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blender-archive/source/blender/editors/object/object_add.c
Campbell Barton 4402c2324b Cleanup: use 'wmOperator.ptr' in draw functions
Draw functions used RNA_pointer_create to create the pointer,
however this already exists in the operator.
2021-04-20 00:14:37 +10:00

3605 lines
109 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edobj
*/
#include <ctype.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
#include "DNA_collection_types.h"
#include "DNA_curve_types.h"
#include "DNA_gpencil_modifier_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_key_types.h"
#include "DNA_light_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_fluidsim_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_action.h"
#include "BKE_anim_data.h"
#include "BKE_armature.h"
#include "BKE_camera.h"
#include "BKE_collection.h"
#include "BKE_constraint.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_duplilist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_geometry_set.h"
#include "BKE_gpencil_curve.h"
#include "BKE_gpencil_geom.h"
#include "BKE_gpencil_modifier.h"
#include "BKE_hair.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_lib_remap.h"
#include "BKE_light.h"
#include "BKE_lightprobe.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_nla.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_pointcloud.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_speaker.h"
#include "BKE_volume.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "UI_interface.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_gpencil.h"
#include "ED_mball.h"
#include "ED_mesh.h"
#include "ED_node.h"
#include "ED_object.h"
#include "ED_outliner.h"
#include "ED_physics.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_view3d.h"
#include "UI_resources.h"
#include "object_intern.h"
/* -------------------------------------------------------------------- */
/** \name Local Enum Declarations
* \{ */
/* this is an exact copy of the define in rna_light.c
* kept here because of linking order.
* Icons are only defined here */
const EnumPropertyItem rna_enum_light_type_items[] = {
{LA_LOCAL, "POINT", ICON_LIGHT_POINT, "Point", "Omnidirectional point light source"},
{LA_SUN, "SUN", ICON_LIGHT_SUN, "Sun", "Constant direction parallel ray light source"},
{LA_SPOT, "SPOT", ICON_LIGHT_SPOT, "Spot", "Directional cone light source"},
{LA_AREA, "AREA", ICON_LIGHT_AREA, "Area", "Directional area light source"},
{0, NULL, 0, NULL, NULL},
};
/* copy from rna_object_force.c */
static const EnumPropertyItem field_type_items[] = {
{PFIELD_FORCE, "FORCE", ICON_FORCE_FORCE, "Force", ""},
{PFIELD_WIND, "WIND", ICON_FORCE_WIND, "Wind", ""},
{PFIELD_VORTEX, "VORTEX", ICON_FORCE_VORTEX, "Vortex", ""},
{PFIELD_MAGNET, "MAGNET", ICON_FORCE_MAGNETIC, "Magnetic", ""},
{PFIELD_HARMONIC, "HARMONIC", ICON_FORCE_HARMONIC, "Harmonic", ""},
{PFIELD_CHARGE, "CHARGE", ICON_FORCE_CHARGE, "Charge", ""},
{PFIELD_LENNARDJ, "LENNARDJ", ICON_FORCE_LENNARDJONES, "Lennard-Jones", ""},
{PFIELD_TEXTURE, "TEXTURE", ICON_FORCE_TEXTURE, "Texture", ""},
{PFIELD_GUIDE, "GUIDE", ICON_FORCE_CURVE, "Curve Guide", ""},
{PFIELD_BOID, "BOID", ICON_FORCE_BOID, "Boid", ""},
{PFIELD_TURBULENCE, "TURBULENCE", ICON_FORCE_TURBULENCE, "Turbulence", ""},
{PFIELD_DRAG, "DRAG", ICON_FORCE_DRAG, "Drag", ""},
{PFIELD_FLUIDFLOW, "FLUID", ICON_FORCE_FLUIDFLOW, "Fluid Flow", ""},
{0, NULL, 0, NULL, NULL},
};
static EnumPropertyItem lightprobe_type_items[] = {
{LIGHTPROBE_TYPE_CUBE,
"CUBEMAP",
ICON_LIGHTPROBE_CUBEMAP,
"Reflection Cubemap",
"Reflection probe with spherical or cubic attenuation"},
{LIGHTPROBE_TYPE_PLANAR,
"PLANAR",
ICON_LIGHTPROBE_PLANAR,
"Reflection Plane",
"Planar reflection probe"},
{LIGHTPROBE_TYPE_GRID,
"GRID",
ICON_LIGHTPROBE_GRID,
"Irradiance Volume",
"Irradiance probe to capture diffuse indirect lighting"},
{0, NULL, 0, NULL, NULL},
};
enum {
ALIGN_WORLD = 0,
ALIGN_VIEW,
ALIGN_CURSOR,
};
static const EnumPropertyItem align_options[] = {
{ALIGN_WORLD, "WORLD", 0, "World", "Align the new object to the world"},
{ALIGN_VIEW, "VIEW", 0, "View", "Align the new object to the view"},
{ALIGN_CURSOR, "CURSOR", 0, "3D Cursor", "Use the 3D cursor orientation for the new object"},
{0, NULL, 0, NULL, NULL},
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Local Helpers
* \{ */
/**
* Operator properties for creating an object under a screen space (2D) coordinate.
* Used for object dropping like behavior (drag object and drop into 3D View).
*/
static void object_add_drop_xy_props(wmOperatorType *ot)
{
PropertyRNA *prop;
prop = RNA_def_int(ot->srna,
"drop_x",
0,
INT_MIN,
INT_MAX,
"Drop X",
"X-coordinate (screen space) to place the new object under",
INT_MIN,
INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_int(ot->srna,
"drop_y",
0,
INT_MIN,
INT_MAX,
"Drop Y",
"Y-coordinate (screen space) to place the new object under",
INT_MIN,
INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
static bool object_add_drop_xy_is_set(const wmOperator *op)
{
return RNA_struct_property_is_set(op->ptr, "drop_x") &&
RNA_struct_property_is_set(op->ptr, "drop_y");
}
/**
* Query the currently set X- and Y-coordinate to position the new object under.
* \param r_mval: Returned pointer to the coordinate in region-space.
*/
static bool object_add_drop_xy_get(bContext *C, wmOperator *op, int (*r_mval)[2])
{
if (!object_add_drop_xy_is_set(op)) {
(*r_mval)[0] = 0.0f;
(*r_mval)[1] = 0.0f;
return false;
}
const ARegion *region = CTX_wm_region(C);
(*r_mval)[0] = RNA_int_get(op->ptr, "drop_x") - region->winrct.xmin;
(*r_mval)[1] = RNA_int_get(op->ptr, "drop_y") - region->winrct.ymin;
return true;
}
/**
* Set the drop coordinate to the mouse position (if not already set) and call the operator's
* `exec()` callback.
*/
static int object_add_drop_xy_generic_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
if (!object_add_drop_xy_is_set(op)) {
RNA_int_set(op->ptr, "drop_x", event->x);
RNA_int_set(op->ptr, "drop_y", event->y);
}
return op->type->exec(C, op);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public Add Object API
* \{ */
void ED_object_location_from_view(bContext *C, float loc[3])
{
const Scene *scene = CTX_data_scene(C);
copy_v3_v3(loc, scene->cursor.location);
}
void ED_object_rotation_from_quat(float rot[3], const float viewquat[4], const char align_axis)
{
BLI_assert(align_axis >= 'X' && align_axis <= 'Z');
switch (align_axis) {
case 'X': {
/* Same as 'rv3d->viewinv[1]' */
const float axis_y[4] = {0.0f, 1.0f, 0.0f};
float quat_y[4], quat[4];
axis_angle_to_quat(quat_y, axis_y, M_PI_2);
mul_qt_qtqt(quat, viewquat, quat_y);
quat_to_eul(rot, quat);
break;
}
case 'Y': {
quat_to_eul(rot, viewquat);
rot[0] -= (float)M_PI_2;
break;
}
case 'Z': {
quat_to_eul(rot, viewquat);
break;
}
}
}
void ED_object_rotation_from_view(bContext *C, float rot[3], const char align_axis)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
BLI_assert(align_axis >= 'X' && align_axis <= 'Z');
if (rv3d) {
float viewquat[4];
copy_qt_qt(viewquat, rv3d->viewquat);
viewquat[0] *= -1.0f;
ED_object_rotation_from_quat(rot, viewquat, align_axis);
}
else {
zero_v3(rot);
}
}
void ED_object_base_init_transform_on_add(Object *object, const float loc[3], const float rot[3])
{
if (loc) {
copy_v3_v3(object->loc, loc);
}
if (rot) {
copy_v3_v3(object->rot, rot);
}
BKE_object_to_mat4(object, object->obmat);
}
/* Uses context to figure out transform for primitive.
* Returns standard diameter. */
float ED_object_new_primitive_matrix(
bContext *C, Object *obedit, const float loc[3], const float rot[3], float r_primmat[4][4])
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
float mat[3][3], rmat[3][3], cmat[3][3], imat[3][3];
unit_m4(r_primmat);
eul_to_mat3(rmat, rot);
invert_m3(rmat);
/* inverse transform for initial rotation and object */
copy_m3_m4(mat, obedit->obmat);
mul_m3_m3m3(cmat, rmat, mat);
invert_m3_m3(imat, cmat);
copy_m4_m3(r_primmat, imat);
/* center */
copy_v3_v3(r_primmat[3], loc);
sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->obmat[3]);
invert_m3_m3(imat, mat);
mul_m3_v3(imat, r_primmat[3]);
{
const float dia = v3d ? ED_view3d_grid_scale(scene, v3d, NULL) :
ED_scene_grid_scale(scene, NULL);
return dia;
}
/* return 1.0f; */
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Object Operator
* \{ */
static void view_align_update(struct Main *UNUSED(main),
struct Scene *UNUSED(scene),
struct PointerRNA *ptr)
{
RNA_struct_idprops_unset(ptr, "rotation");
}
void ED_object_add_unit_props_size(wmOperatorType *ot)
{
RNA_def_float_distance(
ot->srna, "size", 2.0f, 0.0, OBJECT_ADD_SIZE_MAXF, "Size", "", 0.001, 100.00);
}
void ED_object_add_unit_props_radius_ex(wmOperatorType *ot, float default_value)
{
RNA_def_float_distance(
ot->srna, "radius", default_value, 0.0, OBJECT_ADD_SIZE_MAXF, "Radius", "", 0.001, 100.00);
}
void ED_object_add_unit_props_radius(wmOperatorType *ot)
{
ED_object_add_unit_props_radius_ex(ot, 1.0f);
}
void ED_object_add_generic_props(wmOperatorType *ot, bool do_editmode)
{
PropertyRNA *prop;
if (do_editmode) {
prop = RNA_def_boolean(ot->srna,
"enter_editmode",
0,
"Enter Edit Mode",
"Enter edit mode when adding this object");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
/* note: this property gets hidden for add-camera operator */
prop = RNA_def_enum(
ot->srna, "align", align_options, ALIGN_WORLD, "Align", "The alignment of the new object");
RNA_def_property_update_runtime(prop, view_align_update);
prop = RNA_def_float_vector_xyz(ot->srna,
"location",
3,
NULL,
-OBJECT_ADD_SIZE_MAXF,
OBJECT_ADD_SIZE_MAXF,
"Location",
"Location for the newly added object",
-1000.0f,
1000.0f);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_float_rotation(ot->srna,
"rotation",
3,
NULL,
-OBJECT_ADD_SIZE_MAXF,
OBJECT_ADD_SIZE_MAXF,
"Rotation",
"Rotation for the newly added object",
DEG2RADF(-360.0f),
DEG2RADF(360.0f));
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_float_vector_xyz(ot->srna,
"scale",
3,
NULL,
-OBJECT_ADD_SIZE_MAXF,
OBJECT_ADD_SIZE_MAXF,
"Scale",
"Scale for the newly added object",
-1000.0f,
1000.0f);
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
void ED_object_add_mesh_props(wmOperatorType *ot)
{
RNA_def_boolean(ot->srna, "calc_uvs", true, "Generate UVs", "Generate a default UV map");
}
bool ED_object_add_generic_get_opts(bContext *C,
wmOperator *op,
const char view_align_axis,
float loc[3],
float rot[3],
float scale[3],
bool *enter_editmode,
ushort *local_view_bits,
bool *is_view_aligned)
{
PropertyRNA *prop;
/* Switch to Edit mode? optional prop */
if ((prop = RNA_struct_find_property(op->ptr, "enter_editmode"))) {
bool _enter_editmode;
if (!enter_editmode) {
enter_editmode = &_enter_editmode;
}
if (RNA_property_is_set(op->ptr, prop) && enter_editmode) {
*enter_editmode = RNA_property_boolean_get(op->ptr, prop);
}
else {
*enter_editmode = (U.flag & USER_ADD_EDITMODE) != 0;
RNA_property_boolean_set(op->ptr, prop, *enter_editmode);
}
}
if (local_view_bits) {
View3D *v3d = CTX_wm_view3d(C);
if (v3d && v3d->localvd) {
*local_view_bits = v3d->local_view_uuid;
}
}
/* Location! */
{
float _loc[3];
if (!loc) {
loc = _loc;
}
if (RNA_struct_property_is_set(op->ptr, "location")) {
RNA_float_get_array(op->ptr, "location", loc);
}
else {
ED_object_location_from_view(C, loc);
RNA_float_set_array(op->ptr, "location", loc);
}
}
/* Rotation! */
{
bool _is_view_aligned;
float _rot[3];
if (!is_view_aligned) {
is_view_aligned = &_is_view_aligned;
}
if (!rot) {
rot = _rot;
}
if (RNA_struct_property_is_set(op->ptr, "rotation")) {
/* If rotation is set, always use it. Alignment (and corresponding user preference)
* can be ignored since this is in world space anyways.
