300 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			300 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef __BKE_IMAGE_H__
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#define __BKE_IMAGE_H__
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/** \file BKE_image.h
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 *  \ingroup bke
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 *  \since March 2001
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 *  \author nzc
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 */
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Image;
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struct ImBuf;
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struct ImbFormatOptions;
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struct anim;
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struct Scene;
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struct Object;
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struct ImageFormatData;
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struct ImagePool;
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struct Main;
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struct ReportList;
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struct RenderResult;
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struct StampData;
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#define IMA_MAX_SPACE       64
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void   BKE_images_init(void);
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void   BKE_images_exit(void);
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void    BKE_image_free_packedfiles(struct Image *image);
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void    BKE_image_free_views(struct Image *image);
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void    BKE_image_free_buffers(struct Image *image);
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void    BKE_image_free_buffers_ex(struct Image *image, bool do_lock);
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/* call from library */
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void    BKE_image_free(struct Image *image);
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void    BKE_image_init(struct Image *image);
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typedef void (StampCallback)(void *data, const char *propname, char *propvalue, int len);
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void    BKE_render_result_stamp_info(struct Scene *scene, struct Object *camera, struct RenderResult *rr, bool allocate_only);
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void    BKE_imbuf_stamp_info(struct RenderResult *rr, struct ImBuf *ibuf);
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void    BKE_stamp_info_from_imbuf(struct RenderResult *rr, struct ImBuf *ibuf);
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void    BKE_stamp_info_callback(void *data, struct StampData *stamp_data, StampCallback callback, bool noskip);
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void    BKE_render_result_stamp_data(struct RenderResult *rr, const char *key, const char *value);
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void    BKE_stamp_data_free(struct StampData *stamp_data);
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void    BKE_image_stamp_buf(
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        struct Scene *scene, struct Object *camera, const struct StampData *stamp_data_template,
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        unsigned char *rect, float *rectf, int width, int height, int channels);
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bool    BKE_imbuf_alpha_test(struct ImBuf *ibuf);
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int     BKE_imbuf_write_stamp(
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        struct Scene *scene, struct RenderResult *rr, struct ImBuf *ibuf, const char *name,
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        const struct ImageFormatData *imf);
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void    BKE_imbuf_write_prepare(struct ImBuf *ibuf, const struct ImageFormatData *imf);
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int     BKE_imbuf_write(struct ImBuf *ibuf, const char *name, const struct ImageFormatData *imf);
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int     BKE_imbuf_write_as(struct ImBuf *ibuf, const char *name, struct ImageFormatData *imf, const bool is_copy);
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void    BKE_image_path_from_imformat(
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        char *string, const char *base, const char *relbase, int frame,
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        const struct ImageFormatData *im_format, const bool use_ext, const bool use_frames, const char *suffix);
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void    BKE_image_path_from_imtype(
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        char *string, const char *base, const char *relbase, int frame,
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        const char imtype, const bool use_ext, const bool use_frames, const char *suffix);
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int     BKE_image_path_ensure_ext_from_imformat(char *string, const struct ImageFormatData *im_format);
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int     BKE_image_path_ensure_ext_from_imtype(char *string, const char imtype);
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char    BKE_image_ftype_to_imtype(const int ftype, const struct ImbFormatOptions *options);
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int     BKE_image_imtype_to_ftype(const char imtype, struct ImbFormatOptions *r_options);
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bool    BKE_imtype_is_movie(const char imtype);
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int     BKE_imtype_supports_zbuf(const char imtype);
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int     BKE_imtype_supports_compress(const char imtype);
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int     BKE_imtype_supports_quality(const char imtype);
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int     BKE_imtype_requires_linear_float(const char imtype);
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char    BKE_imtype_valid_channels(const char imtype, bool write_file);
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char    BKE_imtype_valid_depths(const char imtype);
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char    BKE_imtype_from_arg(const char *arg);
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void    BKE_imformat_defaults(struct ImageFormatData *im_format);
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void    BKE_imbuf_to_image_format(struct ImageFormatData *im_format, const struct ImBuf *imbuf);
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struct anim *openanim(const char *name, int flags, int streamindex, char colorspace[IMA_MAX_SPACE]);
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struct anim *openanim_noload(const char *name, int flags, int streamindex, char colorspace[IMA_MAX_SPACE]);
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void    BKE_image_de_interlace(struct Image *ima, int odd);
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void    BKE_image_make_local(struct Main *bmain, struct Image *ima, const bool lib_local);
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void    BKE_image_tag_time(struct Image *ima);
