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blender-archive/source/blender
Sergey Sharybin f6eccd367c Subsurf: Subdivide polygons to the same resolution
Previously it was ptex faces which were subdividing to the same
resolution. This was looking like more details for non-quad faces,
but was also causing discontinuity in the edge where quad touches
non-quad polygon.

Now ptex faces which are coming from non-quad faces are subdivided
at a half of resolution, matching old behavior and solving
discontinuity problem.
2018-07-23 19:14:36 +02:00
..
2018-06-29 09:23:51 +02:00
2018-07-19 16:06:37 +10:00
2018-07-07 08:48:35 +02:00
2018-07-19 16:06:37 +10:00