* To not confuse (e.g. on redo), don't set it to #ALIGN_WORLD in the op UI though. */
*is_view_aligned = false;
RNA_float_get_array(op->ptr, "rotation", rot);
}
else {
int alignment = ALIGN_WORLD;
prop = RNA_struct_find_property(op->ptr, "align");
if (RNA_property_is_set(op->ptr, prop)) {
/* If alignment is set, always use it. */
*is_view_aligned = alignment == ALIGN_VIEW;
alignment = RNA_property_enum_get(op->ptr, prop);
}
else {
/* If alignment is not set, use User Preferences. */
*is_view_aligned = (U.flag & USER_ADD_VIEWALIGNED) != 0;
if (*is_view_aligned) {
RNA_property_enum_set(op->ptr, prop, ALIGN_VIEW);
alignment = ALIGN_VIEW;
}
else if ((U.flag & USER_ADD_CURSORALIGNED) != 0) {
RNA_property_enum_set(op->ptr, prop, ALIGN_CURSOR);
alignment = ALIGN_CURSOR;
}
else {
RNA_property_enum_set(op->ptr, prop, ALIGN_WORLD);
alignment = ALIGN_WORLD;
}
}
switch (alignment) {
case ALIGN_WORLD:
RNA_float_get_array(op->ptr, "rotation", rot);
break;
case ALIGN_VIEW:
ED_object_rotation_from_view(C, rot, view_align_axis);
RNA_float_set_array(op->ptr, "rotation", rot);
break;
case ALIGN_CURSOR: {
const Scene *scene = CTX_data_scene(C);
float tmat[3][3];
BKE_scene_cursor_rot_to_mat3(&scene->cursor, tmat);
mat3_normalized_to_eul(rot, tmat);
RNA_float_set_array(op->ptr, "rotation", rot);
break;
}
}
}
}
/* Scale! */
{
float _scale[3];
if (!scale) {
scale = _scale;
}
/* For now this is optional, we can make it always use. */
copy_v3_fl(scale, 1.0f);
if ((prop = RNA_struct_find_property(op->ptr, "scale"))) {
if (RNA_property_is_set(op->ptr, prop)) {
RNA_property_float_get_array(op->ptr, prop, scale);
}
else {
copy_v3_fl(scale, 1.0f);
RNA_property_float_set_array(op->ptr, prop, scale);
}
}
}
return true;
}
/**
* For object add primitive operators, or for object creation when `obdata != NULL`.
* \param obdata: Assigned to #Object.data, with increased user count.
*
* \note Do not call undo push in this function (users of this function have to).
*/
Object *ED_object_add_type_with_obdata(bContext *C,
const int type,
const char *name,
const float loc[3],
const float rot[3],
const bool enter_editmode,
const ushort local_view_bits,
ID *obdata)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
{
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
if (obedit != NULL) {
ED_object_editmode_exit_ex(bmain, scene, obedit, EM_FREEDATA);
}
}
/* deselects all, sets active object */
Object *ob;
if (obdata != NULL) {
BLI_assert(type == BKE_object_obdata_to_type(obdata));
ob = BKE_object_add_for_data(bmain, view_layer, type, name, obdata, true);
const short *materials_len_p = BKE_id_material_len_p(obdata);
if (materials_len_p && *materials_len_p > 0) {
BKE_object_materials_test(bmain, ob, ob->data);
}
}
else {
ob = BKE_object_add(bmain, view_layer, type, name);
}
BASACT(view_layer)->local_view_bits = local_view_bits;
/* editor level activate, notifiers */
ED_object_base_activate(C, view_layer->basact);
/* more editor stuff */
ED_object_base_init_transform_on_add(ob, loc, rot);
/* TODO(sergey): This is weird to manually tag objects for update, better to
* use DEG_id_tag_update here perhaps.
*/
DEG_id_type_tag(bmain, ID_OB);
DEG_relations_tag_update(bmain);
if (ob->data != NULL) {
DEG_id_tag_update_ex(bmain, (ID *)ob->data, ID_RECALC_EDITORS);
}
if (enter_editmode) {
ED_object_editmode_enter_ex(bmain, scene, ob, 0);
}
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
/* TODO(sergey): Use proper flag for tagging here. */
DEG_id_tag_update(&scene->id, 0);
ED_outliner_select_sync_from_object_tag(C);
return ob;
}
Object *ED_object_add_type(bContext *C,
const int type,
const char *name,
const float loc[3],
const float rot[3],
const bool enter_editmode,
const ushort local_view_bits)
{
return ED_object_add_type_with_obdata(
C, type, name, loc, rot, enter_editmode, local_view_bits, NULL);
}
/* for object add operator */
static int object_add_exec(bContext *C, wmOperator *op)
{
ushort local_view_bits;
bool enter_editmode;
float loc[3], rot[3], radius;
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(
C, op, 'Z', loc, rot, NULL, &enter_editmode, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
radius = RNA_float_get(op->ptr, "radius");
Object *ob = ED_object_add_type(
C, RNA_enum_get(op->ptr, "type"), NULL, loc, rot, enter_editmode, local_view_bits);
if (ob->type == OB_LATTICE) {
/* lattice is a special case!
* we never want to scale the obdata since that is the rest-state */
copy_v3_fl(ob->scale, radius);
}
else {
BKE_object_obdata_size_init(ob, radius);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Object";
ot->description = "Add an object to the scene";
ot->idname = "OBJECT_OT_add";
/* api callbacks */
ot->exec = object_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ED_object_add_unit_props_radius(ot);
PropertyRNA *prop = RNA_def_enum(ot->srna, "type", rna_enum_object_type_items, 0, "Type", "");
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_ID);
ED_object_add_generic_props(ot, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Probe Operator
* \{ */
/* for object add operator */
static const char *get_lightprobe_defname(int type)
{
switch (type) {
case LIGHTPROBE_TYPE_GRID:
return CTX_DATA_(BLT_I18NCONTEXT_ID_LIGHT, "IrradianceVolume");
case LIGHTPROBE_TYPE_PLANAR:
return CTX_DATA_(BLT_I18NCONTEXT_ID_LIGHT, "ReflectionPlane");
case LIGHTPROBE_TYPE_CUBE:
return CTX_DATA_(BLT_I18NCONTEXT_ID_LIGHT, "ReflectionCubemap");
default:
return CTX_DATA_(BLT_I18NCONTEXT_ID_LIGHT, "LightProbe");
}
}
static int lightprobe_add_exec(bContext *C, wmOperator *op)
{
bool enter_editmode;
ushort local_view_bits;
float loc[3], rot[3];
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(
C, op, 'Z', loc, rot, NULL, &enter_editmode, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
int type = RNA_enum_get(op->ptr, "type");
float radius = RNA_float_get(op->ptr, "radius");
Object *ob = ED_object_add_type(
C, OB_LIGHTPROBE, get_lightprobe_defname(type), loc, rot, false, local_view_bits);
copy_v3_fl(ob->scale, radius);
LightProbe *probe = (LightProbe *)ob->data;
BKE_lightprobe_type_set(probe, type);
DEG_relations_tag_update(CTX_data_main(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_lightprobe_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Light Probe";
ot->description = "Add a light probe object";
ot->idname = "OBJECT_OT_lightprobe_add";
/* api callbacks */
ot->exec = lightprobe_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", lightprobe_type_items, 0, "Type", "");
ED_object_add_unit_props_radius(ot);
ED_object_add_generic_props(ot, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Effector Operator
* \{ */
/* for object add operator */
static const char *get_effector_defname(ePFieldType type)
{
switch (type) {
case PFIELD_FORCE:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Force");
case PFIELD_VORTEX:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Vortex");
case PFIELD_MAGNET:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Magnet");
case PFIELD_WIND:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Wind");
case PFIELD_GUIDE:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "CurveGuide");
case PFIELD_TEXTURE:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "TextureField");
case PFIELD_HARMONIC:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Harmonic");
case PFIELD_CHARGE:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Charge");
case PFIELD_LENNARDJ:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Lennard-Jones");
case PFIELD_BOID:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Boid");
case PFIELD_TURBULENCE:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Turbulence");
case PFIELD_DRAG:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Drag");
case PFIELD_FLUIDFLOW:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "FluidField");
case PFIELD_NULL:
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Field");
case NUM_PFIELD_TYPES:
break;
}
BLI_assert(false);
return CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Field");
}
static int effector_add_exec(bContext *C, wmOperator *op)
{
bool enter_editmode;
ushort local_view_bits;
float loc[3], rot[3];
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(
C, op, 'Z', loc, rot, NULL, &enter_editmode, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
int type = RNA_enum_get(op->ptr, "type");
float dia = RNA_float_get(op->ptr, "radius");
Object *ob;
if (type == PFIELD_GUIDE) {
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Curve *cu;
ob = ED_object_add_type(
C, OB_CURVE, get_effector_defname(type), loc, rot, false, local_view_bits);
cu = ob->data;
cu->flag |= CU_PATH | CU_3D;
ED_object_editmode_enter_ex(bmain, scene, ob, 0);
float mat[4][4];
ED_object_new_primitive_matrix(C, ob, loc, rot, mat);
BLI_addtail(&cu->editnurb->nurbs,
ED_curve_add_nurbs_primitive(C, ob, mat, CU_NURBS | CU_PRIM_PATH, dia));
if (!enter_editmode) {
ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA);
}
}
else {
ob = ED_object_add_type(
C, OB_EMPTY, get_effector_defname(type), loc, rot, false, local_view_bits);
BKE_object_obdata_size_init(ob, dia);
if (ELEM(type, PFIELD_WIND, PFIELD_VORTEX)) {
ob->empty_drawtype = OB_SINGLE_ARROW;
}
}
ob->pd = BKE_partdeflect_new(type);
DEG_relations_tag_update(CTX_data_main(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_effector_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Effector";
ot->description = "Add an empty object with a physics effector to the scene";
ot->idname = "OBJECT_OT_effector_add";
/* api callbacks */
ot->exec = effector_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", field_type_items, 0, "Type", "");
ED_object_add_unit_props_radius(ot);
ED_object_add_generic_props(ot, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Camera Operator
* \{ */
static int object_camera_add_exec(bContext *C, wmOperator *op)
{
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
/* force view align for cameras */
RNA_enum_set(op->ptr, "align", ALIGN_VIEW);
ushort local_view_bits;
bool enter_editmode;
float loc[3], rot[3];
if (!ED_object_add_generic_get_opts(
C, op, 'Z', loc, rot, NULL, &enter_editmode, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
Object *ob = ED_object_add_type(C, OB_CAMERA, NULL, loc, rot, false, local_view_bits);
if (v3d) {
if (v3d->camera == NULL) {
v3d->camera = ob;
}
if (v3d->scenelock && scene->camera == NULL) {
scene->camera = ob;
}
}
Camera *cam = ob->data;
cam->drawsize = v3d ? ED_view3d_grid_scale(scene, v3d, NULL) : ED_scene_grid_scale(scene, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_camera_add(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Add Camera";
ot->description = "Add a camera object to the scene";
ot->idname = "OBJECT_OT_camera_add";
/* api callbacks */
ot->exec = object_camera_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ED_object_add_generic_props(ot, true);
/* hide this for cameras, default */
prop = RNA_struct_type_find_property(ot->srna, "align");
RNA_def_property_flag(prop, PROP_HIDDEN);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Metaball Operator
* \{ */
static int object_metaball_add_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
ushort local_view_bits;
bool enter_editmode;
float loc[3], rot[3];
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(
C, op, 'Z', loc, rot, NULL, &enter_editmode, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
bool newob = false;
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
if (obedit == NULL || obedit->type != OB_MBALL) {
obedit = ED_object_add_type(C, OB_MBALL, NULL, loc, rot, true, local_view_bits);
newob = true;
}
else {
DEG_id_tag_update(&obedit->id, ID_RECALC_GEOMETRY);
}
float mat[4][4];
ED_object_new_primitive_matrix(C, obedit, loc, rot, mat);
/* Halving here is done to account for constant values from #BKE_mball_element_add.
