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blender-archive/source/blender/editors/mesh/editmesh_select.c
Campbell Barton f87c5b3453 fix [#30715] bmesh: select linked not ignoring hidden verts/edges/faces
add optional flag to ignore hidden elements.
also remove loop mask flag - since it wasnt used and vert/edge/face is enough.
2012-03-29 13:09:07 +00:00

2770 lines
70 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/editmesh_select.c
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_array.h"
#include "BLI_smallhash.h"
#include "BLI_heap.h"
#include "BKE_context.h"
#include "BKE_displist.h"
#include "BKE_depsgraph.h"
#include "BKE_report.h"
#include "BKE_paint.h"
#include "BKE_tessmesh.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "BIF_gl.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "mesh_intern.h"
/* ****************************** MIRROR **************** */
void EDBM_select_mirrored(Object *UNUSED(obedit), BMEditMesh *em, int extend)
{
BMVert *v1, *v2;
BMIter iter;
BM_ITER(v1, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (!BM_elem_flag_test(v1, BM_ELEM_SELECT) || BM_elem_flag_test(v1, BM_ELEM_HIDDEN)) {
BM_elem_flag_disable(v1, BM_ELEM_TAG);
}
else {
BM_elem_flag_enable(v1, BM_ELEM_TAG);
}
}
EDBM_verts_mirror_cache_begin(em, TRUE);
if (!extend)
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_ITER(v1, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (!BM_elem_flag_test(v1, BM_ELEM_TAG) || BM_elem_flag_test(v1, BM_ELEM_HIDDEN))
continue;
v2 = EDBM_verts_mirror_get(em, v1);
if (v2 && !BM_elem_flag_test(v2, BM_ELEM_HIDDEN)) {
BM_elem_select_set(em->bm, v2, TRUE);
}
}
EDBM_verts_mirror_cache_end(em);
}
void EDBM_automerge(Scene *scene, Object *obedit, int update)
{
BMEditMesh *em;
if ((scene->toolsettings->automerge) &&
(obedit && obedit->type == OB_MESH))
{
em = BMEdit_FromObject(obedit);
if (!em)
return;
BMO_op_callf(em->bm, "automerge verts=%hv dist=%f", BM_ELEM_SELECT, scene->toolsettings->doublimit);
if (update) {
DAG_id_tag_update(obedit->data, OB_RECALC_DATA);
BMEdit_RecalcTessellation(em);
}
}
}
/* ****************************** SELECTION ROUTINES **************** */
unsigned int bm_solidoffs = 0, bm_wireoffs = 0, bm_vertoffs = 0; /* set in drawobject.c ... for colorindices */
/* facilities for border select and circle select */
static char *selbuf = NULL;
/* opengl doesn't support concave... */
static void draw_triangulated(int mcords[][2], short tot)
{
ListBase lb = {NULL, NULL};
DispList *dl;
float *fp;
int a;
/* make displist */
dl = MEM_callocN(sizeof(DispList), "poly disp");
dl->type = DL_POLY;
dl->parts = 1;
dl->nr = tot;
dl->verts = fp = MEM_callocN(tot * 3 * sizeof(float), "poly verts");
BLI_addtail(&lb, dl);
for (a = 0; a < tot; a++, fp += 3) {
fp[0] = (float)mcords[a][0];
fp[1] = (float)mcords[a][1];
}
/* do the fill */
filldisplist(&lb, &lb, 0);
/* do the draw */
dl = lb.first; /* filldisplist adds in head of list */
if (dl->type == DL_INDEX3) {
int *index;
a = dl->parts;
fp = dl->verts;
index = dl->index;
glBegin(GL_TRIANGLES);
while (a--) {
glVertex3fv(fp + 3 * index[0]);
glVertex3fv(fp + 3 * index[1]);
glVertex3fv(fp + 3 * index[2]);
index += 3;
}
glEnd();
}
freedisplist(&lb);
}
/* reads rect, and builds selection array for quick lookup */
/* returns if all is OK */
int EDBM_backbuf_border_init(ViewContext *vc, short xmin, short ymin, short xmax, short ymax)
{
struct ImBuf *buf;
unsigned int *dr;
int a;
if (vc->obedit == NULL || vc->v3d->drawtype < OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT) == 0) {
return 0;
}
buf = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
if (buf == NULL) return 0;
if (bm_vertoffs == 0) return 0;
dr = buf->rect;
/* build selection lookup */
selbuf = MEM_callocN(bm_vertoffs + 1, "selbuf");
a = (xmax - xmin + 1) * (ymax - ymin + 1);
while (a--) {
if (*dr > 0 && *dr <= bm_vertoffs)
selbuf[*dr] = 1;
dr++;
}
IMB_freeImBuf(buf);
return 1;
}
int EDBM_backbuf_check(unsigned int index)
{
if (selbuf == NULL) return 1;
if (index > 0 && index <= bm_vertoffs)
return selbuf[index];
return 0;
}
void EDBM_backbuf_free(void)
{
if (selbuf) MEM_freeN(selbuf);
selbuf = NULL;
}
/* mcords is a polygon mask
* - grab backbuffer,
* - draw with black in backbuffer,
* - grab again and compare
* returns 'OK'
*/
int EDBM_backbuf_border_mask_init(ViewContext *vc, int mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax)
{
unsigned int *dr, *drm;
struct ImBuf *buf, *bufmask;
int a;
/* method in use for face selecting too */
if (vc->obedit == NULL) {
if (!(paint_facesel_test(vc->obact) || paint_vertsel_test(vc->obact))) {
