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blender-archive/intern/iksolver/test/ik_glut_test/intern/MyGlutKeyHandler.h
Kent Mein f78de74b20 WooHoo me again ;)
I took out the following from the includes in the intern dir that still had
it:
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif

Kent
--
mein@cs.umn.edu
2002-12-26 18:25:17 +00:00

85 lines
1.7 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef NAN_INCLUDED_MyGlutKeyHandler_h
#define NAN_INCLUDED_MyGlutKeyHandler_h
#include "../common/GlutKeyboardManager.h"
class MyGlutKeyHandler : public GlutKeyboardHandler
{
public :
static
MyGlutKeyHandler *
New(
) {
MEM_SmartPtr<MyGlutKeyHandler> output = new MyGlutKeyHandler();
if (output == NULL
) {
return NULL;
}
return output.Release();
}
void
HandleKeyboard(
unsigned char key,
int x,
int y
){
switch (key) {
case 27 :
exit(0);
}
}
~MyGlutKeyHandler(
)
{
};
private :
MyGlutKeyHandler(
)
{
}
};
#endif