448 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			448 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
 * ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 *
 | 
						|
 * Contributor(s): none yet.
 | 
						|
 *
 | 
						|
 * ***** END GPL LICENSE BLOCK *****
 | 
						|
 */
 | 
						|
 | 
						|
/** \file blender/editors/transform/transform_input.c
 | 
						|
 *  \ingroup edtransform
 | 
						|
 */
 | 
						|
 | 
						|
 | 
						|
#include <stdlib.h>
 | 
						|
#include <math.h>
 | 
						|
 | 
						|
#include "DNA_screen_types.h"
 | 
						|
 | 
						|
#include "BKE_context.h"
 | 
						|
 | 
						|
#include "BLI_math.h"
 | 
						|
#include "BLI_utildefines.h"
 | 
						|
 | 
						|
#include "WM_types.h"
 | 
						|
#include "WM_api.h"
 | 
						|
 | 
						|
#include "transform.h"
 | 
						|
 | 
						|
#include "MEM_guardedalloc.h" 
 | 
						|
 | 
						|
/* ************************** INPUT FROM MOUSE *************************** */
 | 
						|
 | 
						|
static void InputVector(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	convertViewVec(t, output, mval[0] - mi->imval[0], mval[1] - mi->imval[1]);
 | 
						|
}
 | 
						|
 | 
						|
static void InputSpring(TransInfo *UNUSED(t), MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	double dx, dy;
 | 
						|
	float ratio;
 | 
						|
 | 
						|
	dx = ((double)mi->center[0] - mval[0]);
 | 
						|
	dy = ((double)mi->center[1] - mval[1]);
 | 
						|
	ratio = hypot(dx, dy) / (double)mi->factor;
 | 
						|
 | 
						|
	output[0] = ratio;
 | 
						|
}
 | 
						|
 | 
						|
static void InputSpringFlip(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	InputSpring(t, mi, mval, output);
 | 
						|
 | 
						|
	/* flip scale */
 | 
						|
	/* values can become really big when zoomed in so use longs [#26598] */
 | 
						|
	if ((int64_t)((int)mi->center[0] - mval[0]) * (int64_t)((int)mi->center[0] - mi->imval[0]) +
 | 
						|
	    (int64_t)((int)mi->center[1] - mval[1]) * (int64_t)((int)mi->center[1] - mi->imval[1]) < 0)
 | 
						|
	{
 | 
						|
		output[0] *= -1.0f;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void InputSpringDelta(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	InputSpring(t, mi, mval, output);
 | 
						|
	output[0] -= 1.0f;
 | 
						|
}
 | 
						|
 | 
						|
static void InputTrackBall(TransInfo *UNUSED(t), MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	output[0] = (float)(mi->imval[1] - mval[1]);
 | 
						|
	output[1] = (float)(mval[0] - mi->imval[0]);
 | 
						|
 | 
						|
	output[0] *= mi->factor;
 | 
						|
	output[1] *= mi->factor;
 | 
						|
}
 | 
						|
 | 
						|
static void InputHorizontalRatio(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	const int winx = t->ar ? t->ar->winx : 1;
 | 
						|
 | 
						|
	output[0] = ((mval[0] - mi->imval[0]) / winx) * 2.0f;
 | 
						|
}
 | 
						|
 | 
						|
static void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	float vec[3];
 | 
						|
 | 
						|
	InputVector(t, mi, mval, vec);
 | 
						|
