Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_VectorBlurNode.h"
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#include "COM_VectorBlurOperation.h"
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namespace blender::compositor {
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VectorBlurNode::VectorBlurNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void VectorBlurNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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bNode *node = this->get_bnode();
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NodeBlurData *vector_blur_settings = (NodeBlurData *)node->storage;
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VectorBlurOperation *operation = new VectorBlurOperation();
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operation->set_vector_blur_settings(vector_blur_settings);
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operation->set_quality(context.get_quality());
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
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converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2));
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converter.map_output_socket(get_output_socket(), operation->get_output_socket());
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}
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} // namespace blender::compositor
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