* While the default radius of the resulting meta element is 2,
* we want to pass in 1 so other values such as resolution are scaled by 1.0. */
float dia = RNA_float_get(op->ptr, "radius") / 2;
ED_mball_add_primitive(C, obedit, newob, mat, dia, RNA_enum_get(op->ptr, "type"));
/* userdef */
if (newob && !enter_editmode) {
ED_object_editmode_exit_ex(bmain, scene, obedit, EM_FREEDATA);
}
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obedit);
return OPERATOR_FINISHED;
}
void OBJECT_OT_metaball_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Metaball";
ot->description = "Add an metaball object to the scene";
ot->idname = "OBJECT_OT_metaball_add";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_metaball_add_exec;
ot->poll = ED_operator_scene_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_metaelem_type_items, 0, "Primitive", "");
ED_object_add_unit_props_radius_ex(ot, 2.0f);
ED_object_add_generic_props(ot, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Text Operator
* \{ */
static int object_add_text_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
bool enter_editmode;
ushort local_view_bits;
float loc[3], rot[3];
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(
C, op, 'Z', loc, rot, NULL, &enter_editmode, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
if (obedit && obedit->type == OB_FONT) {
return OPERATOR_CANCELLED;
}
obedit = ED_object_add_type(C, OB_FONT, NULL, loc, rot, enter_editmode, local_view_bits);
BKE_object_obdata_size_init(obedit, RNA_float_get(op->ptr, "radius"));
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obedit);
return OPERATOR_FINISHED;
}
void OBJECT_OT_text_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Text";
ot->description = "Add a text object to the scene";
ot->idname = "OBJECT_OT_text_add";
/* api callbacks */
ot->exec = object_add_text_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ED_object_add_unit_props_radius(ot);
ED_object_add_generic_props(ot, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Armature Operator
* \{ */
static int object_armature_add_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
bool newob = false;
bool enter_editmode;
ushort local_view_bits;
float loc[3], rot[3], dia;
bool view_aligned = rv3d && (U.flag & USER_ADD_VIEWALIGNED);
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(
C, op, 'Z', loc, rot, NULL, &enter_editmode, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
if ((obedit == NULL) || (obedit->type != OB_ARMATURE)) {
obedit = ED_object_add_type(C, OB_ARMATURE, NULL, loc, rot, true, local_view_bits);
ED_object_editmode_enter_ex(bmain, scene, obedit, 0);
newob = true;
}
else {
DEG_id_tag_update(&obedit->id, ID_RECALC_GEOMETRY);
}
if (obedit == NULL) {
BKE_report(op->reports, RPT_ERROR, "Cannot create editmode armature");
return OPERATOR_CANCELLED;
}
dia = RNA_float_get(op->ptr, "radius");
ED_armature_ebone_add_primitive(obedit, dia, view_aligned);
/* userdef */
if (newob && !enter_editmode) {
ED_object_editmode_exit_ex(bmain, scene, obedit, EM_FREEDATA);
}
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obedit);
return OPERATOR_FINISHED;
}
void OBJECT_OT_armature_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Armature";
ot->description = "Add an armature object to the scene";
ot->idname = "OBJECT_OT_armature_add";
/* api callbacks */
ot->exec = object_armature_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ED_object_add_unit_props_radius(ot);
ED_object_add_generic_props(ot, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Empty Operator
* \{ */
static int object_empty_add_exec(bContext *C, wmOperator *op)
{
Object *ob;
int type = RNA_enum_get(op->ptr, "type");
ushort local_view_bits;
float loc[3], rot[3];
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, NULL, NULL, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
ob = ED_object_add_type(C, OB_EMPTY, NULL, loc, rot, false, local_view_bits);
BKE_object_empty_draw_type_set(ob, type);
BKE_object_obdata_size_init(ob, RNA_float_get(op->ptr, "radius"));
return OPERATOR_FINISHED;
}
void OBJECT_OT_empty_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Empty";
ot->description = "Add an empty object to the scene";
ot->idname = "OBJECT_OT_empty_add";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_empty_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_object_empty_drawtype_items, 0, "Type", "");
ED_object_add_unit_props_radius(ot);
ED_object_add_generic_props(ot, false);
}
static int empty_drop_named_image_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Scene *scene = CTX_data_scene(C);
Image *ima = NULL;
ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
if (!ima) {
return OPERATOR_CANCELLED;
}
/* handled below */
id_us_min(&ima->id);
Object *ob = NULL;
Object *ob_cursor = ED_view3d_give_object_under_cursor(C, event->mval);
/* either change empty under cursor or create a new empty */
if (ob_cursor && ob_cursor->type == OB_EMPTY) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
DEG_id_tag_update((ID *)ob_cursor, ID_RECALC_TRANSFORM);
ob = ob_cursor;
}
else {
/* add new empty */
ushort local_view_bits;
float rot[3];
if (!ED_object_add_generic_get_opts(
C, op, 'Z', NULL, rot, NULL, NULL, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
ob = ED_object_add_type(C, OB_EMPTY, NULL, NULL, rot, false, local_view_bits);
ED_object_location_from_view(C, ob->loc);
ED_view3d_cursor3d_position(C, event->mval, false, ob->loc);
ED_object_rotation_from_view(C, ob->rot, 'Z');
ob->empty_drawsize = 5.0f;
}
BKE_object_empty_draw_type_set(ob, OB_EMPTY_IMAGE);
id_us_min(ob->data);
ob->data = ima;
id_us_plus(ob->data);
return OPERATOR_FINISHED;
}
void OBJECT_OT_drop_named_image(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Add Empty Image/Drop Image to Empty";
ot->description = "Add an empty image type to scene with data";
ot->idname = "OBJECT_OT_drop_named_image";
/* api callbacks */
ot->invoke = empty_drop_named_image_invoke;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
prop = RNA_def_string(ot->srna, "filepath", NULL, FILE_MAX, "Filepath", "Path to image file");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
RNA_def_boolean(ot->srna,
"relative_path",
true,
"Relative Path",
"Select the file relative to the blend file");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_string(ot->srna, "name", NULL, MAX_ID_NAME - 2, "Name", "Image name to assign");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
ED_object_add_generic_props(ot, false);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Gpencil Operator
* \{ */
static bool object_gpencil_add_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
Object *obact = CTX_data_active_object(C);
if ((scene == NULL) || (ID_IS_LINKED(scene))) {
return false;
}
if (obact && obact->type == OB_GPENCIL) {
if (obact->mode != OB_MODE_OBJECT) {
return false;
}
}
return true;
}
static int object_gpencil_add_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C), *ob_orig = ob;
bGPdata *gpd = (ob && (ob->type == OB_GPENCIL)) ? ob->data : NULL;
const int type = RNA_enum_get(op->ptr, "type");
ushort local_view_bits;
float loc[3], rot[3];
bool newob = false;
/* Note: We use 'Y' here (not 'Z'), as */
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(C, op, 'Y', loc, rot, NULL, NULL, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
/* add new object if not currently editing a GP object,
* or if "empty" was chosen (i.e. user wants a blank GP canvas)
*/
if ((gpd == NULL) || (GPENCIL_ANY_MODE(gpd) == false) || (type == GP_EMPTY)) {
const char *ob_name = NULL;
switch (type) {
case GP_MONKEY: {
ob_name = "Suzanne";
break;
}
case GP_STROKE: {
ob_name = "Stroke";
break;
}
case GP_LRT_OBJECT:
case GP_LRT_COLLECTION: {
ob_name = "Line Art";
break;
}
default: {
break;
}
}
ob = ED_object_add_type(C, OB_GPENCIL, ob_name, loc, rot, true, local_view_bits);
gpd = ob->data;
newob = true;
}
else {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_ADDED, NULL);
}
/* create relevant geometry */
switch (type) {
case GP_STROKE: {
float radius = RNA_float_get(op->ptr, "radius");
float mat[4][4];
ED_object_new_primitive_matrix(C, ob, loc, rot, mat);
mul_v3_fl(mat[0], radius);
mul_v3_fl(mat[1], radius);
mul_v3_fl(mat[2], radius);
ED_gpencil_create_stroke(C, ob, mat);
break;
}
case GP_MONKEY: {
float radius = RNA_float_get(op->ptr, "radius");
float mat[4][4];
ED_object_new_primitive_matrix(C, ob, loc, rot, mat);
mul_v3_fl(mat[0], radius);
mul_v3_fl(mat[1], radius);
mul_v3_fl(mat[2], radius);
ED_gpencil_create_monkey(C, ob, mat);
break;
}
case GP_LRT_SCENE:
case GP_LRT_COLLECTION:
case GP_LRT_OBJECT: {
float radius = RNA_float_get(op->ptr, "radius");
float mat[4][4];
ED_object_new_primitive_matrix(C, ob, loc, rot, mat);
mul_v3_fl(mat[0], radius);
mul_v3_fl(mat[1], radius);
mul_v3_fl(mat[2], radius);
ED_gpencil_create_lineart(C, ob);
gpd = ob->data;
/* Add Line Art modifier */
LineartGpencilModifierData *md = (LineartGpencilModifierData *)BKE_gpencil_modifier_new(
eGpencilModifierType_Lineart);
BLI_addtail(&ob->greasepencil_modifiers, md);
BKE_gpencil_modifier_unique_name(&ob->greasepencil_modifiers, (GpencilModifierData *)md);
if (type == GP_LRT_COLLECTION) {
md->source_type = LRT_SOURCE_COLLECTION;
md->source_collection = CTX_data_collection(C);
}
else if (type == GP_LRT_OBJECT) {
md->source_type = LRT_SOURCE_OBJECT;
md->source_object = ob_orig;
}
else {
/* Whole scene. */
md->source_type = LRT_SOURCE_SCENE;
}
/* Only created one layer and one material. */
strcpy(md->target_layer, ((bGPDlayer *)gpd->layers.first)->info);
md->target_material = BKE_gpencil_material(ob, 1);
if (md->target_material) {
id_us_plus(&md->target_material->id);
}
/* Stroke object is drawn in front of meshes by default. */
ob->dtx |= OB_DRAW_IN_FRONT;
}
case GP_EMPTY:
/* do nothing */
break;
default:
BKE_report(op->reports, RPT_WARNING, "Not implemented");
break;
}
/* If this is a new object, initialize default stuff (colors, etc.) */
if (newob) {
/* set default viewport color to black */
copy_v3_fl(ob->color, 0.0f);
ED_gpencil_add_defaults(C, ob);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_gpencil_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Grease Pencil";
ot->description = "Add a Grease Pencil object to the scene";
ot->idname = "OBJECT_OT_gpencil_add";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_gpencil_add_exec;
ot->poll = object_gpencil_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ED_object_add_unit_props_radius(ot);
ED_object_add_generic_props(ot, false);
ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_object_gpencil_type_items, 0, "Type", "");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Light Operator
* \{ */
static const char *get_light_defname(int type)
{
switch (type) {
case LA_LOCAL:
return CTX_DATA_(BLT_I18NCONTEXT_ID_LIGHT, "Point");
case LA_SUN:
return CTX_DATA_(BLT_I18NCONTEXT_ID_LIGHT, "Sun");
case LA_SPOT:
return CTX_DATA_(BLT_I18NCONTEXT_ID_LIGHT, "Spot");
