2920 lines
82 KiB
C
2920 lines
82 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup render
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*/
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#include <errno.h>
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#include <limits.h>
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#include <math.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include "DNA_anim_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_image_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_fileops.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_path_util.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BLI_threads.h"
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#include "BLI_timecode.h"
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#include "BLT_translation.h"
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#include "BKE_anim_data.h"
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#include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
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#include "BKE_callbacks.h"
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#include "BKE_camera.h"
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#include "BKE_colortools.h"
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#include "BKE_context.h" /* XXX needed by wm_window.h */
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_layer.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_remap.h"
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#include "BKE_mask.h"
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#include "BKE_modifier.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_pointcache.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_sound.h"
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#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "DEG_depsgraph_debug.h"
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#include "DEG_depsgraph_query.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_metadata.h"
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#include "PIL_time.h"
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#include "RE_engine.h"
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#include "RE_pipeline.h"
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#include "RE_texture.h"
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#include "SEQ_relations.h"
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#include "SEQ_render.h"
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#include "../../windowmanager/WM_api.h" /* XXX */
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#include "../../windowmanager/wm_window.h" /* XXX */
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#include "GPU_context.h"
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#ifdef WITH_FREESTYLE
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# include "FRS_freestyle.h"
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#endif
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#include "DEG_depsgraph.h"
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/* internal */
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#include "initrender.h"
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#include "pipeline.h"
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#include "render_result.h"
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#include "render_types.h"
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/* render flow
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*
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* 1) Initialize state
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* - state data, tables
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* - movie/image file init
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* - everything that doesn't change during animation
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*
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* 2) Initialize data
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* - camera, world, matrices
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* - make render verts, faces, halos, strands
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* - everything can change per frame/field
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*
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* 3) Render Processor
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* - multiple layers
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* - tiles, rect, baking
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* - layers/tiles optionally to disk or directly in Render Result
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*
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* 4) Composite Render Result
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* - also read external files etc
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*
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* 5) Image Files
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* - save file or append in movie
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*/
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/* ********* globals ******** */
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/* here we store all renders */
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static struct {
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ListBase renderlist;
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} RenderGlobal = {{NULL, NULL}};
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/* ********* callbacks ******** */
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static void render_callback_exec_null(Render *re, Main *bmain, eCbEvent evt)
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{
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if (re->r.scemode & R_BUTS_PREVIEW) {
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return;
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}
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BKE_callback_exec_null(bmain, evt);
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}
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static void render_callback_exec_id(Render *re, Main *bmain, ID *id, eCbEvent evt)
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{
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if (re->r.scemode & R_BUTS_PREVIEW) {
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return;
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}
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BKE_callback_exec_id(bmain, id, evt);
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}
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/* ********* alloc and free ******** */
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static int do_write_image_or_movie(Render *re,
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Main *bmain,
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Scene *scene,
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bMovieHandle *mh,
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const int totvideos,
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const char *name_override);
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/* default callbacks, set in each new render */
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static void result_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr))
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{
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}
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static void result_rcti_nothing(void *UNUSED(arg),
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RenderResult *UNUSED(rr),
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volatile struct rcti *UNUSED(rect))
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{
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}
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static void current_scene_nothing(void *UNUSED(arg), Scene *UNUSED(scene))
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{
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}
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static void stats_nothing(void *UNUSED(arg), RenderStats *UNUSED(rs))
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{
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}
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static void float_nothing(void *UNUSED(arg), float UNUSED(val))
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{
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}
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static int default_break(void *UNUSED(arg))
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{
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return G.is_break == true;
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}
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static void stats_background(void *UNUSED(arg), RenderStats *rs)
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{
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if (rs->infostr == NULL) {
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return;
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}
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uintptr_t mem_in_use, peak_memory;
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float megs_used_memory, megs_peak_memory;
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char info_time_str[32];
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mem_in_use = MEM_get_memory_in_use();
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peak_memory = MEM_get_peak_memory();
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megs_used_memory = (mem_in_use) / (1024.0 * 1024.0);
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megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
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fprintf(stdout,
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TIP_("Fra:%d Mem:%.2fM (Peak %.2fM) "),
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rs->cfra,
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megs_used_memory,
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megs_peak_memory);
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BLI_timecode_string_from_time_simple(
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info_time_str, sizeof(info_time_str), PIL_check_seconds_timer() - rs->starttime);
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fprintf(stdout, TIP_("| Time:%s | "), info_time_str);
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fprintf(stdout, "%s", rs->infostr);
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/* Flush stdout to be sure python callbacks are printing stuff after blender. */
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fflush(stdout);
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/* NOTE: using G_MAIN seems valid here???
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* Not sure it's actually even used anyway, we could as well pass NULL? */
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BKE_callback_exec_null(G_MAIN, BKE_CB_EVT_RENDER_STATS);
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fputc('\n', stdout);
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fflush(stdout);
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}
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static void render_print_save_message(ReportList *reports, const char *name, int ok, int err)
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{
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if (ok) {
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/* no need to report, just some helpful console info */
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printf("Saved: '%s'\n", name);
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}
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else {
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/* report on error since users will want to know what failed */
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BKE_reportf(reports, RPT_ERROR, "Render error (%s) cannot save: '%s'", strerror(err), name);
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}
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}
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static int render_imbuf_write_stamp_test(ReportList *reports,
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Scene *scene,
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struct RenderResult *rr,
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ImBuf *ibuf,
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const char *name,
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const ImageFormatData *imf,
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bool stamp)
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{
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int ok;
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if (stamp) {
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/* writes the name of the individual cameras */
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ok = BKE_imbuf_write_stamp(scene, rr, ibuf, name, imf);
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}
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else {
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ok = BKE_imbuf_write(ibuf, name, imf);
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}
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render_print_save_message(reports, name, ok, errno);
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return ok;
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}
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void RE_FreeRenderResult(RenderResult *rr)
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{
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render_result_free(rr);
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}
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float *RE_RenderLayerGetPass(volatile RenderLayer *rl, const char *name, const char *viewname)
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{
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RenderPass *rpass = RE_pass_find_by_name(rl, name, viewname);
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return rpass ? rpass->rect : NULL;
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}
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RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name)
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{
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if (rr == NULL) {
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return NULL;
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}
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return BLI_findstring(&rr->layers, name, offsetof(RenderLayer, name));
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}
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bool RE_HasSingleLayer(Render *re)
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{
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return (re->r.scemode & R_SINGLE_LAYER);
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}
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RenderResult *RE_MultilayerConvert(
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void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty)
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{
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return render_result_new_from_exr(exrhandle, colorspace, predivide, rectx, recty);
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}
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RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
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{
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ViewLayer *view_layer = BLI_findlink(&re->view_layers, re->active_view_layer);
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if (view_layer) {
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RenderLayer *rl = BLI_findstring(&rr->layers, view_layer->name, offsetof(RenderLayer, name));
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if (rl) {
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return rl;
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}
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}
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return rr->layers.first;
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}
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static bool render_scene_has_layers_to_render(Scene *scene, ViewLayer *single_layer)
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{
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if (single_layer) {
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return true;
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}
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ViewLayer *view_layer;
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for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
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if (view_layer->flag & VIEW_LAYER_RENDER) {
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return true;
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}
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}
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return false;
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}
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/* *************************************************** */
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Render *RE_GetRender(const char *name)
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{
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Render *re;
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/* search for existing renders */
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for (re = RenderGlobal.renderlist.first; re; re = re->next) {
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if (STREQLEN(re->name, name, RE_MAXNAME)) {
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break;
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}
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}
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return re;
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}
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/* if you want to know exactly what has been done */
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RenderResult *RE_AcquireResultRead(Render *re)
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{
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if (re) {
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
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return re->result;
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}
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return NULL;
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}
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RenderResult *RE_AcquireResultWrite(Render *re)
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{
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if (re) {
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
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return re->result;
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}
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return NULL;
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}
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void RE_ClearResult(Render *re)
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{
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if (re) {
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render_result_free(re->result);
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re->result = NULL;
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}
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}
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void RE_SwapResult(Render *re, RenderResult **rr)
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{
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/* for keeping render buffers */
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if (re) {
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SWAP(RenderResult *, re->result, *rr);
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}
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}
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void RE_ReleaseResult(Render *re)
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{
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if (re) {
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BLI_rw_mutex_unlock(&re->resultmutex);
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}
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}
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/* displist.c util.... */
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Scene *RE_GetScene(Render *re)
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{
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if (re) {
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return re->scene;
