"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens" also remove NaN references from files that have been added since blender went opensource.
281 lines
7.2 KiB
C
281 lines
7.2 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Ben Batt
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/modifiers/intern/MOD_util.c
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* \ingroup modifiers
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*/
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#include <string.h>
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#include "DNA_lattice_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_meshdata_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_math_vector.h"
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#include "BLI_math_matrix.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_deform.h"
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#include "BKE_lattice.h"
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#include "BKE_mesh.h"
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#include "BKE_displist.h"
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#include "BKE_modifier.h"
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#include "MOD_util.h"
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#include "MOD_modifiertypes.h"
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#include "MEM_guardedalloc.h"
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#include "RE_shader_ext.h"
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void get_texture_value(Tex *texture, float *tex_co, TexResult *texres)
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{
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int result_type;
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/* no node textures for now */
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result_type = multitex_ext_safe(texture, tex_co, texres);
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/* if the texture gave an RGB value, we assume it didn't give a valid
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* intensity, so calculate one (formula from do_material_tex).
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* if the texture didn't give an RGB value, copy the intensity across
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*/
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if(result_type & TEX_RGB)
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texres->tin = (0.35f * texres->tr + 0.45f * texres->tg
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+ 0.2f * texres->tb);
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else
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texres->tr = texres->tg = texres->tb = texres->tin;
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}
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void get_texture_coords(MappingInfoModifierData *dmd, Object *ob,
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DerivedMesh *dm,
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float (*co)[3], float (*texco)[3],
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int numVerts)
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{
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int i;
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int texmapping = dmd->texmapping;
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float mapob_imat[4][4];
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if(texmapping == MOD_DISP_MAP_OBJECT) {
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if(dmd->map_object)
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invert_m4_m4(mapob_imat, dmd->map_object->obmat);
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else /* if there is no map object, default to local */
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texmapping = MOD_DISP_MAP_LOCAL;
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}
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/* UVs need special handling, since they come from faces */
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if(texmapping == MOD_DISP_MAP_UV) {
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if(CustomData_has_layer(&dm->faceData, CD_MTFACE)) {
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MFace *mface = dm->getFaceArray(dm);
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MFace *mf;
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char *done = MEM_callocN(sizeof(*done) * numVerts,
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"get_texture_coords done");
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int numFaces = dm->getNumFaces(dm);
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char uvname[32];
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MTFace *tf;
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CustomData_validate_layer_name(&dm->faceData, CD_MTFACE, dmd->uvlayer_name, uvname);
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tf = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname);
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/* verts are given the UV from the first face that uses them */
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for(i = 0, mf = mface; i < numFaces; ++i, ++mf, ++tf) {
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if(!done[mf->v1]) {
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texco[mf->v1][0] = tf->uv[0][0];
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texco[mf->v1][1] = tf->uv[0][1];
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texco[mf->v1][2] = 0;
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done[mf->v1] = 1;
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}
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if(!done[mf->v2]) {
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texco[mf->v2][0] = tf->uv[1][0];
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texco[mf->v2][1] = tf->uv[1][1];
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texco[mf->v2][2] = 0;
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done[mf->v2] = 1;
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}
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if(!done[mf->v3]) {
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texco[mf->v3][0] = tf->uv[2][0];
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texco[mf->v3][1] = tf->uv[2][1];
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texco[mf->v3][2] = 0;
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done[mf->v3] = 1;
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}
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if(!done[mf->v4]) {
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texco[mf->v4][0] = tf->uv[3][0];
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texco[mf->v4][1] = tf->uv[3][1];
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texco[mf->v4][2] = 0;
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done[mf->v4] = 1;
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}
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}
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/* remap UVs from [0, 1] to [-1, 1] */
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for(i = 0; i < numVerts; ++i) {
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texco[i][0] = texco[i][0] * 2 - 1;
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texco[i][1] = texco[i][1] * 2 - 1;
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}
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MEM_freeN(done);
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return;
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} else /* if there are no UVs, default to local */
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texmapping = MOD_DISP_MAP_LOCAL;
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}
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for(i = 0; i < numVerts; ++i, ++co, ++texco) {
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switch(texmapping) {
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case MOD_DISP_MAP_LOCAL:
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copy_v3_v3(*texco, *co);
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break;
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case MOD_DISP_MAP_GLOBAL:
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mul_v3_m4v3(*texco, ob->obmat, *co);
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break;
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case MOD_DISP_MAP_OBJECT:
