Also includes some various other minor cleanups, like using bool instead of int in a couple places.
		
			
				
	
	
		
			293 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			293 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2008 Blender Foundation.
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 * All rights reserved.
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 * Generic 2d view with should allow drawing grids,
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 * panning, zooming, scrolling, ..
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 */
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/** \file
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 * \ingroup editorui
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 */
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#pragma once
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#include "BLI_compiler_attrs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ------------------------------------------ */
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/* Settings and Defines:                      */
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/* ---- General Defines ---- */
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/* generic value to use when coordinate lies out of view when converting */
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#define V2D_IS_CLIPPED 12000
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/* Common View2D view types
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 * NOTE: only define a type here if it completely sets all (+/- a few) of the relevant flags
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 *       and settings for a View2D region, and that set of settings is used in more
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 *       than one specific place
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 */
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enum eView2D_CommonViewTypes {
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  /* custom view type (region has defined all necessary flags already) */
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  V2D_COMMONVIEW_CUSTOM = -1,
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  /* standard (only use this when setting up a new view, as a sensible base for most settings) */
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  V2D_COMMONVIEW_STANDARD,
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  /* listview (i.e. Outliner) */
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  V2D_COMMONVIEW_LIST,
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  /* stackview (this is basically a list where new items are added at the top) */
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  V2D_COMMONVIEW_STACK,
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  /* headers (this is basically the same as listview, but no y-panning) */
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  V2D_COMMONVIEW_HEADER,
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  /* ui region containing panels */
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  V2D_COMMONVIEW_PANELS_UI,
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};
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/* ---- Defines for Scroller Arguments ----- */
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/* ------ Defines for Scrollers ----- */
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/** Scroll bar area. */
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#define V2D_SCROLL_HEIGHT (0.45f * U.widget_unit)
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#define V2D_SCROLL_WIDTH (0.45f * U.widget_unit)
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/** Scroll bars with 'handles' used for scale (zoom). */
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#define V2D_SCROLL_HANDLE_HEIGHT (0.6f * U.widget_unit)
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#define V2D_SCROLL_HANDLE_WIDTH (0.6f * U.widget_unit)
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/** Scroll bar with 'handles' hot-spot radius for cursor proximity. */
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#define V2D_SCROLL_HANDLE_SIZE_HOTSPOT (0.6f * U.widget_unit)
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/** Don't allow scroll thumb to show below this size (so it's never too small to click on). */
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#define V2D_SCROLL_THUMB_SIZE_MIN (30.0 * UI_DPI_FAC)
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/* ------ Define for UI_view2d_sync ----- */
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/* means copy it from another v2d */
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#define V2D_LOCK_SET 0
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/* means copy it to the other v2ds */
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#define V2D_LOCK_COPY 1
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/* ------------------------------------------ */
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/* Macros:                                    */
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/* test if mouse in a scrollbar (assume that scroller availability has been tested) */
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#define IN_2D_VERT_SCROLL(v2d, co) (BLI_rcti_isect_pt_v(&v2d->vert, co))
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#define IN_2D_HORIZ_SCROLL(v2d, co) (BLI_rcti_isect_pt_v(&v2d->hor, co))
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#define IN_2D_VERT_SCROLL_RECT(v2d, rct) (BLI_rcti_isect(&v2d->vert, rct, NULL))
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#define IN_2D_HORIZ_SCROLL_RECT(v2d, rct) (BLI_rcti_isect(&v2d->hor, rct, NULL))
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/* ------------------------------------------ */
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/* Type definitions:                          */
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struct View2D;
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struct View2DScrollers;
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struct ARegion;
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struct Scene;
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struct ScrArea;
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struct bContext;
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struct bScreen;
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struct rctf;
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struct wmGizmoGroupType;
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struct wmKeyConfig;
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typedef struct View2DScrollers View2DScrollers;
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/* ----------------------------------------- */
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/* Prototypes:                               */
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/* refresh and validation (of view rects) */
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void UI_view2d_region_reinit(struct View2D *v2d, short type, int winx, int winy);
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void UI_view2d_curRect_validate(struct View2D *v2d);
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void UI_view2d_curRect_reset(struct View2D *v2d);
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void UI_view2d_sync(struct bScreen *screen, struct ScrArea *area, struct View2D *v2dcur, int flag);
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/* Perform all required updates after `v2d->cur` as been modified.
