856 lines
18 KiB
C
856 lines
18 KiB
C
/* effect.c MIX MODEL
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*
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* dec 95
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_listBase.h"
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#include "DNA_effect_types.h"
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#include "DNA_object_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_material_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_key_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_lattice_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_rand.h"
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#include "BKE_utildefines.h"
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#include "BKE_bad_level_calls.h"
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#include "BKE_global.h"
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#include "BKE_material.h"
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#include "BKE_effect.h"
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#include "BKE_key.h"
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#include "BKE_ipo.h"
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#include "BKE_screen.h"
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#include "BKE_texture.h"
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#include "BKE_blender.h"
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#include "BKE_object.h"
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#include "BKE_displist.h"
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#include "BKE_lattice.h"
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Effect *add_effect(int type)
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{
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Effect *eff=0;
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BuildEff *bld;
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PartEff *paf;
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WaveEff *wav;
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int a;
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switch(type) {
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case EFF_BUILD:
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bld= MEM_callocN(sizeof(BuildEff), "neweff");
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eff= (Effect *)bld;
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bld->sfra= 1.0;
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bld->len= 100.0;
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break;
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case EFF_PARTICLE:
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paf= MEM_callocN(sizeof(PartEff), "neweff");
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eff= (Effect *)paf;
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paf->sta= 1.0;
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paf->end= 100.0;
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paf->lifetime= 50.0;
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for(a=0; a<PAF_MAXMULT; a++) {
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paf->life[a]= 50.0;
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paf->child[a]= 4;
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paf->mat[a]= 1;
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}
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paf->totpart= 1000;
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paf->totkey= 8;
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paf->staticstep= 5;
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paf->defvec[2]= 1.0f;
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paf->nabla= 0.05f;
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break;
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case EFF_WAVE:
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wav= MEM_callocN(sizeof(WaveEff), "neweff");
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eff= (Effect *)wav;
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wav->flag |= (WAV_X+WAV_Y+WAV_CYCL);
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wav->height= 0.5f;
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wav->width= 1.5f;
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wav->speed= 0.5f;
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wav->narrow= 1.5f;
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wav->lifetime= 0.0f;
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wav->damp= 10.0f;
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break;
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}
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eff->type= eff->buttype= type;
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eff->flag |= SELECT;
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return eff;
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}
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void free_effect(Effect *eff)
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{
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PartEff *paf;