case LA_AREA:
return CTX_DATA_(BLT_I18NCONTEXT_ID_LIGHT, "Area");
default:
return CTX_DATA_(BLT_I18NCONTEXT_ID_LIGHT, "Light");
}
}
static int object_light_add_exec(bContext *C, wmOperator *op)
{
Object *ob;
Light *la;
int type = RNA_enum_get(op->ptr, "type");
ushort local_view_bits;
float loc[3], rot[3];
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, NULL, NULL, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
ob = ED_object_add_type(C, OB_LAMP, get_light_defname(type), loc, rot, false, local_view_bits);
float size = RNA_float_get(op->ptr, "radius");
/* Better defaults for light size. */
switch (type) {
case LA_LOCAL:
case LA_SPOT:
break;
case LA_AREA:
size *= 4.0f;
break;
default:
size *= 0.5f;
break;
}
BKE_object_obdata_size_init(ob, size);
la = (Light *)ob->data;
la->type = type;
if (type == LA_SUN) {
la->energy = 1.0f;
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_light_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Light";
ot->description = "Add a light object to the scene";
ot->idname = "OBJECT_OT_light_add";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_light_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_light_type_items, 0, "Type", "");
RNA_def_property_translation_context(ot->prop, BLT_I18NCONTEXT_ID_LIGHT);
ED_object_add_unit_props_radius(ot);
ED_object_add_generic_props(ot, false);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Collection Instance Operator
* \{ */
static int collection_instance_add_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Collection *collection;
ushort local_view_bits;
float loc[3], rot[3];
PropertyRNA *prop_name = RNA_struct_find_property(op->ptr, "name");
PropertyRNA *prop_location = RNA_struct_find_property(op->ptr, "location");
if (RNA_property_is_set(op->ptr, prop_name)) {
char name[MAX_ID_NAME - 2];
RNA_property_string_get(op->ptr, prop_name, name);
collection = (Collection *)BKE_libblock_find_name(bmain, ID_GR, name);
int mval[2];
if (!RNA_property_is_set(op->ptr, prop_location) && object_add_drop_xy_get(C, op, &mval)) {
ED_object_location_from_view(C, loc);
ED_view3d_cursor3d_position(C, mval, false, loc);
RNA_property_float_set_array(op->ptr, prop_location, loc);
}
}
else {
collection = BLI_findlink(&bmain->collections, RNA_enum_get(op->ptr, "collection"));
}
if (collection == NULL) {
return OPERATOR_CANCELLED;
}
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, NULL, NULL, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
/* Avoid dependency cycles. */
LayerCollection *active_lc = BKE_layer_collection_get_active(view_layer);
while (BKE_collection_cycle_find(active_lc->collection, collection)) {
active_lc = BKE_layer_collection_activate_parent(view_layer, active_lc);
}
Object *ob = ED_object_add_type(
C, OB_EMPTY, collection->id.name + 2, loc, rot, false, local_view_bits);
ob->instance_collection = collection;
ob->empty_drawsize = U.collection_instance_empty_size;
ob->transflag |= OB_DUPLICOLLECTION;
id_us_plus(&collection->id);
/* works without this except if you try render right after, see: 22027 */
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
return OPERATOR_FINISHED;
}
static int object_instance_add_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
if (!object_add_drop_xy_is_set(op)) {
RNA_int_set(op->ptr, "drop_x", event->x);
RNA_int_set(op->ptr, "drop_y", event->y);
}
if (!RNA_struct_property_is_set(op->ptr, "name")) {
return WM_enum_search_invoke(C, op, event);
}
return op->type->exec(C, op);
}
/* only used as menu */
void OBJECT_OT_collection_instance_add(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Add Collection Instance";
ot->description = "Add a collection instance";
ot->idname = "OBJECT_OT_collection_instance_add";
/* api callbacks */
ot->invoke = object_instance_add_invoke;
ot->exec = collection_instance_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_string(
ot->srna, "name", "Collection", MAX_ID_NAME - 2, "Name", "Collection name to add");
prop = RNA_def_enum(ot->srna, "collection", DummyRNA_NULL_items, 0, "Collection", "");
RNA_def_enum_funcs(prop, RNA_collection_itemf);
RNA_def_property_flag(prop, PROP_ENUM_NO_TRANSLATE);
ot->prop = prop;
ED_object_add_generic_props(ot, false);
object_add_drop_xy_props(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Data Instance Operator
*
* Use for dropping ID's from the outliner.
* \{ */
static int object_data_instance_add_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
ID *id = NULL;
ushort local_view_bits;
float loc[3], rot[3];
PropertyRNA *prop_name = RNA_struct_find_property(op->ptr, "name");
PropertyRNA *prop_type = RNA_struct_find_property(op->ptr, "type");
PropertyRNA *prop_location = RNA_struct_find_property(op->ptr, "location");
/* These shouldn't fail when created by outliner dropping as it checks the ID is valid. */
if (!RNA_property_is_set(op->ptr, prop_name) || !RNA_property_is_set(op->ptr, prop_type)) {
return OPERATOR_CANCELLED;
}
const short id_type = RNA_property_enum_get(op->ptr, prop_type);
char name[MAX_ID_NAME - 2];
RNA_property_string_get(op->ptr, prop_name, name);
id = BKE_libblock_find_name(bmain, id_type, name);
if (id == NULL) {
return OPERATOR_CANCELLED;
}
const int object_type = BKE_object_obdata_to_type(id);
if (object_type == -1) {
return OPERATOR_CANCELLED;
}
int mval[2];
if (!RNA_property_is_set(op->ptr, prop_location) && object_add_drop_xy_get(C, op, &mval)) {
ED_object_location_from_view(C, loc);
ED_view3d_cursor3d_position(C, mval, false, loc);
RNA_property_float_set_array(op->ptr, prop_location, loc);
}
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, NULL, NULL, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
Scene *scene = CTX_data_scene(C);
ED_object_add_type_with_obdata(
C, object_type, id->name + 2, loc, rot, false, local_view_bits, id);
/* Works without this except if you try render right after, see: T22027. */
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
return OPERATOR_FINISHED;
}
void OBJECT_OT_data_instance_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Object Data Instance";
ot->description = "Add an object data instance";
ot->idname = "OBJECT_OT_data_instance_add";
/* api callbacks */
ot->invoke = object_add_drop_xy_generic_invoke;
ot->exec = object_data_instance_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_string(ot->srna, "name", "Name", MAX_ID_NAME - 2, "Name", "ID name to add");
PropertyRNA *prop = RNA_def_enum(ot->srna, "type", rna_enum_id_type_items, 0, "Type", "");
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_ID);
ED_object_add_generic_props(ot, false);
object_add_drop_xy_props(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Speaker Operator
* \{ */
static int object_speaker_add_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ushort local_view_bits;
float loc[3], rot[3];
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, NULL, NULL, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
Object *ob = ED_object_add_type(C, OB_SPEAKER, NULL, loc, rot, false, local_view_bits);
const bool is_liboverride = ID_IS_OVERRIDE_LIBRARY(ob);
/* To make it easier to start using this immediately in NLA, a default sound clip is created
* ready to be moved around to re-time the sound and/or make new sound clips. */
{
/* create new data for NLA hierarchy */
AnimData *adt = BKE_animdata_add_id(&ob->id);
NlaTrack *nlt = BKE_nlatrack_add(adt, NULL, is_liboverride);
NlaStrip *strip = BKE_nla_add_soundstrip(bmain, scene, ob->data);
strip->start = CFRA;
strip->end += strip->start;
/* hook them up */
BKE_nlatrack_add_strip(nlt, strip, is_liboverride);
/* auto-name the strip, and give the track an interesting name */
BLI_strncpy(nlt->name, DATA_("SoundTrack"), sizeof(nlt->name));
BKE_nlastrip_validate_name(adt, strip);
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA | NA_ADDED, NULL);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_speaker_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Speaker";
ot->description = "Add a speaker object to the scene";
ot->idname = "OBJECT_OT_speaker_add";
/* api callbacks */
ot->exec = object_speaker_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ED_object_add_generic_props(ot, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Hair Operator
* \{ */
static bool object_hair_add_poll(bContext *C)
{
if (!U.experimental.use_new_hair_type) {
return false;
}
return ED_operator_objectmode(C);
}
static int object_hair_add_exec(bContext *C, wmOperator *op)
{
ushort local_view_bits;
float loc[3], rot[3];
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, NULL, NULL, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
Object *object = ED_object_add_type(C, OB_HAIR, NULL, loc, rot, false, local_view_bits);
object->dtx |= OB_DRAWBOUNDOX; /* TODO: remove once there is actual drawing. */
return OPERATOR_FINISHED;
}
void OBJECT_OT_hair_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Hair";
ot->description = "Add a hair object to the scene";
ot->idname = "OBJECT_OT_hair_add";
/* api callbacks */
ot->exec = object_hair_add_exec;
ot->poll = object_hair_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ED_object_add_generic_props(ot, false);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Point Cloud Operator
* \{ */
static bool object_pointcloud_add_poll(bContext *C)
{
if (!U.experimental.use_new_point_cloud_type) {
return false;
}
return ED_operator_objectmode(C);
}
static int object_pointcloud_add_exec(bContext *C, wmOperator *op)
{
ushort local_view_bits;
float loc[3], rot[3];
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, NULL, NULL, &local_view_bits, NULL)) {
return OPERATOR_CANCELLED;
}
Object *object = ED_object_add_type(C, OB_POINTCLOUD, NULL, loc, rot, false, local_view_bits);
object->dtx |= OB_DRAWBOUNDOX; /* TODO: remove once there is actual drawing. */
return OPERATOR_FINISHED;
}
void OBJECT_OT_pointcloud_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Point Cloud";
ot->description = "Add a point cloud object to the scene";
ot->idname = "OBJECT_OT_pointcloud_add";
/* api callbacks */
ot->exec = object_pointcloud_add_exec;
ot->poll = object_pointcloud_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ED_object_add_generic_props(ot, false);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Delete Object Operator
* \{ */
/* remove base from a specific scene */
/* note: now unlinks constraints as well */
void ED_object_base_free_and_unlink(Main *bmain, Scene *scene, Object *ob)
{
if (ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0 &&
BKE_library_ID_is_indirectly_used(bmain, ob)) {
/* We cannot delete indirectly used object... */
printf(
"WARNING, undeletable object '%s', should have been caught before reaching this "
"function!",
ob->id.name + 2);
return;
}
DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_BASE_FLAGS);
BKE_scene_collections_object_remove(bmain, scene, ob, true);
}
/**
* Remove base from a specific scene.
* `ob` must not be indirectly used.