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}
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return NULL;
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}
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void RE_SetScene(Render *re, Scene *sce)
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{
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if (re) {
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re->scene = sce;
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}
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}
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/**
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* Same as #RE_AcquireResultImage but creating the necessary views to store the result
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* fill provided result struct with a copy of thew views of what is done so far the
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* #RenderResult.views #ListBase needs to be freed after with #RE_ReleaseResultImageViews
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*/
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void RE_AcquireResultImageViews(Render *re, RenderResult *rr)
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{
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memset(rr, 0, sizeof(RenderResult));
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if (re) {
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
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if (re->result) {
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RenderLayer *rl;
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RenderView *rv, *rview;
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rr->rectx = re->result->rectx;
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rr->recty = re->result->recty;
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/* creates a temporary duplication of views */
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render_result_views_shallowcopy(rr, re->result);
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rv = rr->views.first;
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rr->have_combined = (rv->rectf != NULL);
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/* active layer */
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rl = render_get_active_layer(re, re->result);
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if (rl) {
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if (rv->rectf == NULL) {
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for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) {
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rview->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rview->name);
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}
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}
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if (rv->rectz == NULL) {
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for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) {
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rview->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rview->name);
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}
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}
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}
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rr->layers = re->result->layers;
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rr->xof = re->disprect.xmin;
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rr->yof = re->disprect.ymin;
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rr->stamp_data = re->result->stamp_data;
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}
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}
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}
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/* clear temporary renderresult struct */
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void RE_ReleaseResultImageViews(Render *re, RenderResult *rr)
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{
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if (re) {
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if (rr) {
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render_result_views_shallowdelete(rr);
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}
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BLI_rw_mutex_unlock(&re->resultmutex);
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}
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}
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/* fill provided result struct with what's currently active or done */
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/* this RenderResult struct is the only exception to the rule of a RenderResult */
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/* always having at least one RenderView */
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void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id)
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{
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memset(rr, 0, sizeof(RenderResult));
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if (re) {
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
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if (re->result) {
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RenderLayer *rl;
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RenderView *rv;
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rr->rectx = re->result->rectx;
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rr->recty = re->result->recty;
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/* actview view */
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rv = RE_RenderViewGetById(re->result, view_id);
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rr->have_combined = (rv->rectf != NULL);
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rr->rectf = rv->rectf;
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rr->rectz = rv->rectz;
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rr->rect32 = rv->rect32;
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/* active layer */
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rl = render_get_active_layer(re, re->result);
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if (rl) {
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if (rv->rectf == NULL) {
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rr->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rv->name);
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}
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if (rv->rectz == NULL) {
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rr->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rv->name);
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}
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}
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rr->layers = re->result->layers;
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rr->views = re->result->views;
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rr->xof = re->disprect.xmin;
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rr->yof = re->disprect.ymin;
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rr->stamp_data = re->result->stamp_data;
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}
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}
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}
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void RE_ReleaseResultImage(Render *re)
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{
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if (re) {
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BLI_rw_mutex_unlock(&re->resultmutex);
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}
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}
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|
|
/* caller is responsible for allocating rect in correct size! */
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|
void RE_ResultGet32(Render *re, unsigned int *rect)
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|
{
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RenderResult rres;
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const int view_id = BKE_scene_multiview_view_id_get(&re->r, re->viewname);
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RE_AcquireResultImageViews(re, &rres);
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render_result_rect_get_pixels(&rres,
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rect,
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re->rectx,
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re->recty,
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&re->scene->view_settings,
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&re->scene->display_settings,
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view_id);
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RE_ReleaseResultImageViews(re, &rres);
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}
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|
|
/* caller is responsible for allocating rect in correct size! */
|
|
/* Only for acquired results, for lock */
|
|
void RE_AcquiredResultGet32(Render *re,
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|
RenderResult *result,
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|
unsigned int *rect,
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|
const int view_id)
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|
{
|
|
render_result_rect_get_pixels(result,
|
|
rect,
|
|
re->rectx,
|
|
re->recty,
|
|
&re->scene->view_settings,
|
|
&re->scene->display_settings,
|
|
view_id);
|
|
}
|
|
|
|
RenderStats *RE_GetStats(Render *re)
|
|
{
|
|
return &re->i;
|
|
}
|
|
|
|
Render *RE_NewRender(const char *name)
|
|
{
|
|
Render *re;
|
|
|
|
/* only one render per name exists */
|
|
re = RE_GetRender(name);
|
|
if (re == NULL) {
|
|
|
|
/* new render data struct */
|
|
re = MEM_callocN(sizeof(Render), "new render");
|
|
BLI_addtail(&RenderGlobal.renderlist, re);
|
|
BLI_strncpy(re->name, name, RE_MAXNAME);
|
|
BLI_rw_mutex_init(&re->resultmutex);
|
|
BLI_rw_mutex_init(&re->partsmutex);
|
|
}
|
|
|
|
RE_InitRenderCB(re);
|
|
|
|
return re;
|
|
}
|
|
|
|
/* MAX_ID_NAME + sizeof(Library->name) + space + null-terminator. */
|
|
#define MAX_SCENE_RENDER_NAME (MAX_ID_NAME + 1024 + 2)
|
|
|
|
static void scene_render_name_get(const Scene *scene, const size_t max_size, char *render_name)
|
|
{
|
|
if (ID_IS_LINKED(scene)) {
|
|
BLI_snprintf(render_name, max_size, "%s %s", scene->id.lib->id.name, scene->id.name);
|
|
}
|
|
else {
|
|
BLI_snprintf(render_name, max_size, "%s", scene->id.name);
|
|
}
|
|
}
|
|
|
|
Render *RE_GetSceneRender(const Scene *scene)
|
|
{
|
|
char render_name[MAX_SCENE_RENDER_NAME];
|
|
scene_render_name_get(scene, sizeof(render_name), render_name);
|
|
return RE_GetRender(render_name);
|
|
}
|
|
|
|
Render *RE_NewSceneRender(const Scene *scene)
|
|
{
|
|
char render_name[MAX_SCENE_RENDER_NAME];
|
|
scene_render_name_get(scene, sizeof(render_name), render_name);
|
|
return RE_NewRender(render_name);
|
|
}
|
|
|
|
/* called for new renders and when finishing rendering so
|
|
* we always have valid callbacks on a render */
|
|
void RE_InitRenderCB(Render *re)
|
|
{
|
|
/* set default empty callbacks */
|
|
re->display_init = result_nothing;
|
|
re->display_clear = result_nothing;
|
|
re->display_update = result_rcti_nothing;
|
|
re->current_scene_update = current_scene_nothing;
|
|
re->progress = float_nothing;
|
|
re->test_break = default_break;
|
|
if (G.background) {
|
|
re->stats_draw = stats_background;
|
|
}
|
|
else {
|
|
re->stats_draw = stats_nothing;
|
|
}
|
|
/* clear callback handles */
|
|
re->dih = re->dch = re->duh = re->sdh = re->prh = re->tbh = NULL;
|
|
}
|
|
|
|
/* only call this while you know it will remove the link too */
|
|
void RE_FreeRender(Render *re)
|
|
{
|
|
if (re->engine) {
|
|
RE_engine_free(re->engine);
|
|
}
|
|
|
|
BLI_rw_mutex_end(&re->resultmutex);
|
|
BLI_rw_mutex_end(&re->partsmutex);
|
|
|
|
BLI_freelistN(&re->view_layers);
|
|
BLI_freelistN(&re->r.views);
|
|
|
|
BKE_curvemapping_free_data(&re->r.mblur_shutter_curve);
|
|
|
|
/* main dbase can already be invalid now, some database-free code checks it */
|
|
re->main = NULL;
|
|
re->scene = NULL;
|
|
|
|
render_result_free(re->result);
|
|
render_result_free(re->pushedresult);
|
|
|
|
BLI_remlink(&RenderGlobal.renderlist, re);
|
|
MEM_freeN(re);
|
|
}
|
|
|
|
/* exit blender */
|
|
void RE_FreeAllRender(void)
|
|
{
|
|
while (RenderGlobal.renderlist.first) {
|
|
RE_FreeRender(RenderGlobal.renderlist.first);
|
|
}
|
|
|
|
#ifdef WITH_FREESTYLE
|
|
/* finalize Freestyle */
|
|
FRS_exit();
|
|
#endif
|
|
}
|
|
|
|
void RE_FreeAllPersistentData(void)
|
|
{
|
|
Render *re;
|
|
for (re = RenderGlobal.renderlist.first; re != NULL; re = re->next) {
|
|
if ((re->r.mode & R_PERSISTENT_DATA) != 0 && re->engine != NULL) {
|
|
RE_engine_free(re->engine);
|
|
re->engine = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* on file load, free all re */
|
|
void RE_FreeAllRenderResults(void)
|
|
{
|
|
Render *re;
|
|
|
|
for (re = RenderGlobal.renderlist.first; re; re = re->next) {
|
|
render_result_free(re->result);
|
|
render_result_free(re->pushedresult);
|
|
|
|
re->result = NULL;
|
|
re->pushedresult = NULL;
|
|
}
|
|
}
|
|
|
|
void RE_FreePersistentData(void)
|
|
{
|
|
Render *re;
|
|
|
|
/* render engines can be kept around for quick re-render, this clears all */
|
|
for (re = RenderGlobal.renderlist.first; re; re = re->next) {
|
|
if (re->engine) {
|
|
/* if engine is currently rendering, just tag it to be freed when render is finished */
|
|
if (!(re->engine->flag & RE_ENGINE_RENDERING)) {
|
|
RE_engine_free(re->engine);
|
|
}
|
|
|
|
re->engine = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ********* initialize state ******** */
|
|
|
|
/* clear full sample and tile flags if needed */
|
|
static int check_mode_full_sample(RenderData *rd)
|
|
{
|
|
int scemode = rd->scemode;
|
|
|
|
/* not supported by any current renderer */
|
|
scemode &= ~R_FULL_SAMPLE;
|
|
|
|
#ifdef WITH_OPENEXR
|
|
if (scemode & R_FULL_SAMPLE) {
|
|
scemode |= R_EXR_TILE_FILE; /* enable automatic */
|
|
}
|
|
#else
|
|
/* can't do this without openexr support */
|
|
scemode &= ~(R_EXR_TILE_FILE | R_FULL_SAMPLE);
|
|
#endif
|
|
|
|
return scemode;
|
|
}
|
|
|
|
static void re_init_resolution(Render *re, Render *source, int winx, int winy, rcti *disprect)
|
|
{
|
|
re->winx = winx;
|
|
re->winy = winy;
|
|
if (source && (source->r.mode & R_BORDER)) {
|
|
/* eeh, doesn't seem original bordered disprect is storing anywhere
|
|
* after insertion on black happening in do_render(),
|
|
* so for now simply re-calculate disprect using border from source
|
|
* renderer (sergey)
|
|
*/
|
|
|
|
re->disprect.xmin = source->r.border.xmin * winx;
|
|
re->disprect.xmax = source->r.border.xmax * winx;
|
|
|
|
re->disprect.ymin = source->r.border.ymin * winy;
|
|
re->disprect.ymax = source->r.border.ymax * winy;
|
|
|
|
re->rectx = BLI_rcti_size_x(&re->disprect);
|
|
re->recty = BLI_rcti_size_y(&re->disprect);
|
|
|
|
/* copy border itself, since it could be used by external engines */
|
|
re->r.border = source->r.border;
|
|
}
|
|
else if (disprect) {
|
|
re->disprect = *disprect;
|
|
re->rectx = BLI_rcti_size_x(&re->disprect);
|
|
re->recty = BLI_rcti_size_y(&re->disprect);
|
|
}
|
|
else {
|
|
re->disprect.xmin = re->disprect.ymin = 0;
|
|
re->disprect.xmax = winx;
|
|
re->disprect.ymax = winy;
|
|
re->rectx = winx;
|
|
re->recty = winy;
|
|
}
|
|
}
|
|
|
|
void render_copy_renderdata(RenderData *to, RenderData *from)
|
|
{
|
|
BLI_freelistN(&to->views);
|
|
BKE_curvemapping_free_data(&to->mblur_shutter_curve);
|
|
|
|
*to = *from;
|
|
|
|
BLI_duplicatelist(&to->views, &from->views);
|
|
BKE_curvemapping_copy_data(&to->mblur_shutter_curve, &from->mblur_shutter_curve);
|
|
}
|
|
|
|
/* what doesn't change during entire render sequence */
|
|
/* disprect is optional, if NULL it assumes full window render */
|
|
void RE_InitState(Render *re,
|
|
Render *source,
|
|
RenderData *rd,
|
|
ListBase *render_layers,
|
|
ViewLayer *single_layer,
|
|
int winx,
|
|
int winy,
|
|
rcti *disprect)
|
|
{
|
|
bool had_freestyle = (re->r.mode & R_EDGE_FRS) != 0;
|
|
|
|
re->ok = true; /* maybe flag */
|
|
|
|
re->i.starttime = PIL_check_seconds_timer();
|
|
|
|
/* copy render data and render layers for thread safety */
|
|
render_copy_renderdata(&re->r, rd);
|
|
BLI_freelistN(&re->view_layers);
|
|
BLI_duplicatelist(&re->view_layers, render_layers);
|
|
re->active_view_layer = 0;
|
|
|
|
if (source) {
|
|
/* reuse border flags from source renderer */
|
|
re->r.mode &= ~(R_BORDER | R_CROP);
|
|
re->r.mode |= source->r.mode & (R_BORDER | R_CROP);
|
|
|
|
/* dimensions shall be shared between all renderers */
|
|
re->r.xsch = source->r.xsch;
|
|
re->r.ysch = source->r.ysch;
|
|
re->r.size = source->r.size;
|
|
}
|
|
|
|
re_init_resolution(re, source, winx, winy, disprect);
|
|
|
|
/* disable border if it's a full render anyway */
|
|
if (re->r.border.xmin == 0.0f && re->r.border.xmax == 1.0f && re->r.border.ymin == 0.0f &&
|
|
re->r.border.ymax == 1.0f) {
|
|
re->r.mode &= ~R_BORDER;
|
|
}
|
|
|
|
if (re->rectx < 1 || re->recty < 1 ||
|
|
(BKE_imtype_is_movie(rd->im_format.imtype) && (re->rectx < 16 || re->recty < 16))) {
|
|
BKE_report(re->reports, RPT_ERROR, "Image too small");
|
|
re->ok = 0;
|
|
return;
|
|
}
|
|
|
|
re->r.scemode = check_mode_full_sample(&re->r);
|
|
|
|
if (single_layer) {
|
|
int index = BLI_findindex(render_layers, single_layer);
|
|
if (index != -1) {
|
|
re->active_view_layer = index;
|
|
re->r.scemode |= R_SINGLE_LAYER;
|
|
}
|
|
}
|
|
|
|
/* if preview render, we try to keep old result */
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
|
|
if (re->r.scemode & R_BUTS_PREVIEW) {
|
|
if (had_freestyle || (re->r.mode & R_EDGE_FRS)) {
|
|
/* freestyle manipulates render layers so always have to free */
|
|
render_result_free(re->result);
|
|
re->result = NULL;
|
|
}
|
|
else if (re->result) {
|
|
ViewLayer *active_render_layer = BLI_findlink(&re->view_layers, re->active_view_layer);
|
|
RenderLayer *rl;
|
|
bool have_layer = false;
|
|
|
|
for (rl = re->result->layers.first; rl; rl = rl->next) {
|
|
if (STREQ(rl->name, active_render_layer->name)) {
|
|
have_layer = true;
|
|
}
|
|
}
|
|
|
|
if (re->result->rectx == re->rectx && re->result->recty == re->recty && have_layer) {
|
|
/* keep render result, this avoids flickering black tiles
|
|
* when the preview changes */
|
|
}
|
|
else {
|
|
/* free because resolution changed */
|
|
render_result_free(re->result);
|
|
re->result = NULL;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
|
|
/* make empty render result, so display callbacks can initialize */
|
|
render_result_free(re->result);
|
|
re->result = MEM_callocN(sizeof(RenderResult), "new render result");
|
|
re->result->rectx = re->rectx;
|
|
re->result->recty = re->recty;
|
|
render_result_view_new(re->result, "");
|
|
}
|
|
|
|
/* ensure renderdatabase can use part settings correct */
|
|
RE_parts_clamp(re);
|
|
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
|
|
RE_init_threadcount(re);
|
|
|
|
RE_point_density_fix_linking();
|
|
}
|
|
|
|
/* This function is only called by view3d rendering, which doesn't support
|
|
* multiview at the moment. so handle only one view here */
|
|
static void render_result_rescale(Render *re)
|
|
{
|
|
RenderResult *result = re->result;
|
|
RenderView *rv;
|
|
int x, y;
|
|
float scale_x, scale_y;
|
|
float *src_rectf;
|
|
|
|
rv = RE_RenderViewGetById(result, 0);
|
|
src_rectf = rv->rectf;
|
|
|
|
if (src_rectf == NULL) {
|
|
RenderLayer *rl = render_get_active_layer(re, re->result);
|
|
if (rl != NULL) {
|
|
src_rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, NULL);
|
|
}
|
|
}
|
|
|
|
if (src_rectf != NULL) {
|
|
float *dst_rectf = NULL;
|
|
re->result = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, "");
|
|
|
|
if (re->result != NULL) {
|
|
dst_rectf = RE_RenderViewGetById(re->result, 0)->rectf;
|
|
if (dst_rectf == NULL) {
|
|
RenderLayer *rl;
|
|
rl = render_get_active_layer(re, re->result);
|
|
if (rl != NULL) {
|
|
dst_rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, NULL);
|
|
}
|
|
}
|
|
|
|
scale_x = (float)result->rectx / re->result->rectx;
|
|
scale_y = (float)result->recty / re->result->recty;
|
|
for (x = 0; x < re->result->rectx; x++) {
|
|
for (y = 0; y < re->result->recty; y++) {
|
|
int src_x = x * scale_x;
|
|
int src_y = y * scale_y;
|
|
int dst_index = y * re->result->rectx + x;
|
|
int src_index = src_y * result->rectx + src_x;
|
|
copy_v4_v4(dst_rectf + dst_index * 4, src_rectf + src_index * 4);
|
|
}
|
|
}
|
|
}
|
|
render_result_free(result);
|
|
}
|
|
}
|
|
|
|
void RE_ChangeResolution(Render *re, int winx, int winy, rcti *disprect)
|
|
{
|
|
re_init_resolution(re, NULL, winx, winy, disprect);
|
|
RE_parts_clamp(re);
|
|
|
|
if (re->result) {
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
render_result_rescale(re);
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
}
|
|
}
|
|
|
|
/* TODO(sergey): This is a bit hackish, used to temporary disable freestyle when
|
|
* doing viewport render. Needs some better integration of BI viewport rendering
|
|
* into the pipeline.