return 0;
}
}
else if (vc->v3d->drawtype < OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT) == 0) {
return 0;
}
buf = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
if (buf == NULL) return 0;
if (bm_vertoffs == 0) return 0;
dr = buf->rect;
/* draw the mask */
glDisable(GL_DEPTH_TEST);
glColor3ub(0, 0, 0);
/* yah, opengl doesn't do concave... tsk! */
ED_region_pixelspace(vc->ar);
draw_triangulated(mcords, tot);
glBegin(GL_LINE_LOOP); /* for zero sized masks, lines */
for (a = 0; a < tot; a++) {
glVertex2iv(mcords[a]);
}
glEnd();
glFinish(); /* to be sure readpixels sees mask */
/* grab mask */
bufmask = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
drm = bufmask->rect;
if (bufmask == NULL) {
return 0; /* only when mem alloc fails, go crash somewhere else! */
}
/* build selection lookup */
selbuf = MEM_callocN(bm_vertoffs + 1, "selbuf");
a = (xmax - xmin + 1) * (ymax - ymin + 1);
while (a--) {
if (*dr > 0 && *dr <= bm_vertoffs && *drm == 0) selbuf[*dr] = 1;
dr++; drm++;
}
IMB_freeImBuf(buf);
IMB_freeImBuf(bufmask);
return 1;
}
/* circle shaped sample area */
int EDBM_backbuf_circle_init(ViewContext *vc, short xs, short ys, short rads)
{
struct ImBuf *buf;
unsigned int *dr;
short xmin, ymin, xmax, ymax, xc, yc;
int radsq;
/* method in use for face selecting too */
if (vc->obedit == NULL) {
if (!(paint_facesel_test(vc->obact) || paint_vertsel_test(vc->obact))) {
return 0;
}
}
else if (vc->v3d->drawtype < OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT) == 0) return 0;
xmin = xs - rads; xmax = xs + rads;
ymin = ys - rads; ymax = ys + rads;
buf = view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
if (bm_vertoffs == 0) return 0;
if (buf == NULL) return 0;
dr = buf->rect;
/* build selection lookup */
selbuf = MEM_callocN(bm_vertoffs + 1, "selbuf");
radsq = rads * rads;
for (yc = -rads; yc <= rads; yc++) {
for (xc = -rads; xc <= rads; xc++, dr++) {
if (xc * xc + yc * yc < radsq) {
if (*dr > 0 && *dr <= bm_vertoffs) selbuf[*dr] = 1;
}
}
}
IMB_freeImBuf(buf);
return 1;
}
static void findnearestvert__doClosest(void *userData, BMVert *eve, int x, int y, int index)
{
struct { short mval[2], pass, select, strict; int dist, lastIndex, closestIndex; BMVert *closest; } *data = userData;
if (data->pass == 0) {
if (index <= data->lastIndex)
return;
}
else {
if (index > data->lastIndex)
return;
}
if (data->dist > 3) {
int temp = abs(data->mval[0] - x) + abs(data->mval[1] - y);
if (BM_elem_flag_test(eve, BM_ELEM_SELECT) == data->select) {
if (data->strict == 1) {
return;
}
else {
temp += 5;
}
}
if (temp < data->dist) {
data->dist = temp;
data->closest = eve;
data->closestIndex = index;
}
}
}
static unsigned int findnearestvert__backbufIndextest(void *handle, unsigned int index)
{
BMEditMesh *em = (BMEditMesh *)handle;
BMVert *eve = BM_vert_at_index(em->bm, index - 1);
if (eve && BM_elem_flag_test(eve, BM_ELEM_SELECT)) return 0;
return 1;
}
/**
* findnearestvert
*
* dist (in/out): minimal distance to the nearest and at the end, actual distance
* sel: selection bias
* if SELECT, selected vertice are given a 5 pixel bias to make them further than unselect verts
* if 0, unselected vertice are given the bias
* strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased
*/
BMVert *EDBM_vert_find_nearest(ViewContext *vc, int *dist, short sel, short strict)
{
if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
int distance;
unsigned int index;
BMVert *eve;
if (strict) {
index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_wireoffs, 0xFFFFFF, &distance,
strict, vc->em, findnearestvert__backbufIndextest);
}
else {
index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_wireoffs, 0xFFFFFF, &distance,
0, NULL, NULL);
}
eve = BM_vert_at_index(vc->em->bm, index - 1);
if (eve && distance < *dist) {
*dist = distance;
return eve;
}
else {
return NULL;
}
}
else {
struct { short mval[2], pass, select, strict; int dist, lastIndex, closestIndex; BMVert *closest; } data;
static int lastSelectedIndex = 0;
static BMVert *lastSelected = NULL;
if (lastSelected && BM_vert_at_index(vc->em->bm, lastSelectedIndex) != lastSelected) {
lastSelectedIndex = 0;
lastSelected = NULL;
}
data.lastIndex = lastSelectedIndex;
data.mval[0] = vc->mval[0];
data.mval[1] = vc->mval[1];
data.select = sel;
data.dist = *dist;
data.strict = strict;
data.closest = NULL;
data.closestIndex = 0;
data.pass = 0;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, V3D_CLIP_TEST_RV3D_CLIPPING);
if (data.dist > 3) {
data.pass = 1;
mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, V3D_CLIP_TEST_RV3D_CLIPPING);
}
*dist = data.dist;