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if(eff->type==EFF_PARTICLE) {
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paf= (PartEff *)eff;
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if(paf->keys) MEM_freeN(paf->keys);
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}
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MEM_freeN(eff);
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}
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void free_effects(ListBase *lb)
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{
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Effect *eff;
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eff= lb->first;
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while(eff) {
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BLI_remlink(lb, eff);
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free_effect(eff);
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eff= lb->first;
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}
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}
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Effect *copy_effect(Effect *eff)
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{
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Effect *effn;
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effn= MEM_dupallocN(eff);
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if(effn->type==EFF_PARTICLE) ((PartEff *)effn)->keys= 0;
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return effn;
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}
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void copy_act_effect(Object *ob)
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{
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/* return de aktieve eff gekopieerd */
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Effect *effn, *eff;
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eff= ob->effect.first;
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while(eff) {
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if(eff->flag & SELECT) {
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effn= copy_effect(eff);
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BLI_addtail(&ob->effect, effn);
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eff->flag &= ~SELECT;
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return;
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}
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eff= eff->next;
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}
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/* als tie hier komt: new effect */
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eff= add_effect(EFF_BUILD);
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BLI_addtail(&ob->effect, eff);
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}
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void copy_effects(ListBase *lbn, ListBase *lb)
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{
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Effect *eff, *effn;
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lbn->first= lbn->last= 0;
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eff= lb->first;
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while(eff) {
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effn= copy_effect(eff);
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BLI_addtail(lbn, effn);
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eff= eff->next;
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}
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}
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void deselectall_eff(Object *ob)
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{
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Effect *eff= ob->effect.first;
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while(eff) {
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eff->flag &= ~SELECT;
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eff= eff->next;
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}
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}
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void set_buildvars(Object *ob, int *start, int *end)
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{
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BuildEff *bld;
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float ctime;
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bld= ob->effect.first;
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while(bld) {
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if(bld->type==EFF_BUILD) {
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ctime= bsystem_time(ob, 0, (float)G.scene->r.cfra, bld->sfra-1.0f);
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if(ctime < 0.0) {
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*end= *start;
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}
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else if(ctime < bld->len) {
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*end= *start+ (int)((*end - *start)*ctime/bld->len);
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}
