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blender-archive/source/blender/blenkernel/intern/sca.c
Hans Lambermont 12315f4d0e Initial revision
2002-10-12 11:37:38 +00:00

632 lines
13 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* these all are linked to objects (listbase)
* all data is 'direct data', not Blender lib data.
*/
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "nla.h" /* For __NLA: Important, do not remove */
#include "DNA_text_types.h"
#include "DNA_controller_types.h"
#include "DNA_sensor_types.h"
#include "DNA_actuator_types.h"
#include "DNA_object_types.h"
#include "BLI_blenlib.h"
#include "BKE_bad_level_calls.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_blender.h"
#include "BKE_sca.h"
void free_text_controllers(Text *txt)
{
Object *ob;
bController *cont;
ob= G.main->object.first;
while(ob) {
cont= ob->controllers.first;
while(cont) {
if(cont->type==CONT_PYTHON) {
bPythonCont *pc;
pc= cont->data;
if(pc->text==txt) pc->text= NULL;
}
cont= cont->next;
}
ob= ob->id.next;
}
}
/* ******************* SENSORS ************************ */
void free_sensor(bSensor *sens)
{
if(sens->links) MEM_freeN(sens->links);
if(sens->data) MEM_freeN(sens->data);
MEM_freeN(sens);
}
void free_sensors(ListBase *lb)
{
bSensor *sens;
while((sens= lb->first)) {
BLI_remlink(lb, sens);
free_sensor(sens);
}
}
bSensor *copy_sensor(bSensor *sens)
{
bSensor *sensn;
sensn= MEM_dupallocN(sens);
sensn->flag |= SENS_NEW;
if(sens->data) {
sensn->data= MEM_dupallocN(sens->data);
}
if(sens->links) sensn->links= MEM_dupallocN(sens->links);
return sensn;
}
void copy_sensors(ListBase *lbn, ListBase *lbo)
{
bSensor *sens, *sensn;
lbn->first= lbn->last= 0;
sens= lbo->first;
while(sens) {
sensn= copy_sensor(sens);
BLI_addtail(lbn, sensn);
sens= sens->next;
}
}
void init_sensor(bSensor *sens)
{
/* also use when sensor changes type */
bNearSensor *ns;
bMouseSensor *ms;
if(sens->data) MEM_freeN(sens->data);
sens->data= NULL;
sens->pulse = 0;
switch(sens->type) {
case SENS_ALWAYS:
sens->pulse = 1;
break;
case SENS_TOUCH:
sens->data= MEM_callocN(sizeof(bTouchSensor), "touchsens");
break;
case SENS_NEAR:
ns=sens->data= MEM_callocN(sizeof(bNearSensor), "nearsens");
ns->dist= 1.0;
ns->resetdist= 2.0;
break;
case SENS_KEYBOARD:
sens->data= MEM_callocN(sizeof(bKeyboardSensor), "keysens");
break;
case SENS_PROPERTY:
sens->data= MEM_callocN(sizeof(bPropertySensor), "propsens");
break;
case SENS_MOUSE:
ms=sens->data= MEM_callocN(sizeof(bMouseSensor), "mousesens");
ms->type= LEFTMOUSE;
break;
case SENS_COLLISION:
sens->data= MEM_callocN(sizeof(bCollisionSensor), "colsens");
break;
case SENS_RADAR:
sens->data= MEM_callocN(sizeof(bRadarSensor), "radarsens");
break;
case SENS_RANDOM:
sens->data= MEM_callocN(sizeof(bRandomSensor), "randomsens");
break;
case SENS_RAY:
sens->data= MEM_callocN(sizeof(bRaySensor), "raysens");
break;
case SENS_MESSAGE:
sens->data= MEM_callocN(sizeof(bMessageSensor), "messagesens");
break;
default:
; /* this is very severe... I cannot make any memory for this */
/* logic brick... */
}
}
bSensor *new_sensor(int type)
{
bSensor *sens;
sens= MEM_callocN(sizeof(bSensor), "Sensor");
sens->type= type;
sens->flag= SENS_SHOW;
init_sensor(sens);
strcpy(sens->name, "sensor");
make_unique_prop_names(sens->name);
return sens;
}
/* ******************* CONTROLLERS ************************ */
void unlink_controller(bController *cont)
{
bSensor *sens;
Object *ob;
int a, removed;
/* check for controller pointers in sensors */
ob= G.main->object.first;
while(ob) {
sens= ob->sensors.first;
while(sens) {
removed= 0;
for(a=0; a<sens->totlinks; a++) {
if(removed) (sens->links)[a-1] = (sens->links)[a];
else if((sens->links)[a] == cont) removed= 1;