lastSelected = data.closest;
lastSelectedIndex = data.closestIndex;
return data.closest;
}
}
/* returns labda for closest distance v1 to line-piece v2 - v3 */
float labda_PdistVL2Dfl(const float v1[3], const float v2[3], const float v3[3])
{
float rc[2], len;
rc[0] = v3[0] - v2[0];
rc[1] = v3[1] - v2[1];
len = rc[0] * rc[0] + rc[1] * rc[1];
if (len == 0.0f)
return 0.0f;
return (rc[0] * (v1[0] - v2[0]) + rc[1] * (v1[1] - v2[1])) / len;
}
/* note; uses v3d, so needs active 3d window */
static void findnearestedge__doClosest(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int UNUSED(index))
{
struct { ViewContext vc; float mval[2]; int dist; BMEdge *closest; } *data = userData;
float v1[2], v2[2];
int distance;
v1[0] = x0;
v1[1] = y0;
v2[0] = x1;
v2[1] = y1;
distance = dist_to_line_segment_v2(data->mval, v1, v2);
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
distance += 5;
}
if (distance < data->dist) {
if (data->vc.rv3d->rflag & RV3D_CLIPPING) {
float labda = labda_PdistVL2Dfl(data->mval, v1, v2);
float vec[3];
vec[0] = eed->v1->co[0] + labda * (eed->v2->co[0] - eed->v1->co[0]);
vec[1] = eed->v1->co[1] + labda * (eed->v2->co[1] - eed->v1->co[1]);
vec[2] = eed->v1->co[2] + labda * (eed->v2->co[2] - eed->v1->co[2]);
mul_m4_v3(data->vc.obedit->obmat, vec);
if (ED_view3d_clipping_test(data->vc.rv3d, vec, TRUE) == 0) {
data->dist = distance;
data->closest = eed;
}
}
else {
data->dist = distance;
data->closest = eed;
}
}
}
BMEdge *EDBM_edge_find_nearest(ViewContext *vc, int *dist)
{
if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
int distance;
unsigned int index;
BMEdge *eed;
view3d_validate_backbuf(vc);
index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_solidoffs, bm_wireoffs, &distance, 0, NULL, NULL);
eed = BM_edge_at_index(vc->em->bm, index - 1);
if (eed && distance < *dist) {
*dist = distance;
return eed;
}
else {
return NULL;
}
}
else {
struct { ViewContext vc; float mval[2]; int dist; BMEdge *closest; } data;
data.vc = *vc;
data.mval[0] = vc->mval[0];
data.mval[1] = vc->mval[1];
data.dist = *dist;
data.closest = NULL;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenEdge(vc, findnearestedge__doClosest, &data, 2);
*dist = data.dist;
return data.closest;
}
}
static void findnearestface__getDistance(void *userData, BMFace *efa, int x, int y, int UNUSED(index))
{
struct { short mval[2]; int dist; BMFace *toFace; } *data = userData;
if (efa == data->toFace) {
int temp = abs(data->mval[0] - x) + abs(data->mval[1] - y);
if (temp < data->dist)
data->dist = temp;
}
}
static void findnearestface__doClosest(void *userData, BMFace *efa, int x, int y, int index)
{
struct { short mval[2], pass; int dist, lastIndex, closestIndex; BMFace *closest; } *data = userData;
if (data->pass == 0) {
if (index <= data->lastIndex)
return;
}
else {
if (index > data->lastIndex)
return;
}
if (data->dist > 3) {
int temp = abs(data->mval[0] - x) + abs(data->mval[1] - y);
if (temp < data->dist) {
data->dist = temp;
data->closest = efa;
data->closestIndex = index;
}
}
}
BMFace *EDBM_face_find_nearest(ViewContext *vc, int *dist)
{
if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
unsigned int index;
BMFace *efa;
view3d_validate_backbuf(vc);
index = view3d_sample_backbuf(vc, vc->mval[0], vc->mval[1]);
efa = BM_face_at_index(vc->em->bm, index - 1);
if (efa) {
struct { short mval[2]; int dist; BMFace *toFace; } data;
data.mval[0] = vc->mval[0];
data.mval[1] = vc->mval[1];
data.dist = 0x7FFF; /* largest short */
data.toFace = efa;
mesh_foreachScreenFace(vc, findnearestface__getDistance, &data);
if (vc->em->selectmode == SCE_SELECT_FACE || data.dist < *dist) { /* only faces, no dist check */
*dist = data.dist;
return efa;
}
}
return NULL;
}
else {
struct { short mval[2], pass; int dist, lastIndex, closestIndex; BMFace *closest; } data;
static int lastSelectedIndex = 0;
static BMFace *lastSelected = NULL;
if (lastSelected && BM_face_at_index(vc->em->bm, lastSelectedIndex) != lastSelected) {
lastSelectedIndex = 0;
lastSelected = NULL;
}
data.lastIndex = lastSelectedIndex;
data.mval[0] = vc->mval[0];
data.mval[1] = vc->mval[1];
data.dist = *dist;
data.closest = NULL;
data.closestIndex = 0;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
data.pass = 0;
mesh_foreachScreenFace(vc, findnearestface__doClosest, &data);
if (data.dist > 3) {
data.pass = 1;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenFace(vc, findnearestface__doClosest, &data);
}
*dist = data.dist;
lastSelected = data.closest;
lastSelectedIndex = data.closestIndex;
return data.closest;
}
}
/* best distance based on screen coords.
