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blender-archive/source/blender/imbuf/intern/dds/Image.h

105 lines
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C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributors: Amorilia (amorilia@users.sourceforge.net)
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/imbuf/intern/dds/Image.h
* \ingroup imbdds
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
// This code is in the public domain -- castanyo@yahoo.es
#ifndef _DDS_IMAGE_H
#define _DDS_IMAGE_H
#include <Common.h>
#include <Color.h>
/// 32 bit RGBA image.
class Image
{
public:
enum Format
{
Format_RGB,
Format_ARGB,
};
Image();
~Image();
void allocate(uint w, uint h);
/*
bool load(const char * name);
void wrap(void * data, uint w, uint h);
void unwrap();
*/
uint width() const;
uint height() const;
const Color32 * scanline(uint h) const;
Color32 * scanline(uint h);
const Color32 * pixels() const;
Color32 * pixels();
const Color32 & pixel(uint idx) const;
Color32 & pixel(uint idx);
const Color32 & pixel(uint x, uint y) const;
Color32 & pixel(uint x, uint y);
Format format() const;
void setFormat(Format f);
private:
void free();
private:
uint m_width;
uint m_height;
Format m_format;
Color32 * m_data;
};
inline const Color32 & Image::pixel(uint x, uint y) const
{
return pixel(y * width() + x);
}
inline Color32 & Image::pixel(uint x, uint y)
{
return pixel(y * width() + x);
}
#endif // _DDS_IMAGE_H