114 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef BKE_SCENE_H
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#define BKE_SCENE_H
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/** \file BKE_scene.h
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 *  \ingroup bke
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 *  \since March 2001
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 *  \author nzc
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 */
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct AviCodecData;
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struct Base;
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struct bglMats;
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struct Main;
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struct Object;
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struct QuicktimeCodecData;
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struct RenderData;
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struct SceneRenderLayer;
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struct Scene;
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struct Text;
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struct Text;
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#define SCE_COPY_NEW		0
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#define SCE_COPY_EMPTY		1
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#define SCE_COPY_LINK_OB	2
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#define SCE_COPY_LINK_DATA	3
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#define SCE_COPY_FULL		4
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#define SETLOOPER(_sce_basis, _sce_iter, _base) _sce_iter= _sce_basis, _base= _setlooper_base_step(&_sce_iter, NULL); _base; _base= _setlooper_base_step(&_sce_iter, _base)
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struct Base *_setlooper_base_step(struct Scene **sce_iter, struct Base *base);
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void free_avicodecdata(struct AviCodecData *acd);
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void free_qtcodecdata(struct QuicktimeCodecData *acd);
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void free_scene(struct Scene *sce);
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struct Scene *add_scene(const char *name);
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struct Base *object_in_scene(struct Object *ob, struct Scene *sce);
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void set_scene_bg(struct Main *bmain, struct Scene *sce);
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struct Scene *set_scene_name(struct Main *bmain, const char *name);
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struct Scene *copy_scene(struct Scene *sce, int type);
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void unlink_scene(struct Main *bmain, struct Scene *sce, struct Scene *newsce);
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int next_object(struct Scene **scene, int val, struct Base **base, struct Object **ob);
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struct Object *scene_find_camera(struct Scene *sc);
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struct Object *scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH
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int scene_camera_switch_update(struct Scene *scene);
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char *scene_find_marker_name(struct Scene *scene, int frame);
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char *scene_find_last_marker_name(struct Scene *scene, int frame);
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struct Base *scene_add_base(struct Scene *sce, struct Object *ob);
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void scene_deselect_all(struct Scene *sce);
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void scene_select_base(struct Scene *sce, struct Base *selbase);
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/* checks for cycle, returns 1 if it's all OK */
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int scene_check_setscene(struct Main *bmain, struct Scene *sce);
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float BKE_curframe(struct Scene *scene);
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float BKE_frame_to_ctime(struct Scene *scene, const float frame);
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void scene_update_tagged(struct Main *bmain, struct Scene *sce);
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void scene_clear_tagged(struct Main *bmain, struct Scene *sce);
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void scene_update_for_newframe(struct Main *bmain, struct Scene *sce, unsigned int lay);
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struct SceneRenderLayer *scene_add_render_layer(struct Scene *sce, const char *name);
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int scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl);
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/* render profile */
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int get_render_subsurf_level(struct RenderData *r, int level);
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int get_render_child_particle_number(struct RenderData *r, int num);
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int get_render_shadow_samples(struct RenderData *r, int samples);
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float get_render_aosss_error(struct RenderData *r, float error);
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int scene_use_new_shading_nodes(struct Scene *scene);
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#ifdef __cplusplus
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}
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#endif
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#endif
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