*/
void ED_object_base_free_and_unlink_no_indirect_check(Main *bmain, Scene *scene, Object *ob)
{
BLI_assert(!BKE_library_ID_is_indirectly_used(bmain, ob));
DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_BASE_FLAGS);
BKE_scene_collections_object_remove(bmain, scene, ob, true);
}
static int object_delete_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
wmWindowManager *wm = CTX_wm_manager(C);
const bool use_global = RNA_boolean_get(op->ptr, "use_global");
uint changed_count = 0;
uint tagged_count = 0;
if (CTX_data_edit_object(C)) {
return OPERATOR_CANCELLED;
}
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
CTX_DATA_BEGIN (C, Object *, ob, selected_objects) {
if (ob->id.tag & LIB_TAG_INDIRECT) {
/* Can this case ever happen? */
BKE_reportf(op->reports,
RPT_WARNING,
"Cannot delete indirectly linked object '%s'",
ob->id.name + 2);
continue;
}
if (ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0 &&
BKE_library_ID_is_indirectly_used(bmain, ob)) {
BKE_reportf(op->reports,
RPT_WARNING,
"Cannot delete object '%s' from scene '%s', indirectly used objects need at "
"least one user",
ob->id.name + 2,
scene->id.name + 2);
continue;
}
/* if grease pencil object, set cache as dirty */
if (ob->type == OB_GPENCIL) {
bGPdata *gpd = (bGPdata *)ob->data;
DEG_id_tag_update(&gpd->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
}
/* Use multi tagged delete if `use_global=True`, or the object is used only in one scene. */
if (use_global || ID_REAL_USERS(ob) <= 1) {
ob->id.tag |= LIB_TAG_DOIT;
tagged_count += 1;
}
else {
/* Object is used in multiple scenes. Delete the object from the current scene only. */
ED_object_base_free_and_unlink_no_indirect_check(bmain, scene, ob);
changed_count += 1;
/* FIXME: this will also remove parent from grease pencil from other scenes. */
/* Remove from Grease Pencil parent */
for (bGPdata *gpd = bmain->gpencils.first; gpd; gpd = gpd->id.next) {
LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
if (gpl->parent != NULL) {
if (gpl->parent == ob) {
gpl->parent = NULL;
}
}
}
}
}
}
CTX_DATA_END;
if ((changed_count + tagged_count) == 0) {
return OPERATOR_CANCELLED;
}
if (tagged_count > 0) {
BKE_id_multi_tagged_delete(bmain);
}
BKE_reportf(op->reports, RPT_INFO, "Deleted %u object(s)", (changed_count + tagged_count));
/* delete has to handle all open scenes */
BKE_main_id_tag_listbase(&bmain->scenes, LIB_TAG_DOIT, true);
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
scene = WM_window_get_active_scene(win);
if (scene->id.tag & LIB_TAG_DOIT) {
scene->id.tag &= ~LIB_TAG_DOIT;
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
}
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_delete(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Delete";
ot->description = "Delete selected objects";
ot->idname = "OBJECT_OT_delete";
/* api callbacks */
ot->invoke = WM_operator_confirm_or_exec;
ot->exec = object_delete_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
PropertyRNA *prop;
prop = RNA_def_boolean(
ot->srna, "use_global", 0, "Delete Globally", "Remove object from all scenes");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
WM_operator_properties_confirm_or_exec(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Copy Object Utilities
* \{ */
/* after copying objects, copied data should get new pointers */
static void copy_object_set_idnew(bContext *C)
{
Main *bmain = CTX_data_main(C);
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
BKE_libblock_relink_to_newid(&ob->id);
}
CTX_DATA_END;
#ifndef NDEBUG
/* Call to `BKE_libblock_relink_to_newid` above is supposed to have cleared all those flags. */
ID *id_iter;
FOREACH_MAIN_ID_BEGIN (bmain, id_iter) {
if (GS(id_iter->name) == ID_OB) {
/* Not all duplicated objects would be used by other newly duplicated data, so their flag
* will not always be cleared. */
continue;
}
BLI_assert((id_iter->tag & LIB_TAG_NEW) == 0);
}
FOREACH_MAIN_ID_END;
#endif
BKE_main_id_tag_all(bmain, LIB_TAG_NEW, false);
BKE_main_id_clear_newpoins(bmain);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Make Instanced Objects Real Operator
* \{ */
/* XXX TODO That whole hierarchy handling based on persistent_id tricks is
* very confusing and convoluted, and it will fail in many cases besides basic ones.
* Think this should be replaced by a proper tree-like representation of the instantiations,
* should help a lot in both readability, and precise consistent rebuilding of hierarchy.
*/
/**
* \note regarding hashing dupli-objects which come from OB_DUPLICOLLECTION,
* skip the first member of #DupliObject.persistent_id
* since its a unique index and we only want to know if the group objects are from the same
* dupli-group instance.
*
* \note regarding hashing dupli-objects which come from non-OB_DUPLICOLLECTION,
* include the first member of #DupliObject.persistent_id
* since its the index of the vertex/face the object is instantiated on and we want to identify
* objects on the same vertex/face.
* In other words, we consider each group of objects from a same item as being
* the 'local group' where to check for parents.
*/
static uint dupliobject_hash(const void *ptr)
{
const DupliObject *dob = ptr;
uint hash = BLI_ghashutil_ptrhash(dob->ob);
if (dob->type == OB_DUPLICOLLECTION) {
for (int i = 1; (i < MAX_DUPLI_RECUR) && dob->persistent_id[i] != INT_MAX; i++) {
hash ^= (dob->persistent_id[i] ^ i);
}
}
else {
hash ^= (dob->persistent_id[0] ^ 0);
}
return hash;
}
/**
* \note regarding hashing dupli-objects when using OB_DUPLICOLLECTION,
* skip the first member of #DupliObject.persistent_id
* since its a unique index and we only want to know if the group objects are from the same
* dupli-group instance.
*/
static uint dupliobject_instancer_hash(const void *ptr)
{
const DupliObject *dob = ptr;
uint hash = BLI_ghashutil_inthash(dob->persistent_id[0]);
for (int i = 1; (i < MAX_DUPLI_RECUR) && dob->persistent_id[i] != INT_MAX; i++) {
hash ^= (dob->persistent_id[i] ^ i);
}
return hash;
}
/* Compare function that matches dupliobject_hash */
static bool dupliobject_cmp(const void *a_, const void *b_)
{
const DupliObject *a = a_;
const DupliObject *b = b_;
if (a->ob != b->ob) {
return true;
}
if (a->type != b->type) {
return true;
}
if (a->type == OB_DUPLICOLLECTION) {
for (int i = 1; (i < MAX_DUPLI_RECUR); i++) {
if (a->persistent_id[i] != b->persistent_id[i]) {
return true;
}
if (a->persistent_id[i] == INT_MAX) {
break;
}
}
}
else {
if (a->persistent_id[0] != b->persistent_id[0]) {
return true;
}
}
/* matching */
return false;
}
/* Compare function that matches dupliobject_instancer_hash. */
static bool dupliobject_instancer_cmp(const void *a_, const void *b_)
{
const DupliObject *a = a_;
const DupliObject *b = b_;
for (int i = 0; (i < MAX_DUPLI_RECUR); i++) {
if (a->persistent_id[i] != b->persistent_id[i]) {
return true;
}
if (a->persistent_id[i] == INT_MAX) {
break;
}
}
/* matching */
return false;
}
static bool object_has_geometry_set_instances(const Object *object_eval)
{
struct GeometrySet *geometry_set = object_eval->runtime.geometry_set_eval;
return (geometry_set != NULL) && BKE_geometry_set_has_instances(geometry_set);
}
static void make_object_duplilist_real(bContext *C,
Depsgraph *depsgraph,
Scene *scene,
Base *base,
const bool use_base_parent,
const bool use_hierarchy)
{
Main *bmain = CTX_data_main(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
GHash *parent_gh = NULL, *instancer_gh = NULL;
Object *object_eval = DEG_get_evaluated_object(depsgraph, base->object);
if (!(base->object->transflag & OB_DUPLI) && !object_has_geometry_set_instances(object_eval)) {
return;
}
ListBase *lb_duplis = object_duplilist(depsgraph, scene, object_eval);
if (BLI_listbase_is_empty(lb_duplis)) {
free_object_duplilist(lb_duplis);
return;
}
GHash *dupli_gh = BLI_ghash_ptr_new(__func__);
if (use_hierarchy) {
parent_gh = BLI_ghash_new(dupliobject_hash, dupliobject_cmp, __func__);
if (use_base_parent) {
instancer_gh = BLI_ghash_new(
dupliobject_instancer_hash, dupliobject_instancer_cmp, __func__);
}
}
LISTBASE_FOREACH (DupliObject *, dob, lb_duplis) {
Object *ob_src = DEG_get_original_object(dob->ob);
Object *ob_dst = ID_NEW_SET(ob_src, BKE_id_copy(bmain, &ob_src->id));
id_us_min(&ob_dst->id);
/* font duplis can have a totcol without material, we get them from parent
* should be implemented better...
*/
if (ob_dst->mat == NULL) {
ob_dst->totcol = 0;
}
BKE_collection_object_add_from(bmain, scene, base->object, ob_dst);
Base *base_dst = BKE_view_layer_base_find(view_layer, ob_dst);
BLI_assert(base_dst != NULL);
ED_object_base_select(base_dst, BA_SELECT);
DEG_id_tag_update(&ob_dst->id, ID_RECALC_SELECT);
BKE_scene_object_base_flag_sync_from_base(base_dst);
/* make sure apply works */
BKE_animdata_free(&ob_dst->id, true);
ob_dst->adt = NULL;
/* Proxies are not to be copied. */
ob_dst->proxy_from = NULL;
ob_dst->proxy_group = NULL;
ob_dst->proxy = NULL;
ob_dst->parent = NULL;
BKE_constraints_free(&ob_dst->constraints);
ob_dst->runtime.curve_cache = NULL;
const bool is_dupli_instancer = (ob_dst->transflag & OB_DUPLI) != 0;
ob_dst->transflag &= ~OB_DUPLI;
/* Remove instantiated collection, it's annoying to keep it here
* (and get potentially a lot of usages of it then...). */
id_us_min((ID *)ob_dst->instance_collection);
ob_dst->instance_collection = NULL;
copy_m4_m4(ob_dst->obmat, dob->mat);
BKE_object_apply_mat4(ob_dst, ob_dst->obmat, false, false);
BLI_ghash_insert(dupli_gh, dob, ob_dst);
if (parent_gh) {
void **val;
/* Due to nature of hash/comparison of this ghash, a lot of duplis may be considered as
* 'the same', this avoids trying to insert same key several time and
* raise asserts in debug builds... */
if (!BLI_ghash_ensure_p(parent_gh, dob, &val)) {
*val = ob_dst;
}
if (is_dupli_instancer && instancer_gh) {
/* Same as above, we may have several 'hits'. */
if (!BLI_ghash_ensure_p(instancer_gh, dob, &val)) {
*val = ob_dst;
}
}
}
}
LISTBASE_FOREACH (DupliObject *, dob, lb_duplis) {
Object *ob_src = dob->ob;
Object *ob_dst = BLI_ghash_lookup(dupli_gh, dob);
/* Remap new object to itself, and clear again newid pointer of orig object. */
BKE_libblock_relink_to_newid(&ob_dst->id);
DEG_id_tag_update(&ob_dst->id, ID_RECALC_GEOMETRY);
if (use_hierarchy) {
/* original parents */
Object *ob_src_par = ob_src->parent;
Object *ob_dst_par = NULL;
/* find parent that was also made real */
if (ob_src_par) {
/* OK to keep most of the members uninitialized,
* they won't be read, this is simply for a hash lookup. */
DupliObject dob_key;
dob_key.ob = ob_src_par;
dob_key.type = dob->type;
if (dob->type == OB_DUPLICOLLECTION) {
memcpy(&dob_key.persistent_id[1],
&dob->persistent_id[1],
sizeof(dob->persistent_id[1]) * (MAX_DUPLI_RECUR - 1));
}
else {
dob_key.persistent_id[0] = dob->persistent_id[0];
}
ob_dst_par = BLI_ghash_lookup(parent_gh, &dob_key);
}
if (ob_dst_par) {
/* allow for all possible parent types */
ob_dst->partype = ob_src->partype;
BLI_strncpy(ob_dst->parsubstr, ob_src->parsubstr, sizeof(ob_dst->parsubstr));
ob_dst->par1 = ob_src->par1;
ob_dst->par2 = ob_src->par2;
ob_dst->par3 = ob_src->par3;
copy_m4_m4(ob_dst->parentinv, ob_src->parentinv);
ob_dst->parent = ob_dst_par;
}
}
if (use_base_parent && ob_dst->parent == NULL) {
Object *ob_dst_par = NULL;
if (instancer_gh != NULL) {
/* OK to keep most of the members uninitialized,
* they won't be read, this is simply for a hash lookup. */
DupliObject dob_key;
/* We are looking one step upper in hierarchy, so we need to 'shift' the `persistent_id`,
* ignoring the first item.
* We only check on persistent_id here, since we have no idea what object it might be. */
memcpy(&dob_key.persistent_id[0],
&dob->persistent_id[1],
sizeof(dob_key.persistent_id[0]) * (MAX_DUPLI_RECUR - 1));
ob_dst_par = BLI_ghash_lookup(instancer_gh, &dob_key);
}
if (ob_dst_par == NULL) {
/* Default to parenting to root object...