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 * This includes like validation view validation (#UI_view2d_curRect_validate).
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 *
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 * Current intent is to use it from user code, such as view navigation and zoom operations. */
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void UI_view2d_curRect_changed(const struct bContext *C, struct View2D *v2d);
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void UI_view2d_totRect_set(struct View2D *v2d, int width, int height);
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void UI_view2d_totRect_set_resize(struct View2D *v2d, int width, int height, bool resize);
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void UI_view2d_mask_from_win(const struct View2D *v2d, struct rcti *r_mask);
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void UI_view2d_zoom_cache_reset(void);
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/* view matrix operations */
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void UI_view2d_view_ortho(const struct View2D *v2d);
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void UI_view2d_view_orthoSpecial(struct ARegion *region, struct View2D *v2d, const bool xaxis);
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void UI_view2d_view_restore(const struct bContext *C);
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/* grid drawing */
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void UI_view2d_constant_grid_draw(const struct View2D *v2d, float step);
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void UI_view2d_multi_grid_draw(
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    const struct View2D *v2d, int colorid, float step, int level_size, int totlevels);
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void UI_view2d_draw_lines_y__values(const struct View2D *v2d);
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void UI_view2d_draw_lines_x__values(const struct View2D *v2d);
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void UI_view2d_draw_lines_x__discrete_values(const struct View2D *v2d);
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void UI_view2d_draw_lines_x__discrete_time(const struct View2D *v2d, const struct Scene *scene);
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void UI_view2d_draw_lines_x__discrete_frames_or_seconds(const struct View2D *v2d,
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                                                        const struct Scene *scene,
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                                                        bool display_seconds);
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void UI_view2d_draw_lines_x__frames_or_seconds(const struct View2D *v2d,
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                                               const struct Scene *scene,
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                                               bool display_seconds);
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float UI_view2d_grid_resolution_x__frames_or_seconds(const struct View2D *v2d,
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                                                     const struct Scene *scene,
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                                                     bool display_seconds);
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float UI_view2d_grid_resolution_y__values(const struct View2D *v2d);
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/* scale indicator text drawing */
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void UI_view2d_draw_scale_y__values(const struct ARegion *region,
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                                    const struct View2D *v2d,
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                                    const struct rcti *rect,
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                                    int colorid);
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void UI_view2d_draw_scale_y__block(const struct ARegion *region,
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                                   const struct View2D *v2d,
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                                   const struct rcti *rect,
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                                   int colorid);
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void UI_view2d_draw_scale_x__discrete_frames_or_seconds(const struct ARegion *region,
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                                                        const struct View2D *v2d,
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                                                        const struct rcti *rect,
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                                                        const struct Scene *scene,
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                                                        bool display_seconds,
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                                                        int colorid);
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void UI_view2d_draw_scale_x__frames_or_seconds(const struct ARegion *region,
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                                               const struct View2D *v2d,
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                                               const struct rcti *rect,
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                                               const struct Scene *scene,
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                                               bool display_seconds,
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                                               int colorid);
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/* scrollbar drawing */
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void UI_view2d_scrollers_calc(struct View2D *v2d,
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                              const struct rcti *mask_custom,
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                              struct View2DScrollers *r_scrollers);
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void UI_view2d_scrollers_draw(struct View2D *v2d, const struct rcti *mask_custom);
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/* list view tools */
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void UI_view2d_listview_view_to_cell(float columnwidth,
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                                     float rowheight,
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                                     float startx,
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                                     float starty,
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                                     float viewx,
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                                     float viewy,
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                                     int *column,
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                                     int *row);
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/* coordinate conversion */
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float UI_view2d_region_to_view_x(const struct View2D *v2d, float x);
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float UI_view2d_region_to_view_y(const struct View2D *v2d, float y);
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void UI_view2d_region_to_view(
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    const struct View2D *v2d, float x, float y, float *r_view_x, float *r_view_y) ATTR_NONNULL();
