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blender-archive/source/blender/compositor/nodes/COM_VectorBlurNode.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

32 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_VectorBlurNode.h"
#include "COM_VectorBlurOperation.h"
namespace blender::compositor {
VectorBlurNode::VectorBlurNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void VectorBlurNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
bNode *node = this->get_bnode();
NodeBlurData *vector_blur_settings = (NodeBlurData *)node->storage;
VectorBlurOperation *operation = new VectorBlurOperation();
operation->set_vector_blur_settings(vector_blur_settings);
operation->set_quality(context.get_quality());
converter.add_operation(operation);
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2));
converter.map_output_socket(get_output_socket(), operation->get_output_socket());
}
} // namespace blender::compositor