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blender-archive/source/blender/editors/include/UI_view2d.h
Hans Goudey 237e27e161 Cleanup: Add const in various places in node code
Also includes some various other minor cleanups, like using bool
instead of int in a couple places.
2021-01-15 10:48:22 -06:00

293 lines
13 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
* Generic 2d view with should allow drawing grids,
* panning, zooming, scrolling, ..
*/
/** \file
* \ingroup editorui
*/
#pragma once
#include "BLI_compiler_attrs.h"
#ifdef __cplusplus
extern "C" {
#endif
/* ------------------------------------------ */
/* Settings and Defines: */
/* ---- General Defines ---- */
/* generic value to use when coordinate lies out of view when converting */
#define V2D_IS_CLIPPED 12000
/* Common View2D view types
* NOTE: only define a type here if it completely sets all (+/- a few) of the relevant flags
* and settings for a View2D region, and that set of settings is used in more
* than one specific place
*/
enum eView2D_CommonViewTypes {
/* custom view type (region has defined all necessary flags already) */
V2D_COMMONVIEW_CUSTOM = -1,
/* standard (only use this when setting up a new view, as a sensible base for most settings) */
V2D_COMMONVIEW_STANDARD,
/* listview (i.e. Outliner) */
V2D_COMMONVIEW_LIST,
/* stackview (this is basically a list where new items are added at the top) */
V2D_COMMONVIEW_STACK,
/* headers (this is basically the same as listview, but no y-panning) */
V2D_COMMONVIEW_HEADER,
/* ui region containing panels */
V2D_COMMONVIEW_PANELS_UI,
};
/* ---- Defines for Scroller Arguments ----- */
/* ------ Defines for Scrollers ----- */
/** Scroll bar area. */
#define V2D_SCROLL_HEIGHT (0.45f * U.widget_unit)
#define V2D_SCROLL_WIDTH (0.45f * U.widget_unit)
/** Scroll bars with 'handles' used for scale (zoom). */
#define V2D_SCROLL_HANDLE_HEIGHT (0.6f * U.widget_unit)
#define V2D_SCROLL_HANDLE_WIDTH (0.6f * U.widget_unit)
/** Scroll bar with 'handles' hot-spot radius for cursor proximity. */
#define V2D_SCROLL_HANDLE_SIZE_HOTSPOT (0.6f * U.widget_unit)
/** Don't allow scroll thumb to show below this size (so it's never too small to click on). */
#define V2D_SCROLL_THUMB_SIZE_MIN (30.0 * UI_DPI_FAC)
/* ------ Define for UI_view2d_sync ----- */
/* means copy it from another v2d */
#define V2D_LOCK_SET 0
/* means copy it to the other v2ds */
#define V2D_LOCK_COPY 1
/* ------------------------------------------ */
/* Macros: */
/* test if mouse in a scrollbar (assume that scroller availability has been tested) */
#define IN_2D_VERT_SCROLL(v2d, co) (BLI_rcti_isect_pt_v(&v2d->vert, co))
#define IN_2D_HORIZ_SCROLL(v2d, co) (BLI_rcti_isect_pt_v(&v2d->hor, co))
#define IN_2D_VERT_SCROLL_RECT(v2d, rct) (BLI_rcti_isect(&v2d->vert, rct, NULL))
#define IN_2D_HORIZ_SCROLL_RECT(v2d, rct) (BLI_rcti_isect(&v2d->hor, rct, NULL))
/* ------------------------------------------ */
/* Type definitions: */
struct View2D;
struct View2DScrollers;
struct ARegion;
struct Scene;
struct ScrArea;
struct bContext;
struct bScreen;
struct rctf;
struct wmGizmoGroupType;
struct wmKeyConfig;
typedef struct View2DScrollers View2DScrollers;
/* ----------------------------------------- */
/* Prototypes: */
/* refresh and validation (of view rects) */
void UI_view2d_region_reinit(struct View2D *v2d, short type, int winx, int winy);
void UI_view2d_curRect_validate(struct View2D *v2d);
void UI_view2d_curRect_reset(struct View2D *v2d);
void UI_view2d_sync(struct bScreen *screen, struct ScrArea *area, struct View2D *v2dcur, int flag);
/* Perform all required updates after `v2d->cur` as been modified.
* This includes like validation view validation (#UI_view2d_curRect_validate).
