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blender-archive/source/blender/compositor/nodes/COM_ViewerNode.cc
Brecht Van Lommel 3b5224b57c Cleanup: refactor passing of color management settings for image save
Make a copy of ImageFormatData that contains the effective color management
settings, and pass that along to the various functions. This will make it
possible to add more complex logic later.

For compositing nodes, passing along view and display settings through
many functions made it harder to add additional settings, so just get those
from the scene now.

Differential Revision: https://developer.blender.org/D14401
2022-03-22 14:15:20 +01:00

70 lines
2.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_ViewerNode.h"
#include "COM_ViewerOperation.h"
namespace blender::compositor {
ViewerNode::ViewerNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void ViewerNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
bNode *editor_node = this->get_bnode();
bool do_output = (editor_node->flag & NODE_DO_OUTPUT_RECALC || context.is_rendering()) &&
(editor_node->flag & NODE_DO_OUTPUT);
bool ignore_alpha = (editor_node->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA) != 0;
NodeInput *image_socket = this->get_input_socket(0);
NodeInput *alpha_socket = this->get_input_socket(1);
NodeInput *depth_socket = this->get_input_socket(2);
Image *image = (Image *)this->get_bnode()->id;
ImageUser *image_user = (ImageUser *)this->get_bnode()->storage;
ViewerOperation *viewer_operation = new ViewerOperation();
viewer_operation->set_bnodetree(context.get_bnodetree());
viewer_operation->set_image(image);
viewer_operation->set_image_user(image_user);
viewer_operation->set_chunk_order((ChunkOrdering)editor_node->custom1);
viewer_operation->setCenterX(editor_node->custom3);
viewer_operation->setCenterY(editor_node->custom4);
/* alpha socket gives either 1 or a custom alpha value if "use alpha" is enabled */
viewer_operation->set_use_alpha_input(ignore_alpha || alpha_socket->is_linked());
viewer_operation->set_render_data(context.get_render_data());
viewer_operation->set_view_name(context.get_view_name());
Scene *scene = context.get_scene();
viewer_operation->set_view_settings(&scene->view_settings);
viewer_operation->set_display_settings(&scene->display_settings);
viewer_operation->set_canvas_input_index(0);
if (!image_socket->is_linked()) {
if (alpha_socket->is_linked()) {
viewer_operation->set_canvas_input_index(1);
}
}
converter.add_operation(viewer_operation);
converter.map_input_socket(image_socket, viewer_operation->get_input_socket(0));
/* only use alpha link if "use alpha" is enabled */
if (ignore_alpha) {
converter.add_input_value(viewer_operation->get_input_socket(1), 1.0f);
}
else {
converter.map_input_socket(alpha_socket, viewer_operation->get_input_socket(1));
}
converter.map_input_socket(depth_socket, viewer_operation->get_input_socket(2));
converter.add_node_input_preview(image_socket);
if (do_output) {
converter.register_viewer(viewer_operation);
}
}
} // namespace blender::compositor