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blender-archive/source/blender/editors/mesh
Campbell Barton f77de678d8 EditMesh: recalculate normals after running rip
Failure to calculate normals caused an assertion since face
tessellation was being calculated with invalid normals.

In practice the rip-drag action would recalculate normals anyway,
however mesh tessellation should always be performed with valid normals.
2021-09-02 11:45:55 +10:00
..
2021-08-06 14:24:16 +10:00