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blender-archive/extern/audaspace/include/fx/Volume.h
Dalai Felinto 781dd5edb5 Fix audaspace mess in 2.8
All these files were removed since accidental commit, revert and merge in 2.8.

ea31f0ac3b + 0a4e170c28 + 11f9a23a28 + 7b27b10fa6
2018-02-01 09:22:57 -02:00

64 lines
1.6 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file Volume.h
* @ingroup fx
* The Volume class.
*/
#include "fx/Effect.h"
AUD_NAMESPACE_BEGIN
/**
* This sound changes the volume of another sound.
* The set volume should be a value between 0.0 and 1.0, higher values at your
* own risk!
*/
class AUD_API Volume : public Effect
{
private:
/**
* The volume.
*/
const float m_volume;
// delete copy constructor and operator=
Volume(const Volume&) = delete;
Volume& operator=(const Volume&) = delete;
public:
/**
* Creates a new volume sound.
* \param sound The input sound.
* \param volume The desired volume.
*/
Volume(std::shared_ptr<ISound> sound, float volume);
/**
* Returns the volume.
* \return The current volume.
*/
float getVolume() const;
virtual std::shared_ptr<IReader> createReader();
};
AUD_NAMESPACE_END