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blender-archive/source/blender/imbuf/intern/dds/SConscript
Campbell Barton da1f288f50 rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
2010-11-18 11:42:05 +00:00

20 lines
459 B
Python

#!/usr/bin/python
Import ('env')
source_files = ['dds_api.cpp', 'DirectDrawSurface.cpp', 'Stream.cpp', 'BlockDXT.cpp', 'ColorBlock.cpp', 'Image.cpp']
incs = ['.',
'../../',
'../..',
'..',
'../../../makesdna',
'../../../blenkernel',
'../../../blenlib',
'intern/include',
'#/intern/guardedalloc']
defs = ['WITH_DDS']
env.BlenderLib ('bf_imbuf_dds', source_files, incs, defs, libtype=['core','player'], priority = [230,190])