	project_v3_v3v3(vec, vec, t->viewinv[0]);
 | 
						|
 | 
						|
	output[0] = dot_v3v3(t->viewinv[0], vec) * 2.0f;
 | 
						|
}
 | 
						|
 | 
						|
static void InputVerticalRatio(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	const int winy = t->ar ? t->ar->winy : 1;
 | 
						|
 | 
						|
	output[0] = ((mval[1] - mi->imval[1]) / winy) * 2.0f;
 | 
						|
}
 | 
						|
 | 
						|
static void InputVerticalAbsolute(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	float vec[3];
 | 
						|
 | 
						|
	InputVector(t, mi, mval, vec);
 | 
						|
	project_v3_v3v3(vec, vec, t->viewinv[1]);
 | 
						|
 | 
						|
	output[0] = dot_v3v3(t->viewinv[1], vec) * 2.0f;
 | 
						|
}
 | 
						|
 | 
						|
void setCustomPoints(TransInfo *UNUSED(t), MouseInput *mi, const int mval_start[2], const int mval_end[2])
 | 
						|
{
 | 
						|
	int *data;
 | 
						|
 | 
						|
	mi->data = MEM_reallocN(mi->data, sizeof(int) * 4);
 | 
						|
	
 | 
						|
	data = mi->data;
 | 
						|
 | 
						|
	data[0] = mval_start[0];
 | 
						|
	data[1] = mval_start[1];
 | 
						|
	data[2] = mval_end[0];
 | 
						|
	data[3] = mval_end[1];
 | 
						|
}
 | 
						|
 | 
						|
static void InputCustomRatioFlip(TransInfo *UNUSED(t), MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	double length;
 | 
						|
	double distance;
 | 
						|
	double dx, dy;
 | 
						|
	const int *data = mi->data;
 | 
						|
	
 | 
						|
	if (data) {
 | 
						|
		int mdx, mdy;
 | 
						|
		dx = data[2] - data[0];
 | 
						|
		dy = data[3] - data[1];
 | 
						|
 | 
						|
		length = hypot(dx, dy);
 | 
						|
 | 
						|
		mdx = mval[0] - data[2];
 | 
						|
		mdy = mval[1] - data[3];
 | 
						|
 | 
						|
		distance = (length != 0.0) ? (mdx * dx + mdy * dy) / length : 0.0;
 | 
						|
 | 
						|
		output[0] = (length != 0.0) ? (double)(distance / length) : 0.0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void InputCustomRatio(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	InputCustomRatioFlip(t, mi, mval, output);
 | 
						|
	output[0] = -output[0];
 | 
						|
}
 | 
						|
 | 
						|
struct InputAngle_Data {
 | 
						|
	double angle;
 | 
						|
	double mval_prev[2];
 | 
						|
};
 | 
						|
 | 
						|
static void InputAngle(TransInfo *UNUSED(t), MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	struct InputAngle_Data *data = mi->data;
 | 
						|
	double dx2 = mval[0] - (double)mi->center[0];
 | 
						|
	double dy2 = mval[1] - (double)mi->center[1];
 | 
						|
	double B = sqrt(dx2 * dx2 + dy2 * dy2);
 | 
						|
 | 
						|
	double dx1 = data->mval_prev[0] - (double)mi->center[0];
 | 
						|
	double dy1 = data->mval_prev[1] - (double)mi->center[1];
 | 
						|
	double A = sqrt(dx1 * dx1 + dy1 * dy1);
 | 
						|
 | 
						|
	double dx3 = mval[0] - data->mval_prev[0];
 | 
						|
	double dy3 = mval[1] - data->mval_prev[1];
 | 
						|
 | 
						|
	/* use doubles here, to make sure a "1.0" (no rotation) doesn't become 9.999999e-01, which gives 0.02 for acos */
 | 
						|
	double deler = (((dx1 * dx1 + dy1 * dy1) +
 | 
						|