|
|
*/
|
|
void RE_ChangeModeFlag(Render *re, int flag, bool clear)
|
|
{
|
|
if (clear) {
|
|
re->r.mode &= ~flag;
|
|
}
|
|
else {
|
|
re->r.mode |= flag;
|
|
}
|
|
}
|
|
|
|
/* update some variables that can be animated, and otherwise wouldn't be due to
|
|
* RenderData getting copied once at the start of animation render */
|
|
void render_update_anim_renderdata(Render *re, RenderData *rd, ListBase *render_layers)
|
|
{
|
|
/* filter */
|
|
re->r.gauss = rd->gauss;
|
|
|
|
/* motion blur */
|
|
re->r.blurfac = rd->blurfac;
|
|
|
|
/* freestyle */
|
|
re->r.line_thickness_mode = rd->line_thickness_mode;
|
|
re->r.unit_line_thickness = rd->unit_line_thickness;
|
|
|
|
/* render layers */
|
|
BLI_freelistN(&re->view_layers);
|
|
BLI_duplicatelist(&re->view_layers, render_layers);
|
|
|
|
/* render views */
|
|
BLI_freelistN(&re->r.views);
|
|
BLI_duplicatelist(&re->r.views, &rd->views);
|
|
}
|
|
|
|
/* image and movie output has to move to either imbuf or kernel */
|
|
void RE_display_init_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
|
|
{
|
|
re->display_init = f;
|
|
re->dih = handle;
|
|
}
|
|
void RE_display_clear_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
|
|
{
|
|
re->display_clear = f;
|
|
re->dch = handle;
|
|
}
|
|
void RE_display_update_cb(Render *re,
|
|
void *handle,
|
|
void (*f)(void *handle, RenderResult *rr, volatile rcti *rect))
|
|
{
|
|
re->display_update = f;
|
|
re->duh = handle;
|
|
}
|
|
void RE_current_scene_update_cb(Render *re, void *handle, void (*f)(void *handle, Scene *scene))
|
|
{
|
|
re->current_scene_update = f;
|
|
re->suh = handle;
|
|
}
|
|
void RE_stats_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderStats *rs))
|
|
{
|
|
re->stats_draw = f;
|
|
re->sdh = handle;
|
|
}
|
|
void RE_progress_cb(Render *re, void *handle, void (*f)(void *handle, float))
|
|
{
|
|
re->progress = f;
|
|
re->prh = handle;
|
|
}
|
|
|
|
void RE_draw_lock_cb(Render *re, void *handle, void (*f)(void *handle, bool lock))
|
|
{
|
|
re->draw_lock = f;
|
|
re->dlh = handle;
|
|
}
|
|
|
|
void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
|
|
{
|
|
re->test_break = f;
|
|
re->tbh = handle;
|
|
}
|
|
|
|
/* ********* GL Context ******** */
|
|
|
|
void RE_gl_context_create(Render *re)
|
|
{
|
|
/* Needs to be created in the main ogl thread. */
|
|
re->gl_context = WM_opengl_context_create();
|
|
/* So we activate the window's one afterwards. */
|
|
wm_window_reset_drawable();
|
|
}
|
|
|
|
void RE_gl_context_destroy(Render *re)
|
|
{
|
|
/* Needs to be called from the thread which used the ogl context for rendering. */
|
|
if (re->gl_context) {
|
|
if (re->gpu_context) {
|
|
WM_opengl_context_activate(re->gl_context);
|
|
GPU_context_active_set(re->gpu_context);
|
|
GPU_context_discard(re->gpu_context);
|
|
re->gpu_context = NULL;
|
|
}
|
|
|
|
WM_opengl_context_dispose(re->gl_context);
|
|
re->gl_context = NULL;
|
|
}
|
|
}
|
|
|
|
void *RE_gl_context_get(Render *re)
|
|
{
|
|
return re->gl_context;
|
|
}
|
|
|
|
void *RE_gpu_context_get(Render *re)
|
|
{
|
|
if (re->gpu_context == NULL) {
|
|
re->gpu_context = GPU_context_create(NULL);
|
|
}
|
|
return re->gpu_context;
|
|
}
|
|
|
|
/* ********* add object data (later) ******** */
|
|
|
|
/* object is considered fully prepared on correct time etc */
|
|
/* includes lights */
|
|
#if 0
|
|
void RE_AddObject(Render *UNUSED(re), Object *UNUSED(ob))
|
|
{
|
|
}
|
|
#endif
|
|
|
|
/* ************ This part uses API, for rendering Blender scenes ********** */
|
|
|
|
static void do_render_3d(Render *re)
|
|
{
|
|
re->current_scene_update(re->suh, re->scene);
|
|
RE_engine_render(re, false);
|
|
}
|
|
|
|
/* make sure disprect is not affected by the render border */
|
|
static void render_result_disprect_to_full_resolution(Render *re)
|
|
{
|
|
re->disprect.xmin = re->disprect.ymin = 0;
|
|
re->disprect.xmax = re->winx;
|
|
re->disprect.ymax = re->winy;
|
|
re->rectx = re->winx;
|
|
re->recty = re->winy;
|
|
}
|
|
|
|
static void render_result_uncrop(Render *re)
|
|
{
|
|
/* when using border render with crop disabled, insert render result into
|
|
* full size with black pixels outside */
|
|
if (re->result && (re->r.mode & R_BORDER)) {
|
|
if ((re->r.mode & R_CROP) == 0) {
|
|
RenderResult *rres;
|
|
|
|
/* backup */
|
|
const rcti orig_disprect = re->disprect;
|
|
const int orig_rectx = re->rectx, orig_recty = re->recty;
|
|
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
|
|
/* sub-rect for merge call later on */
|
|
re->result->tilerect = re->disprect;
|
|
|
|
/* weak is: it chances disprect from border */
|
|
render_result_disprect_to_full_resolution(re);
|
|
|
|
rres = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
|
|
rres->stamp_data = BKE_stamp_data_copy(re->result->stamp_data);
|
|
|
|
render_result_clone_passes(re, rres, NULL);
|
|
|
|
render_result_merge(rres, re->result);
|
|
render_result_free(re->result);
|
|
re->result = rres;
|
|
|
|
/* weak... the display callback wants an active renderlayer pointer... */
|
|
re->result->renlay = render_get_active_layer(re, re->result);
|
|
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
|
|
re->display_init(re->dih, re->result);
|
|
re->display_update(re->duh, re->result, NULL);
|
|
|
|
/* restore the disprect from border */
|
|
re->disprect = orig_disprect;
|
|
re->rectx = orig_rectx;
|
|
re->recty = orig_recty;
|
|
}
|
|
else {
|
|
/* set offset (again) for use in compositor, disprect was manipulated. */
|
|
re->result->xof = 0;
|
|
re->result->yof = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* main render routine, no compositing */
|
|
static void do_render(Render *re)
|
|
{
|
|
Object *camera = RE_GetCamera(re);
|
|
/* also check for camera here */
|
|
if (camera == NULL) {
|
|
BKE_report(re->reports, RPT_ERROR, "Cannot render, no camera");
|
|
G.is_break = true;
|
|
return;
|
|
}
|
|
|
|
/* now use renderdata and camera to set viewplane */
|
|
RE_SetCamera(re, camera);
|
|
|
|
do_render_3d(re);
|
|
|
|
/* when border render, check if we have to insert it in black */
|
|
render_result_uncrop(re);
|
|
}
|
|
|
|
/* within context of current Render *re, render another scene.
