I took out the following from the includes in the intern dir that still had it: -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif Kent -- mein@cs.umn.edu
126 lines
2.3 KiB
C++
Executable File
126 lines
2.3 KiB
C++
Executable File
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BSP_FragNode_h
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#define BSP_FragNode_h
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#include "BSP_FragTree.h"
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#include "BSP_MeshFragment.h"
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#include "MT_Plane3.h"
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class BSP_CSGISplitter;
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class BSP_FragNode : public MEM_NonCopyable
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{
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private:
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/**
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* The plane defining this node.
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*/
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MT_Plane3 m_plane;
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/**
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* Children of this node.
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*/
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BSP_FragTree m_in_tree;
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BSP_FragTree m_out_tree;
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private :
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BSP_FragNode(
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const MT_Plane3 & plane,
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BSP_CSGMesh *mesh
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);
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public :
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/**
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* Public methods
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* Should only be called by BSP_FragTree
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*/
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~BSP_FragNode(
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);
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static
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MEM_SmartPtr<BSP_FragNode>
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New(
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const MT_Plane3 & plane,
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BSP_CSGMesh *mesh
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);
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void
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Build(
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BSP_MeshFragment *frag,
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BSP_CSGISplitter & splitter
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);
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void
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Push(
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BSP_MeshFragment *in_frag,
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BSP_MeshFragment *output,
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const BSP_Classification keep,
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const bool dominant,
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BSP_CSGISplitter & splitter
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);
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void
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Classify(
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BSP_MeshFragment * frag,
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BSP_MeshFragment *in_frag,
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BSP_MeshFragment *out_frag,
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BSP_MeshFragment *on_frag,
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BSP_CSGISplitter & splitter
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);
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/**
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* Accessor methods
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*/
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BSP_FragTree &
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InTree(
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);
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BSP_FragTree &
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OutTree(
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);
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MT_Plane3&
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Plane(
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);
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};
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#endif
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