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void UI_view2d_region_to_view_rctf(const struct View2D *v2d,
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                                   const struct rctf *rect_src,
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                                   struct rctf *rect_dst) ATTR_NONNULL();
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float UI_view2d_view_to_region_x(const struct View2D *v2d, float x);
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float UI_view2d_view_to_region_y(const struct View2D *v2d, float y);
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bool UI_view2d_view_to_region_clip(
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    const struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
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void UI_view2d_view_to_region(
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    const struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
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void UI_view2d_view_to_region_fl(const struct View2D *v2d,
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                                 float x,
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                                 float y,
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                                 float *r_region_x,
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                                 float *r_region_y) ATTR_NONNULL();
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void UI_view2d_view_to_region_m4(const struct View2D *v2d, float matrix[4][4]) ATTR_NONNULL();
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void UI_view2d_view_to_region_rcti(const struct View2D *v2d,
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                                   const struct rctf *rect_src,
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                                   struct rcti *rect_dst) ATTR_NONNULL();
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bool UI_view2d_view_to_region_rcti_clip(const struct View2D *v2d,
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                                        const struct rctf *rect_src,
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                                        struct rcti *rect_dst) ATTR_NONNULL();
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/* utilities */
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struct View2D *UI_view2d_fromcontext(const struct bContext *C);
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struct View2D *UI_view2d_fromcontext_rwin(const struct bContext *C);
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void UI_view2d_scroller_size_get(const struct View2D *v2d, float *r_x, float *r_y);
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void UI_view2d_scale_get(const struct View2D *v2d, float *r_x, float *r_y);
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float UI_view2d_scale_get_x(const struct View2D *v2d);
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float UI_view2d_scale_get_y(const struct View2D *v2d);
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void UI_view2d_scale_get_inverse(const struct View2D *v2d, float *r_x, float *r_y);
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void UI_view2d_center_get(const struct View2D *v2d, float *r_x, float *r_y);
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void UI_view2d_center_set(struct View2D *v2d, float x, float y);
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void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac);
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char UI_view2d_mouse_in_scrollers_ex(
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    const struct ARegion *region, const struct View2D *v2d, int x, int y, int *r_scroll);
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char UI_view2d_mouse_in_scrollers(const struct ARegion *region,
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                                  const struct View2D *v2d,
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                                  int x,
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                                  int y);
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char UI_view2d_rect_in_scrollers_ex(const struct ARegion *region,
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                                    const struct View2D *v2d,
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                                    const struct rcti *rect,
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                                    int *r_scroll);
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char UI_view2d_rect_in_scrollers(const struct ARegion *region,
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                                 const struct View2D *v2d,
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                                 const struct rcti *rect);
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/* cached text drawing in v2d, to allow pixel-aligned draw as post process */
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void UI_view2d_text_cache_add(struct View2D *v2d,
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                              float x,
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                              float y,
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                              const char *str,
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                              size_t str_len,
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                              const unsigned char col[4]);
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void UI_view2d_text_cache_add_rectf(struct View2D *v2d,
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                                    const struct rctf *rect_view,
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                                    const char *str,
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                                    size_t str_len,
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                                    const unsigned char col[4]);
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void UI_view2d_text_cache_draw(struct ARegion *region);
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/* operators */
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void ED_operatortypes_view2d(void);
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void ED_keymap_view2d(struct wmKeyConfig *keyconf);
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void UI_view2d_smooth_view(struct bContext *C,
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                           struct ARegion *region,
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                           const struct rctf *cur,
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                           const int smooth_viewtx);
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#define UI_MARKER_MARGIN_Y (42 * UI_DPI_FAC)
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#define UI_TIME_SCRUB_MARGIN_Y (23 * UI_DPI_FAC)
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/* Gizmo Types */
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/* view2d_gizmo_navigate.c */
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/* Caller passes in own idname.  */
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void VIEW2D_GGT_navigate_impl(struct wmGizmoGroupType *gzgt, const char *idname);
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#ifdef __cplusplus
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}
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#endif
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