Keymaps are now saveable and configurable from the user preferences, note that editing one item in a keymap means the whole keymap is now defined by the user and will not be updated by Blender, an option for syncing might be added later. The outliner interface is still there, but I will probably remove it. There's actually 3 levels now: * Default builtin key configuration. * Key configuration loaded from .py file, for configs like Blender 2.4x or other 3D applications. * Keymaps edited by the user and saved in .B.blend. These can be saved to .py files as well to make creating distributable configurations easier. Also, user preferences sections were reorganized a bit, now there is: Interface, Editing, Input, Files and System. Implementation notes: * wmKeyConfig was added which represents a key configuration containing keymaps. * wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap. * Modal maps are not wrapped yet. * User preferences DNA file reading did not support newdataadr() yet, added this now for reading keymaps. * Key configuration related settings are now RNA wrapped. * is_property_set and is_property_hidden python methods were added.
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef WM_EVENT_SYSTEM_H
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#define WM_EVENT_SYSTEM_H
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/* return value of handler-operator call */
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#define WM_HANDLER_CONTINUE 0
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#define WM_HANDLER_BREAK 1
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struct ScrArea;
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struct ARegion;
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/* wmKeyMap is in DNA_windowmanager.h, it's savable */
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typedef struct wmEventHandler {
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struct wmEventHandler *next, *prev;
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int type, flag; /* type default=0, rest is custom */
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/* keymap handler */
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wmKeyMap *keymap; /* pointer to builtin/custom keymaps */
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rcti *bblocal, *bbwin; /* optional local and windowspace bb */
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/* modal operator handler */
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wmOperator *op; /* for derived/modal handlers */
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struct ScrArea *op_area; /* for derived/modal handlers */
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struct ARegion *op_region; /* for derived/modal handlers */
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/* ui handler */
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wmUIHandlerFunc ui_handle; /* callback receiving events */
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wmUIHandlerRemoveFunc ui_remove; /* callback when handler is removed */
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void *ui_userdata; /* user data pointer */
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struct ScrArea *ui_area; /* for derived/modal handlers */
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struct ARegion *ui_region; /* for derived/modal handlers */
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struct ARegion *ui_menu; /* for derived/modal handlers */
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/* fileselect handler re-uses modal operator data */
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struct bScreen *filescreen; /* screen it started in, to validate exec */
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} wmEventHandler;
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/* handler flag */
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/* after this handler all others are ignored */
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#define WM_HANDLER_BLOCKING 1
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/* custom types for handlers, for signalling, freeing */
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enum {
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WM_HANDLER_DEFAULT,
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WM_HANDLER_FILESELECT
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};
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/* wm_event_system.c */
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void wm_event_add (wmWindow *win, wmEvent *event_to_add);
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void wm_event_free_all (wmWindow *win);
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void wm_event_free (wmEvent *event);
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/* goes over entire hierarchy: events -> window -> screen -> area -> region */
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void wm_event_do_handlers (bContext *C);
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void wm_event_add_ghostevent (wmWindow *win, int type, void *customdata);
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void wm_event_do_notifiers (bContext *C);
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/* wm_keymap.c */
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#endif /* WM_EVENT_SYSTEM_H */
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