for game engine use "ge_" prefix & make names generally more descriptive.
20 lines
459 B
Python
20 lines
459 B
Python
#!/usr/bin/python
|
|
Import ('env')
|
|
|
|
source_files = ['dds_api.cpp', 'DirectDrawSurface.cpp', 'Stream.cpp', 'BlockDXT.cpp', 'ColorBlock.cpp', 'Image.cpp']
|
|
|
|
incs = ['.',
|
|
'../../',
|
|
'../..',
|
|
'..',
|
|
'../../../makesdna',
|
|
'../../../blenkernel',
|
|
'../../../blenlib',
|
|
'intern/include',
|
|
'#/intern/guardedalloc']
|
|
|
|
|
|
defs = ['WITH_DDS']
|
|
|
|
env.BlenderLib ('bf_imbuf_dds', source_files, incs, defs, libtype=['core','player'], priority = [230,190])
|