}
if(removed) {
sens->totlinks--;
if(sens->totlinks==0) {
MEM_freeN(sens->links);
sens->links= NULL;
}
}
sens= sens->next;
}
ob= ob->id.next;
}
}
void unlink_controllers(ListBase *lb)
{
bController *cont;
for (cont= lb->first; cont; cont= cont->next)
unlink_controller(cont);
}
void free_controller(bController *cont)
{
if(cont->links) MEM_freeN(cont->links);
/* the controller itself */
if(cont->data) MEM_freeN(cont->data);
MEM_freeN(cont);
}
void free_controllers(ListBase *lb)
{
bController *cont;
while((cont= lb->first)) {
BLI_remlink(lb, cont);
if(cont->slinks) MEM_freeN(cont->slinks);
free_controller(cont);
}
}
bController *copy_controller(bController *cont)
{
bController *contn;
cont->mynew=contn= MEM_dupallocN(cont);
contn->flag |= CONT_NEW;
if(cont->data) {
contn->data= MEM_dupallocN(cont->data);
}
if(cont->links) contn->links= MEM_dupallocN(cont->links);
contn->slinks= NULL;
contn->totslinks= 0;
return contn;
}
void copy_controllers(ListBase *lbn, ListBase *lbo)
{
bController *cont, *contn;
lbn->first= lbn->last= 0;
cont= lbo->first;
while(cont) {
contn= copy_controller(cont);
BLI_addtail(lbn, contn);
cont= cont->next;
}
}
void init_controller(bController *cont)
{
/* also use when controller changes type, leave actuators... */
if(cont->data) MEM_freeN(cont->data);
cont->data= 0;
switch(cont->type) {
case CONT_EXPRESSION:
cont->data= MEM_callocN(sizeof(bExpressionCont), "expcont");
break;
case CONT_PYTHON:
cont->data= MEM_callocN(sizeof(bPythonCont), "pycont");
break;
}
}
bController *new_controller(int type)
{
bController *cont;
cont= MEM_callocN(sizeof(bController), "Controller");
cont->type= type;
cont->flag= CONT_SHOW;
init_controller(cont);
strcpy(cont->name, "cont");
make_unique_prop_names(cont->name);
return cont;
}
/* ******************* ACTUATORS ************************ */
void unlink_actuator(bActuator *act)
{
bController *cont;
Object *ob;
int a, removed;
/* check for actuator pointers in controllers */
ob= G.main->object.first;
while(ob) {
cont= ob->controllers.first;
while(cont) {
removed= 0;
for(a=0; a<cont->totlinks; a++) {
if(removed) (cont->links)[a-1] = (cont->links)[a];
else if((cont->links)[a] == act) removed= 1;
}
if(removed) {
cont->totlinks--;
if(cont->totlinks==0) {
MEM_freeN(cont->links);
cont->links= NULL;
}
}
cont= cont->next;
}
ob= ob->id.next;
}
}
void unlink_actuators(ListBase *lb)
{
bActuator *act;
for (act= lb->first; act; act= act->next)
unlink_actuator(act);
}
void free_actuator(bActuator *act)
{
if(act->data) MEM_freeN(act->data);
MEM_freeN(act);
}
void free_actuators(ListBase *lb)
{
bActuator *act;
while((act= lb->first)) {
BLI_remlink(lb, act);
free_actuator(act);
}
}
bActuator *copy_actuator(bActuator *act)
{
bActuator *actn;
act->mynew=actn= MEM_dupallocN(act);
actn->flag |= ACT_NEW;
if(act->data) {
actn->data= MEM_dupallocN(act->data);
}
return actn;
}
void copy_actuators(ListBase *lbn, ListBase *lbo)
{
bActuator *act, *actn;
lbn->first= lbn->last= 0;
act= lbo->first;
while(act) {
actn= copy_actuator(act);
BLI_addtail(lbn, actn);
act= act->next;
}
}
void init_actuator(bActuator *act)
{
/* also use when actuator changes type */
bObjectActuator *oa;
if(act->data) MEM_freeN(act->data);
act->data= 0;
switch(act->type) {
#ifdef __NLA
case ACT_ACTION:
act->data= MEM_callocN(sizeof(bActionActuator), "actionact");
break;
#endif
case ACT_SOUND:
act->data= MEM_callocN(sizeof(bSoundActuator), "soundact");
break;
case ACT_CD:
act->data= MEM_callocN(sizeof(bCDActuator), "cdact");
break;
case ACT_OBJECT:
act->data= MEM_callocN(sizeof(bObjectActuator), "objectact");
oa= act->data;
oa->flag= 15;
break;
case ACT_IPO:
act->data= MEM_callocN(sizeof(bIpoActuator), "ipoact");
break;