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return;
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}
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bld= bld->next;
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}
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}
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/* ***************** PARTICLES ***************** */
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Particle *new_particle(PartEff *paf)
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{
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static Particle *pa;
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static int cur;
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/* afspraak: als paf->keys==0: alloc */
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if(paf->keys==0) {
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pa= paf->keys= MEM_callocN( paf->totkey*paf->totpart*sizeof(Particle), "particlekeys" );
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cur= 0;
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}
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else {
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if(cur && cur<paf->totpart) pa+=paf->totkey;
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cur++;
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}
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return pa;
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}
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PartEff *give_parteff(Object *ob)
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{
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PartEff *paf;
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paf= ob->effect.first;
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while(paf) {
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if(paf->type==EFF_PARTICLE) return paf;
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paf= paf->next;
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}
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return 0;
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}
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void where_is_particle(PartEff *paf, Particle *pa, float ctime, float *vec)
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{
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Particle *p[4];
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float dt, t[4];
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int a;
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if(paf->totkey==1) {
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VECCOPY(vec, pa->co);
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return;
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}
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/* eerst op zoek naar de eerste particlekey */
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a= (int)((paf->totkey-1)*(ctime-pa->time)/pa->lifetime);
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if(a>=paf->totkey) a= paf->totkey-1;
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pa+= a;
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if(a>0) p[0]= pa-1; else p[0]= pa;
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p[1]= pa;
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if(a+1<paf->totkey) p[2]= pa+1; else p[2]= pa;
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if(a+2<paf->totkey) p[3]= pa+2; else p[3]= p[2];
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if(p[1]==p[2]) dt= 0.0;
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else dt= (ctime-p[1]->time)/(p[2]->time - p[1]->time);
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if(paf->flag & PAF_BSPLINE) set_four_ipo(dt, t, KEY_BSPLINE);
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else set_four_ipo(dt, t, KEY_CARDINAL);
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vec[0]= t[0]*p[0]->co[0] + t[1]*p[1]->co[0] + t[2]*p[2]->co[0] + t[3]*p[3]->co[0];
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vec[1]= t[0]*p[0]->co[1] + t[1]*p[1]->co[1] + t[2]*p[2]->co[1] + t[3]*p[3]->co[1];
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vec[2]= t[0]*p[0]->co[2] + t[1]*p[1]->co[2] + t[2]*p[2]->co[2] + t[3]*p[3]->co[2];
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}
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void particle_tex(MTex *mtex, PartEff *paf, float *co, float *no)
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{
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extern float Tin, Tr, Tg, Tb;
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float old;
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externtex(mtex, co);
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if(paf->texmap==PAF_TEXINT) {
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Tin*= paf->texfac;
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no[0]+= Tin*paf->defvec[0];
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no[1]+= Tin*paf->defvec[1];
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no[2]+= Tin*paf->defvec[2];
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}
