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blender-archive/source/blender/draw/engines/eevee_next/eevee_engine.h
Clément Foucault 8ece0816d9 EEVEE: Rewrite: Implement nodetree support with every geometry types
This commit introduce back support for all geometry types and all nodetree support.
Only the forward shading pipeline is implemented for now.

Vertex Displacement is automatically enabled for now.

Lighting & Shading is placeholder.

Related Task: T93220

# Conflicts:
#	source/blender/draw/engines/eevee_next/eevee_engine.cc
#	source/blender/gpu/CMakeLists.txt
2022-05-02 09:35:45 +02:00

23 lines
361 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2016 Blender Foundation. */
/** \file
* \ingroup DNA
*/
#pragma once
#include "DRW_render.h"
#include "RE_engine.h"
#ifdef __cplusplus
extern "C" {
#endif
extern DrawEngineType draw_engine_eevee_next_type;
extern RenderEngineType DRW_engine_viewport_eevee_next_type;
#ifdef __cplusplus
}
#endif