* Always the case when use_hierarchy is false. */
ob_dst_par = base->object;
}
ob_dst->parent = ob_dst_par;
ob_dst->partype = PAROBJECT;
}
if (ob_dst->parent) {
/* note, this may be the parent of other objects, but it should
* still work out ok */
BKE_object_apply_mat4(ob_dst, dob->mat, false, true);
/* to set ob_dst->orig and in case there's any other discrepancies */
DEG_id_tag_update(&ob_dst->id, ID_RECALC_TRANSFORM);
}
}
if (base->object->transflag & OB_DUPLICOLLECTION && base->object->instance_collection) {
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (ob->proxy_group == base->object) {
ob->proxy = NULL;
ob->proxy_from = NULL;
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
}
}
base->object->instance_collection = NULL;
}
ED_object_base_select(base, BA_DESELECT);
DEG_id_tag_update(&base->object->id, ID_RECALC_SELECT);
BLI_ghash_free(dupli_gh, NULL, NULL);
if (parent_gh) {
BLI_ghash_free(parent_gh, NULL, NULL);
}
if (instancer_gh) {
BLI_ghash_free(instancer_gh, NULL, NULL);
}
free_object_duplilist(lb_duplis);
BKE_main_id_clear_newpoins(bmain);
base->object->transflag &= ~OB_DUPLI;
DEG_id_tag_update(&base->object->id, ID_RECALC_COPY_ON_WRITE);
}
static int object_duplicates_make_real_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
const bool use_base_parent = RNA_boolean_get(op->ptr, "use_base_parent");
const bool use_hierarchy = RNA_boolean_get(op->ptr, "use_hierarchy");
BKE_main_id_clear_newpoins(bmain);
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases) {
make_object_duplilist_real(C, depsgraph, scene, base, use_base_parent, use_hierarchy);
/* dependencies were changed */
WM_event_add_notifier(C, NC_OBJECT | ND_PARENT, base->object);
}
CTX_DATA_END;
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_SCENE, scene);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
ED_outliner_select_sync_from_object_tag(C);
return OPERATOR_FINISHED;
}
void OBJECT_OT_duplicates_make_real(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Make Instances Real";
ot->description = "Make instanced objects attached to this object real";
ot->idname = "OBJECT_OT_duplicates_make_real";
/* api callbacks */
ot->exec = object_duplicates_make_real_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna,
"use_base_parent",
0,
"Parent",
"Parent newly created objects to the original instancer");
RNA_def_boolean(
ot->srna, "use_hierarchy", 0, "Keep Hierarchy", "Maintain parent child relationships");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Data Convert Operator
* \{ */
static const EnumPropertyItem convert_target_items[] = {
{OB_CURVE, "CURVE", ICON_OUTLINER_OB_CURVE, "Curve", "Curve from Mesh or Text objects"},
{OB_MESH,
"MESH",
ICON_OUTLINER_OB_MESH,
"Mesh",
#ifdef WITH_POINT_CLOUD
"Mesh from Curve, Surface, Metaball, Text, or Point Cloud objects"},
#else
"Mesh from Curve, Surface, Metaball, or Text objects"},
#endif
{OB_GPENCIL,
"GPENCIL",
ICON_OUTLINER_OB_GREASEPENCIL,
"Grease Pencil",
"Grease Pencil from Curve or Mesh objects"},
#ifdef WITH_POINT_CLOUD
{OB_POINTCLOUD,
"POINTCLOUD",
ICON_OUTLINER_OB_POINTCLOUD,
"Point Cloud",
"Point Cloud from Mesh objects"},
#endif
{0, NULL, 0, NULL, NULL},
};
static void object_data_convert_ensure_curve_cache(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
if (ob->runtime.curve_cache == NULL) {
/* Force creation. This is normally not needed but on operator
* redo we might end up with an object which isn't evaluated yet.
* Also happens in case we are working on a copy of the object
* (all its caches have been nuked then).
*/
if (ELEM(ob->type, OB_SURF, OB_CURVE, OB_FONT)) {
/* We need 'for render' ON here, to enable computing bevel dipslist if needed.
* Also makes sense anyway, we would not want e.g. to lose hidden parts etc. */
BKE_displist_make_curveTypes(depsgraph, scene, ob, true, false);
}
else if (ob->type == OB_MBALL) {
BKE_displist_make_mball(depsgraph, scene, ob);
}
}
}
static void object_data_convert_curve_to_mesh(Main *bmain, Depsgraph *depsgraph, Object *ob)
{
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
Curve *curve = ob->data;
Mesh *mesh = BKE_mesh_new_from_object_to_bmain(bmain, depsgraph, object_eval, true);
if (mesh == NULL) {
/* Unable to convert the curve to a mesh. */
return;
}
BKE_object_free_modifiers(ob, 0);
/* Replace curve used by the object itself. */
ob->data = mesh;
ob->type = OB_MESH;
id_us_min(&curve->id);
id_us_plus(&mesh->id);
/* Change objects which are using same curve.
* A bit annoying, but:
* - It's possible to have multiple curve objects selected which are sharing the same curve
* datablock. We don't want mesh to be created for every of those objects.
* - This is how conversion worked for a long long time. */
LISTBASE_FOREACH (Object *, other_object, &bmain->objects) {
if (other_object->data == curve) {
other_object->type = OB_MESH;
id_us_min((ID *)other_object->data);
other_object->data = ob->data;
id_us_plus((ID *)other_object->data);
}
}
}
static bool object_convert_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
Base *base_act = CTX_data_active_base(C);
Object *obact = base_act ? base_act->object : NULL;
if (obact == NULL || obact->data == NULL || ID_IS_LINKED(obact) ||
ID_IS_OVERRIDE_LIBRARY(obact) || ID_IS_OVERRIDE_LIBRARY(obact->data)) {
return false;
}
return (!ID_IS_LINKED(scene) && (BKE_object_is_in_editmode(obact) == false) &&
(base_act->flag & BASE_SELECTED));
}
/* Helper for object_convert_exec */
static Base *duplibase_for_convert(
Main *bmain, Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, Base *base, Object *ob)
{
if (ob == NULL) {
ob = base->object;
}
Object *obn = (Object *)BKE_id_copy(bmain, &ob->id);
id_us_min(&obn->id);
DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
BKE_collection_object_add_from(bmain, scene, ob, obn);
Base *basen = BKE_view_layer_base_find(view_layer, obn);
ED_object_base_select(basen, BA_SELECT);
ED_object_base_select(base, BA_DESELECT);
/* XXX An ugly hack needed because if we re-run depsgraph with some new MBall objects
* having same 'family name' as orig ones, they will affect end result of MBall computation...
* For until we get rid of that name-based thingy in MBalls, that should do the trick
* (this is weak, but other solution (to change name of obn) is even worse imho).
* See T65996. */
const bool is_meta_ball = (obn->type == OB_MBALL);
void *obdata = obn->data;
if (is_meta_ball) {
obn->type = OB_EMPTY;
obn->data = NULL;
}
/* XXX Doing that here is stupid, it means we update and re-evaluate the whole depsgraph every
* time we need to duplicate an object to convert it. Even worse, this is not 100% correct, since
* we do not yet have duplicated obdata.
* However, that is a safe solution for now. Proper, longer-term solution is to refactor
* object_convert_exec to:
* - duplicate all data it needs to in a first loop.
* - do a single update.
* - convert data in a second loop. */
DEG_graph_tag_relations_update(depsgraph);
CustomData_MeshMasks customdata_mask_prev = scene->customdata_mask;
CustomData_MeshMasks_update(&scene->customdata_mask, &CD_MASK_MESH);
BKE_scene_graph_update_tagged(depsgraph, bmain);
scene->customdata_mask = customdata_mask_prev;
if (is_meta_ball) {
obn->type = OB_MBALL;
obn->data = obdata;
}
return basen;
}
static int object_convert_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
Base *basen = NULL, *basact = NULL;
Object *ob1, *obact = CTX_data_active_object(C);
const short target = RNA_enum_get(op->ptr, "target");
bool keep_original = RNA_boolean_get(op->ptr, "keep_original");
const float angle = RNA_float_get(op->ptr, "angle");
const int thickness = RNA_int_get(op->ptr, "thickness");
const bool use_seams = RNA_boolean_get(op->ptr, "seams");
const bool use_faces = RNA_boolean_get(op->ptr, "faces");
const float offset = RNA_float_get(op->ptr, "offset");
int a, mballConverted = 0;
bool gpencilConverted = false;
/* don't forget multiple users! */
{
FOREACH_SCENE_OBJECT_BEGIN (scene, ob) {
ob->flag &= ~OB_DONE;
/* flag data that's not been edited (only needed for !keep_original) */
if (ob->data) {
((ID *)ob->data)->tag |= LIB_TAG_DOIT;
}
/* possible metaball basis is not in this scene */
if (ob->type == OB_MBALL && target == OB_MESH) {
if (BKE_mball_is_basis(ob) == false) {
Object *ob_basis;
ob_basis = BKE_mball_basis_find(scene, ob);
if (ob_basis) {
ob_basis->flag &= ~OB_DONE;
}
}
}
}
FOREACH_SCENE_OBJECT_END;
}
ListBase selected_editable_bases;
CTX_data_selected_editable_bases(C, &selected_editable_bases);
/* Ensure we get all meshes calculated with a sufficient data-mask,
* needed since re-evaluating single modifiers causes bugs if they depend
* on other objects data masks too, see: T50950. */
{
LISTBASE_FOREACH (CollectionPointerLink *, link, &selected_editable_bases) {
Base *base = link->ptr.data;
Object *ob = base->object;
/* The way object type conversion works currently (enforcing conversion of *all* objects
* using converted object-data, even some un-selected/hidden/another scene ones,
* sounds totally bad to me.
* However, changing this is more design than bug-fix, not to mention convoluted code below,
* so that will be for later.