|
|
* it uses current render image size and disprect, but doesn't execute composite
|
|
*/
|
|
static void render_scene(Render *re, Scene *sce, int cfra)
|
|
{
|
|
Render *resc = RE_NewSceneRender(sce);
|
|
int winx = re->winx, winy = re->winy;
|
|
|
|
sce->r.cfra = cfra;
|
|
|
|
BKE_scene_camera_switch_update(sce);
|
|
|
|
/* exception: scene uses own size (unfinished code) */
|
|
if (0) {
|
|
winx = (sce->r.size * sce->r.xsch) / 100;
|
|
winy = (sce->r.size * sce->r.ysch) / 100;
|
|
}
|
|
|
|
/* initial setup */
|
|
RE_InitState(resc, re, &sce->r, &sce->view_layers, NULL, winx, winy, &re->disprect);
|
|
|
|
/* We still want to use 'rendercache' setting from org (main) scene... */
|
|
resc->r.scemode = (resc->r.scemode & ~R_EXR_CACHE_FILE) | (re->r.scemode & R_EXR_CACHE_FILE);
|
|
|
|
/* still unsure entity this... */
|
|
resc->main = re->main;
|
|
resc->scene = sce;
|
|
|
|
/* copy callbacks */
|
|
resc->display_update = re->display_update;
|
|
resc->duh = re->duh;
|
|
resc->test_break = re->test_break;
|
|
resc->tbh = re->tbh;
|
|
resc->stats_draw = re->stats_draw;
|
|
resc->sdh = re->sdh;
|
|
resc->current_scene_update = re->current_scene_update;
|
|
resc->suh = re->suh;
|
|
|
|
do_render(resc);
|
|
}
|
|
|
|
/* helper call to detect if this scene needs a render,
|
|
* or if there's a any render layer to render. */
|
|
static int composite_needs_render(Scene *sce, int this_scene)
|
|
{
|
|
bNodeTree *ntree = sce->nodetree;
|
|
bNode *node;
|
|
|
|
if (ntree == NULL) {
|
|
return 1;
|
|
}
|
|
if (sce->use_nodes == false) {
|
|
return 1;
|
|
}
|
|
if ((sce->r.scemode & R_DOCOMP) == 0) {
|
|
return 1;
|
|
}
|
|
|
|
for (node = ntree->nodes.first; node; node = node->next) {
|
|
if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
|
|
if (this_scene == 0 || node->id == NULL || node->id == &sce->id) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool RE_allow_render_generic_object(Object *ob)
|
|
{
|
|
/* override not showing object when duplis are used with particles */
|
|
if (ob->transflag & OB_DUPLIPARTS) {
|
|
/* pass */ /* let particle system(s) handle showing vs. not showing */
|
|
}
|
|
else if (ob->transflag & OB_DUPLI) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void ntree_render_scenes(Render *re)
|
|
{
|
|
bNode *node;
|
|
int cfra = re->scene->r.cfra;
|
|
Scene *restore_scene = re->scene;
|
|
|
|
if (re->scene->nodetree == NULL) {
|
|
return;
|
|
}
|
|
|
|
/* now foreach render-result node we do a full render */
|
|
/* results are stored in a way compositor will find it */
|
|
GSet *scenes_rendered = BLI_gset_ptr_new(__func__);
|
|
for (node = re->scene->nodetree->nodes.first; node; node = node->next) {
|
|
if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
|
|
if (node->id && node->id != (ID *)re->scene) {
|
|
Scene *scene = (Scene *)node->id;
|
|
if (!BLI_gset_haskey(scenes_rendered, scene) &&
|
|
render_scene_has_layers_to_render(scene, false)) {
|
|
render_scene(re, scene, cfra);
|
|
BLI_gset_add(scenes_rendered, scene);
|
|
nodeUpdate(restore_scene->nodetree, node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
BLI_gset_free(scenes_rendered, NULL);
|
|
}
|
|
|
|
/* bad call... need to think over proper method still */
|
|
static void render_composit_stats(void *arg, const char *str)
|
|
{
|
|
Render *re = (Render *)arg;
|
|
|
|
RenderStats i;
|
|
memcpy(&i, &re->i, sizeof(i));
|
|
i.infostr = str;
|
|
re->stats_draw(re->sdh, &i);
|
|
}
|
|
|
|
/* returns fully composited render-result on given time step (in RenderData) */
|
|
static void do_render_composite(Render *re)
|
|
{
|
|
bNodeTree *ntree = re->pipeline_scene_eval->nodetree;
|
|
int update_newframe = 0;
|
|
|
|
if (composite_needs_render(re->pipeline_scene_eval, 1)) {
|
|
/* save memory... free all cached images */
|
|
ntreeFreeCache(ntree);
|
|
|
|
/* render the frames
|
|
* it could be optimized to render only the needed view
|
|
* but what if a scene has a different number of views
|
|
* than the main scene? */
|
|
do_render(re);
|
|
}
|
|
else {
|
|
re->i.cfra = re->r.cfra;
|
|
|
|
/* ensure new result gets added, like for regular renders */
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
|
|
render_result_free(re->result);
|
|
if ((re->r.mode & R_CROP) == 0) {
|
|
render_result_disprect_to_full_resolution(re);
|
|
}
|
|
re->result = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
|
|
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
|
|
/* scene render process already updates animsys */
|
|
update_newframe = 1;
|
|
}
|
|
|
|
/* swap render result */
|
|
if (re->r.scemode & R_SINGLE_LAYER) {
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
render_result_single_layer_end(re);
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
}
|
|
|
|
if (!re->test_break(re->tbh)) {
|
|
|
|
if (ntree) {
|
|
ntreeCompositTagRender(re->pipeline_scene_eval);
|
|
}
|
|
|
|
if (ntree && re->scene->use_nodes && re->r.scemode & R_DOCOMP) {
|
|
/* checks if there are render-result nodes that need scene */
|
|
if ((re->r.scemode & R_SINGLE_LAYER) == 0) {
|
|
ntree_render_scenes(re);
|
|
}
|
|
|
|
if (!re->test_break(re->tbh)) {
|
|
ntree->stats_draw = render_composit_stats;
|
|
ntree->test_break = re->test_break;
|
|
ntree->progress = re->progress;
|
|
ntree->sdh = re;
|
|
ntree->tbh = re->tbh;
|
|
ntree->prh = re->prh;
|
|
|
|
if (update_newframe) {
|
|
/* If we have consistent depsgraph now would be a time to update them. */
|
|
}
|
|
|
|
RenderView *rv;
|
|
for (rv = re->result->views.first; rv; rv = rv->next) {
|
|
ntreeCompositExecTree(re->pipeline_scene_eval,
|
|
ntree,
|
|
&re->r,
|
|
true,
|
|
G.background == 0,
|
|
&re->scene->view_settings,
|
|
&re->scene->display_settings,
|
|
rv->name);
|
|
}
|
|
|
|
ntree->stats_draw = NULL;
|
|
ntree->test_break = NULL;
|
|
ntree->progress = NULL;
|
|
ntree->tbh = ntree->sdh = ntree->prh = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* weak... the display callback wants an active renderlayer pointer... */
|
|
if (re->result != NULL) {
|
|
re->result->renlay = render_get_active_layer(re, re->result);
|
|
re->display_update(re->duh, re->result, NULL);
|
|
}
|
|
}
|
|
|
|
static void renderresult_stampinfo(Render *re)
|
|
{
|
|
RenderResult rres;
|
|
RenderView *rv;
|
|
int nr;
|
|
|
|
/* this is the basic trick to get the displayed float or char rect from render result */
|
|
nr = 0;
|
|
for (rv = re->result->views.first; rv; rv = rv->next, nr++) {
|
|
RE_SetActiveRenderView(re, rv->name);
|
|
RE_AcquireResultImage(re, &rres, nr);
|
|
|
|
Object *ob_camera_eval = DEG_get_evaluated_object(re->pipeline_depsgraph, RE_GetCamera(re));
|
|
BKE_image_stamp_buf(re->scene,
|
|
ob_camera_eval,
|
|
(re->r.stamp & R_STAMP_STRIPMETA) ? rres.stamp_data : NULL,
|
|
(unsigned char *)rres.rect32,
|
|
rres.rectf,
|
|
rres.rectx,
|
|
rres.recty,
|
|
4);
|
|
RE_ReleaseResultImage(re);
|
|
}
|
|
}
|
|
|
|
int RE_seq_render_active(Scene *scene, RenderData *rd)
|
|
{
|
|
Editing *ed;
|
|
Sequence *seq;
|
|
|
|
ed = scene->ed;
|
|
|
|
if (!(rd->scemode & R_DOSEQ) || !ed || !ed->seqbase.first) {
|
|
return 0;
|
|
}
|
|
|
|
for (seq = ed->seqbase.first; seq; seq = seq->next) {
|
|
if (seq->type != SEQ_TYPE_SOUND_RAM) {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void do_render_seq(Render *re)
|
|
{
|
|
static int recurs_depth = 0;
|
|
struct ImBuf *out;
|
|
RenderResult *rr; /* don't assign re->result here as it might change during give_ibuf_seq */
|
|
int cfra = re->r.cfra;
|
|
SeqRenderData context;
|
|
int view_id, tot_views;
|
|
struct ImBuf **ibuf_arr;
|
|
int re_x, re_y;
|
|
|
|
re->i.cfra = cfra;
|
|
|
|
recurs_depth++;
|
|
|
|
if ((re->r.mode & R_BORDER) && (re->r.mode & R_CROP) == 0) {
|
|
/* if border rendering is used and cropping is disabled, final buffer should
|
|
* be as large as the whole frame */
|
|
re_x = re->winx;
|
|
re_y = re->winy;
|
|
}
|
|
else {
|
|
re_x = re->result->rectx;
|
|
re_y = re->result->recty;
|
|
}
|
|
|
|
tot_views = BKE_scene_multiview_num_views_get(&re->r);
|
|
ibuf_arr = MEM_mallocN(sizeof(ImBuf *) * tot_views, "Sequencer Views ImBufs");
|
|
|
|
SEQ_render_new_render_data(re->main,
|
|
re->pipeline_depsgraph,
|
|
re->scene,
|
|
re_x,
|
|
re_y,
|
|
SEQ_RENDER_SIZE_SCENE,
|
|
true,
|
|
&context);
|
|
|
|
/* the renderresult gets destroyed during the rendering, so we first collect all ibufs
|
|
* and then we populate the final renderesult */
|
|
|
|
for (view_id = 0; view_id < tot_views; view_id++) {
|
|
context.view_id = view_id;
|
|
out = SEQ_render_give_ibuf(&context, cfra, 0);
|
|
|
|
if (out) {
|
|
ibuf_arr[view_id] = IMB_dupImBuf(out);
|
|
IMB_metadata_copy(ibuf_arr[view_id], out);
|
|
IMB_freeImBuf(out);
|
|
SEQ_render_imbuf_from_sequencer_space(re->pipeline_scene_eval, ibuf_arr[view_id]);
|
|
}
|
|
else {
|
|
ibuf_arr[view_id] = NULL;
|
|
}
|
|
}
|
|
|
|
rr = re->result;
|
|
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
render_result_views_new(rr, &re->r);
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
|
|
for (view_id = 0; view_id < tot_views; view_id++) {
|
|
RenderView *rv = RE_RenderViewGetById(rr, view_id);
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
|
|
if (ibuf_arr[view_id]) {
|
|
/* copy ibuf into combined pixel rect */
|
|
RE_render_result_rect_from_ibuf(rr, &re->r, ibuf_arr[view_id], view_id);
|
|
|
|
if (ibuf_arr[view_id]->metadata && (re->r.stamp & R_STAMP_STRIPMETA)) {
|
|
/* ensure render stamp info first */
|
|
BKE_render_result_stamp_info(NULL, NULL, rr, true);
|
|
BKE_stamp_info_from_imbuf(rr, ibuf_arr[view_id]);
|
|
}
|
|
|
|
if (recurs_depth == 0) { /* With nested scenes, only free on top-level. */
|
|
Editing *ed = re->pipeline_scene_eval->ed;
|
|
if (ed) {
|
|
SEQ_relations_free_imbuf(re->pipeline_scene_eval, &ed->seqbase, true);
|
|
}
|
|
}
|
|
IMB_freeImBuf(ibuf_arr[view_id]);
|
|
}
|
|
else {
|
|
/* render result is delivered empty in most cases, nevertheless we handle all cases */
|
|
render_result_rect_fill_zero(rr, view_id);
|
|
}
|
|
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
|
|
/* would mark display buffers as invalid */
|
|
RE_SetActiveRenderView(re, rv->name);
|
|
re->display_update(re->duh, re->result, NULL);
|
|
}
|
|
|
|
MEM_freeN(ibuf_arr);
|
|
|
|
recurs_depth--;
|
|
|
|
/* just in case this flag went missing at some point */
|
|
re->r.scemode |= R_DOSEQ;
|
|
|
|
/* set overall progress of sequence rendering */
|
|
if (re->r.efra != re->r.sfra) {
|
|
re->progress(re->prh, (float)(cfra - re->r.sfra) / (re->r.efra - re->r.sfra));
|
|
}
|
|
else {
|
|
re->progress(re->prh, 1.0f);
|
|
}
|
|
}
|
|
|
|
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
|
|
|
|
/* main loop: doing sequence + 3d render + compositing */
|
|
static void do_render_all_options(Render *re)
|
|
{
|
|
bool render_seq = false;
|
|
|
|
re->current_scene_update(re->suh, re->scene);
|
|
|
|
BKE_scene_camera_switch_update(re->scene);
|
|
|
|
re->i.starttime = PIL_check_seconds_timer();
|
|
|
|
/* ensure no images are in memory from previous animated sequences */
|
|
BKE_image_all_free_anim_ibufs(re->main, re->r.cfra);
|
|
SEQ_relations_free_all_anim_ibufs(re->scene, re->r.cfra);
|
|
|
|
if (RE_engine_render(re, true)) {
|
|
/* in this case external render overrides all */
|
|
}
|
|
else if (RE_seq_render_active(re->scene, &re->r)) {
|
|
/* note: do_render_seq() frees rect32 when sequencer returns float images */