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/* ********************************** NEW IMAGE API *********************** */
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/* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */
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/* should be used in conjunction with an ID * to Image. */
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struct ImageUser;
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struct RenderData;
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struct RenderPass;
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struct RenderResult;
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/* ima->source; where image comes from */
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#define IMA_SRC_CHECK       0
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#define IMA_SRC_FILE        1
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#define IMA_SRC_SEQUENCE    2
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#define IMA_SRC_MOVIE       3
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#define IMA_SRC_GENERATED   4
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#define IMA_SRC_VIEWER      5
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/* ima->type, how to handle/generate it */
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#define IMA_TYPE_IMAGE      0
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#define IMA_TYPE_MULTILAYER 1
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/* generated */
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#define IMA_TYPE_UV_TEST    2
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/* viewers */
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#define IMA_TYPE_R_RESULT   4
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#define IMA_TYPE_COMPOSITE  5
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enum {
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	IMA_GENTYPE_BLANK = 0,
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	IMA_GENTYPE_GRID = 1,
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	IMA_GENTYPE_GRID_COLOR = 2
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};
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/* ima->ok */
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#define IMA_OK              1
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#define IMA_OK_LOADED       2
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/* signals */
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/* reload only frees, doesn't read until image_get_ibuf() called */
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#define IMA_SIGNAL_RELOAD           0
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#define IMA_SIGNAL_FREE             1
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/* source changes, from image to sequence or movie, etc */
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#define IMA_SIGNAL_SRC_CHANGE       5
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/* image-user gets a new image, check settings */
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#define IMA_SIGNAL_USER_NEW_IMAGE   6
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#define IMA_SIGNAL_COLORMANAGE      7
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#define IMA_CHAN_FLAG_BW    1
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#define IMA_CHAN_FLAG_RGB   2
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#define IMA_CHAN_FLAG_ALPHA 4
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/* checks whether there's an image buffer for given image and user */
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bool BKE_image_has_ibuf(struct Image *ima, struct ImageUser *iuser);
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/* same as above, but can be used to retrieve images being rendered in
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 * a thread safe way, always call both acquire and release */
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struct ImBuf *BKE_image_acquire_ibuf(struct Image *ima, struct ImageUser *iuser, void **r_lock);
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void BKE_image_release_ibuf(struct Image *ima, struct ImBuf *ibuf, void *lock);
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struct ImagePool *BKE_image_pool_new(void);
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void BKE_image_pool_free(struct ImagePool *pool);
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struct ImBuf *BKE_image_pool_acquire_ibuf(struct Image *ima, struct ImageUser *iuser, struct ImagePool *pool);
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void BKE_image_pool_release_ibuf(struct Image *ima, struct ImBuf *ibuf, struct ImagePool *pool);
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/* set an alpha mode based on file extension */
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char  BKE_image_alpha_mode_from_extension_ex(const char *filepath);
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void BKE_image_alpha_mode_from_extension(struct Image *image);
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/* returns a new image or NULL if it can't load */
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struct Image *BKE_image_load(struct Main *bmain, const char *filepath);
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/* returns existing Image when filename/type is same (frame optional) */
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struct Image *BKE_image_load_exists_ex(const char *filepath, bool *r_exists);
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struct Image *BKE_image_load_exists(const char *filepath);
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/* adds image, adds ibuf, generates color or pattern */
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struct Image *BKE_image_add_generated(
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        struct Main *bmain, unsigned int width, unsigned int height, const char *name,
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        int depth, int floatbuf, short gen_type, const float color[4], const bool stereo3d);
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/* adds image from imbuf, owns imbuf */
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struct Image *BKE_image_add_from_imbuf(struct ImBuf *ibuf, const char *name);
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/* for reload, refresh, pack */
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void BKE_image_init_imageuser(struct Image *ima, struct ImageUser *iuser);
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void BKE_image_signal(struct Image *ima, struct ImageUser *iuser, int signal);
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void BKE_image_walk_all_users(const struct Main *mainp, void *customdata,
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                              void callback(struct Image *ima, struct ImageUser *iuser, void *customdata));
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/* ensures an Image exists for viewing nodes or render */
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struct Image *BKE_image_verify_viewer(int type, const char *name);
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/* ensures the view node cache is compatible with the scene views */
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void BKE_image_verify_viewer_views(const struct RenderData *rd, struct Image *ima, struct ImageUser *iuser);
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/* called on frame change or before render */
