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blender-archive/release/scripts/modules/bpy/__init__.py
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

66 lines
1.0 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
# <pep8-80 compliant>
"""
Give access to blender data and utility functions.
"""
__all__ = (
"app",
"context",
"data",
"ops",
"path",
"props",
"types",
"utils",
)
# internal blender C module
from _bpy import (
app,
context,
data,
msgbus,
props,
types,
)
# python modules
from . import (
ops,
path,
utils,
)
def main():
import sys
# Possibly temp. addons path
from os.path import join, dirname
sys.path.extend([
join(dirname(dirname(dirname(__file__))), "addons", "modules"),
join(utils.user_resource('SCRIPTS'), "addons", "modules"),
])
# fake module to allow:
# from bpy.types import Panel
sys.modules.update({
"bpy.app": app,
"bpy.app.handlers": app.handlers,
"bpy.app.translations": app.translations,
"bpy.types": types,
})
# Initializes Python classes.
# (good place to run a profiler or trace).
utils.load_scripts()
main()
del main