* use em->selectmode to define how to use
* selected vertices and edges get disadvantage
* return 1 if found one
*/
static int unified_findnearest(ViewContext *vc, BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa)
{
BMEditMesh *em = vc->em;
int dist = 75;
*r_eve = NULL;
*r_eed = NULL;
*r_efa = NULL;
/* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */
view3d_validate_backbuf(vc);
if (em->selectmode & SCE_SELECT_VERTEX)
*r_eve = EDBM_vert_find_nearest(vc, &dist, BM_ELEM_SELECT, 0);
if (em->selectmode & SCE_SELECT_FACE)
*r_efa = EDBM_face_find_nearest(vc, &dist);
dist -= 20; /* since edges select lines, we give dots advantage of 20 pix */
if (em->selectmode & SCE_SELECT_EDGE)
*r_eed = EDBM_edge_find_nearest(vc, &dist);
/* return only one of 3 pointers, for frontbuffer redraws */
if (*r_eed) {
*r_efa = NULL; *r_eve = NULL;
}
else if (*r_efa) {
*r_eve = NULL;
}
return (*r_eve || *r_eed || *r_efa);
}
/* **************** SIMILAR "group" SELECTS. FACE, EDGE AND VERTEX ************** */
static EnumPropertyItem prop_similar_types[] = {
{SIMVERT_NORMAL, "NORMAL", 0, "Normal", ""},
{SIMVERT_FACE, "FACE", 0, "Amount of Adjacent Faces", ""},
{SIMVERT_VGROUP, "VGROUP", 0, "Vertex Groups", ""},
{SIMEDGE_LENGTH, "LENGTH", 0, "Length", ""},
{SIMEDGE_DIR, "DIR", 0, "Direction", ""},
{SIMEDGE_FACE, "FACE", 0, "Amount of Faces Around an Edge", ""},
{SIMEDGE_FACE_ANGLE, "FACE_ANGLE", 0, "Face Angles", ""},
{SIMEDGE_CREASE, "CREASE", 0, "Crease", ""},
{SIMEDGE_SEAM, "SEAM", 0, "Seam", ""},
{SIMEDGE_SHARP, "SHARP", 0, "Sharpness", ""},
{SIMFACE_MATERIAL, "MATERIAL", 0, "Material", ""},
{SIMFACE_IMAGE, "IMAGE", 0, "Image", ""},
{SIMFACE_AREA, "AREA", 0, "Area", ""},
{SIMFACE_PERIMETER, "PERIMETER", 0, "Perimeter", ""},
{SIMFACE_NORMAL, "NORMAL", 0, "Normal", ""},
{SIMFACE_COPLANAR, "COPLANAR", 0, "Co-planar", ""},
{0, NULL, 0, NULL, NULL}
};
/* selects new faces/edges/verts based on the existing selection */
static int similar_face_select_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(ob);
BMOperator bmop;
/* get the type from RNA */
int type = RNA_enum_get(op->ptr, "type");
float thresh = RNA_float_get(op->ptr, "threshold");
/* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op, "similarfaces faces=%hf type=%i thresh=%f", BM_ELEM_SELECT, type, thresh);
/* execute the operator */
BMO_op_exec(em->bm, &bmop);
/* clear the existing selection */
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
/* select the output */
BMO_slot_buffer_hflag_enable(em->bm, &bmop, "faceout", BM_ALL, BM_ELEM_SELECT, TRUE);
/* finish the operator */
if (!EDBM_op_finish(em, &bmop, op, TRUE)) {
return OPERATOR_CANCELLED;
}
EDBM_update_generic(C, em, FALSE);
/* we succeeded */
return OPERATOR_FINISHED;
}
/* ***************************************************** */
/* EDGE GROUP */
/* wrap the above function but do selection flushing edge to face */
static int similar_edge_select_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(ob);
BMOperator bmop;
/* get the type from RNA */
int type = RNA_enum_get(op->ptr, "type");
float thresh = RNA_float_get(op->ptr, "threshold");
/* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op, "similaredges edges=%he type=%i thresh=%f", BM_ELEM_SELECT, type, thresh);
/* execute the operator */
BMO_op_exec(em->bm, &bmop);
/* clear the existing selection */
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
/* select the output */
BMO_slot_buffer_hflag_enable(em->bm, &bmop, "edgeout", BM_ALL, BM_ELEM_SELECT, TRUE);
EDBM_selectmode_flush(em);
/* finish the operator */
if (!EDBM_op_finish(em, &bmop, op, TRUE)) {
return OPERATOR_CANCELLED;
}
EDBM_update_generic(C, em, FALSE);
/* we succeeded */
return OPERATOR_FINISHED;
}
/* ********************************* */
/*
* VERT GROUP
* mode 1: same normal
* mode 2: same number of face users
* mode 3: same vertex groups
*/
static int similar_vert_select_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(ob);
BMOperator bmop;
/* get the type from RNA */
int type = RNA_enum_get(op->ptr, "type");
float thresh = RNA_float_get(op->ptr, "threshold");
/* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op, "similarverts verts=%hv type=%i thresh=%f", BM_ELEM_SELECT, type, thresh);
