Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
30 lines
806 B
C++
30 lines
806 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2019 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup depsgraph
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*/
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#include "intern/node/deg_node_factory.h"
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namespace blender::deg {
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/* Global type registry */
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static DepsNodeFactory *node_typeinfo_registry[static_cast<int>(NodeType::NUM_TYPES)] = {nullptr};
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void register_node_typeinfo(DepsNodeFactory *factory)
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{
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BLI_assert(factory != nullptr);
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const int type_as_int = static_cast<int>(factory->type());
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node_typeinfo_registry[type_as_int] = factory;
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}
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DepsNodeFactory *type_get_factory(const NodeType type)
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{
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/* Look up type - at worst, it doesn't exist in table yet, and we fail. */
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const int type_as_int = static_cast<int>(type);
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return node_typeinfo_registry[type_as_int];
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}
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} // namespace blender::deg
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