#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
		
			
				
	
	
		
			160 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * $Id$
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|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version. The Blender
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|  * Foundation also sells licenses for use in proprietary software under
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|  * the Blender License.  See http://www.blender.org/BL/ for information
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|  * about this.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
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|  */
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| 
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| #ifdef HAVE_CONFIG_H
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| #include <config.h>
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| #endif
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| 
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| #ifdef WIN32
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| // don't show these anoying STL warnings
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| #pragma warning (disable:4786)
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| #endif
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| 
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| #include "GEN_Map.h"
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| #include "RAS_MaterialBucket.h"
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| #include "STR_HashedString.h"
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| #include "RAS_MeshObject.h"
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| #define KX_NUM_MATERIALBUCKETS 100
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| #include "RAS_IRasterizer.h"
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| #include "RAS_IRenderTools.h"
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| 
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| #include "RAS_BucketManager.h"
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| 
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| 
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| RAS_BucketManager::RAS_BucketManager()
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| {
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| 
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| }
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| 
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| RAS_BucketManager::~RAS_BucketManager()
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| {
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| 		RAS_BucketManagerClearAll();
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| }
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| 
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| 
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| void RAS_BucketManager::Renderbuckets(
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| 	const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools)
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| {
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| 	int numbuckets = m_MaterialBuckets.size();
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| 		
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| 	//default_gl_light();
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| 
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| 	int i;
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| 	
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| 	rasty->EnableTextures(false);
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| 	rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED);
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| 	
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| 	// beginning each frame, clear (texture/material) caching information
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| 	rasty->ClearCachingInfo();
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| 
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| 	RAS_MaterialBucket::StartFrame();
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| 
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| 	for (i=0;i<numbuckets;i++)
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| 	{
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| 		RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i);
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| 		if (bucketptr)
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| 		{
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| 			(*bucketptr)->ClearScheduledPolygons();
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| 		}
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| 	}
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| 
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| 	vector<RAS_MaterialBucket*> alphabuckets;
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| 
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| 	// if no visibility method is define, everything is drawn
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| 	
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| 	for (i=0;i<numbuckets;i++)
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| 	{
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| 		RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i);
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| 		if (bucketptr)
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| 		{
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| 			if (!(*bucketptr)->IsTransparant())
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| 			{
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| 				(*bucketptr)->Render(cameratrans,rasty,rendertools);
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| 			} else
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| 			{
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| 				alphabuckets.push_back(*bucketptr);
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| 			}
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| 		}
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| 	}
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| 	
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| 	rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED);
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| 	
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| 	int numalphabuckets = alphabuckets.size();
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| 	for (vector<RAS_MaterialBucket*>::const_iterator it=alphabuckets.begin();
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| 	!(it==alphabuckets.end());it++)
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| 	{
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| 		(*it)->Render(cameratrans,rasty,rendertools);
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| 	}
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| 
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| 	alphabuckets.clear();	
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| 
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| 
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| 	RAS_MaterialBucket::EndFrame();
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| 
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| 	rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED);
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| }
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| 
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| RAS_MaterialBucket* RAS_BucketManager::RAS_BucketManagerFindBucket(RAS_IPolyMaterial * material)
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| {
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| 
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| 	RAS_MaterialBucket** bucketptr = 	m_MaterialBuckets[*material];
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| 	RAS_MaterialBucket* bucket=NULL;
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| 	if (!bucketptr)
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| 	{
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| 		bucket = new RAS_MaterialBucket(material);
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| 		m_MaterialBuckets.insert(*material,bucket);
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| 
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| 	} else
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| 	{
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| 		bucket = *bucketptr;
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| 	}
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| 
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| 	return bucket;
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| }
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| 
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| void RAS_BucketManager::RAS_BucketManagerClearAll()
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| {
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| 
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| 	int numbuckets = m_MaterialBuckets.size();
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| 	for (int i=0;i<numbuckets;i++)
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| 	{
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| 		RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i);
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| 		if (bucketptr)
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| 		{
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| 			delete (*bucketptr);
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| 			*bucketptr=NULL;
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| 
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| 		}
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| 	}
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| 	m_MaterialBuckets.clear();
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| 	
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| }
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