/* execute the operator */
BMO_op_exec(em->bm, &bmop);
/* clear the existing selection */
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
/* select the output */
BMO_slot_buffer_hflag_enable(em->bm, &bmop, "vertout", BM_ALL, BM_ELEM_SELECT, TRUE);
/* finish the operator */
if (!EDBM_op_finish(em, &bmop, op, TRUE)) {
return OPERATOR_CANCELLED;
}
EDBM_selectmode_flush(em);
EDBM_update_generic(C, em, FALSE);
/* we succeeded */
return OPERATOR_FINISHED;
}
static int edbm_select_similar_exec(bContext *C, wmOperator *op)
{
ToolSettings *ts = CTX_data_tool_settings(C);
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "threshold");
int type = RNA_enum_get(op->ptr, "type");
if (!RNA_property_is_set(op->ptr, prop)) {
RNA_property_float_set(op->ptr, prop, ts->select_thresh);
}
else {
ts->select_thresh = RNA_property_float_get(op->ptr, prop);
}
if (type < 100) return similar_vert_select_exec(C, op);
else if (type < 200) return similar_edge_select_exec(C, op);
else return similar_face_select_exec(C, op);
}
static EnumPropertyItem *select_similar_type_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop),
int *free)
{
Object *obedit = CTX_data_edit_object(C);
if (obedit && obedit->type == OB_MESH) {
EnumPropertyItem *item = NULL;
int a, totitem = 0;
BMEditMesh *em = BMEdit_FromObject(obedit);
if (em->selectmode & SCE_SELECT_VERTEX) {
for (a = SIMVERT_NORMAL; a < SIMEDGE_LENGTH; a++) {
RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a);
}
}
else if (em->selectmode & SCE_SELECT_EDGE) {
for (a = SIMEDGE_LENGTH; a < SIMFACE_MATERIAL; a++) {
RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a);
}
}
else if (em->selectmode & SCE_SELECT_FACE) {
for (a = SIMFACE_MATERIAL; a <= SIMFACE_COPLANAR; a++) {
RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a);
}
}
RNA_enum_item_end(&item, &totitem);
*free = 1;
return item;
}
return NULL;
}
void MESH_OT_select_similar(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Select Similar";
ot->idname = "MESH_OT_select_similar";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = edbm_select_similar_exec;
ot->poll = ED_operator_editmesh;
ot->description = "Select similar vertices, edges or faces by property types";
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
prop = ot->prop = RNA_def_enum(ot->srna, "type", prop_similar_types, SIMVERT_NORMAL, "Type", "");
RNA_def_enum_funcs(prop, select_similar_type_itemf);
RNA_def_float(ot->srna, "threshold", 0.0, 0.0, 1.0, "Threshold", "", 0.01, 1.0);
}
/* ***************************************************** */
/* **************** LOOP SELECTS *************** */
static void walker_select(BMEditMesh *em, int walkercode, void *start, int select)
{
BMesh *bm = em->bm;
BMElem *ele;
BMWalker walker;
BMW_init(&walker, bm, walkercode,
BMW_MASK_NOP, BMW_MASK_NOP, BMW_MASK_NOP,
BMW_FLAG_NOP, /* BMESH_TODO - should be BMW_FLAG_TEST_HIDDEN ? */
BMW_NIL_LAY);
ele = BMW_begin(&walker, start);
for (; ele; ele = BMW_step(&walker)) {
if (!select) {
BM_select_history_remove(bm, ele);
}
BM_elem_select_set(bm, ele, select);
}
BMW_end(&walker);
}
static int edbm_loop_multiselect_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMEdge *eed;
BMEdge **edarray;
int edindex;
int looptype = RNA_boolean_get(op->ptr, "ring");
BMIter iter;
int totedgesel = 0;
for (eed = BM_iter_new(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
eed; eed = BM_iter_step(&iter)) {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
totedgesel++;
}
}
edarray = MEM_mallocN(sizeof(BMEdge *) * totedgesel, "edge array");
edindex = 0;
for (eed = BM_iter_new(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
eed;
eed = BM_iter_step(&iter))
{
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
edarray[edindex] = eed;
edindex++;
}
}
if (looptype) {
for (edindex = 0; edindex < totedgesel; edindex += 1) {
eed = edarray[edindex];
walker_select(em, BMW_EDGERING, eed, TRUE);
}
EDBM_selectmode_flush(em);
}
else {
for (edindex = 0; edindex < totedgesel; edindex += 1) {
eed = edarray[edindex];
walker_select(em, BMW_LOOP, eed, TRUE);
}
EDBM_selectmode_flush(em);
}
MEM_freeN(edarray);
// if (EM_texFaceCheck())