|
|
if (!re->test_break(re->tbh)) {
|
|
do_render_seq(re);
|
|
render_seq = true;
|
|
}
|
|
|
|
re->stats_draw(re->sdh, &re->i);
|
|
re->display_update(re->duh, re->result, NULL);
|
|
}
|
|
else {
|
|
do_render_composite(re);
|
|
}
|
|
|
|
re->i.lastframetime = PIL_check_seconds_timer() - re->i.starttime;
|
|
|
|
re->stats_draw(re->sdh, &re->i);
|
|
|
|
/* save render result stamp if needed */
|
|
if (re->result != NULL) {
|
|
/* sequence rendering should have taken care of that already */
|
|
if (!(render_seq && (re->r.stamp & R_STAMP_STRIPMETA))) {
|
|
Object *ob_camera_eval = DEG_get_evaluated_object(re->pipeline_depsgraph, RE_GetCamera(re));
|
|
BKE_render_result_stamp_info(re->scene, ob_camera_eval, re->result, false);
|
|
}
|
|
|
|
/* stamp image info here */
|
|
if ((re->r.stamp & R_STAMP_ALL) && (re->r.stamp & R_STAMP_DRAW)) {
|
|
renderresult_stampinfo(re);
|
|
re->display_update(re->duh, re->result, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool check_valid_compositing_camera(Scene *scene, Object *camera_override)
|
|
{
|
|
if (scene->r.scemode & R_DOCOMP && scene->use_nodes) {
|
|
bNode *node = scene->nodetree->nodes.first;
|
|
|
|
while (node) {
|
|
if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
|
|
Scene *sce = node->id ? (Scene *)node->id : scene;
|
|
if (sce->camera == NULL) {
|
|
sce->camera = BKE_view_layer_camera_find(BKE_view_layer_default_render(sce));
|
|
}
|
|
if (sce->camera == NULL) {
|
|
/* all render layers nodes need camera */
|
|
return false;
|
|
}
|
|
}
|
|
node = node->next;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return (camera_override != NULL || scene->camera != NULL);
|
|
}
|
|
|
|
static bool check_valid_camera_multiview(Scene *scene, Object *camera, ReportList *reports)
|
|
{
|
|
SceneRenderView *srv;
|
|
bool active_view = false;
|
|
|
|
if (camera == NULL || (scene->r.scemode & R_MULTIVIEW) == 0) {
|
|
return true;
|
|
}
|
|
|
|
for (srv = scene->r.views.first; srv; srv = srv->next) {
|
|
if (BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
|
|
active_view = true;
|
|
|
|
if (scene->r.views_format == SCE_VIEWS_FORMAT_MULTIVIEW) {
|
|
Object *view_camera;
|
|
view_camera = BKE_camera_multiview_render(scene, camera, srv->name);
|
|
|
|
if (view_camera == camera) {
|
|
/* if the suffix is not in the camera, means we are using the fallback camera */
|
|
if (!BLI_str_endswith(view_camera->id.name + 2, srv->suffix)) {
|
|
BKE_reportf(reports,
|
|
RPT_ERROR,
|
|
"Camera \"%s\" is not a multi-view camera",
|
|
camera->id.name + 2);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!active_view) {
|
|
BKE_reportf(reports, RPT_ERROR, "No active view found in scene \"%s\"", scene->id.name + 2);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static int check_valid_camera(Scene *scene, Object *camera_override, ReportList *reports)
|
|
{
|
|
const char *err_msg = "No camera found in scene \"%s\"";
|
|
|
|
if (camera_override == NULL && scene->camera == NULL) {
|
|
scene->camera = BKE_view_layer_camera_find(BKE_view_layer_default_render(scene));
|
|
}
|
|
|
|
if (!check_valid_camera_multiview(scene, scene->camera, reports)) {
|
|
return false;
|
|
}
|
|
|
|
if (RE_seq_render_active(scene, &scene->r)) {
|
|
if (scene->ed) {
|
|
Sequence *seq = scene->ed->seqbase.first;
|
|
|
|
while (seq) {
|
|
if ((seq->type == SEQ_TYPE_SCENE) && ((seq->flag & SEQ_SCENE_STRIPS) == 0) &&
|
|
(seq->scene != NULL)) {
|
|
if (!seq->scene_camera) {
|
|
if (!seq->scene->camera &&
|
|
!BKE_view_layer_camera_find(BKE_view_layer_default_render(seq->scene))) {
|
|
/* camera could be unneeded due to composite nodes */
|
|
Object *override = (seq->scene == scene) ? camera_override : NULL;
|
|
|
|
if (!check_valid_compositing_camera(seq->scene, override)) {
|
|
BKE_reportf(reports, RPT_ERROR, err_msg, seq->scene->id.name + 2);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else if (!check_valid_camera_multiview(seq->scene, seq->scene_camera, reports)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
seq = seq->next;
|
|
}
|
|
}
|
|
}
|
|
else if (!check_valid_compositing_camera(scene, camera_override)) {
|
|
BKE_reportf(reports, RPT_ERROR, err_msg, scene->id.name + 2);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool node_tree_has_composite_output(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
for (node = ntree->nodes.first; node; node = node->next) {
|
|
if (ELEM(node->type, CMP_NODE_COMPOSITE, CMP_NODE_OUTPUT_FILE)) {
|
|
return true;
|
|
}
|
|
if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
|
|
if (node->id) {
|
|
if (node_tree_has_composite_output((bNodeTree *)node->id)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static int check_composite_output(Scene *scene)
|
|
{
|
|
return node_tree_has_composite_output(scene->nodetree);
|
|
}
|
|
|
|
bool RE_is_rendering_allowed(Scene *scene,
|
|
ViewLayer *single_layer,
|
|
Object *camera_override,
|
|
ReportList *reports)
|
|
{
|
|
int scemode = check_mode_full_sample(&scene->r);
|
|
|
|
if (scene->r.mode & R_BORDER) {
|
|
if (scene->r.border.xmax <= scene->r.border.xmin ||
|
|
scene->r.border.ymax <= scene->r.border.ymin) {
|
|
BKE_report(reports, RPT_ERROR, "No border area selected");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (scemode & (R_EXR_TILE_FILE | R_FULL_SAMPLE)) {
|
|
char str[FILE_MAX];
|
|
|
|
render_result_exr_file_path(scene, "", 0, str);
|
|
|
|
if (!BLI_file_is_writable(str)) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot save render buffers, check the temp default path");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (RE_seq_render_active(scene, &scene->r)) {
|
|
/* Sequencer */
|
|
if (scene->r.mode & R_BORDER) {
|
|
BKE_report(reports, RPT_ERROR, "Border rendering is not supported by sequencer");
|
|
return false;
|
|
}
|
|
}
|
|
else if ((scemode & R_DOCOMP) && scene->use_nodes) {
|
|
/* Compositor */
|
|
if (!scene->nodetree) {
|
|
BKE_report(reports, RPT_ERROR, "No node tree in scene");
|
|
return 0;
|
|
}
|
|
|
|
if (!check_composite_output(scene)) {
|
|
BKE_report(reports, RPT_ERROR, "No render output node in scene");
|
|
return 0;
|
|
}
|
|
|
|
if (scemode & R_FULL_SAMPLE) {
|
|
if (composite_needs_render(scene, 0) == 0) {
|
|
BKE_report(reports, RPT_ERROR, "Full sample AA not supported without 3D rendering");
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* Regular Render */
|
|
if (!render_scene_has_layers_to_render(scene, single_layer)) {
|
|
BKE_report(reports, RPT_ERROR, "All render layers are disabled");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* check valid camera, without camera render is OK (compo, seq) */
|
|
if (!check_valid_camera(scene, camera_override, reports)) {
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void validate_render_settings(Render *re)
|
|
{
|
|
if (RE_engine_is_external(re)) {
|
|
/* not supported yet */
|
|
re->r.scemode &= ~R_FULL_SAMPLE;
|
|
}
|
|
}
|
|
|
|
static void update_physics_cache(Render *re,
|
|
Scene *scene,
|
|
ViewLayer *view_layer,
|
|
int UNUSED(anim_init))
|
|
{
|
|
PTCacheBaker baker;
|
|
|
|
memset(&baker, 0, sizeof(baker));
|
|
baker.bmain = re->main;
|
|
baker.scene = scene;
|
|
baker.view_layer = view_layer;
|
|
baker.depsgraph = BKE_scene_ensure_depsgraph(re->main, scene, view_layer);
|
|
baker.bake = 0;
|
|
baker.render = 1;
|
|
baker.anim_init = 1;
|
|
baker.quick_step = 1;
|
|
|
|
BKE_ptcache_bake(&baker);
|
|
}
|
|
|
|
void RE_SetActiveRenderView(Render *re, const char *viewname)
|
|
{
|
|
BLI_strncpy(re->viewname, viewname, sizeof(re->viewname));
|
|
}
|
|
|
|
const char *RE_GetActiveRenderView(Render *re)
|
|
{
|
|
return re->viewname;
|
|
}
|
|
|
|
/* evaluating scene options for general Blender render */
|
|
static int render_init_from_main(Render *re,
|
|
const RenderData *rd,
|
|
Main *bmain,
|
|
Scene *scene,
|
|
ViewLayer *single_layer,
|
|
Object *camera_override,
|
|
int anim,
|
|
int anim_init)
|
|
{
|
|
int winx, winy;
|
|
rcti disprect;
|
|
|
|
/* r.xsch and r.ysch has the actual view window size
|
|
* r.border is the clipping rect */
|
|
|
|
/* calculate actual render result and display size */
|
|
winx = (rd->size * rd->xsch) / 100;
|
|
winy = (rd->size * rd->ysch) / 100;
|
|
|
|
/* We always render smaller part, inserting it in larger image is compositor business,
|
|
* it uses 'disprect' for it. */
|
|
if (scene->r.mode & R_BORDER) {
|
|
disprect.xmin = rd->border.xmin * winx;
|
|
disprect.xmax = rd->border.xmax * winx;
|
|
|
|
disprect.ymin = rd->border.ymin * winy;
|
|
disprect.ymax = rd->border.ymax * winy;
|
|
}
|
|
else {
|
|
disprect.xmin = disprect.ymin = 0;
|
|
disprect.xmax = winx;
|
|
disprect.ymax = winy;
|
|
}
|
|
|
|
re->main = bmain;
|
|
re->scene = scene;
|
|
re->camera_override = camera_override;
|
|
re->viewname[0] = '\0';
|
|
|
|
/* not too nice, but it survives anim-border render */
|
|
if (anim) {
|
|
render_update_anim_renderdata(re, &scene->r, &scene->view_layers);
|
|
re->disprect = disprect;
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
* Disabled completely for now,
|
|
* can be later set as render profile option
|
|
* and default for background render.
|
|
*/
|
|
if (0) {
|
|
/* make sure dynamics are up to date */
|
|
ViewLayer *view_layer = BKE_view_layer_context_active_PLACEHOLDER(scene);
|
|
update_physics_cache(re, scene, view_layer, anim_init);
|
|
}
|
|
|
|
if (single_layer || scene->r.scemode & R_SINGLE_LAYER) {
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
render_result_single_layer_begin(re);
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
}
|
|
|
|
RE_InitState(re, NULL, &scene->r, &scene->view_layers, single_layer, winx, winy, &disprect);
|
|
if (!re->ok) { /* if an error was printed, abort */
|
|
return 0;
|
|
}
|
|
|
|
/* initstate makes new result, have to send changed tags around */
|
|
ntreeCompositTagRender(re->scene);
|
|
|
|
validate_render_settings(re);
|
|
|
|
re->display_init(re->dih, re->result);
|
|
re->display_clear(re->dch, re->result);
|
|
|
|
return 1;
|
|
}
|
|
|
|
void RE_SetReports(Render *re, ReportList *reports)
|
|
{
|
|
re->reports = reports;
|
|
}
|
|
|
|
static void render_update_depsgraph(Render *re)
|
|
{
|
|
Scene *scene = re->scene;
|
|
DEG_evaluate_on_framechange(re->pipeline_depsgraph, CFRA);
|
|
BKE_scene_update_sound(re->pipeline_depsgraph, re->main);
|
|
}
|
|
|
|
static void render_init_depsgraph(Render *re)
|
|
{
|
|
Scene *scene = re->scene;
|
|
ViewLayer *view_layer = BKE_view_layer_default_render(re->scene);
|
|
|
|
re->pipeline_depsgraph = DEG_graph_new(re->main, scene, view_layer, DAG_EVAL_RENDER);
|
|
DEG_debug_name_set(re->pipeline_depsgraph, "RENDER PIPELINE");
|
|
|
|
/* Make sure there is a correct evaluated scene pointer. */
|
|
DEG_graph_build_for_render_pipeline(re->pipeline_depsgraph);
|
|
|
|
/* Update immediately so we have proper evaluated scene. */
|
|
render_update_depsgraph(re);
|
|
|
|
re->pipeline_scene_eval = DEG_get_evaluated_scene(re->pipeline_depsgraph);
|
|
}
|
|
|
|
/* general Blender frame render call */
|
|
void RE_RenderFrame(Render *re,
|
|
Main *bmain,
|
|
Scene *scene,
|
|
ViewLayer *single_layer,
|
|
Object *camera_override,
|
|
int frame,
|
|
const bool write_still)
|
|
{
|
|
render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_INIT);
|
|
|
|
/* Ugly global still...
