105 lines
2.1 KiB
C++
105 lines
2.1 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributors: Amorilia (amorilia@users.sourceforge.net)
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/imbuf/intern/dds/Image.h
|
|
* \ingroup imbdds
|
|
*/
|
|
|
|
|
|
/*
|
|
* This file is based on a similar file from the NVIDIA texture tools
|
|
* (http://nvidia-texture-tools.googlecode.com/)
|
|
*
|
|
* Original license from NVIDIA follows.
|
|
*/
|
|
|
|
// This code is in the public domain -- castanyo@yahoo.es
|
|
|
|
#ifndef _DDS_IMAGE_H
|
|
#define _DDS_IMAGE_H
|
|
|
|
#include <Common.h>
|
|
#include <Color.h>
|
|
|
|
/// 32 bit RGBA image.
|
|
class Image
|
|
{
|
|
public:
|
|
|
|
enum Format
|
|
{
|
|
Format_RGB,
|
|
Format_ARGB,
|
|
};
|
|
|
|
Image();
|
|
~Image();
|
|
|
|
void allocate(uint w, uint h);
|
|
/*
|
|
bool load(const char * name);
|
|
|
|
void wrap(void * data, uint w, uint h);
|
|
void unwrap();
|
|
*/
|
|
|
|
uint width() const;
|
|
uint height() const;
|
|
|
|
const Color32 * scanline(uint h) const;
|
|
Color32 * scanline(uint h);
|
|
|
|
const Color32 * pixels() const;
|
|
Color32 * pixels();
|
|
|
|
const Color32 & pixel(uint idx) const;
|
|
Color32 & pixel(uint idx);
|
|
|
|
const Color32 & pixel(uint x, uint y) const;
|
|
Color32 & pixel(uint x, uint y);
|
|
|
|
Format format() const;
|
|
void setFormat(Format f);
|
|
|
|
private:
|
|
void free();
|
|
|
|
private:
|
|
uint m_width;
|
|
uint m_height;
|
|
Format m_format;
|
|
Color32 * m_data;
|
|
};
|
|
|
|
|
|
inline const Color32 & Image::pixel(uint x, uint y) const
|
|
{
|
|
return pixel(y * width() + x);
|
|
}
|
|
|
|
inline Color32 & Image::pixel(uint x, uint y)
|
|
{
|
|
return pixel(y * width() + x);
|
|
}
|
|
|
|
#endif // _DDS_IMAGE_H
|