51 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id$
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Willian P. Germano, Campbell Barton
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 *
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 * ***** END GPL LICENSE BLOCK *****
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*/
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/* Note, the BGE needs to use this too, keep it minimal */
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#ifndef EXPP_bpy_import_h
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#define EXPP_bpy_import_h
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#include <Python.h>
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#include "../intern/bpy_compat.h"
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#include "compile.h"		/* for the PyCodeObject */
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#include "eval.h"		/* for PyEval_EvalCode */
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PyObject*	bpy_text_import( char *name, int *found );
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PyObject*	bpy_text_reimport( PyObject *module, int *found );
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/* void		bpy_text_clear_modules( int clear_all );*/ /* Clear user modules */ 
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extern PyMethodDef bpy_import_meth[];
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extern PyMethodDef bpy_reload_meth[];
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/* The game engine has its own Main struct, if this is set search this rather then G.main */
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struct Main *bpy_import_main_get(void);
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void bpy_import_main_set(struct Main *maggie);
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#endif				/* EXPP_bpy_import_h */
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