|
|
* is to prevent preview events and signal subsurfs etc to make full resol. */
|
|
G.is_rendering = true;
|
|
|
|
scene->r.cfra = frame;
|
|
|
|
if (render_init_from_main(re, &scene->r, bmain, scene, single_layer, camera_override, 0, 0)) {
|
|
const RenderData rd = scene->r;
|
|
MEM_reset_peak_memory();
|
|
|
|
render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_PRE);
|
|
|
|
render_init_depsgraph(re);
|
|
|
|
do_render_all_options(re);
|
|
|
|
if (write_still && !G.is_break) {
|
|
if (BKE_imtype_is_movie(rd.im_format.imtype)) {
|
|
/* operator checks this but in case its called from elsewhere */
|
|
printf("Error: can't write single images with a movie format!\n");
|
|
}
|
|
else {
|
|
char name[FILE_MAX];
|
|
BKE_image_path_from_imformat(name,
|
|
rd.pic,
|
|
BKE_main_blendfile_path(bmain),
|
|
scene->r.cfra,
|
|
&rd.im_format,
|
|
(rd.scemode & R_EXTENSION) != 0,
|
|
false,
|
|
NULL);
|
|
|
|
/* reports only used for Movie */
|
|
do_write_image_or_movie(re, bmain, scene, NULL, 0, name);
|
|
}
|
|
}
|
|
|
|
/* keep after file save */
|
|
render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_POST);
|
|
if (write_still) {
|
|
render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_WRITE);
|
|
}
|
|
}
|
|
|
|
render_callback_exec_id(re,
|
|
re->main,
|
|
&scene->id,
|
|
G.is_break ? BKE_CB_EVT_RENDER_CANCEL : BKE_CB_EVT_RENDER_COMPLETE);
|
|
|
|
RE_CleanAfterRender(re);
|
|
|
|
/* UGLY WARNING */
|
|
G.is_rendering = false;
|
|
}
|
|
|
|
#ifdef WITH_FREESTYLE
|
|
|
|
/* Not freestyle specific, currently only used by free-style. */
|
|
static void change_renderdata_engine(Render *re, const char *new_engine)
|
|
{
|
|
if (!STREQ(re->r.engine, new_engine)) {
|
|
if (re->engine) {
|
|
RE_engine_free(re->engine);
|
|
re->engine = NULL;
|
|
}
|
|
BLI_strncpy(re->r.engine, new_engine, sizeof(re->r.engine));
|
|
}
|
|
}
|
|
|
|
static bool use_eevee_for_freestyle_render(Render *re)
|
|
{
|
|
RenderEngineType *type = RE_engines_find(re->r.engine);
|
|
return !(type->flag & RE_USE_CUSTOM_FREESTYLE);
|
|
}
|
|
|
|
void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render)
|
|
{
|
|
re->result_ok = 0;
|
|
if (render_init_from_main(re, &scene->r, bmain, scene, NULL, NULL, 0, 0)) {
|
|
if (render) {
|
|
char scene_engine[32];
|
|
BLI_strncpy(scene_engine, re->r.engine, sizeof(scene_engine));
|
|
if (use_eevee_for_freestyle_render(re)) {
|
|
change_renderdata_engine(re, RE_engine_id_BLENDER_EEVEE);
|
|
}
|
|
|
|
do_render_3d(re);
|
|
|
|
change_renderdata_engine(re, scene_engine);
|
|
}
|
|
}
|
|
re->result_ok = 1;
|
|
}
|
|
|
|
void RE_RenderFreestyleExternal(Render *re)
|
|
{
|
|
if (re->test_break(re->tbh)) {
|
|
return;
|
|
}
|
|
|
|
FRS_init_stroke_renderer(re);
|
|
|
|
LISTBASE_FOREACH (RenderView *, rv, &re->result->views) {
|
|
RE_SetActiveRenderView(re, rv->name);
|
|
|
|
ViewLayer *active_view_layer = BLI_findlink(&re->view_layers, re->active_view_layer);
|
|
FRS_begin_stroke_rendering(re);
|
|
|
|
LISTBASE_FOREACH (ViewLayer *, view_layer, &re->view_layers) {
|
|
if ((re->r.scemode & R_SINGLE_LAYER) && view_layer != active_view_layer) {
|
|
continue;
|
|
}
|
|
|
|
if (FRS_is_freestyle_enabled(view_layer)) {
|
|
FRS_do_stroke_rendering(re, view_layer);
|
|
}
|
|
}
|
|
|
|
FRS_end_stroke_rendering(re);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
bool RE_WriteRenderViewsImage(
|
|
ReportList *reports, RenderResult *rr, Scene *scene, const bool stamp, char *name)
|
|
{
|
|
bool ok = true;
|
|
RenderData *rd = &scene->r;
|
|
|
|
if (!rr) {
|
|
return false;
|
|
}
|
|
|
|
bool is_mono = BLI_listbase_count_at_most(&rr->views, 2) < 2;
|
|
bool is_exr_rr = ELEM(rd->im_format.imtype, R_IMF_IMTYPE_OPENEXR, R_IMF_IMTYPE_MULTILAYER) &&
|
|
RE_HasFloatPixels(rr);
|
|
|
|
if (rd->im_format.views_format == R_IMF_VIEWS_MULTIVIEW && is_exr_rr) {
|
|
ok = RE_WriteRenderResult(reports, rr, name, &rd->im_format, NULL, -1);
|
|
render_print_save_message(reports, name, ok, errno);
|
|
}
|
|
|
|
/* mono, legacy code */
|
|
else if (is_mono || (rd->im_format.views_format == R_IMF_VIEWS_INDIVIDUAL)) {
|
|
RenderView *rv;
|
|
int view_id;
|
|
char filepath[FILE_MAX];
|
|
|
|
BLI_strncpy(filepath, name, sizeof(filepath));
|
|
|
|
for (view_id = 0, rv = rr->views.first; rv; rv = rv->next, view_id++) {
|
|
if (!is_mono) {
|
|
BKE_scene_multiview_view_filepath_get(&scene->r, filepath, rv->name, name);
|
|
}
|
|
|
|
if (is_exr_rr) {
|
|
ok = RE_WriteRenderResult(reports, rr, name, &rd->im_format, rv->name, -1);
|
|
render_print_save_message(reports, name, ok, errno);
|
|
|
|
/* optional preview images for exr */
|
|
if (ok && (rd->im_format.flag & R_IMF_FLAG_PREVIEW_JPG)) {
|
|
ImageFormatData imf = rd->im_format;
|
|
imf.imtype = R_IMF_IMTYPE_JPEG90;
|
|
|
|
if (BLI_path_extension_check(name, ".exr")) {
|
|
name[strlen(name) - 4] = 0;
|
|
}
|
|
BKE_image_path_ensure_ext_from_imformat(name, &imf);
|
|
|
|
ImBuf *ibuf = render_result_rect_to_ibuf(rr, rd, view_id);
|
|
ibuf->planes = 24;
|
|
IMB_colormanagement_imbuf_for_write(
|
|
ibuf, true, false, &scene->view_settings, &scene->display_settings, &imf);
|
|
|
|
ok = render_imbuf_write_stamp_test(reports, scene, rr, ibuf, name, &imf, stamp);
|
|
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
}
|
|
else {
|
|
ImBuf *ibuf = render_result_rect_to_ibuf(rr, rd, view_id);
|
|
|
|
IMB_colormanagement_imbuf_for_write(
|
|
ibuf, true, false, &scene->view_settings, &scene->display_settings, &rd->im_format);
|
|
|
|
ok = render_imbuf_write_stamp_test(reports, scene, rr, ibuf, name, &rd->im_format, stamp);
|
|
|
|
/* imbuf knows which rects are not part of ibuf */
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
}
|
|
}
|
|
else { /* R_IMF_VIEWS_STEREO_3D */
|
|
BLI_assert(scene->r.im_format.views_format == R_IMF_VIEWS_STEREO_3D);
|
|
|
|
if (rd->im_format.imtype == R_IMF_IMTYPE_MULTILAYER) {
|
|
printf("Stereo 3D not supported for MultiLayer image: %s\n", name);
|
|
}
|
|
else {
|
|
ImBuf *ibuf_arr[3] = {NULL};
|
|
const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
|
|
int i;
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
int view_id = BLI_findstringindex(&rr->views, names[i], offsetof(RenderView, name));
|
|
ibuf_arr[i] = render_result_rect_to_ibuf(rr, rd, view_id);
|
|
IMB_colormanagement_imbuf_for_write(ibuf_arr[i],
|
|
true,
|
|
false,
|
|
&scene->view_settings,
|
|
&scene->display_settings,
|
|
&scene->r.im_format);
|
|
IMB_prepare_write_ImBuf(IMB_isfloat(ibuf_arr[i]), ibuf_arr[i]);
|
|
}
|
|
|
|
ibuf_arr[2] = IMB_stereo3d_ImBuf(&scene->r.im_format, ibuf_arr[0], ibuf_arr[1]);
|
|
|
|
ok = render_imbuf_write_stamp_test(
|
|
reports, scene, rr, ibuf_arr[2], name, &rd->im_format, stamp);
|
|
|
|
/* optional preview images for exr */
|
|
if (ok && is_exr_rr && (rd->im_format.flag & R_IMF_FLAG_PREVIEW_JPG)) {
|
|
ImageFormatData imf = rd->im_format;
|
|
imf.imtype = R_IMF_IMTYPE_JPEG90;
|
|
|
|
if (BLI_path_extension_check(name, ".exr")) {
|
|
name[strlen(name) - 4] = 0;
|
|
}
|
|
|
|
BKE_image_path_ensure_ext_from_imformat(name, &imf);
|
|
ibuf_arr[2]->planes = 24;
|
|
|
|
ok = render_imbuf_write_stamp_test(
|
|
reports, scene, rr, ibuf_arr[2], name, &rd->im_format, stamp);
|
|
}
|
|
|
|
/* imbuf knows which rects are not part of ibuf */
|
|
for (i = 0; i < 3; i++) {
|
|
IMB_freeImBuf(ibuf_arr[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
bool RE_WriteRenderViewsMovie(ReportList *reports,
|
|
RenderResult *rr,
|
|
Scene *scene,
|
|
RenderData *rd,
|
|
bMovieHandle *mh,