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else if(paf->texmap==PAF_TEXRGB) {
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no[0]+= (Tr-0.5f)*paf->texfac;
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no[1]+= (Tg-0.5f)*paf->texfac;
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no[2]+= (Tb-0.5f)*paf->texfac;
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}
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else { /* PAF_TEXGRAD */
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old= Tin;
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co[0]+= paf->nabla;
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externtex(mtex, co);
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no[0]+= (old-Tin)*paf->texfac;
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co[0]-= paf->nabla;
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co[1]+= paf->nabla;
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externtex(mtex, co);
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no[1]+= (old-Tin)*paf->texfac;
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co[1]-= paf->nabla;
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co[2]+= paf->nabla;
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externtex(mtex, co);
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no[2]+= (old-Tin)*paf->texfac;
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}
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}
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void make_particle_keys(int depth, int nr, PartEff *paf, Particle *part, float *force, int deform, MTex *mtex)
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{
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Particle *pa, *opa = NULL;
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float damp, deltalife;
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int b, rt1, rt2;
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damp= 1.0f-paf->damp;
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pa= part;
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/* startsnelheid: random */
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if(paf->randfac!=0.0) {
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pa->no[0]+= (float)(paf->randfac*( BLI_drand() -0.5));
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pa->no[1]+= (float)(paf->randfac*( BLI_drand() -0.5));
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pa->no[2]+= (float)(paf->randfac*( BLI_drand() -0.5));
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}
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/* startsnelheid: texture */
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if(mtex && paf->texfac!=0.0) {
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particle_tex(mtex, paf, pa->co, pa->no);
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}
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/* keys */
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if(paf->totkey>1) {
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deltalife= pa->lifetime/(paf->totkey-1);
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opa= pa;
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pa++;
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b= paf->totkey-1;
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while(b--) {
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/* nieuwe tijd */
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pa->time= opa->time+deltalife;
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/* nieuwe plek */
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pa->co[0]= opa->co[0] + deltalife*opa->no[0];
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pa->co[1]= opa->co[1] + deltalife*opa->no[1];
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pa->co[2]= opa->co[2] + deltalife*opa->no[2];
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/* nieuwe snelheid */
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pa->no[0]= opa->no[0] + deltalife*force[0];
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pa->no[1]= opa->no[1] + deltalife*force[1];
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pa->no[2]= opa->no[2] + deltalife*force[2];
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/* snelheid: texture */
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if(mtex && paf->texfac!=0.0) {
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particle_tex(mtex, paf, pa->co, pa->no);
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}
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if(damp!=1.0) {
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pa->no[0]*= damp;
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pa->no[1]*= damp;
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pa->no[2]*= damp;
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}
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opa= pa;
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pa++;
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/* opa wordt onderin ook gebruikt */
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}
