The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
92 lines
2.2 KiB
C
92 lines
2.2 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation */
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/** \file
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* \ingroup pythonintern
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*/
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#include "BLI_utildefines.h"
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#include <Python.h>
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#include "bpy_app_usd.h"
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#include "../generic/py_capi_utils.h"
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#ifdef WITH_USD
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# include "usd.h"
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#endif
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static PyTypeObject BlenderAppUSDType;
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static PyStructSequence_Field app_usd_info_fields[] = {
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{"supported", "Boolean, True when Blender is built with USD support"},
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{"version", "The USD version as a tuple of 3 numbers"},
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{"version_string", "The USD version formatted as a string"},
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{NULL},
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};
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static PyStructSequence_Desc app_usd_info_desc = {
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"bpy.app.usd", /* name */
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"This module contains information about the Universal Scene Description library Bender is "
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"linked against", /* doc */
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app_usd_info_fields, /* fields */
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ARRAY_SIZE(app_usd_info_fields) - 1,
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};
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static PyObject *make_usd_info(void)
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{
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PyObject *usd_info = PyStructSequence_New(&BlenderAppUSDType);
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if (usd_info == NULL) {
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return NULL;
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}
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int pos = 0;
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#ifndef WITH_USD
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# define SetStrItem(str) PyStructSequence_SET_ITEM(usd_info, pos++, PyUnicode_FromString(str))
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#endif
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#define SetObjItem(obj) PyStructSequence_SET_ITEM(usd_info, pos++, obj)
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#ifdef WITH_USD
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const int curversion = USD_get_version();
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const int major = curversion / 10000;
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const int minor = (curversion / 100) % 100;
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const int patch = curversion % 100;
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SetObjItem(PyBool_FromLong(1));
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SetObjItem(PyC_Tuple_Pack_I32(major, minor, patch));
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SetObjItem(PyUnicode_FromFormat("%2d, %2d, %2d", major, minor, patch));
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#else
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SetObjItem(PyBool_FromLong(0));
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SetObjItem(PyC_Tuple_Pack_I32(0, 0, 0));
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SetStrItem("Unknown");
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#endif
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if (UNLIKELY(PyErr_Occurred())) {
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Py_DECREF(usd_info);
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return NULL;
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}
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#undef SetStrItem
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#undef SetObjItem
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return usd_info;
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}
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PyObject *BPY_app_usd_struct(void)
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{
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PyStructSequence_InitType(&BlenderAppUSDType, &app_usd_info_desc);
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PyObject *ret = make_usd_info();
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/* prevent user from creating new instances */
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BlenderAppUSDType.tp_init = NULL;
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BlenderAppUSDType.tp_new = NULL;
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BlenderAppUSDType.tp_hash = (hashfunc)
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_Py_HashPointer; /* without this we can't do set(sys.modules) #29635. */
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return ret;
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}
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