|
|
void **movie_ctx_arr,
|
|
const int totvideos,
|
|
bool preview)
|
|
{
|
|
bool is_mono;
|
|
bool ok = true;
|
|
|
|
if (!rr) {
|
|
return false;
|
|
}
|
|
|
|
is_mono = BLI_listbase_count_at_most(&rr->views, 2) < 2;
|
|
|
|
if (is_mono || (scene->r.im_format.views_format == R_IMF_VIEWS_INDIVIDUAL)) {
|
|
int view_id;
|
|
for (view_id = 0; view_id < totvideos; view_id++) {
|
|
const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, view_id);
|
|
ImBuf *ibuf = render_result_rect_to_ibuf(rr, &scene->r, view_id);
|
|
|
|
IMB_colormanagement_imbuf_for_write(
|
|
ibuf, true, false, &scene->view_settings, &scene->display_settings, &scene->r.im_format);
|
|
|
|
ok &= mh->append_movie(movie_ctx_arr[view_id],
|
|
rd,
|
|
preview ? scene->r.psfra : scene->r.sfra,
|
|
scene->r.cfra,
|
|
(int *)ibuf->rect,
|
|
ibuf->x,
|
|
ibuf->y,
|
|
suffix,
|
|
reports);
|
|
|
|
/* imbuf knows which rects are not part of ibuf */
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
printf("Append frame %d\n", scene->r.cfra);
|
|
}
|
|
else { /* R_IMF_VIEWS_STEREO_3D */
|
|
const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
|
|
ImBuf *ibuf_arr[3] = {NULL};
|
|
int i;
|
|
|
|
BLI_assert((totvideos == 1) && (scene->r.im_format.views_format == R_IMF_VIEWS_STEREO_3D));
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
int view_id = BLI_findstringindex(&rr->views, names[i], offsetof(RenderView, name));
|
|
ibuf_arr[i] = render_result_rect_to_ibuf(rr, &scene->r, view_id);
|
|
|
|
IMB_colormanagement_imbuf_for_write(ibuf_arr[i],
|
|
true,
|
|
false,
|
|
&scene->view_settings,
|
|
&scene->display_settings,
|
|
&scene->r.im_format);
|
|
}
|
|
|
|
ibuf_arr[2] = IMB_stereo3d_ImBuf(&scene->r.im_format, ibuf_arr[0], ibuf_arr[1]);
|
|
|
|
ok = mh->append_movie(movie_ctx_arr[0],
|
|
rd,
|
|
preview ? scene->r.psfra : scene->r.sfra,
|
|
scene->r.cfra,
|
|
(int *)ibuf_arr[2]->rect,
|
|
ibuf_arr[2]->x,
|
|
ibuf_arr[2]->y,
|
|
"",
|
|
reports);
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
/* imbuf knows which rects are not part of ibuf */
|
|
IMB_freeImBuf(ibuf_arr[i]);
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
static int do_write_image_or_movie(Render *re,
|
|
Main *bmain,
|
|
Scene *scene,
|
|
bMovieHandle *mh,
|
|
const int totvideos,
|
|
const char *name_override)
|
|
{
|
|
char name[FILE_MAX];
|
|
RenderResult rres;
|
|
double render_time;
|
|
bool ok = true;
|
|
|
|
RE_AcquireResultImageViews(re, &rres);
|
|
|
|
/* write movie or image */
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
RE_WriteRenderViewsMovie(
|
|
re->reports, &rres, scene, &re->r, mh, re->movie_ctx_arr, totvideos, false);
|
|
}
|
|
else {
|
|
if (name_override) {
|
|
BLI_strncpy(name, name_override, sizeof(name));
|
|
}
|
|
else {
|
|
BKE_image_path_from_imformat(name,
|
|
scene->r.pic,
|
|
BKE_main_blendfile_path(bmain),
|
|
scene->r.cfra,
|
|
&scene->r.im_format,
|
|
(scene->r.scemode & R_EXTENSION) != 0,
|
|
true,
|
|
NULL);
|
|
}
|
|
|
|
/* write images as individual images or stereo */
|
|
ok = RE_WriteRenderViewsImage(re->reports, &rres, scene, true, name);
|
|
}
|
|
|
|
RE_ReleaseResultImageViews(re, &rres);
|
|
|
|
render_time = re->i.lastframetime;
|
|
re->i.lastframetime = PIL_check_seconds_timer() - re->i.starttime;
|
|
|
|
BLI_timecode_string_from_time_simple(name, sizeof(name), re->i.lastframetime);
|
|
printf(" Time: %s", name);
|
|
|
|
/* Flush stdout to be sure python callbacks are printing stuff after blender. */
|
|
fflush(stdout);
|
|
|
|
/* NOTE: using G_MAIN seems valid here???
|
|
* Not sure it's actually even used anyway, we could as well pass NULL? */
|
|
render_callback_exec_null(re, G_MAIN, BKE_CB_EVT_RENDER_STATS);
|
|
|
|
BLI_timecode_string_from_time_simple(name, sizeof(name), re->i.lastframetime - render_time);
|
|
printf(" (Saving: %s)\n", name);
|
|
|
|
fputc('\n', stdout);
|
|
fflush(stdout);
|
|
|
|
return ok;
|
|
}
|
|
|
|
static void get_videos_dimensions(const Render *re,
|
|
const RenderData *rd,
|
|
size_t *r_width,
|
|
size_t *r_height)
|
|
{
|
|
size_t width, height;
|
|
if (re->r.mode & R_BORDER) {
|
|
if ((re->r.mode & R_CROP) == 0) {
|
|
width = re->winx;
|
|
height = re->winy;
|
|
}
|
|
else {
|
|
width = re->rectx;
|
|
height = re->recty;
|
|
}
|
|
}
|
|
else {
|
|
width = re->rectx;
|
|
height = re->recty;
|
|
}
|
|
|
|
BKE_scene_multiview_videos_dimensions_get(rd, width, height, r_width, r_height);
|
|
}
|
|
|
|
static void re_movie_free_all(Render *re, bMovieHandle *mh, int totvideos)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < totvideos; i++) {
|
|
mh->end_movie(re->movie_ctx_arr[i]);
|
|
mh->context_free(re->movie_ctx_arr[i]);
|
|
}
|
|
|
|
MEM_SAFE_FREE(re->movie_ctx_arr);
|
|
}
|
|
|
|
/* saves images to disk */
|
|
void RE_RenderAnim(Render *re,
|
|
Main *bmain,
|
|
Scene *scene,
|
|
ViewLayer *single_layer,
|
|
Object *camera_override,
|
|
int sfra,
|
|
int efra,
|
|
int tfra)
|
|
{
|
|
/* Call hooks before taking a copy of scene->r, so user can alter the render settings prior to
|
|
* copying (e.g. alter the output path). */
|
|
render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_INIT);
|
|
|
|
const RenderData rd = scene->r;
|
|
bMovieHandle *mh = NULL;
|
|
const int cfrao = rd.cfra;
|
|
int nfra, totrendered = 0, totskipped = 0;
|
|
const int totvideos = BKE_scene_multiview_num_videos_get(&rd);
|
|
const bool is_movie = BKE_imtype_is_movie(rd.im_format.imtype);
|
|
const bool is_multiview_name = ((rd.scemode & R_MULTIVIEW) != 0 &&
|
|
(rd.im_format.views_format == R_IMF_VIEWS_INDIVIDUAL));
|
|
|
|
/* do not fully call for each frame, it initializes & pops output window */
|
|
if (!render_init_from_main(re, &rd, bmain, scene, single_layer, camera_override, 0, 1)) {
|
|
return;
|
|
}
|
|
|
|
render_init_depsgraph(re);
|
|
|
|
if (is_movie) {
|
|
size_t width, height;
|
|
int i;
|
|
bool is_error = false;
|
|
|
|
get_videos_dimensions(re, &rd, &width, &height);
|
|
|
|
mh = BKE_movie_handle_get(rd.im_format.imtype);
|
|
if (mh == NULL) {
|
|
BKE_report(re->reports, RPT_ERROR, "Movie format unsupported");
|
|
return;
|
|
}
|
|
|
|
re->movie_ctx_arr = MEM_mallocN(sizeof(void *) * totvideos, "Movies' Context");
|
|
|
|
for (i = 0; i < totvideos; i++) {
|
|
const char *suffix = BKE_scene_multiview_view_id_suffix_get(&re->r, i);
|
|
|
|
re->movie_ctx_arr[i] = mh->context_create();
|
|
|
|
if (!mh->start_movie(re->movie_ctx_arr[i],
|
|
re->pipeline_scene_eval,
|
|
&re->r,
|
|
width,
|
|
height,
|
|
re->reports,
|
|
false,
|
|
suffix)) {
|
|
is_error = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (is_error) {
|
|
/* report is handled above */
|
|
re_movie_free_all(re, mh, i + 1);
|
|
RE_CleanAfterRender(re);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol
|
|
* is also set by caller renderwin.c */
|
|
G.is_rendering = true;
|
|
|
|
re->flag |= R_ANIMATION;
|
|
|
|
{
|
|
for (nfra = sfra, scene->r.cfra = sfra; scene->r.cfra <= efra; scene->r.cfra++) {
|
|
char name[FILE_MAX];
|
|
|
|
/* A feedback loop exists here -- render initialization requires updated
|
|
* render layers settings which could be animated, but scene evaluation for
|
|
* the frame happens later because it depends on what layers are visible to
|
|
* render engine.
|
|
*
|
|
* The idea here is to only evaluate animation data associated with the scene,
|
|
* which will make sure render layer settings are up-to-date, initialize the
|
|
* render database itself and then perform full scene update with only needed
|
|
* layers.