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}
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if(deform) {
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/* alle keys deformen */
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pa= part;
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b= paf->totkey;
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while(b--) {
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calc_latt_deform(pa->co);
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pa++;
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}
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}
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/* de grote vermenigvuldiging */
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if(depth<PAF_MAXMULT && paf->mult[depth]!=0.0) {
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/* uit gemiddeld 'mult' deel van de particles ontstaan 'child' nieuwe */
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damp = (float)nr;
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rt1= (int)(damp*paf->mult[depth]);
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rt2= (int)((damp+1.0)*paf->mult[depth]);
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if(rt1!=rt2) {
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for(b=0; b<paf->child[depth]; b++) {
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pa= new_particle(paf);
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*pa= *opa;
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pa->lifetime= paf->life[depth];
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if(paf->randlife!=0.0) {
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pa->lifetime*= 1.0f+ (float)(paf->randlife*( BLI_drand() - 0.5));
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}
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pa->mat_nr= paf->mat[depth];
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make_particle_keys(depth+1, b, paf, pa, force, deform, mtex);
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}
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}
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}
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}
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void init_mv_jit(float *jit, int num)
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{
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float *jit2, x, rad1, rad2, rad3;
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int i, num2;
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if(num==0) return;
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rad1= (float)(1.0/sqrt((float)num));
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rad2= (float)(1.0/((float)num));
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rad3= (float)sqrt((float)num)/((float)num);
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BLI_srand(31415926 + num);
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x= 0;
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num2 = 2 * num;
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for(i=0; i<num2; i+=2) {
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jit[i]= x+ (float)(rad1*(0.5-BLI_drand()));
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jit[i+1]= ((float)i/2)/num +(float)(rad1*(0.5-BLI_drand()));
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jit[i]-= (float)floor(jit[i]);
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jit[i+1]-= (float)floor(jit[i+1]);
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x+= rad3;
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x -= (float)floor(x);
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}
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jit2= MEM_mallocN(12 + 2*sizeof(float)*num, "initjit");
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for (i=0 ; i<4 ; i++) {
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RE_jitterate1(jit, jit2, num, rad1);
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RE_jitterate1(jit, jit2, num, rad1);
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RE_jitterate2(jit, jit2, num, rad2);
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}
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MEM_freeN(jit2);
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}
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void give_mesh_mvert(Mesh *me, int nr, float *co, short *no)
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{
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static float *jit=0;
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static int jitlevel=1;
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MVert *mvert;
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MFace *mface;
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float u, v, *v1, *v2, *v3, *v4;
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int curface, curjit;
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short *n1, *n2, *n3, *n4;
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/* signal */
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if(me==0) {
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if(jit) MEM_freeN(jit);