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_loop_multi_select(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Multi Select Loops";
ot->idname = "MESH_OT_loop_multi_select";
/* api callbacks */
ot->exec = edbm_loop_multiselect_exec;
ot->poll = ED_operator_editmesh;
ot->description = "Select a loop of connected edges by connection type";
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "ring", 0, "Ring", "");
}
/* ***************** MAIN MOUSE SELECTION ************** */
/* ***************** loop select (non modal) ************** */
static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short ring)
{
ViewContext vc;
BMEditMesh *em;
BMEdge *eed;
int select = TRUE;
int dist = 50;
em_setup_viewcontext(C, &vc);
vc.mval[0] = mval[0];
vc.mval[1] = mval[1];
em = vc.em;
/* no afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad */
view3d_validate_backbuf(&vc);
eed = EDBM_edge_find_nearest(&vc, &dist);
if (eed) {
if (extend == 0) {
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
}
if (BM_elem_flag_test(eed, BM_ELEM_SELECT) == 0) {
select = TRUE;
}
else if (extend) {
select = FALSE;
}
if (em->selectmode & SCE_SELECT_FACE) {
walker_select(em, BMW_FACELOOP, eed, select);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
if (ring)
walker_select(em, BMW_EDGERING, eed, select);
else
walker_select(em, BMW_LOOP, eed, select);
}
else if (em->selectmode & SCE_SELECT_VERTEX) {
if (ring)
walker_select(em, BMW_EDGERING, eed, select);
else
walker_select(em, BMW_LOOP, eed, select);
}
EDBM_selectmode_flush(em);
// if (EM_texFaceCheck())
/* sets as active, useful for other tools */
if (select) {
if (em->selectmode & SCE_SELECT_VERTEX) {
/* TODO: would be nice if the edge vertex chosen here
* was the one closer to the selection pointer, instead
* of arbitrarily selecting the first one */
EDBM_editselection_store(em, &eed->v1->head);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
EDBM_editselection_store(em, &eed->head);
}
/* TODO: would be nice if the nearest face that
* belongs to the selected edge could be set to
* active here in face select mode */
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit);
}
}
static int edbm_select_loop_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
view3d_operator_needs_opengl(C);
mouse_mesh_loop(C, event->mval, RNA_boolean_get(op->ptr, "extend"),
RNA_boolean_get(op->ptr, "ring"));
/* cannot do tweaks for as long this keymap is after transform map */
return OPERATOR_FINISHED;
}
void MESH_OT_loop_select(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Loop Select";
ot->idname = "MESH_OT_loop_select";
ot->description = "Select a loop";
/* api callbacks */
ot->invoke = edbm_select_loop_invoke;
ot->poll = ED_operator_editmesh_region_view3d;
ot->description = "Select a loop of connected edges";
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", "Extend the selection");
RNA_def_boolean(ot->srna, "ring", 0, "Select Ring", "Select ring");
}
void MESH_OT_edgering_select(wmOperatorType *ot)
{
/* description */
ot->name = "Edge Ring Select";
ot->idname = "MESH_OT_edgering_select";
ot->description = "Select an edge ring";
/* callbacks */
ot->invoke = edbm_select_loop_invoke;
ot->poll = ED_operator_editmesh_region_view3d;
/* flags */
ot->flag = OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend the selection");
RNA_def_boolean(ot->srna, "ring", 1, "Select Ring", "Select ring");
}
/* ******************* edgetag_shortest_path and helpers ****************** */
static float edgetag_cut_cost(BMEditMesh *UNUSED(em), BMEdge *e1, BMEdge *e2, BMVert *v)
{
BMVert *v1 = (e1->v1 == v) ? e1->v2 : e1->v1;
BMVert *v2 = (e2->v1 == v) ? e2->v2 : e2->v1;
float cost, d1[3], d2[3];
/* The cost is based on the simple sum of the length of the two edgees... */
sub_v3_v3v3(d1, v->co, v1->co);
sub_v3_v3v3(d2, v2->co, v->co);
cost = len_v3(d1);
cost += len_v3(d2);
/* but is biased to give higher values to sharp turns, so that it will take
* paths with fewer "turns" when selecting between equal-weighted paths between
* the two edges */
cost = cost + 0.5f * cost * (2.0f - sqrt(fabs(dot_v3v3(d1, d2))));
return cost;
}
static void edgetag_add_adjacent(BMEditMesh *em, SmallHash *visithash, Heap *heap, int mednum, int vertnum,