	                 (dx2 * dx2 + dy2 * dy2) -
 | 
						|
	                 (dx3 * dx3 + dy3 * dy3)) / (2.0 * (((A * B) != 0.0) ? (A * B) : 1.0)));
 | 
						|
	/* ((A * B) ? (A * B) : 1.0) this takes care of potential divide by zero errors */
 | 
						|
 | 
						|
	float dphi;
 | 
						|
 | 
						|
	dphi = saacos((float)deler);
 | 
						|
	if ((dx1 * dy2 - dx2 * dy1) > 0.0) dphi = -dphi;
 | 
						|
 | 
						|
	/* If the angle is zero, because of lack of precision close to the 1.0 value in acos
 | 
						|
	 * approximate the angle with the opposite side of the normalized triangle
 | 
						|
	 * This is a good approximation here since the smallest acos value seems to be around
 | 
						|
	 * 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
 | 
						|
	 */
 | 
						|
	if (dphi == 0) {
 | 
						|
		double dx, dy;
 | 
						|
 | 
						|
		dx2 /= A;
 | 
						|
		dy2 /= A;
 | 
						|
 | 
						|
		dx1 /= B;
 | 
						|
		dy1 /= B;
 | 
						|
 | 
						|
		dx = dx1 - dx2;
 | 
						|
		dy = dy1 - dy2;
 | 
						|
 | 
						|
		dphi = sqrt(dx * dx + dy * dy);
 | 
						|
		if ((dx1 * dy2 - dx2 * dy1) > 0.0) dphi = -dphi;
 | 
						|
	}
 | 
						|
 | 
						|
	data->angle += ((double)dphi) * (mi->precision ? (double)mi->precision_factor : 1.0);
 | 
						|
 | 
						|
	data->mval_prev[0] = mval[0];
 | 
						|
	data->mval_prev[1] = mval[1];
 | 
						|
 | 
						|
	output[0] = data->angle;
 | 
						|
}
 | 
						|
 | 
						|
static void InputAngleSpring(TransInfo *t, MouseInput *mi, const double mval[2], float output[3])
 | 
						|
{
 | 
						|
	float toutput[3];
 | 
						|
 | 
						|
	InputAngle(t, mi, mval, output);
 | 
						|
	InputSpring(t, mi, mval, toutput);
 | 
						|
 | 
						|
	output[1] = toutput[0];
 | 
						|
}
 | 
						|
 | 
						|
void initMouseInput(TransInfo *UNUSED(t), MouseInput *mi, const float center[2], const int mval[2], const bool precision)
 | 
						|
{
 | 
						|
	mi->factor = 0;
 | 
						|
	mi->precision = precision;
 | 
						|
 | 
						|
	mi->center[0] = center[0];
 | 
						|
	mi->center[1] = center[1];
 | 
						|
 | 
						|
	mi->imval[0] = mval[0];
 | 
						|
	mi->imval[1] = mval[1];
 | 
						|
 | 
						|
	mi->post = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void calcSpringFactor(MouseInput *mi)
 | 
						|
{
 | 
						|
	mi->factor = sqrtf(((float)(mi->center[1] - mi->imval[1])) * ((float)(mi->center[1] - mi->imval[1])) +
 | 
						|
	                   ((float)(mi->center[0] - mi->imval[0])) * ((float)(mi->center[0] - mi->imval[0])));
 | 
						|
 | 
						|
	if (mi->factor == 0.0f) {
 | 
						|
		mi->factor = 1.0f; /* prevent Inf */
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
 | 
						|
{
 | 
						|
	/* incase we allocate a new value */
 | 
						|
	void *mi_data_prev = mi->data;
 | 
						|
 | 
						|
	mi->use_virtual_mval = true;
 | 
						|
	mi->precision_factor = 1.0f / 10.0f;
 | 
						|
 | 
						|
	switch (mode) {
 | 
						|
		case INPUT_VECTOR:
 | 
						|
			mi->apply = InputVector;
 | 
						|
			t->helpline = HLP_NONE;
 | 
						|
			break;
