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blender-archive/extern/audaspace/include/fx/VolumeStorage.h
Dalai Felinto 781dd5edb5 Fix audaspace mess in 2.8
All these files were removed since accidental commit, revert and merge in 2.8.

ea31f0ac3b + 0a4e170c28 + 11f9a23a28 + 7b27b10fa6
2018-02-01 09:22:57 -02:00

72 lines
1.7 KiB
C++

/*******************************************************************************
* Copyright 2015-2016 Juan Francisco Crespo Galán
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file VolumeStorage.h
* @ingroup fx
* The VolumeStorage class.
*/
#include "Audaspace.h"
#include <atomic>
AUD_NAMESPACE_BEGIN
/**
* This class stores a volume value and allows to change if for a number of sounds in one go.
*/
class AUD_API VolumeStorage
{
private:
/**
* Volume value.
*/
std::atomic<float> m_volume;
// delete copy constructor and operator=
VolumeStorage(const VolumeStorage&) = delete;
VolumeStorage& operator=(const VolumeStorage&) = delete;
public:
/**
* Creates a new VolumeStorage instance with volume 1
*/
VolumeStorage();
/**
* Creates a VolumeStorage instance with an initial value.
* \param volume The value of the volume.
*/
VolumeStorage(float volume);
/**
* Retrieves the current volume value.
* \return The current volume.
*/
float getVolume();
/**
* Changes the volume value.
* \param volume The new value for the volume.
*/
void setVolume(float volume);
};
AUD_NAMESPACE_END