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jit= 0;
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return;
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}
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if(me->totface==0 || nr<me->totvert) {
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mvert= me->mvert + (nr % me->totvert);
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VECCOPY(co, mvert->co);
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VECCOPY(no, mvert->no);
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}
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else {
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nr-= me->totvert;
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if(jit==0) {
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jitlevel= nr/me->totface;
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if(jitlevel==0) jitlevel= 1;
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if(jitlevel>100) jitlevel= 100;
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jit= MEM_callocN(2+ jitlevel*2*sizeof(float), "jit");
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init_mv_jit(jit, jitlevel);
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}
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curjit= nr/me->totface;
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curjit= curjit % jitlevel;
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curface= nr % me->totface;
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mface= me->mface;
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mface+= curface;
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v1= (me->mvert+(mface->v1))->co;
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v2= (me->mvert+(mface->v2))->co;
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n1= (me->mvert+(mface->v1))->no;
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n2= (me->mvert+(mface->v2))->no;
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if(mface->v3==0) {
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v3= (me->mvert+(mface->v2))->co;
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v4= (me->mvert+(mface->v1))->co;
|
|
n3= (me->mvert+(mface->v2))->no;
|
|
n4= (me->mvert+(mface->v1))->no;
|
|
}
|
|
else if(mface->v4==0) {
|
|
v3= (me->mvert+(mface->v3))->co;
|
|
v4= (me->mvert+(mface->v1))->co;
|
|
n3= (me->mvert+(mface->v3))->no;
|
|
n4= (me->mvert+(mface->v1))->no;
|
|
}
|
|
else {
|
|
v3= (me->mvert+(mface->v3))->co;
|
|
v4= (me->mvert+(mface->v4))->co;
|
|
n3= (me->mvert+(mface->v3))->no;
|
|
n4= (me->mvert+(mface->v4))->no;
|
|
}
|
|
|
|
u= jit[2*curjit];
|
|
v= jit[2*curjit+1];
|
|
|
|
co[0]= (float)((1.0-u)*(1.0-v)*v1[0] + (1.0-u)*(v)*v2[0] + (u)*(v)*v3[0] + (u)*(1.0-v)*v4[0]);
|
|
co[1]= (float)((1.0-u)*(1.0-v)*v1[1] + (1.0-u)*(v)*v2[1] + (u)*(v)*v3[1] + (u)*(1.0-v)*v4[1]);
|
|
co[2]= (float)((1.0-u)*(1.0-v)*v1[2] + (1.0-u)*(v)*v2[2] + (u)*(v)*v3[2] + (u)*(1.0-v)*v4[2]);
|
|
|
|
no[0]= (short)((1.0-u)*(1.0-v)*n1[0] + (1.0-u)*(v)*n2[0] + (u)*(v)*n3[0] + (u)*(1.0-v)*n4[0]);
|
|
no[1]= (short)((1.0-u)*(1.0-v)*n1[1] + (1.0-u)*(v)*n2[1] + (u)*(v)*n3[1] + (u)*(1.0-v)*n4[1]);
|
|
no[2]= (short)((1.0-u)*(1.0-v)*n1[2] + (1.0-u)*(v)*n2[2] + (u)*(v)*n3[2] + (u)*(1.0-v)*n4[2]);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void build_particle_system(Object *ob)
|
|
{
|
|
Object *par;
|
|
PartEff *paf;
|
|
Particle *pa;
|
|
Mesh *me;
|
|
MVert *mvert;
|
|
MTex *mtexmove=0;
|
|
Material *ma;
|
|
float framelenont, ftime, dtime, force[3], imat[3][3], vec[3];
|
|
float fac, prevobmat[4][4], sfraont, co[3];
|
|
int deform=0, a, cur, cfraont, cfralast, totpart;
|
|
short no[3];
|
|
|
|
if(ob->type!=OB_MESH) return;
|
|
me= ob->data;
|
|
if(me->totvert==0) return;
|
|
|
|
ma= give_current_material(ob, 1);
|
|
if(ma) {
|
|
mtexmove= ma->mtex[7];
|
|
}
|
|
|
|
paf= give_parteff(ob);
|
|
if(paf==0) return;
|
|
|
|
waitcursor(1);
|
|
|
|
disable_speed_curve(1);
|
|
|
|
/* alle particles genereren */
|
|
if(paf->keys) MEM_freeN(paf->keys);
|
|
paf->keys= 0;
|
|
new_particle(paf);
|
|
|
|
cfraont= G.scene->r.cfra;
|
|
cfralast= -1000;
|
|
framelenont= G.scene->r.framelen;
|
|
G.scene->r.framelen= 1.0;
|
|
sfraont= ob->sf;
|
|
ob->sf= 0.0;
|
|
|
|
/* mult generaties? */
|
|
totpart= paf->totpart;
|
|
for(a=0; a<PAF_MAXMULT; a++) {
|
|
if(paf->mult[a]!=0.0) {
|
|
/* interessante formule! opdezewijze is na 'x' generaties het totale aantal paf->totpart */
|
|
totpart= (int)(totpart / (1.0+paf->mult[a]*paf->child[a]));
|
|
}
|
|
else break;
|
|
}
|
|
|
|
ftime= paf->sta;
|
|
dtime= (paf->end - paf->sta)/totpart;
|
|
|
|
/* hele hiera onthouden */
|
|
par= ob;
|
|
while(par) {
|
|
pushdata(par, sizeof(Object));
|
|
par= par->parent;
|
|
}
|
|
|
|
/* alles op eerste frame zetten */
|
|
G.scene->r.cfra= cfralast= (int)floor(ftime);
|
|
par= ob;
|
|
while(par) {
|
|
/* do_ob_ipo(par); */
|
|
do_ob_key(par);
|
|
par= par->parent;
|
|
}
|
|
do_mat_ipo(ma);
|
|
|
|
if((paf->flag & PAF_STATIC)==0) {
|
|
where_is_object(ob);
|
|
Mat4CpyMat4(prevobmat, ob->obmat);
|
|
Mat4Invert(ob->imat, ob->obmat);
|
|
Mat3CpyMat4(imat, ob->imat);
|
|
}
|
|
else {
|
|
Mat4One(prevobmat);
|
|
Mat3One(imat);
