This commit introduce back support for all geometry types and all nodetree support. Only the forward shading pipeline is implemented for now. Vertex Displacement is automatically enabled for now. Lighting & Shading is placeholder. Related Task: T93220 # Conflicts: # source/blender/draw/engines/eevee_next/eevee_engine.cc # source/blender/gpu/CMakeLists.txt
23 lines
361 B
C++
23 lines
361 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2016 Blender Foundation. */
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/** \file
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* \ingroup DNA
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*/
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#pragma once
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#include "DRW_render.h"
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#include "RE_engine.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern DrawEngineType draw_engine_eevee_next_type;
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extern RenderEngineType DRW_engine_viewport_eevee_next_type;
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#ifdef __cplusplus
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}
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#endif
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