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mul_v3_m4v3(*texco, ob->obmat, *co);
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mul_m4_v3(mapob_imat, *texco);
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break;
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}
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}
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}
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void modifier_vgroup_cache(ModifierData *md, float (*vertexCos)[3])
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{
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while((md=md->next) && md->type==eModifierType_Armature) {
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ArmatureModifierData *amd = (ArmatureModifierData*) md;
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if(amd->multi && amd->prevCos==NULL)
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amd->prevCos= MEM_dupallocN(vertexCos);
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else
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break;
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}
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/* lattice/mesh modifier too */
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}
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/* returns a cdderivedmesh if dm == NULL or is another type of derivedmesh */
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DerivedMesh *get_cddm(Object *ob, struct EditMesh *em, DerivedMesh *dm, float (*vertexCos)[3])
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{
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if(dm && dm->type == DM_TYPE_CDDM)
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return dm;
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if(!dm) {
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dm= get_dm(ob, em, dm, vertexCos, 0);
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}
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else {
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dm= CDDM_copy(dm);
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CDDM_apply_vert_coords(dm, vertexCos);
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}
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if(dm)
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CDDM_calc_normals(dm);
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return dm;
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}
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/* returns a derived mesh if dm == NULL, for deforming modifiers that need it */
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DerivedMesh *get_dm(Object *ob, struct EditMesh *em, DerivedMesh *dm, float (*vertexCos)[3], int orco)
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{
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if(dm)
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return dm;
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if(ob->type==OB_MESH) {
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if(em) dm= CDDM_from_editmesh(em, ob->data);
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else dm = CDDM_from_mesh((struct Mesh *)(ob->data), ob);
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if(vertexCos) {
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CDDM_apply_vert_coords(dm, vertexCos);
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//CDDM_calc_normals(dm);
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}
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if(orco)
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DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, get_mesh_orco_verts(ob));
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}
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else if(ELEM3(ob->type,OB_FONT,OB_CURVE,OB_SURF)) {
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dm= CDDM_from_curve(ob);
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}
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return dm;
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}
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void modifier_get_vgroup(Object *ob, DerivedMesh *dm, const char *name, MDeformVert **dvert, int *defgrp_index)
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{
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*defgrp_index = defgroup_name_index(ob, name);
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*dvert = NULL;
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if(*defgrp_index >= 0) {
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if(ob->type == OB_LATTICE)
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*dvert = lattice_get_deform_verts(ob);
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else if(dm)
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*dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
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}
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}
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/* only called by BKE_modifier.h/modifier.c */
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void modifier_type_init(ModifierTypeInfo *types[])
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{
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#define INIT_TYPE(typeName) (types[eModifierType_##typeName] = &modifierType_##typeName)
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INIT_TYPE(None);
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INIT_TYPE(Curve);
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INIT_TYPE(Lattice);
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INIT_TYPE(Subsurf);
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INIT_TYPE(Build);
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INIT_TYPE(Array);
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INIT_TYPE(Mirror);
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INIT_TYPE(EdgeSplit);
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INIT_TYPE(Bevel);
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INIT_TYPE(Displace);
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INIT_TYPE(UVProject);
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INIT_TYPE(Decimate);
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INIT_TYPE(Smooth);
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INIT_TYPE(Cast);
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INIT_TYPE(Wave);
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INIT_TYPE(Armature);
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INIT_TYPE(Hook);
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INIT_TYPE(Softbody);
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INIT_TYPE(Cloth);
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INIT_TYPE(Collision);
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INIT_TYPE(Boolean);
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INIT_TYPE(MeshDeform);
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INIT_TYPE(Ocean);
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INIT_TYPE(ParticleSystem);
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INIT_TYPE(ParticleInstance);
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INIT_TYPE(Explode);
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INIT_TYPE(Shrinkwrap);
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INIT_TYPE(Fluidsim);
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INIT_TYPE(Mask);
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INIT_TYPE(SimpleDeform);
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INIT_TYPE(Multires);
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INIT_TYPE(Surface);
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INIT_TYPE(Smoke);
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INIT_TYPE(ShapeKey);
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INIT_TYPE(Solidify);
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INIT_TYPE(Screw);
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INIT_TYPE(Warp);
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INIT_TYPE(WeightVGEdit);
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INIT_TYPE(WeightVGMix);
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INIT_TYPE(WeightVGProximity);
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INIT_TYPE(DynamicPaint);
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#undef INIT_TYPE
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}
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