Workaround for compiler issue on AMD platforms resulting in the erroneous discarding of valid rays in fragment raytracing. Authored by Apple: Michael Parkin-White Pull Request: blender/blender#105967
Workaround for compiler issue on AMD platforms resulting in the erroneous discarding of valid rays in fragment raytracing. Authored by Apple: Michael Parkin-White Pull Request: blender/blender#105967