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blender-archive/build_files/cmake/Modules/FindEpoxy.cmake
Christian Rauch a296b8f694 GPU: replace GLEW with libepoxy
With libepoxy we can choose between EGL and GLX at runtime, as well as
dynamically open EGL and GLX libraries without linking to them.

This will make it possible to build with Wayland, EGL, GLVND support while
still running on systems that only have X11, GLX and libGL. It also paves
the way for headless rendering through EGL.

libepoxy is a new library dependency, and is included in the precompiled
libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed.

Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton
and Sergey Sharybin.

Ref T76428

Differential Revision: https://developer.blender.org/D15291
2022-08-15 16:10:29 +02:00

48 lines
1.1 KiB
CMake

# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2022 Blender Foundation.
# This module defines
# Epoxy_INCLUDE_DIRS, where to find epoxy/gl.h
# Epoxy_LIBRARY, where to find the epoxy library.
# Epoxy_ROOT_DIR, The base directory to search for epoxy.
# This can also be an environment variable.
# Epoxy_FOUND, If false, do not try to use epoxy.
IF(NOT EPOXY_ROOT_DIR AND NOT $ENV{EPOXY_ROOT_DIR} STREQUAL "")
SET(EPOXY_ROOT_DIR $ENV{EPOXY_ROOT_DIR})
ENDIF()
FIND_PATH(Epoxy_INCLUDE_DIR
NAMES
epoxy/gl.h
HINTS
${EPOXY_ROOT_DIR}
PATH_SUFFIXES
include
)
FIND_LIBRARY(Epoxy_LIBRARY
NAMES
epoxy
HINTS
${EPOXY_ROOT_DIR}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set Epoxy_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Epoxy DEFAULT_MSG
Epoxy_LIBRARY Epoxy_INCLUDE_DIR)
IF(Epoxy_FOUND)
SET(Epoxy_INCLUDE_DIRS ${Epoxy_INCLUDE_DIR})
SET(Epoxy_LIBRARIES ${Epoxy_LIBRARY})
ENDIF()
MARK_AS_ADVANCED(
Epoxy_INCLUDE_DIR
Epoxy_LIBRARY
)