|
|
}
|
|
|
|
BLI_srand(paf->seed);
|
|
|
|
/* gaat anders veuls te hard */
|
|
force[0]= paf->force[0]*0.05f;
|
|
force[1]= paf->force[1]*0.05f;
|
|
force[2]= paf->force[2]*0.05f;
|
|
|
|
deform= (ob->parent && ob->parent->type==OB_LATTICE);
|
|
if(deform) init_latt_deform(ob->parent, 0);
|
|
|
|
/* init */
|
|
give_mesh_mvert(me, totpart, co, no);
|
|
|
|
for(a=0; a<totpart; a++, ftime+=dtime) {
|
|
|
|
pa= new_particle(paf);
|
|
pa->time= ftime;
|
|
|
|
/* ob op juiste tijd zetten */
|
|
|
|
if((paf->flag & PAF_STATIC)==0) {
|
|
|
|
cur= (int)floor(ftime) + 1 ; /* + 1 heeft een reden: (obmat/prevobmat) anders beginnen b.v. komeetstaartjes te laat */
|
|
if(cfralast != cur) {
|
|
G.scene->r.cfra= cfralast= cur;
|
|
|
|
/* later bijgevoegd: blur? */
|
|
bsystem_time(ob, ob->parent, (float)G.scene->r.cfra, 0.0);
|
|
|
|
par= ob;
|
|
while(par) {
|
|
/* do_ob_ipo(par); */
|
|
par->ctime= -1234567.0;
|
|
do_ob_key(par);
|
|
par= par->parent;
|
|
}
|
|
do_mat_ipo(ma);
|
|
Mat4CpyMat4(prevobmat, ob->obmat);
|
|
where_is_object(ob);
|
|
Mat4Invert(ob->imat, ob->obmat);
|
|
Mat3CpyMat4(imat, ob->imat);
|
|
}
|
|
}
|
|
/* coordinaat ophalen */
|
|
if(paf->flag & PAF_FACE) give_mesh_mvert(me, a, co, no);
|
|
else {
|
|
mvert= me->mvert + (a % me->totvert);
|
|
VECCOPY(co, mvert->co);
|
|
VECCOPY(no, mvert->no);
|
|
}
|
|
|
|
VECCOPY(pa->co, co);
|
|
|
|
if(paf->flag & PAF_STATIC);
|
|
else {
|
|
Mat4MulVecfl(ob->obmat, pa->co);
|
|
|
|
VECCOPY(vec, co);
|
|
Mat4MulVecfl(prevobmat, vec);
|
|
|
|
/* eerst even startsnelheid: object */
|
|
VecSubf(pa->no, pa->co, vec);
|
|
VecMulf(pa->no, paf->obfac);
|
|
|
|
/* nu juiste interframe co berekenen */
|
|
fac= (ftime- (float)floor(ftime));
|
|
pa->co[0]= fac*pa->co[0] + (1.0f-fac)*vec[0];
|
|
pa->co[1]= fac*pa->co[1] + (1.0f-fac)*vec[1];
|
|
pa->co[2]= fac*pa->co[2] + (1.0f-fac)*vec[2];
|
|
}
|
|
|
|
/* startsnelheid: normaal */
|
|
if(paf->normfac!=0.0) {
|
|
/* sp= mvert->no; */
|
|
/* transpose ! */
|
|
vec[0]= imat[0][0]*no[0] + imat[0][1]*no[1] + imat[0][2]*no[2];
|
|
vec[1]= imat[1][0]*no[0] + imat[1][1]*no[1] + imat[1][2]*no[2];
|
|
vec[2]= imat[2][0]*no[0] + imat[2][1]*no[1] + imat[2][2]*no[2];
|
|
|
|
Normalise(vec);
|
|
VecMulf(vec, paf->normfac);
|
|
VecAddf(pa->no, pa->no, vec);
|
|
}
|
|
pa->lifetime= paf->lifetime;
|
|
if(paf->randlife!=0.0) {
|
|
pa->lifetime*= 1.0f+ (float)(paf->randlife*( BLI_drand() - 0.5));
|
|
}
|
|
pa->mat_nr= 1;
|
|
|
|
make_particle_keys(0, a, paf, pa, force, deform, mtexmove);
|
|
}
|
|
|
|
if(deform) end_latt_deform();
|
|
|
|
/* restore */
|
|
G.scene->r.cfra= cfraont;
|
|
G.scene->r.framelen= framelenont;
|
|
give_mesh_mvert(0, 0, 0, 0);
|
|
|
|
|
|
/* hele hiera terug */
|
|
par= ob;
|
|
while(par) {
|
|
popfirst(par);
|
|
/* geen ob->ipo doen: insertkey behouden */
|
|
do_ob_key(par);
|
|
par= par->parent;
|
|
}
|
|
|
|
/* restore: NA popfirst */
|
|
ob->sf= sfraont;
|
|
|
|
disable_speed_curve(0);
|
|
|
|
waitcursor(0);
|
|
|
|
}
|
|
|
|
/* ************* WAVE **************** */
|
|
|
|
void calc_wave_deform(WaveEff *wav, float ctime, float *co)
|
|
{
|
|
/* co is in lokale coords */
|
|
float lifefac, x, y, amplit;
|
|
|
|
/* mag eigenlijk niet voorkomen */
|
|
if((wav->flag & (WAV_X+WAV_Y))==0) return;
|
|
|
|
lifefac= wav->height;
|
|
|
|
if( wav->lifetime!=0.0) {
|
|
x= ctime - wav->timeoffs;
|
|
if(x>wav->lifetime) {
|
|
|
|
lifefac= x-wav->lifetime;
|
|
|
|
if(lifefac > wav->damp) lifefac= 0.0;
|
|
else lifefac= (float)(wav->height*(1.0 - sqrt(lifefac/wav->damp)));
|
|
}
|
|
}
|
|
if(lifefac==0.0) return;
|
|
|
|
x= co[0]-wav->startx;
|
|
y= co[1]-wav->starty;
|
|
|
|
if(wav->flag & WAV_X) {
|
|
if(wav->flag & WAV_Y) amplit= (float)sqrt( (x*x + y*y));
|
|
else amplit= x;
|
|
}
|
|
else amplit= y;
|
|
|
|
/* zo maaktie mooie cirkels */
|
|
amplit-= (ctime-wav->timeoffs)*wav->speed;
|
|
|
|
if(wav->flag & WAV_CYCL) {
|
|
amplit = (float)fmod(amplit-wav->width, 2.0*wav->width) + wav->width;
|
|
}
|
|
|
|
/* GAUSSIAN */
|
|
|
|
if(amplit> -wav->width && amplit<wav->width) {
|
|
|
|
amplit = amplit*wav->narrow;
|
|
amplit= (float)(1.0/exp(amplit*amplit) - wav->minfac);
|
|
|
|
co[2]+= lifefac*amplit;
|
|
}
|
|
}
|
|
|
|
void object_wave(Object *ob)
|
|
{
|
|
WaveEff *wav;
|
|
DispList *dl;
|
|
Mesh *me;
|
|
MVert *mvert;
|
|
float *fp, ctime;
|
|
int a, first;
|
|
|
|
/* is er een mave */
|
|
wav= ob->effect.first;
|
|
while(wav) {
|
|
if(wav->type==EFF_WAVE) break;
|
|
wav= wav->next;
|
|
}
|
|
if(wav==0) return;
|
|
|
|
if(ob->type==OB_MESH) {
|
|
|
|
ctime= bsystem_time(ob, 0, (float)G.scene->r.cfra, 0.0);
|
|
first= 1;
|
|
|
|
me= ob->data;
|
|
dl= find_displist_create(&ob->disp, DL_VERTS);
|
|
|
|
if(dl->verts) MEM_freeN(dl->verts);
|
|
dl->nr= me->totvert;
|
|
dl->verts= MEM_mallocN(3*4*me->totvert, "wave");
|
|
|
|
wav= ob->effect.first;
|
|
while(wav) {
|
|
if(wav->type==EFF_WAVE) {
|
|
|
|
/* voorberekenen */
|
|
wav->minfac= (float)(1.0/exp(wav->width*wav->narrow*wav->width*wav->narrow));
|
|
if(wav->damp==0) wav->damp= 10.0f;
|
|
|
|
mvert= me->mvert;
|
|
fp= dl->verts;
|
|
|
|
for(a=0; a<me->totvert; a++, mvert++, fp+=3) {
|
|
if(first) VECCOPY(fp, mvert->co);
|
|
calc_wave_deform(wav, ctime, fp);
|
|
}
|
|
first= 0;
|
|
}
|
|
wav= wav->next;
|
|
}
|
|
}
|
|
}
|