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void BKE_image_user_frame_calc(struct ImageUser *iuser, int cfra, int fieldnr);
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void BKE_image_user_check_frame_calc(struct ImageUser *iuser, int cfra, int fieldnr);
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int  BKE_image_user_frame_get(const struct ImageUser *iuser, int cfra, int fieldnr, bool *r_is_in_range);
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void BKE_image_user_file_path(struct ImageUser *iuser, struct Image *ima, char *path); 
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void BKE_image_update_frame(const struct Main *bmain, int cfra);
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/* sets index offset for multilayer files */
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struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct ImageUser *iuser);
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/* sets index offset for multiview files */
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void BKE_image_multiview_index(struct Image *ima, struct ImageUser *iuser);
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/* for multilayer images as well as for render-viewer */
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bool BKE_image_is_multilayer(struct Image *ima);
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bool BKE_image_is_multiview(struct Image *ima);
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bool BKE_image_is_stereo(struct Image *ima);
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struct RenderResult *BKE_image_acquire_renderresult(struct Scene *scene, struct Image *ima);
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void BKE_image_release_renderresult(struct Scene *scene, struct Image *ima);
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/* for multilayer images as well as for singlelayer */
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bool BKE_image_is_openexr(struct Image *ima);
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/* for multiple slot render, call this before render */
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void BKE_image_backup_render(struct Scene *scene, struct Image *ima, bool free_current_slot);
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/* for singlelayer openexr saving */
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bool BKE_image_save_openexr_multiview(struct Image *ima, struct ImBuf *ibuf, const char *filepath, const int flags);
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/* goes over all textures that use images */
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void    BKE_image_free_all_textures(void);
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/* does one image! */
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void    BKE_image_free_anim_ibufs(struct Image *ima, int except_frame);
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/* does all images with type MOVIE or SEQUENCE */
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void BKE_image_all_free_anim_ibufs(int except_frame);
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void BKE_image_memorypack(struct Image *ima);
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void BKE_image_packfiles(struct ReportList *reports, struct Image *ima, const char *basepath);
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void BKE_image_packfiles_from_mem(struct ReportList *reports, struct Image *ima, char *data, const size_t data_len);
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/* prints memory statistics for images */
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void BKE_image_print_memlist(void);
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/* empty image block, of similar type and filename */
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void BKE_image_copy_data(struct Main *bmain, struct Image *ima_dst, const struct Image *ima_src, const int flag);
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struct Image *BKE_image_copy(struct Main *bmain, const struct Image *ima);
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/* merge source into dest, and free source */
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void BKE_image_merge(struct Image *dest, struct Image *source);
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/* scale the image */
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bool BKE_image_scale(struct Image *image, int width, int height);
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/* check if texture has alpha (depth=32) */
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bool BKE_image_has_alpha(struct Image *image);
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/* check if texture has gpu texture code */
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bool BKE_image_has_bindcode(struct Image *ima);
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void BKE_image_get_size(struct Image *image, struct ImageUser *iuser, int *width, int *height);
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void BKE_image_get_size_fl(struct Image *image, struct ImageUser *iuser, float size[2]);
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void BKE_image_get_aspect(struct Image *image, float *aspx, float *aspy);
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/* image_gen.c */
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void BKE_image_buf_fill_color(unsigned char *rect, float *rect_float, int width, int height, const float color[4]);
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void BKE_image_buf_fill_checker(unsigned char *rect, float *rect_float, int height, int width);
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void BKE_image_buf_fill_checker_color(unsigned char *rect, float *rect_float, int height, int width);
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/* Cycles hookup */
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unsigned char *BKE_image_get_pixels_for_frame(struct Image *image, int frame);
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float *BKE_image_get_float_pixels_for_frame(struct Image *image, int frame);
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/* Guess offset for the first frame in the sequence */
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int BKE_image_sequence_guess_offset(struct Image *image);
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bool BKE_image_has_anim(struct Image *image);
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bool BKE_image_has_packedfile(struct Image *image);
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bool BKE_image_is_animated(struct Image *image);
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bool BKE_image_is_dirty(struct Image *image);
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void BKE_image_file_format_set(struct Image *image, int ftype, const struct ImbFormatOptions *options);
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bool BKE_image_has_loaded_ibuf(struct Image *image);
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struct ImBuf *BKE_image_get_ibuf_with_name(struct Image *image, const char *name);
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struct ImBuf *BKE_image_get_first_ibuf(struct Image *image);
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#ifdef __cplusplus
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}
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#endif
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#endif
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