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blender-archive/intern/ghost/intern/GHOST_WindowX11.h
Kent Mein f78de74b20 WooHoo me again ;)
I took out the following from the includes in the intern dir that still had
it:
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif

Kent
--
mein@cs.umn.edu
2002-12-26 18:25:17 +00:00

294 lines
5.8 KiB
C++
Executable File

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 7, 2001
*/
#ifndef _GHOST_WINDOWX11_H_
#define _GHOST_WINDOWX11_H_
#include "GHOST_Window.h"
#include <X11/Xlib.h>
#include <GL/glx.h>
#include <map>
class STR_String;
class GHOST_SystemX11;
/**
* X11 implementation of GHOST_IWindow.
* Dimensions are given in screen coordinates that are relative to the upper-left corner of the screen.
* @author Laurence Bourn
* @date October 26, 2001
*/
class GHOST_WindowX11 : public GHOST_Window
{
public:
/**
* Constructor.
* Creates a new window and opens it.
* To check if the window was created properly, use the getValid() method.
* @param title The text shown in the title bar of the window.
* @param left The coordinate of the left edge of the window.
* @param top The coordinate of the top edge of the window.
* @param width The width the window.
* @param height The height the window.
* @param state The state the window is initially opened with.
* @param type The type of drawing context installed in this window.
* @param stereoVisual Stereo visual for quad buffered stereo.
*/
GHOST_WindowX11(
GHOST_SystemX11 *system,
Display * display,
const STR_String& title,
GHOST_TInt32 left,
GHOST_TInt32 top,
GHOST_TUns32 width,
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type = GHOST_kDrawingContextTypeNone,
const bool stereoVisual = false
);
bool
getValid(
) const;
void
setTitle(const STR_String& title);
void
getTitle(
STR_String& title
) const;
void
getWindowBounds(
GHOST_Rect& bounds
) const;
void
getClientBounds(
GHOST_Rect& bounds
) const;
GHOST_TSuccess
setClientWidth(
GHOST_TUns32 width
);
GHOST_TSuccess
setClientHeight(
GHOST_TUns32 height
);
GHOST_TSuccess
setClientSize(
GHOST_TUns32 width,
GHOST_TUns32 height
);
void
screenToClient(
GHOST_TInt32 inX,
GHOST_TInt32 inY,
GHOST_TInt32& outX,
GHOST_TInt32& outY
) const;
void
clientToScreen(
GHOST_TInt32 inX,
GHOST_TInt32 inY,
GHOST_TInt32& outX,
GHOST_TInt32& outY
) const;
GHOST_TWindowState
getState(
) const ;
GHOST_TSuccess
setState(
GHOST_TWindowState state
);
GHOST_TSuccess
setOrder(
GHOST_TWindowOrder order
);
GHOST_TSuccess
swapBuffers(
);
GHOST_TSuccess
activateDrawingContext(
);
GHOST_TSuccess
invalidate(
);
/**
* Destructor.
* Closes the window and disposes resources allocated.
*/
~GHOST_WindowX11();
/**
* @section
* X11 system specific calls.
*/
/**
* The reverse of invalidate! Tells this window
* that all events for it have been pushed into
* the GHOST event queue.
*/
void
validate(
);
/**
* Return a handle to the x11 window type.
*/
Window
getXWindow(
);
protected:
/**
* Tries to install a rendering context in this window.
* @param type The type of rendering context installed.
* @return Indication as to whether installation has succeeded.
*/
GHOST_TSuccess
installDrawingContext(
GHOST_TDrawingContextType type
);
/**
* Removes the current drawing context.
* @return Indication as to whether removal has succeeded.
*/
GHOST_TSuccess
removeDrawingContext(
);
/**
* Sets the cursor visibility on the window using
* native window system calls.
*/
GHOST_TSuccess
setWindowCursorVisibility(
bool visible
);
/**
* Sets the cursor shape on the window using
* native window system calls.
*/
GHOST_TSuccess
setWindowCursorShape(
GHOST_TStandardCursor shape
);
/**
* Sets the cursor shape on the window using
* native window system calls.
*/
GHOST_TSuccess
setWindowCustomCursorShape(
GHOST_TUns8 bitmap[16][2],
GHOST_TUns8 mask[16][2],
int hotX,
int hotY
);
private :
/// Force use of public constructor.
GHOST_WindowX11(
);
GHOST_WindowX11(
const GHOST_WindowX11 &
);
Cursor
getStandardCursor(
GHOST_TStandardCursor g_cursor
);
Cursor
getEmptyCursor(
);
GLXContext m_context;
Window m_window;
Display *m_display;
XVisualInfo *m_visual;
/** The first created OpenGL context (for sharing display lists) */
static GLXContext s_firstContext;
/// A pointer to the typed system class.
GHOST_SystemX11 * m_system;
bool m_valid_setup;
/** Used to concatenate calls to invalidate() on this window. */
bool m_invalid_window;
/** XCursor structure of an empty (blank) cursor */
Cursor m_empty_cursor;
/** XCursor structure of the custom cursor */
Cursor m_custom_cursor;
/** Cache of XC_* ID's to XCursor structures */
std::map<unsigned int, Cursor> m_standard_cursors;
};
#endif // _GHOST_WINDOWX11_H_