|
|
* -sergey-
|
|
*/
|
|
{
|
|
float ctime = BKE_scene_frame_get(scene);
|
|
AnimData *adt = BKE_animdata_from_id(&scene->id);
|
|
const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct(
|
|
re->pipeline_depsgraph, ctime);
|
|
BKE_animsys_evaluate_animdata(&scene->id, adt, &anim_eval_context, ADT_RECALC_ALL, false);
|
|
}
|
|
|
|
render_update_depsgraph(re);
|
|
|
|
/* only border now, todo: camera lens. (ton) */
|
|
render_init_from_main(re, &rd, bmain, scene, single_layer, camera_override, 1, 0);
|
|
|
|
if (nfra != scene->r.cfra) {
|
|
/* Skip this frame, but could update for physics and particles system. */
|
|
continue;
|
|
}
|
|
|
|
nfra += tfra;
|
|
|
|
/* Touch/NoOverwrite options are only valid for image's */
|
|
if (is_movie == false) {
|
|
if (rd.mode & (R_NO_OVERWRITE | R_TOUCH)) {
|
|
BKE_image_path_from_imformat(name,
|
|
rd.pic,
|
|
BKE_main_blendfile_path(bmain),
|
|
scene->r.cfra,
|
|
&rd.im_format,
|
|
(rd.scemode & R_EXTENSION) != 0,
|
|
true,
|
|
NULL);
|
|
}
|
|
|
|
if (rd.mode & R_NO_OVERWRITE) {
|
|
if (!is_multiview_name) {
|
|
if (BLI_exists(name)) {
|
|
printf("skipping existing frame \"%s\"\n", name);
|
|
totskipped++;
|
|
continue;
|
|
}
|
|
}
|
|
else {
|
|
SceneRenderView *srv;
|
|
bool is_skip = false;
|
|
char filepath[FILE_MAX];
|
|
|
|
for (srv = scene->r.views.first; srv; srv = srv->next) {
|
|
if (!BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
|
|
continue;
|
|
}
|
|
|
|
BKE_scene_multiview_filepath_get(srv, name, filepath);
|
|
|
|
if (BLI_exists(filepath)) {
|
|
is_skip = true;
|
|
printf("skipping existing frame \"%s\" for view \"%s\"\n", filepath, srv->name);
|
|
}
|
|
}
|
|
|
|
if (is_skip) {
|
|
totskipped++;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (rd.mode & R_TOUCH) {
|
|
if (!is_multiview_name) {
|
|
if (!BLI_exists(name)) {
|
|
BLI_make_existing_file(name); /* makes the dir if its not there */
|
|
BLI_file_touch(name);
|
|
}
|
|
}
|
|
else {
|
|
SceneRenderView *srv;
|
|
char filepath[FILE_MAX];
|
|
|
|
for (srv = scene->r.views.first; srv; srv = srv->next) {
|
|
if (!BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
|
|
continue;
|
|
}
|
|
|
|
BKE_scene_multiview_filepath_get(srv, name, filepath);
|
|
|
|
if (!BLI_exists(filepath)) {
|
|
BLI_make_existing_file(filepath); /* makes the dir if its not there */
|
|
BLI_file_touch(filepath);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
re->r.cfra = scene->r.cfra; /* weak.... */
|
|
|
|
/* run callbacks before rendering, before the scene is updated */
|
|
render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_PRE);
|
|
|
|
do_render_all_options(re);
|
|
totrendered++;
|
|
|
|
if (re->test_break(re->tbh) == 0) {
|
|
if (!G.is_break) {
|
|
if (!do_write_image_or_movie(re, bmain, scene, mh, totvideos, NULL)) {
|
|
G.is_break = true;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
G.is_break = true;
|
|
}
|
|
|
|
if (G.is_break == true) {
|
|
/* remove touched file */
|
|
if (is_movie == false) {
|
|
if ((rd.mode & R_TOUCH)) {
|
|
if (!is_multiview_name) {
|
|
if ((BLI_file_size(name) == 0)) {
|
|
/* BLI_exists(name) is implicit */
|
|
BLI_delete(name, false, false);
|
|
}
|
|
}
|
|
else {
|
|
SceneRenderView *srv;
|
|
char filepath[FILE_MAX];
|
|
|
|
for (srv = scene->r.views.first; srv; srv = srv->next) {
|
|
if (!BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
|
|
continue;
|
|
}
|
|
|
|
BKE_scene_multiview_filepath_get(srv, name, filepath);
|
|
|
|
if ((BLI_file_size(filepath) == 0)) {
|
|
/* BLI_exists(filepath) is implicit */
|
|
BLI_delete(filepath, false, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
if (G.is_break == false) {
|
|
/* keep after file save */
|
|
render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_POST);
|
|
render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_WRITE);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* end movie */
|
|
if (is_movie) {
|
|
re_movie_free_all(re, mh, totvideos);
|
|
}
|
|
|
|
if (totskipped && totrendered == 0) {
|
|
BKE_report(re->reports, RPT_INFO, "No frames rendered, skipped to not overwrite");
|
|
}
|
|
|
|
scene->r.cfra = cfrao;
|
|
|
|
re->flag &= ~R_ANIMATION;
|
|
|
|
render_callback_exec_id(re,
|
|
re->main,
|
|
&scene->id,
|
|
G.is_break ? BKE_CB_EVT_RENDER_CANCEL : BKE_CB_EVT_RENDER_COMPLETE);
|
|
BKE_sound_reset_scene_specs(re->pipeline_scene_eval);
|
|
|
|
RE_CleanAfterRender(re);
|
|
|
|
/* UGLY WARNING */
|
|
G.is_rendering = false;
|
|
}
|
|
|
|
void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
|
|
{
|
|
Object *camera;
|
|
int winx, winy;
|
|
|
|
winx = (sce->r.size * sce->r.xsch) / 100;
|
|
winy = (sce->r.size * sce->r.ysch) / 100;
|
|
|
|
RE_InitState(re, NULL, &sce->r, &sce->view_layers, NULL, winx, winy, NULL);
|
|
|
|
re->main = bmain;
|
|
re->scene = sce;
|
|
|
|
camera = RE_GetCamera(re);
|
|
RE_SetCamera(re, camera);
|
|
|
|
do_render_3d(re);
|
|
}
|
|
|
|
void RE_CleanAfterRender(Render *re)
|
|
{
|
|
/* Destroy the opengl context in the correct thread. */
|
|
RE_gl_context_destroy(re);
|
|
if (re->pipeline_depsgraph != NULL) {
|
|
DEG_graph_free(re->pipeline_depsgraph);
|
|
}
|
|
re->pipeline_depsgraph = NULL;
|
|
re->pipeline_scene_eval = NULL;
|
|
}
|
|
|
|
/* note; repeated win/disprect calc... solve that nicer, also in compo */
|
|
|
|
/* only the temp file! */
|
|
bool RE_ReadRenderResult(Scene *scene, Scene *scenode)
|
|
{
|
|
Render *re;
|
|
int winx, winy;
|
|
bool success;
|
|
rcti disprect;
|
|
|
|
/* calculate actual render result and display size */
|
|
winx = (scene->r.size * scene->r.xsch) / 100;
|
|
winy = (scene->r.size * scene->r.ysch) / 100;
|
|
|
|
/* only in movie case we render smaller part */
|
|
if (scene->r.mode & R_BORDER) {
|
|
disprect.xmin = scene->r.border.xmin * winx;
|
|
disprect.xmax = scene->r.border.xmax * winx;
|
|
|
|
disprect.ymin = scene->r.border.ymin * winy;
|
|
disprect.ymax = scene->r.border.ymax * winy;
|
|
}
|
|
else {
|
|
disprect.xmin = disprect.ymin = 0;
|
|
disprect.xmax = winx;
|
|
disprect.ymax = winy;
|
|
}
|
|
|
|
if (scenode) {
|
|
scene = scenode;
|
|
}
|
|
|
|
/* get render: it can be called from UI with draw callbacks */
|
|
re = RE_GetSceneRender(scene);
|
|
if (re == NULL) {
|
|
re = RE_NewSceneRender(scene);
|
|
}
|
|
RE_InitState(re, NULL, &scene->r, &scene->view_layers, NULL, winx, winy, &disprect);
|
|
re->scene = scene;
|
|
|
|
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
|
|
success = render_result_exr_file_cache_read(re);
|
|
BLI_rw_mutex_unlock(&re->resultmutex);
|
|
|
|
render_result_uncrop(re);
|
|
|
|
return success;
|
|
}
|
|
|
|
void RE_init_threadcount(Render *re)
|
|
{
|
|
re->r.threads = BKE_render_num_threads(&re->r);
|
|
}
|
|
|
|
/* loads in image into a result, size must match
|
|
* x/y offsets are only used on a partial copy when dimensions don't match */
|
|
void RE_layer_load_from_file(
|
|
RenderLayer *layer, ReportList *reports, const char *filename, int x, int y)
|
|
{
|
|
/* OCIO_TODO: assume layer was saved in default color space */
|
|
ImBuf *ibuf = IMB_loadiffname(filename, IB_rect, NULL);
|
|
RenderPass *rpass = NULL;
|
|
|
|
/* multiview: since the API takes no 'view', we use the first combined pass found */
|
|
for (rpass = layer->passes.first; rpass; rpass = rpass->next) {
|
|
if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (rpass == NULL) {
|
|
BKE_reportf(reports,
|
|
RPT_ERROR,
|
|
"%s: no Combined pass found in the render layer '%s'",
|
|
__func__,
|
|
filename);
|
|
}
|
|
|
|
if (ibuf && (ibuf->rect || ibuf->rect_float)) {
|
|
if (ibuf->x == layer->rectx && ibuf->y == layer->recty) {
|
|
if (ibuf->rect_float == NULL) {
|
|
IMB_float_from_rect(ibuf);
|
|
}
|
|
|
|
memcpy(rpass->rect, ibuf->rect_float, sizeof(float[4]) * layer->rectx * layer->recty);
|
|
}
|
|
else {
|
|
if ((ibuf->x - x >= layer->rectx) && (ibuf->y - y >= layer->recty)) {
|
|
ImBuf *ibuf_clip;
|
|
|
|
if (ibuf->rect_float == NULL) {
|
|
IMB_float_from_rect(ibuf);
|
|
}
|
|
|
|
ibuf_clip = IMB_allocImBuf(layer->rectx, layer->recty, 32, IB_rectfloat);
|
|
if (ibuf_clip) {
|
|
IMB_rectcpy(ibuf_clip, ibuf, 0, 0, x, y, layer->rectx, layer->recty);
|
|
|
|
memcpy(
|
|
rpass->rect, ibuf_clip->rect_float, sizeof(float[4]) * layer->rectx * layer->recty);
|
|
IMB_freeImBuf(ibuf_clip);
|
|
}
|
|
else {
|
|
BKE_reportf(
|
|
reports, RPT_ERROR, "%s: failed to allocate clip buffer '%s'", __func__, filename);
|
|
}
|
|
}
|
|
else {
|
|
BKE_reportf(reports,
|
|
RPT_ERROR,
|
|
"%s: incorrect dimensions for partial copy '%s'",
|
|
__func__,
|
|
filename);
|
|
}
|
|
}
|
|
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
else {
|
|
BKE_reportf(reports, RPT_ERROR, "%s: failed to load '%s'", __func__, filename);
|
|
}
|
|
}
|
|
|
|
void RE_result_load_from_file(RenderResult *result, ReportList *reports, const char *filename)
|
|
{
|
|
if (!render_result_exr_file_read_path(result, NULL, filename)) {
|
|
BKE_reportf(reports, RPT_ERROR, "%s: failed to load '%s'", __func__, filename);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Used in the interface to decide whether to show layers or passes. */
|
|
bool RE_layers_have_name(struct RenderResult *rr)
|
|
{
|
|
switch (BLI_listbase_count_at_most(&rr->layers, 2)) {
|
|
case 0:
|
|
return false;
|
|
case 1:
|
|
return (((RenderLayer *)rr->layers.first)->name[0] != '\0');
|
|
default:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool RE_passes_have_name(struct RenderLayer *rl)
|
|
{
|
|
LISTBASE_FOREACH (RenderPass *, rp, &rl->passes) {
|
|
if (!STREQ(rp->name, "Combined")) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
RenderPass *RE_pass_find_by_name(volatile RenderLayer *rl, const char *name, const char *viewname)
|
|
{
|
|
RenderPass *rp = NULL;
|
|
|
|
for (rp = rl->passes.last; rp; rp = rp->prev) {
|
|
if (STREQ(rp->name, name)) {
|
|
if (viewname == NULL || viewname[0] == '\0') {
|
|
break;
|
|
}
|
|
if (STREQ(rp->view, viewname)) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return rp;
|
|
}
|
|
|
|
/* Only provided for API compatibility, don't use this in new code! */
|
|
RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const char *viewname)
|
|
{
|
|
#define CHECK_PASS(NAME) \
|
|
if (passtype == SCE_PASS_##NAME) { \
|
|
return RE_pass_find_by_name(rl, RE_PASSNAME_##NAME, viewname); \
|
|
} \
|
|
((void)0)
|
|
|
|
CHECK_PASS(COMBINED);
|
|
CHECK_PASS(Z);
|
|
CHECK_PASS(VECTOR);
|
|
CHECK_PASS(NORMAL);
|
|
CHECK_PASS(UV);
|
|
CHECK_PASS(EMIT);
|
|
CHECK_PASS(SHADOW);
|
|
CHECK_PASS(AO);
|
|
CHECK_PASS(ENVIRONMENT);
|
|
CHECK_PASS(INDEXOB);
|
|
CHECK_PASS(INDEXMA);
|
|
CHECK_PASS(MIST);
|
|
CHECK_PASS(RAYHITS);
|
|
CHECK_PASS(DIFFUSE_DIRECT);
|
|
CHECK_PASS(DIFFUSE_INDIRECT);
|
|
CHECK_PASS(DIFFUSE_COLOR);
|
|
CHECK_PASS(GLOSSY_DIRECT);
|
|
CHECK_PASS(GLOSSY_INDIRECT);
|
|
CHECK_PASS(GLOSSY_COLOR);
|
|
CHECK_PASS(TRANSM_DIRECT);
|
|
CHECK_PASS(TRANSM_INDIRECT);
|
|
CHECK_PASS(TRANSM_COLOR);
|
|
CHECK_PASS(SUBSURFACE_DIRECT);
|
|
CHECK_PASS(SUBSURFACE_INDIRECT);
|
|
CHECK_PASS(SUBSURFACE_COLOR);
|
|
|
|
#undef CHECK_PASS
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* create a renderlayer and renderpass for grease pencil layer */
|
|
RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const char *viewname)
|
|
{
|
|
RenderLayer *rl = BLI_findstring(&rr->layers, layername, offsetof(RenderLayer, name));
|
|
/* only create render layer if not exist */
|
|
if (!rl) {
|
|
rl = MEM_callocN(sizeof(RenderLayer), layername);
|
|
BLI_addtail(&rr->layers, rl);
|
|
BLI_strncpy(rl->name, layername, sizeof(rl->name));
|
|
rl->layflag = SCE_LAY_SOLID;
|
|
rl->passflag = SCE_PASS_COMBINED;
|
|
rl->rectx = rr->rectx;
|
|
rl->recty = rr->recty;
|
|
}
|
|
|
|
/* clear previous pass if exist or the new image will be over previous one*/
|
|
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname);
|
|
if (rp) {
|
|
if (rp->rect) {
|
|
MEM_freeN(rp->rect);
|
|
}
|
|
BLI_freelinkN(&rl->passes, rp);
|
|
}
|
|
/* create a totally new pass */
|
|
return render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, viewname, "RGBA");
|
|
}
|