*
* Current intent is to use it from user code, such as view navigation and zoom operations. */
void UI_view2d_curRect_changed(const struct bContext *C, struct View2D *v2d);
void UI_view2d_totRect_set(struct View2D *v2d, int width, int height);
void UI_view2d_totRect_set_resize(struct View2D *v2d, int width, int height, bool resize);
void UI_view2d_mask_from_win(const struct View2D *v2d, struct rcti *r_mask);
void UI_view2d_zoom_cache_reset(void);
/* view matrix operations */
void UI_view2d_view_ortho(const struct View2D *v2d);
void UI_view2d_view_orthoSpecial(struct ARegion *region, struct View2D *v2d, const bool xaxis);
void UI_view2d_view_restore(const struct bContext *C);
/* grid drawing */
void UI_view2d_constant_grid_draw(const struct View2D *v2d, float step);
void UI_view2d_multi_grid_draw(
const struct View2D *v2d, int colorid, float step, int level_size, int totlevels);
void UI_view2d_draw_lines_y__values(const struct View2D *v2d);
void UI_view2d_draw_lines_x__values(const struct View2D *v2d);
void UI_view2d_draw_lines_x__discrete_values(const struct View2D *v2d);
void UI_view2d_draw_lines_x__discrete_time(const struct View2D *v2d, const struct Scene *scene);
void UI_view2d_draw_lines_x__discrete_frames_or_seconds(const struct View2D *v2d,
const struct Scene *scene,
bool display_seconds);
void UI_view2d_draw_lines_x__frames_or_seconds(const struct View2D *v2d,
const struct Scene *scene,
bool display_seconds);
float UI_view2d_grid_resolution_x__frames_or_seconds(const struct View2D *v2d,
const struct Scene *scene,
bool display_seconds);
float UI_view2d_grid_resolution_y__values(const struct View2D *v2d);
/* scale indicator text drawing */
void UI_view2d_draw_scale_y__values(const struct ARegion *region,
const struct View2D *v2d,
const struct rcti *rect,
int colorid);
void UI_view2d_draw_scale_y__block(const struct ARegion *region,
const struct View2D *v2d,
const struct rcti *rect,
int colorid);
void UI_view2d_draw_scale_x__discrete_frames_or_seconds(const struct ARegion *region,
const struct View2D *v2d,
const struct rcti *rect,
const struct Scene *scene,
bool display_seconds,
int colorid);
void UI_view2d_draw_scale_x__frames_or_seconds(const struct ARegion *region,
const struct View2D *v2d,
const struct rcti *rect,
const struct Scene *scene,
bool display_seconds,
int colorid);
/* scrollbar drawing */
void UI_view2d_scrollers_calc(struct View2D *v2d,
const struct rcti *mask_custom,
struct View2DScrollers *r_scrollers);
void UI_view2d_scrollers_draw(struct View2D *v2d, const struct rcti *mask_custom);
/* list view tools */
void UI_view2d_listview_view_to_cell(float columnwidth,
float rowheight,
float startx,
float starty,
float viewx,
float viewy,
int *column,
int *row);
/* coordinate conversion */
float UI_view2d_region_to_view_x(const struct View2D *v2d, float x);
float UI_view2d_region_to_view_y(const struct View2D *v2d, float y);
void UI_view2d_region_to_view(
const struct View2D *v2d, float x, float y, float *r_view_x, float *r_view_y) ATTR_NONNULL();
void UI_view2d_region_to_view_rctf(const struct View2D *v2d,
const struct rctf *rect_src,
struct rctf *rect_dst) ATTR_NONNULL();
float UI_view2d_view_to_region_x(const struct View2D *v2d, float x);
float UI_view2d_view_to_region_y(const struct View2D *v2d, float y);
bool UI_view2d_view_to_region_clip(
const struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
void UI_view2d_view_to_region(
const struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
void UI_view2d_view_to_region_fl(const struct View2D *v2d,
float x,
float y,
float *r_region_x,
float *r_region_y) ATTR_NONNULL();
void UI_view2d_view_to_region_m4(const struct View2D *v2d, float matrix[4][4]) ATTR_NONNULL();
void UI_view2d_view_to_region_rcti(const struct View2D *v2d,
const struct rctf *rect_src,
struct rcti *rect_dst) ATTR_NONNULL();
bool UI_view2d_view_to_region_rcti_clip(const struct View2D *v2d,
const struct rctf *rect_src,
struct rcti *rect_dst) ATTR_NONNULL();
/* utilities */
struct View2D *UI_view2d_fromcontext(const struct bContext *C);
struct View2D *UI_view2d_fromcontext_rwin(const struct bContext *C);
void UI_view2d_scroller_size_get(const struct View2D *v2d, float *r_x, float *r_y);
void UI_view2d_scale_get(const struct View2D *v2d, float *r_x, float *r_y);
float UI_view2d_scale_get_x(const struct View2D *v2d);
float UI_view2d_scale_get_y(const struct View2D *v2d);
void UI_view2d_scale_get_inverse(const struct View2D *v2d, float *r_x, float *r_y);
void UI_view2d_center_get(const struct View2D *v2d, float *r_x, float *r_y);
void UI_view2d_center_set(struct View2D *v2d, float x, float y);
void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac);
char UI_view2d_mouse_in_scrollers_ex(
const struct ARegion *region, const struct View2D *v2d, int x, int y, int *r_scroll);
char UI_view2d_mouse_in_scrollers(const struct ARegion *region,
const struct View2D *v2d,
int x,
int y);
char UI_view2d_rect_in_scrollers_ex(const struct ARegion *region,
const struct View2D *v2d,
const struct rcti *rect,
int *r_scroll);
char UI_view2d_rect_in_scrollers(const struct ARegion *region,
const struct View2D *v2d,
const struct rcti *rect);
/* cached text drawing in v2d, to allow pixel-aligned draw as post process */
void UI_view2d_text_cache_add(struct View2D *v2d,
float x,
float y,
const char *str,
size_t str_len,
const unsigned char col[4]);
void UI_view2d_text_cache_add_rectf(struct View2D *v2d,
const struct rctf *rect_view,
const char *str,
size_t str_len,
const unsigned char col[4]);
void UI_view2d_text_cache_draw(struct ARegion *region);
/* operators */
void ED_operatortypes_view2d(void);
void ED_keymap_view2d(struct wmKeyConfig *keyconf);
void UI_view2d_smooth_view(struct bContext *C,
struct ARegion *region,
const struct rctf *cur,
const int smooth_viewtx);
#define UI_MARKER_MARGIN_Y (42 * UI_DPI_FAC)
#define UI_TIME_SCRUB_MARGIN_Y (23 * UI_DPI_FAC)
/* Gizmo Types */
/* view2d_gizmo_navigate.c */
/* Caller passes in own idname. */
void VIEW2D_GGT_navigate_impl(struct wmGizmoGroupType *gzgt, const char *idname);
#ifdef __cplusplus
}
#endif