
reported by Juan Linietsky Export <specular> for <phong> and <blinn> shaders, <shininess> was already being written for these. <lambert> shader doesn't have <shininess>. Right now we write <phong> when blender spec is phong, <blinn> when blender spec is blinn. When spec is any other shader, and diffuse shader set to lambert, we export as <lambert>. Any other combination defaults right now to <phong>. This will change when Blender specific profiles have been created for the shader combinations in Blender.