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blender-archive/source/blender/gpu/opengl/gl_shader_interface.hh

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* GPU shader interface (C --> GLSL)
*
* Structure detailing needed vertex inputs and resources for a specific shader.
* A shader interface can be shared between two similar shaders.
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "BLI_vector.hh"
#include "glew-mx.h"
#include "gpu_shader_interface.hh"
namespace blender::gpu {
class GLVaoCache;
/**
* Implementation of Shader interface using OpenGL.
*/
class GLShaderInterface : public ShaderInterface {
private:
/** Reference to VaoCaches using this interface */
Vector<GLVaoCache *> refs_;
public:
GLShaderInterface(GLuint program);
~GLShaderInterface();
void ref_add(GLVaoCache *ref);
void ref_remove(GLVaoCache *ref);
MEM_CXX_CLASS_ALLOC_FUNCS("GLShaderInterface");
};
} // namespace blender::gpu