* But at the very least, do not do that with linked IDs! */
if ((ID_IS_LINKED(ob) || (ob->data && ID_IS_LINKED(ob->data))) && !keep_original) {
keep_original = true;
BKE_report(
op->reports,
RPT_INFO,
"Converting some linked object/object data, enforcing 'Keep Original' option to True");
}
DEG_id_tag_update(&base->object->id, ID_RECALC_GEOMETRY);
}
CustomData_MeshMasks customdata_mask_prev = scene->customdata_mask;
CustomData_MeshMasks_update(&scene->customdata_mask, &CD_MASK_MESH);
BKE_scene_graph_update_tagged(depsgraph, bmain);
scene->customdata_mask = customdata_mask_prev;
}
LISTBASE_FOREACH (CollectionPointerLink *, link, &selected_editable_bases) {
Object *newob = NULL;
Base *base = link->ptr.data;
Object *ob = base->object;
if (ob->flag & OB_DONE || !IS_TAGGED(ob->data)) {
if (ob->type != target) {
base->flag &= ~SELECT;
ob->flag &= ~SELECT;
}
/* obdata already modified */
if (!IS_TAGGED(ob->data)) {
/* When 2 objects with linked data are selected, converting both
* would keep modifiers on all but the converted object T26003. */
if (ob->type == OB_MESH) {
BKE_object_free_modifiers(ob, 0); /* after derivedmesh calls! */
}
if (ob->type == OB_GPENCIL) {
BKE_object_free_modifiers(ob, 0); /* after derivedmesh calls! */
BKE_object_free_shaderfx(ob, 0);
}
}
}
else if (ob->type == OB_MESH && target == OB_CURVE) {
ob->flag |= OB_DONE;
if (keep_original) {
basen = duplibase_for_convert(bmain, depsgraph, scene, view_layer, base, NULL);
newob = basen->object;
/* decrement original mesh's usage count */
Mesh *me = newob->data;
id_us_min(&me->id);
/* make a new copy of the mesh */
newob->data = BKE_id_copy(bmain, &me->id);
}
else {
newob = ob;
}
BKE_mesh_to_curve(bmain, depsgraph, scene, newob);
if (newob->type == OB_CURVE) {
BKE_object_free_modifiers(newob, 0); /* after derivedmesh calls! */
if (newob->rigidbody_object != NULL) {
ED_rigidbody_object_remove(bmain, scene, newob);
}
}
}
else if (ob->type == OB_MESH && target == OB_GPENCIL) {
ob->flag |= OB_DONE;
/* Create a new grease pencil object and copy transformations. */
ushort local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0;
float loc[3], size[3], rot[3][3], eul[3];
float matrix[4][4];
mat4_to_loc_rot_size(loc, rot, size, ob->obmat);
mat3_to_eul(eul, rot);
Object *ob_gpencil = ED_gpencil_add_object(C, loc, local_view_bits);
copy_v3_v3(ob_gpencil->loc, loc);
copy_v3_v3(ob_gpencil->rot, eul);
copy_v3_v3(ob_gpencil->scale, size);
unit_m4(matrix);
/* Set object in 3D mode. */
bGPdata *gpd = (bGPdata *)ob_gpencil->data;
gpd->draw_mode = GP_DRAWMODE_3D;
gpencilConverted |= BKE_gpencil_convert_mesh(bmain,
depsgraph,
scene,
ob_gpencil,
ob,
angle,
thickness,
offset,
matrix,
0,
use_seams,
use_faces);
/* Remove unused materials. */
int actcol = ob_gpencil->actcol;
for (int slot = 1; slot <= ob_gpencil->totcol; slot++) {
while (slot <= ob_gpencil->totcol &&
!BKE_object_material_slot_used(ob_gpencil->data, slot)) {
ob_gpencil->actcol = slot;
BKE_object_material_slot_remove(CTX_data_main(C), ob_gpencil);
if (actcol >= slot) {
actcol--;
}
}
}
ob_gpencil->actcol = actcol;
}
else if (ob->type == OB_MESH && target == OB_POINTCLOUD) {
ob->flag |= OB_DONE;
if (keep_original) {
basen = duplibase_for_convert(bmain, depsgraph, scene, view_layer, base, NULL);
newob = basen->object;
/* decrement original mesh's usage count */
Mesh *me = newob->data;
id_us_min(&me->id);
/* make a new copy of the mesh */
newob->data = BKE_id_copy(bmain, &me->id);
}
else {
newob = ob;
}
BKE_mesh_to_pointcloud(bmain, depsgraph, scene, newob);
if (newob->type == OB_POINTCLOUD) {
BKE_object_free_modifiers(newob, 0); /* after derivedmesh calls! */
ED_rigidbody_object_remove(bmain, scene, newob);
}
}
else if (ob->type == OB_MESH) {
ob->flag |= OB_DONE;
if (keep_original) {
basen = duplibase_for_convert(bmain, depsgraph, scene, view_layer, base, NULL);
newob = basen->object;
/* decrement original mesh's usage count */
Mesh *me = newob->data;
id_us_min(&me->id);
/* make a new copy of the mesh */
newob->data = BKE_id_copy(bmain, &me->id);
}
else {
newob = ob;
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
}
/* make new mesh data from the original copy */
/* note: get the mesh from the original, not from the copy in some
* cases this doesn't give correct results (when MDEF is used for eg)
*/
Scene *scene_eval = (Scene *)DEG_get_evaluated_id(depsgraph, &scene->id);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_MESH);
me_eval = BKE_mesh_copy_for_eval(me_eval, false);
/* Full (edge-angle based) draw calculation should ideally be performed. */
BKE_mesh_edges_set_draw_render(me_eval);
BKE_mesh_nomain_to_mesh(me_eval, newob->data, newob, &CD_MASK_MESH, true);
BKE_object_free_modifiers(newob, 0); /* after derivedmesh calls! */
}
else if (ob->type == OB_FONT) {
ob->flag |= OB_DONE;
if (keep_original) {
basen = duplibase_for_convert(bmain, depsgraph, scene, view_layer, base, NULL);
newob = basen->object;
/* decrement original curve's usage count */
id_us_min(&((Curve *)newob->data)->id);
/* make a new copy of the curve */
newob->data = BKE_id_copy(bmain, ob->data);
}
else {
newob = ob;
}
Curve *cu = newob->data;
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
BKE_vfont_to_curve_ex(ob_eval, ob_eval->data, FO_EDIT, &cu->nurb, NULL, NULL, NULL, NULL);
newob->type = OB_CURVE;
cu->type = OB_CURVE;
if (cu->vfont) {
id_us_min(&cu->vfont->id);
cu->vfont = NULL;
}
if (cu->vfontb) {
id_us_min(&cu->vfontb->id);
cu->vfontb = NULL;
}
if (cu->vfonti) {
id_us_min(&cu->vfonti->id);
cu->vfonti = NULL;
}
if (cu->vfontbi) {
id_us_min(&cu->vfontbi->id);
cu->vfontbi = NULL;
}
if (!keep_original) {
/* other users */
if (ID_REAL_USERS(&cu->id) > 1) {
for (ob1 = bmain->objects.first; ob1; ob1 = ob1->id.next) {
if (ob1->data == ob->data) {
ob1->type = OB_CURVE;
DEG_id_tag_update(&ob1->id,
ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
}
}
}
}
LISTBASE_FOREACH (Nurb *, nu, &cu->nurb) {
nu->charidx = 0;
}
cu->flag &= ~CU_3D;
BKE_curve_dimension_update(cu);
if (target == OB_MESH) {
/* No assumption should be made that the resulting objects is a mesh, as conversion can
* fail. */
object_data_convert_curve_to_mesh(bmain, depsgraph, newob);
/* meshes doesn't use displist */
BKE_object_free_curve_cache(newob);
}
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
ob->flag |= OB_DONE;
if (target == OB_MESH) {
if (keep_original) {
basen = duplibase_for_convert(bmain, depsgraph, scene, view_layer, base, NULL);
newob = basen->object;
/* decrement original curve's usage count */
id_us_min(&((Curve *)newob->data)->id);
/* make a new copy of the curve */
newob->data = BKE_id_copy(bmain, ob->data);
}
else {
newob = ob;
}
/* No assumption should be made that the resulting objects is a mesh, as conversion can
* fail. */
object_data_convert_curve_to_mesh(bmain, depsgraph, newob);
/* meshes doesn't use displist */
BKE_object_free_curve_cache(newob);
}
else if (target == OB_GPENCIL) {
if (ob->type != OB_CURVE) {
ob->flag &= ~OB_DONE;
BKE_report(op->reports, RPT_ERROR, "Convert Surfaces to Grease Pencil is not supported");
}
else {
/* Create a new grease pencil object and copy transformations.
* Nurbs Surface are not supported.
*/
ushort local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0;
Object *ob_gpencil = ED_gpencil_add_object(C, ob->loc, local_view_bits);
copy_v3_v3(ob_gpencil->rot, ob->rot);
copy_v3_v3(ob_gpencil->scale, ob->scale);
BKE_gpencil_convert_curve(bmain, scene, ob_gpencil, ob, false, 1.0f, 0.0f);
gpencilConverted = true;
}
}
}
else if (ob->type == OB_MBALL && target == OB_MESH) {
Object *baseob;
base->flag &= ~BASE_SELECTED;
ob->base_flag &= ~BASE_SELECTED;
baseob = BKE_mball_basis_find(scene, ob);
if (ob != baseob) {
/* if motherball is converting it would be marked as done later */
ob->flag |= OB_DONE;
}
if (!(baseob->flag & OB_DONE)) {
basen = duplibase_for_convert(bmain, depsgraph, scene, view_layer, base, baseob);
newob = basen->object;
MetaBall *mb = newob->data;
id_us_min(&mb->id);
newob->data = BKE_mesh_add(bmain, "Mesh");
newob->type = OB_MESH;
Mesh *me = newob->data;
me->totcol = mb->totcol;
if (newob->totcol) {
me->mat = MEM_dupallocN(mb->mat);
for (a = 0; a < newob->totcol; a++) {
id_us_plus((ID *)me->mat[a]);
}
}
object_data_convert_ensure_curve_cache(depsgraph, scene, baseob);
BKE_mesh_from_metaball(&baseob->runtime.curve_cache->disp, newob->data);
if (obact->type == OB_MBALL) {
basact = basen;
}
baseob->flag |= OB_DONE;
mballConverted = 1;
}
}
else if (ob->type == OB_POINTCLOUD && target == OB_MESH) {
ob->flag |= OB_DONE;
if (keep_original) {
basen = duplibase_for_convert(bmain, depsgraph, scene, view_layer, base, NULL);
newob = basen->object;
/* decrement original pointclouds's usage count */
PointCloud *pointcloud = newob->data;
id_us_min(&pointcloud->id);
/* make a new copy of the pointcloud */
newob->data = BKE_id_copy(bmain, &pointcloud->id);
}
else {
newob = ob;
}
BKE_pointcloud_to_mesh(bmain, depsgraph, scene, newob);
if (newob->type == OB_MESH) {
BKE_object_free_modifiers(newob, 0); /* after derivedmesh calls! */
ED_rigidbody_object_remove(bmain, scene, newob);
}
}
else {
continue;
}
/* Ensure new object has consistent material data with its new obdata. */
if (newob) {
BKE_object_materials_test(bmain, newob, newob->data);
}
/* tag obdata if it was been changed */
/* If the original object is active then make this object active */
if (basen) {
if (ob == obact) {
/* store new active base to update BASACT */
basact = basen;
}
basen = NULL;
}
if (!keep_original && (ob->flag & OB_DONE)) {
/* NOTE: Tag transform for update because object parenting to curve with path is handled
* differently from all other cases. Converting curve to mesh and mesh to curve will likely
* affect the way children are evaluated.
* It is not enough to tag only geometry and rely on the curve parenting relations because
* this relation is lost when curve is converted to mesh. */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY | ID_RECALC_TRANSFORM);
((ID *)ob->data)->tag &= ~LIB_TAG_DOIT; /* flag not to convert this datablock again */
}
}
BLI_freelistN(&selected_editable_bases);
if (!keep_original) {
if (mballConverted) {
/* We need to remove non-basis MBalls first, otherwise we won't be able to detect them if
* their basis happens to be removed first. */
FOREACH_SCENE_OBJECT_BEGIN (scene, ob_mball) {
if (ob_mball->type == OB_MBALL) {
Object *ob_basis = NULL;
if (!BKE_mball_is_basis(ob_mball) &&
((ob_basis = BKE_mball_basis_find(scene, ob_mball)) && (ob_basis->flag & OB_DONE))) {
ED_object_base_free_and_unlink(bmain, scene, ob_mball);
}
}
}
FOREACH_SCENE_OBJECT_END;
FOREACH_SCENE_OBJECT_BEGIN (scene, ob_mball) {
if (ob_mball->type == OB_MBALL) {
if (ob_mball->flag & OB_DONE) {
if (BKE_mball_is_basis(ob_mball)) {
ED_object_base_free_and_unlink(bmain, scene, ob_mball);
}
}
}
}
FOREACH_SCENE_OBJECT_END;
}
/* Remove curves and meshes converted to Grease Pencil object. */
if (gpencilConverted) {
FOREACH_SCENE_OBJECT_BEGIN (scene, ob_delete) {
if (ELEM(ob_delete->type, OB_CURVE, OB_MESH)) {
if (ob_delete->flag & OB_DONE) {
ED_object_base_free_and_unlink(bmain, scene, ob_delete);
}
}
}
FOREACH_SCENE_OBJECT_END;
}
}
// XXX ED_object_editmode_enter(C, 0);
// XXX exit_editmode(C, EM_FREEDATA|); /* freedata, but no undo */
if (basact) {
/* active base was changed */
ED_object_base_activate(C, basact);
BASACT(view_layer) = basact;
}
else if (BASACT(view_layer)->object->flag & OB_DONE) {
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, BASACT(view_layer)->object);
WM_event_add_notifier(C, NC_OBJECT | ND_DATA, BASACT(view_layer)->object);
}
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, scene);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
return OPERATOR_FINISHED;
}
static void object_convert_ui(bContext *UNUSED(C), wmOperator *op)
{
uiLayout *layout = op->layout;
uiLayoutSetPropSep(layout, true);
uiItemR(layout, op->ptr, "target", 0, NULL, ICON_NONE);
uiItemR(layout, op->ptr, "keep_original", 0, NULL, ICON_NONE);
if (RNA_enum_get(op->ptr, "target") == OB_GPENCIL) {
uiItemR(layout, op->ptr, "thickness", 0, NULL, ICON_NONE);
uiItemR(layout, op->ptr, "angle", 0, NULL, ICON_NONE);
uiItemR(layout, op->ptr, "offset", 0, NULL, ICON_NONE);
uiItemR(layout, op->ptr, "seams", 0, NULL, ICON_NONE);
uiItemR(layout, op->ptr, "faces", 0, NULL, ICON_NONE);
}
}
void OBJECT_OT_convert(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Convert To";
ot->description = "Convert selected objects to another type";
ot->idname = "OBJECT_OT_convert";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_convert_exec;
ot->poll = object_convert_poll;
ot->ui = object_convert_ui;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(
ot->srna, "target", convert_target_items, OB_MESH, "Target", "Type of object to convert to");
RNA_def_boolean(ot->srna,
"keep_original",
0,
"Keep Original",
"Keep original objects instead of replacing them");
prop = RNA_def_float_rotation(ot->srna,
"angle",
0,
NULL,
DEG2RADF(0.0f),
DEG2RADF(180.0f),
"Threshold Angle",
"Threshold to determine ends of the strokes",
DEG2RADF(0.0f),
DEG2RADF(180.0f));
RNA_def_property_float_default(prop, DEG2RADF(70.0f));
RNA_def_int(ot->srna, "thickness", 5, 1, 100, "Thickness", "", 1, 100);
RNA_def_boolean(ot->srna, "seams", 0, "Only Seam Edges", "Convert only seam edges");
RNA_def_boolean(ot->srna, "faces", 1, "Export Faces", "Export faces as filled strokes");
RNA_def_float_distance(ot->srna,
"offset",
0.01f,
0.0,
OBJECT_ADD_SIZE_MAXF,
"Stroke Offset",
"Offset strokes from fill",
0.0,
100.00);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Duplicate Object Operator
* \{ */
/*
* dupflag: a flag made from constants declared in DNA_userdef_types.h
* The flag tells adduplicate() whether to copy data linked to the object,
* or to reference the existing data.
