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blender-archive/source/blender/nodes/function/node_function_util.hh
Iliya Katushenock f7388e3be5 Cleanup: Move BKE_node.h to C++
See: blender/blender#103343

Changes:
1. Added `BKE_node.hh` file. New file includes old one.
2. Functions moved to new file. Redundant `(void)`, `struct` are removed.
3. All cpp includes replaced from `.h` on `.hh`.
4. Everything in `BKE_node.hh` is on `blender::bke` namespace.
5. All implementation functions moved in namespace.
6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`.
7. `eNodeSizePreset` now is a class, with renamed items.

Pull Request: blender/blender#107790
2023-05-15 15:14:22 +02:00

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C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <string.h>
#include "BLI_math_vector.hh"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
#include "DNA_node_types.h"
#include "BKE_node.hh"
#include "BLT_translation.h"
#include "NOD_multi_function.hh"
#include "NOD_socket_declarations.hh"
#include "node_function_register.hh"
#include "node_util.hh"
#include "FN_multi_function_builder.hh"
#include "RNA_access.h"
void fn_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);