 | 
						|
		case INPUT_SPRING:
 | 
						|
			calcSpringFactor(mi);
 | 
						|
			mi->apply = InputSpring;
 | 
						|
			t->helpline = HLP_SPRING;
 | 
						|
			break;
 | 
						|
		case INPUT_SPRING_FLIP:
 | 
						|
			calcSpringFactor(mi);
 | 
						|
			mi->apply = InputSpringFlip;
 | 
						|
			t->helpline = HLP_SPRING;
 | 
						|
			break;
 | 
						|
		case INPUT_SPRING_DELTA:
 | 
						|
			calcSpringFactor(mi);
 | 
						|
			mi->apply = InputSpringDelta;
 | 
						|
			t->helpline = HLP_SPRING;
 | 
						|
			break;
 | 
						|
		case INPUT_ANGLE:
 | 
						|
		case INPUT_ANGLE_SPRING:
 | 
						|
		{
 | 
						|
			struct InputAngle_Data *data;
 | 
						|
			mi->use_virtual_mval = false;
 | 
						|
			mi->precision_factor = 1.0f / 30.0f;
 | 
						|
			data = MEM_callocN(sizeof(struct InputAngle_Data), "angle accumulator");
 | 
						|
			data->mval_prev[0] = mi->imval[0];
 | 
						|
			data->mval_prev[1] = mi->imval[1];
 | 
						|
			mi->data = data;
 | 
						|
			if (mode == INPUT_ANGLE) {
 | 
						|
				mi->apply = InputAngle;
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				calcSpringFactor(mi);
 | 
						|
				mi->apply = InputAngleSpring;
 | 
						|
			}
 | 
						|
			t->helpline = HLP_ANGLE;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case INPUT_TRACKBALL:
 | 
						|
			mi->precision_factor = 1.0f / 30.0f;
 | 
						|
			/* factor has to become setting or so */
 | 
						|
			mi->factor = 0.01f;
 | 
						|
			mi->apply = InputTrackBall;
 | 
						|
			t->helpline = HLP_TRACKBALL;
 | 
						|
			break;
 | 
						|
		case INPUT_HORIZONTAL_RATIO:
 | 
						|
			mi->apply = InputHorizontalRatio;
 | 
						|
			t->helpline = HLP_HARROW;
 | 
						|
			break;
 | 
						|
		case INPUT_HORIZONTAL_ABSOLUTE:
 | 
						|
			mi->apply = InputHorizontalAbsolute;
 | 
						|
			t->helpline = HLP_HARROW;
 | 
						|
			break;
 | 
						|
		case INPUT_VERTICAL_RATIO:
 | 
						|
			mi->apply = InputVerticalRatio;
 | 
						|
			t->helpline = HLP_VARROW;
 | 
						|
			break;
 | 
						|
		case INPUT_VERTICAL_ABSOLUTE:
 | 
						|
			mi->apply = InputVerticalAbsolute;
 | 
						|
			t->helpline = HLP_VARROW;
 | 
						|
			break;
 | 
						|
		case INPUT_CUSTOM_RATIO:
 | 
						|
			mi->apply = InputCustomRatio;
 | 
						|
			t->helpline = HLP_NONE;
 | 
						|
			break;
 | 
						|
		case INPUT_CUSTOM_RATIO_FLIP:
 | 
						|
			mi->apply = InputCustomRatioFlip;
 | 
						|
			t->helpline = HLP_NONE;
 | 
						|
			break;
 | 
						|
		case INPUT_NONE:
 | 
						|
		default:
 | 
						|
			mi->apply = NULL;
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	/* setup for the mouse cursor: either set a custom one,
 | 
						|
	 * or hide it if it will be drawn with the helpline */
 | 
						|
	wmWindow *win = CTX_wm_window(t->context);
 | 
						|
	switch (t->helpline) {
 | 
						|
		case HLP_NONE:
 | 
						|
			/* INPUT_VECTOR, INPUT_CUSTOM_RATIO, INPUT_CUSTOM_RATIO_FLIP */
 | 
						|
			if (t->flag & T_MODAL) {
 | 
						|
				WM_cursor_set(win, BC_NSEW_SCROLLCURSOR);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case HLP_SPRING:
 | 
						|
		case HLP_ANGLE:
 | 
						|
		case HLP_TRACKBALL:
 | 
						|
		case HLP_HARROW:
 | 
						|
		case HLP_VARROW:
 | 
						|
			if (t->flag & T_MODAL) {
 | 
						|
				WM_cursor_set(win, CURSOR_NONE);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	/* if we've allocated new data, free the old data
 | 
						|
	 * less hassle then checking before every alloc above */
 | 
						|
	if (mi_data_prev && (mi_data_prev != mi->data)) {
 | 
						|
		MEM_freeN(mi_data_prev);
 | 
						|
	}
 | 
						|
 | 
						|
	/* bootstrap mouse input with initial values */
 | 
						|
	applyMouseInput(t, mi, mi->imval, t->values);
 | 
						|
}
 | 
						|
 | 
						|
void setInputPostFct(MouseInput *mi, void (*post)(struct TransInfo *t, float values[3]))
 | 
						|
{
 | 
						|
	mi->post = post;
 | 
						|
}
 | 
						|
 | 
						|
void applyMouseInput(TransInfo *t, MouseInput *mi, const int mval[2], float output[3])
 | 
						|
{
 | 
						|
	double mval_db[2];
 | 
						|
 | 
						|
	if (mi->use_virtual_mval) {
 | 
						|
		/* update accumulator */
 | 
						|
		double mval_delta[2];
 | 
						|
 | 
						|
		mval_delta[0] = (mval[0] - mi->imval[0]) - mi->virtual_mval.prev[0];
 | 
						|
		mval_delta[1] = (mval[1] - mi->imval[1]) - mi->virtual_mval.prev[1];
 | 
						|
 | 
						|
		mi->virtual_mval.prev[0] += mval_delta[0];
 | 
						|
		mi->virtual_mval.prev[1] += mval_delta[1];
 | 
						|
 | 
						|
		if (mi->precision) {
 | 
						|
			mval_delta[0] *= (double)mi->precision_factor;
 | 
						|
			mval_delta[1] *= (double)mi->precision_factor;
 | 
						|
		}
 | 
						|
 | 
						|
		mi->virtual_mval.accum[0] += mval_delta[0];
 | 
						|
		mi->virtual_mval.accum[1] += mval_delta[1];
 | 
						|
 | 
						|
		mval_db[0] = mi->imval[0] + mi->virtual_mval.accum[0];
 | 
						|
		mval_db[1] = mi->imval[1] + mi->virtual_mval.accum[1];
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		mval_db[0] = mval[0];
 | 
						|
		mval_db[1] = mval[1];
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	if (mi->apply != NULL) {
 | 
						|
		mi->apply(t, mi, mval_db, output);
 | 
						|
	}
 | 
						|
 | 
						|
	if (mi->post) {
 | 
						|
		mi->post(t, output);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
eRedrawFlag handleMouseInput(TransInfo *t, MouseInput *mi, const wmEvent *event)
 | 
						|
{
 | 
						|
	eRedrawFlag redraw = TREDRAW_NOTHING;
 | 
						|
 | 
						|
	switch (event->type) {
 | 
						|
		case LEFTSHIFTKEY:
 | 
						|
		case RIGHTSHIFTKEY:
 | 
						|
			if (event->val == KM_PRESS) {
 | 
						|
				t->modifiers |= MOD_PRECISION;
 | 
						|
				/* shift is modifier for higher precision transforn */
 | 
						|
				mi->precision = 1;
 | 
						|
				redraw = TREDRAW_HARD;
 | 
						|
			}
 | 
						|
			else if (event->val == KM_RELEASE) {
 | 
						|
				t->modifiers &= ~MOD_PRECISION;
 | 
						|
				mi->precision = 0;
 | 
						|
				redraw = TREDRAW_HARD;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	return redraw;
 | 
						|
}
 |