int *nedges, int *edges, int *prevedge, float *cost)
{
BMEdge *e1 = EDBM_edge_at_index(em, mednum);
BMVert *v = EDBM_vert_at_index(em, vertnum);
int startadj, endadj = nedges[vertnum + 1];
for (startadj = nedges[vertnum]; startadj < endadj; startadj++) {
int adjnum = edges[startadj];
BMEdge *e2 = EDBM_edge_at_index(em, adjnum);
float newcost;
float cutcost;
if (BLI_smallhash_haskey(visithash, (uintptr_t)e2))
continue;
cutcost = edgetag_cut_cost(em, e1, e2, v);
newcost = cost[mednum] + cutcost;
if (cost[adjnum] > newcost) {
cost[adjnum] = newcost;
prevedge[adjnum] = mednum;
BLI_heap_insert(heap, newcost, SET_INT_IN_POINTER(adjnum));
}
}
}
static void edgetag_context_set(BMEditMesh *em, Scene *scene, BMEdge *e, int val)
{
switch (scene->toolsettings->edge_mode) {
case EDGE_MODE_SELECT:
BM_elem_select_set(em->bm, e, val);
break;
case EDGE_MODE_TAG_SEAM:
BM_elem_flag_set(e, BM_ELEM_SEAM, val);
break;
case EDGE_MODE_TAG_SHARP:
BM_elem_flag_set(e, BM_ELEM_SMOOTH, !val);
break;
case EDGE_MODE_TAG_CREASE:
{
float *crease = CustomData_bmesh_get(&em->bm->edata, e->head.data, CD_CREASE);
*crease = (val) ? 1.0f : 0.0f;
break;
}
case EDGE_MODE_TAG_BEVEL:
{
float *bweight = CustomData_bmesh_get(&em->bm->edata, e->head.data, CD_BWEIGHT);
*bweight = (val) ? 1.0f : 0.0f;
break;
}
}
}
static int edgetag_context_check(Scene *scene, BMEditMesh *em, BMEdge *e)
{
switch (scene->toolsettings->edge_mode) {
case EDGE_MODE_SELECT:
return BM_elem_flag_test(e, BM_ELEM_SELECT) ? 1 : 0;
case EDGE_MODE_TAG_SEAM:
return BM_elem_flag_test(e, BM_ELEM_SEAM);
case EDGE_MODE_TAG_SHARP:
return !BM_elem_flag_test(e, BM_ELEM_SMOOTH);
case EDGE_MODE_TAG_CREASE:
return BM_elem_float_data_get(&em->bm->edata, e, CD_CREASE) ? 1 : 0;
case EDGE_MODE_TAG_BEVEL:
return BM_elem_float_data_get(&em->bm->edata, e, CD_BWEIGHT) ? 1 : 0;
}
return 0;
}
static int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *source, BMEdge *target)
{
BMEdge *e;
BMIter iter;
Heap *heap;
SmallHash visithash;
float *cost;
int i, totvert = 0, totedge = 0, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0;
int targetnum;
BLI_smallhash_init(&visithash);
/* note, would pass BM_EDGE except we are looping over all edges anyway */
BM_mesh_elem_index_ensure(em->bm, BM_VERT /* | BM_EDGE */);
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL)
{
e->oflags[0].f = 0; /* XXX, whats this for, BMESH_TODO, double check if this is needed */
if (BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
BLI_smallhash_insert(&visithash, (uintptr_t)e, NULL);
}
BM_elem_index_set(e, totedge); /* set_inline */
totedge++;
}
em->bm->elem_index_dirty &= ~BM_EDGE;
/* alloc */
totvert = em->bm->totvert;
nedges = MEM_callocN(sizeof(*nedges) * totvert + 1, "SeamPathNEdges");
edges = MEM_mallocN(sizeof(*edges) * totedge * 2, "SeamPathEdges");
prevedge = MEM_mallocN(sizeof(*prevedge) * totedge, "SeamPathPrevious");
cost = MEM_mallocN(sizeof(*cost) * totedge, "SeamPathCost");
/* count edges, compute adjacent edges offsets and fill adjacent */
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
nedges[BM_elem_index_get(e->v1) + 1]++;
nedges[BM_elem_index_get(e->v2) + 1]++;
}
for (i = 1; i < totvert; i++) {
int newswap = nedges[i + 1];
nedges[i + 1] = nedgeswap + nedges[i];
nedgeswap = newswap;
}
nedges[0] = nedges[1] = 0;
i = 0;
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
edges[nedges[BM_elem_index_get(e->v1) + 1]++] = i;
edges[nedges[BM_elem_index_get(e->v2) + 1]++] = i;
cost[i] = 1e20f;
prevedge[i] = -1;
i++;
}
/*
* Arrays are now filled as follows:
*
* nedges[n] = sum of the # of edges incident to all vertices numbered 0 through n - 1
* edges[edges[n]..edges[n - 1]] = the indices of of the edges incident to vertex n
*
* As the search continues, prevedge[n] will be the previous edge on the shortest
* path found so far to edge n. The visitedhash will of course contain entries
* for edges that have been visited, cost[n] will contain the length of the shortest
* path to edge n found so far, Finally, heap is a priority heap which is built on the
* the same data as the cost arry, but inverted: it is a worklist of edges prioritized
* by the shortest path found so far to the edge.
