Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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 * \ingroup bli
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 */
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#pragma once
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namespace blender {
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/**
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 * A type that inherits from NonCopyable cannot be copied anymore.
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 */
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class NonCopyable {
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 public:
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  /* Disable copy construction and assignment. */
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  NonCopyable(const NonCopyable &other) = delete;
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  NonCopyable &operator=(const NonCopyable &other) = delete;
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  /* Explicitly enable default construction, move construction and move assignment. */
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  NonCopyable() = default;
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  NonCopyable(NonCopyable &&other) = default;
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  NonCopyable &operator=(NonCopyable &&other) = default;
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};
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/**
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 * A type that inherits from NonMovable cannot be moved anymore.
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 */
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class NonMovable {
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 public:
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  /* Disable move construction and assignment. */
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  NonMovable(NonMovable &&other) = delete;
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  NonMovable &operator=(NonMovable &&other) = delete;
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  /* Explicitly enable default construction, copy construction and copy assignment. */
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  NonMovable() = default;
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  NonMovable(const NonMovable &other) = default;
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  NonMovable &operator=(const NonMovable &other) = default;
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};
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}  // namespace blender
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