case ACT_PROPERTY:
act->data= MEM_callocN(sizeof(bPropertyActuator), "propact");
break;
case ACT_CAMERA:
act->data= MEM_callocN(sizeof(bCameraActuator), "camact");
break;
case ACT_EDIT_OBJECT:
act->data= MEM_callocN(sizeof(bEditObjectActuator), "editobact");
break;
case ACT_CONSTRAINT:
act->data= MEM_callocN(sizeof(bConstraintActuator), "cons act");
break;
case ACT_SCENE:
act->data= MEM_callocN(sizeof(bSceneActuator), "scene act");
break;
case ACT_GROUP:
act->data= MEM_callocN(sizeof(bGroupActuator), "group act");
break;
case ACT_RANDOM:
act->data= MEM_callocN(sizeof(bRandomActuator), "random act");
break;
case ACT_MESSAGE:
act->data= MEM_callocN(sizeof(bMessageActuator), "message act");
break;
case ACT_GAME:
act->data= MEM_callocN(sizeof(bGameActuator), "game act");
break;
case ACT_VISIBILITY:
act->data= MEM_callocN(sizeof(bVisibilityActuator), "visibility act");
break;
default:
; /* this is very severe... I cannot make any memory for this */
/* logic brick... */
}
}
bActuator *new_actuator(int type)
{
bActuator *act;
act= MEM_callocN(sizeof(bActuator), "Actuator");
act->type= type;
act->flag= ACT_SHOW;
init_actuator(act);
strcpy(act->name, "act");
make_unique_prop_names(act->name);
return act;
}
/* ******************** GENERAL ******************* */
void clear_sca_new_poins_ob(Object *ob)
{
bSensor *sens;
bController *cont;
bActuator *act;
sens= ob->sensors.first;
while(sens) {
sens->flag &= ~SENS_NEW;
sens= sens->next;
}
cont= ob->controllers.first;
while(cont) {
cont->mynew= NULL;
cont->flag &= ~CONT_NEW;
cont= cont->next;
}
act= ob->actuators.first;
while(act) {
act->mynew= NULL;
act->flag &= ~ACT_NEW;
act= act->next;
}
}
void clear_sca_new_poins()
{
Object *ob;
ob= G.main->object.first;
while(ob) {
clear_sca_new_poins_ob(ob);
ob= ob->id.next;
}
}
void set_sca_new_poins_ob(Object *ob)
{
bSensor *sens;
bController *cont;
bActuator *act;
int a;
sens= ob->sensors.first;
while(sens) {
if(sens->flag & SENS_NEW) {
for(a=0; a<sens->totlinks; a++) {
if(sens->links[a] && sens->links[a]->mynew)
sens->links[a]= sens->links[a]->mynew;
}
}
sens= sens->next;
}
cont= ob->controllers.first;
while(cont) {
if(cont->flag & CONT_NEW) {
for(a=0; a<cont->totlinks; a++) {
if( cont->links[a] && cont->links[a]->mynew)
cont->links[a]= cont->links[a]->mynew;
}
}
cont= cont->next;
}
act= ob->actuators.first;
while(act) {
if(act->flag & ACT_NEW) {
if(act->type==ACT_EDIT_OBJECT) {
bEditObjectActuator *eoa= act->data;
ID_NEW(eoa->ob);
}
else if(act->type==ACT_SCENE) {
bSceneActuator *sca= act->data;
ID_NEW(sca->camera);
}
else if(act->type==ACT_CAMERA) {
bCameraActuator *ca= act->data;
ID_NEW(ca->ob);
}
else if(act->type==ACT_SCENE) {
bSceneActuator *sca= act->data;
ID_NEW(sca->camera);
}
}
act= act->next;
}
}
void set_sca_new_poins()
{
Object *ob;
ob= G.main->object.first;
while(ob) {
set_sca_new_poins_ob(ob);
ob= ob->id.next;
}
}
void sca_remove_ob_poin(Object *obt, Object *ob)
{
bSensor *sens;
bMessageSensor *ms;
bActuator *act;
bCameraActuator *ca;
bSceneActuator *sa;
bEditObjectActuator *eoa;
bPropertyActuator *pa;
bMessageActuator *ma;
sens= obt->sensors.first;
while(sens) {
switch(sens->type) {
case SENS_MESSAGE:
ms= sens->data;
if(ms->fromObject==ob) ms->fromObject= NULL;
}
sens= sens->next;
}
act= obt->actuators.first;
while(act) {
switch(act->type) {
case ACT_CAMERA:
ca= act->data;
if(ca->ob==ob) ca->ob= NULL;
break;
case ACT_PROPERTY:
pa= act->data;
if(pa->ob==ob) pa->ob= NULL;
break;
case ACT_SCENE:
sa= act->data;
if(sa->camera==ob) sa->camera= NULL;
break;
case ACT_EDIT_OBJECT:
eoa= act->data;
if(eoa->ob==ob) eoa->ob= NULL;
break;
case ACT_MESSAGE:
ma= act->data;
if(ma->toObject==ob) ma->toObject= NULL;
break;
}
act= act->next;
}
}