* U.dupflag for default operations or you can construct a flag as python does
* if the dupflag is 0 then no data will be copied (linked duplicate). */
/* used below, assumes id.new is correct */
/* leaves selection of base/object unaltered */
/* Does set ID->newid pointers. */
static Base *object_add_duplicate_internal(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
Object *ob,
const eDupli_ID_Flags dupflag,
const eLibIDDuplicateFlags duplicate_options)
{
Base *base, *basen = NULL;
Object *obn;
if (ob->mode & OB_MODE_POSE) {
/* nothing? */
}
else {
obn = ID_NEW_SET(ob, BKE_object_duplicate(bmain, ob, dupflag, duplicate_options));
DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
base = BKE_view_layer_base_find(view_layer, ob);
if ((base != NULL) && (base->flag & BASE_VISIBLE_DEPSGRAPH)) {
BKE_collection_object_add_from(bmain, scene, ob, obn);
}
else {
LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
BKE_collection_object_add(bmain, layer_collection->collection, obn);
}
basen = BKE_view_layer_base_find(view_layer, obn);
if (base != NULL) {
basen->local_view_bits = base->local_view_bits;
}
/* 1) duplis should end up in same collection as the original
* 2) Rigid Body sim participants MUST always be part of a collection...
*/
/* XXX: is 2) really a good measure here? */
if (ob->rigidbody_object || ob->rigidbody_constraint) {
Collection *collection;
for (collection = bmain->collections.first; collection; collection = collection->id.next) {
if (BKE_collection_has_object(collection, ob)) {
BKE_collection_object_add(bmain, collection, obn);
}
}
}
}
return basen;
}
/* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */
/* leaves selection of base/object unaltered.
* note: don't call this within a loop since clear_* funcs loop over the entire database.
* note: caller must do DAG_relations_tag_update(bmain);
* this is not done automatic since we may duplicate many objects in a batch */
Base *ED_object_add_duplicate(
Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base, const eDupli_ID_Flags dupflag)
{
Base *basen;
Object *ob;
basen = object_add_duplicate_internal(
bmain, scene, view_layer, base->object, dupflag, LIB_ID_DUPLICATE_IS_SUBPROCESS);
if (basen == NULL) {
return NULL;
}
ob = basen->object;
/* link own references to the newly duplicated data T26816. */
BKE_libblock_relink_to_newid(&ob->id);
/* DAG_relations_tag_update(bmain); */ /* caller must do */
if (ob->data != NULL) {
DEG_id_tag_update_ex(bmain, (ID *)ob->data, ID_RECALC_EDITORS);
}
BKE_main_id_clear_newpoins(bmain);
return basen;
}
/* contextual operator dupli */
static int duplicate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool linked = RNA_boolean_get(op->ptr, "linked");
const eDupli_ID_Flags dupflag = (linked) ? 0 : (eDupli_ID_Flags)U.dupflag;
/* We need to handle that here ourselves, because we may duplicate several objects, in which case
* we also want to remap pointers between those... */
BKE_main_id_tag_all(bmain, LIB_TAG_NEW, false);
BKE_main_id_clear_newpoins(bmain);
CTX_DATA_BEGIN (C, Base *, base, selected_bases) {
Base *basen = object_add_duplicate_internal(
bmain, scene, view_layer, base->object, dupflag, LIB_ID_DUPLICATE_IS_SUBPROCESS);
/* note that this is safe to do with this context iterator,
* the list is made in advance */
ED_object_base_select(base, BA_DESELECT);
ED_object_base_select(basen, BA_SELECT);
if (basen == NULL) {
continue;
}
/* new object becomes active */
if (BASACT(view_layer) == base) {
ED_object_base_activate(C, basen);
}
if (basen->object->data) {
DEG_id_tag_update(basen->object->data, 0);
}
}
CTX_DATA_END;
/* Note that this will also clear newid pointers and tags. */
copy_object_set_idnew(C);
ED_outliner_select_sync_from_object_tag(C);
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
return OPERATOR_FINISHED;
}
void OBJECT_OT_duplicate(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Duplicate Objects";
ot->description = "Duplicate selected objects";
ot->idname = "OBJECT_OT_duplicate";
/* api callbacks */
ot->exec = duplicate_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
prop = RNA_def_boolean(ot->srna,
"linked",
0,
"Linked",
"Duplicate object but not object data, linking to the original data");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_enum(
ot->srna, "mode", rna_enum_transform_mode_types, TFM_TRANSLATION, "Mode", "");
RNA_def_property_flag(prop, PROP_HIDDEN);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Named Object Operator
*
* Use for drag & drop.
* \{ */
static int object_add_named_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Base *basen;
Object *ob;
const bool linked = RNA_boolean_get(op->ptr, "linked");
const eDupli_ID_Flags dupflag = (linked) ? 0 : (eDupli_ID_Flags)U.dupflag;
char name[MAX_ID_NAME - 2];
/* find object, create fake base */
RNA_string_get(op->ptr, "name", name);
ob = (Object *)BKE_libblock_find_name(bmain, ID_OB, name);
if (ob == NULL) {
BKE_report(op->reports, RPT_ERROR, "Object not found");
return OPERATOR_CANCELLED;
}
/* prepare dupli */
basen = object_add_duplicate_internal(bmain, scene, view_layer, ob, dupflag, 0);
if (basen == NULL) {
BKE_report(op->reports, RPT_ERROR, "Object could not be duplicated");
return OPERATOR_CANCELLED;
}
basen->object->restrictflag &= ~OB_RESTRICT_VIEWPORT;
int mval[2];
if (object_add_drop_xy_get(C, op, &mval)) {
ED_object_location_from_view(C, basen->object->loc);
ED_view3d_cursor3d_position(C, mval, false, basen->object->loc);
}
/* object_add_duplicate_internal() doesn't deselect other objects, unlike object_add_common() or
* BKE_view_layer_base_deselect_all(). */
ED_object_base_deselect_all(view_layer, NULL, BA_DESELECT);
ED_object_base_select(basen, BA_SELECT);
ED_object_base_activate(C, basen);
copy_object_set_idnew(C);
/* TODO(sergey): Only update relations for the current scene. */
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
ED_outliner_select_sync_from_object_tag(C);
return OPERATOR_FINISHED;
}
void OBJECT_OT_add_named(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Named Object";
ot->description = "Add named object";
ot->idname = "OBJECT_OT_add_named";
/* api callbacks */
ot->invoke = object_add_drop_xy_generic_invoke;
ot->exec = object_add_named_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna,
"linked",
0,
"Linked",
"Duplicate object but not object data, linking to the original data");
RNA_def_string(ot->srna, "name", NULL, MAX_ID_NAME - 2, "Name", "Object name to add");
object_add_drop_xy_props(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Join Object Operator
* \{ */
static bool object_join_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if (ob == NULL || ob->data == NULL || ID_IS_LINKED(ob) || ID_IS_OVERRIDE_LIBRARY(ob) ||
ID_IS_OVERRIDE_LIBRARY(ob->data)) {
return false;
}
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_ARMATURE, OB_GPENCIL)) {
return ED_operator_screenactive(C);
}
return false;
}
static int object_join_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
if (ob->mode & OB_MODE_EDIT) {
BKE_report(op->reports, RPT_ERROR, "This data does not support joining in edit mode");
return OPERATOR_CANCELLED;
}
if (BKE_object_obdata_is_libdata(ob)) {
BKE_report(op->reports, RPT_ERROR, "Cannot edit external library data");
return OPERATOR_CANCELLED;
}
if (ob->type == OB_GPENCIL) {
bGPdata *gpd = (bGPdata *)ob->data;
if ((!gpd) || GPENCIL_ANY_MODE(gpd)) {
BKE_report(op->reports, RPT_ERROR, "This data does not support joining in this mode");
return OPERATOR_CANCELLED;
}
}
int ret = OPERATOR_CANCELLED;
if (ob->type == OB_MESH) {
ret = ED_mesh_join_objects_exec(C, op);
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
ret = ED_curve_join_objects_exec(C, op);
}
else if (ob->type == OB_ARMATURE) {
ret = ED_armature_join_objects_exec(C, op);
}
else if (ob->type == OB_GPENCIL) {
ret = ED_gpencil_join_objects_exec(C, op);
}
if (ret & OPERATOR_FINISHED) {
/* Even though internally failure to invert is accounted for with a fallback,
* show a warning since the result may not be what the user expects. See T80077.
*
* Failure to invert the matrix is typically caused by zero scaled axes
* (which can be caused by constraints, even if the input scale isn't zero).
*
* Internally the join functions use #invert_m4_m4_safe_ortho which creates
* an inevitable matrix from one that has one or more degenerate axes.
*
* In most cases we don't worry about special handling for non-inevitable matrices however for
* joining objects there may be flat 2D objects where it's not obvious the scale is zero.
* In this case, using #invert_m4_m4_safe_ortho works as well as we can expect,
* joining the contents, flattening on the axis that's zero scaled.
* If the zero scale is removed, the data on this axis remains un-scaled
* (something that wouldn't work for #invert_m4_m4_safe). */
float imat_test[4][4];
if (!invert_m4_m4(imat_test, ob->obmat)) {
BKE_report(op->reports,
RPT_WARNING,
"Active object final transform has one or more zero scaled axes");
}
}
return ret;
}
void OBJECT_OT_join(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Join";
ot->description = "Join selected objects into active object";
ot->idname = "OBJECT_OT_join";
/* api callbacks */
ot->exec = object_join_exec;
ot->poll = object_join_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Join as Shape Key Operator
* \{ */
static bool join_shapes_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if (ob == NULL || ob->data == NULL || ID_IS_LINKED(ob) || ID_IS_OVERRIDE_LIBRARY(ob) ||
ID_IS_OVERRIDE_LIBRARY(ob->data)) {
return false;
}
/* only meshes supported at the moment */
if (ob->type == OB_MESH) {
return ED_operator_screenactive(C);
}
return false;
}
static int join_shapes_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
if (ob->mode & OB_MODE_EDIT) {
BKE_report(op->reports, RPT_ERROR, "This data does not support joining in edit mode");
return OPERATOR_CANCELLED;
}
if (BKE_object_obdata_is_libdata(ob)) {
BKE_report(op->reports, RPT_ERROR, "Cannot edit external library data");
return OPERATOR_CANCELLED;
}
if (ob->type == OB_MESH) {
return ED_mesh_shapes_join_objects_exec(C, op);
}
return OPERATOR_CANCELLED;
}
void OBJECT_OT_join_shapes(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Join as Shapes";
ot->description = "Copy the current resulting shape of another selected object to this one";
ot->idname = "OBJECT_OT_join_shapes";
/* api callbacks */
ot->exec = join_shapes_exec;
ot->poll = join_shapes_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */