This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/depsgraph/intern/node/deg_node_factory.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

30 lines
806 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#include "intern/node/deg_node_factory.h"
namespace blender::deg {
/* Global type registry */
static DepsNodeFactory *node_typeinfo_registry[static_cast<int>(NodeType::NUM_TYPES)] = {nullptr};
void register_node_typeinfo(DepsNodeFactory *factory)
{
BLI_assert(factory != nullptr);
const int type_as_int = static_cast<int>(factory->type());
node_typeinfo_registry[type_as_int] = factory;
}
DepsNodeFactory *type_get_factory(const NodeType type)
{
/* Look up type - at worst, it doesn't exist in table yet, and we fail. */
const int type_as_int = static_cast<int>(type);
return node_typeinfo_registry[type_as_int];
}
} // namespace blender::deg