*/
#if 0 /* UNUSED */ /* this block does nothing, not sure why its here? - campbell */
for (i = 0; i < totvert; i++) {
int start = nedges[i], end = nedges[i + 1], cur;
for (cur = start; cur < end; cur++) {
BMEdge *e = EDBM_edge_at_index(em, edges[cur]);
}
}
#endif
/* regular dijkstra shortest path, but over edges instead of vertices */
heap = BLI_heap_new();
BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(BM_elem_index_get(source)));
cost[BM_elem_index_get(source)] = 0.0f;
EDBM_index_arrays_init(em, 1, 1, 0);
targetnum = BM_elem_index_get(target);
while (!BLI_heap_empty(heap)) {
mednum = GET_INT_FROM_POINTER(BLI_heap_popmin(heap));
e = EDBM_edge_at_index(em, mednum);
if (mednum == targetnum)
break;
if (BLI_smallhash_haskey(&visithash, (uintptr_t)e))
continue;
BLI_smallhash_insert(&visithash, (uintptr_t)e, NULL);
edgetag_add_adjacent(em, &visithash, heap, mednum, BM_elem_index_get(e->v1), nedges, edges, prevedge, cost);
edgetag_add_adjacent(em, &visithash, heap, mednum, BM_elem_index_get(e->v2), nedges, edges, prevedge, cost);
}
if (mednum == targetnum) {
short allseams = 1;
/* Check whether the path is already completely tagged.
* if it is, the tags will be cleared instead of set. */
mednum = targetnum;
do {
e = EDBM_edge_at_index(em, mednum);
if (!edgetag_context_check(scene, em, e)) {
allseams = 0;
break;
}
mednum = prevedge[mednum];
} while (mednum != BM_elem_index_get(source));
/* Follow path back and source and add or remove tags */
mednum = targetnum;
do {
e = EDBM_edge_at_index(em, mednum);
if (allseams)
edgetag_context_set(em, scene, e, 0);
else
edgetag_context_set(em, scene, e, 1);
mednum = prevedge[mednum];
} while (mednum != -1);
}
EDBM_index_arrays_free(em);
MEM_freeN(nedges);
MEM_freeN(edges);
MEM_freeN(prevedge);
MEM_freeN(cost);
BLI_heap_free(heap, NULL);
BLI_smallhash_release(&visithash);
return 1;
}
/* ******************* mesh shortest path select, uses prev-selected edge ****************** */
/* since you want to create paths with multiple selects, it doesn't have extend option */
static void mouse_mesh_shortest_path(bContext *C, int mval[2])
{
ViewContext vc;
BMEditMesh *em;
BMEdge *e;
int dist = 50;
em_setup_viewcontext(C, &vc);
vc.mval[0] = mval[0];
vc.mval[1] = mval[1];
em = vc.em;
e = EDBM_edge_find_nearest(&vc, &dist);
if (e) {
Mesh *me = vc.obedit->data;
int path = 0;
if (em->bm->selected.last) {
BMEditSelection *ese = em->bm->selected.last;
if (ese && ese->htype == BM_EDGE) {
BMEdge *e_act;
e_act = (BMEdge *)ese->ele;
if (e_act != e) {
if (edgetag_shortest_path(vc.scene, em, e_act, e)) {
EDBM_editselection_remove(em, &e_act->head);
path = 1;
}
}
}
}
if (path == 0) {
int act = (edgetag_context_check(vc.scene, em, e) == 0);
edgetag_context_set(em, vc.scene, e, act); /* switch the edge option */
}
EDBM_selectmode_flush(em);
/* even if this is selected it may not be in the selection list */
if (edgetag_context_check(vc.scene, em, e) == 0)
EDBM_editselection_remove(em, &e->head);
else
EDBM_editselection_store(em, &e->head);
/* force drawmode for mesh */
switch (CTX_data_tool_settings(C)->edge_mode) {
case EDGE_MODE_TAG_SEAM:
me->drawflag |= ME_DRAWSEAMS;
break;
case EDGE_MODE_TAG_SHARP:
me->drawflag |= ME_DRAWSHARP;
break;
case EDGE_MODE_TAG_CREASE:
me->drawflag |= ME_DRAWCREASES;
break;
case EDGE_MODE_TAG_BEVEL:
me->drawflag |= ME_DRAWBWEIGHTS;
break;
}
EDBM_update_generic(C, em, FALSE);
}
}
static int edbm_shortest_path_select_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
{
view3d_operator_needs_opengl(C);
mouse_mesh_shortest_path(C, event->mval);
return OPERATOR_FINISHED;
}
void MESH_OT_select_shortest_path(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Shortest Path Select";
ot->idname = "MESH_OT_select_shortest_path";
/* api callbacks */
ot->invoke = edbm_shortest_path_select_invoke;
ot->poll = ED_operator_editmesh;
ot->description = "Select shortest path between two selections";
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", "");
}
/* ************************************************** */
/* here actual select happens */
/* gets called via generic mouse select operator */
int mouse_mesh(bContext *C, const int mval[2], short extend)
{
ViewContext vc;
BMVert *eve = NULL;
BMEdge *eed = NULL;
BMFace *efa = NULL;
/* setup view context for argument to callbacks */
em_setup_viewcontext(C, &vc);
vc.mval[0] = mval[0];
vc.mval[1] = mval[1];
if (unified_findnearest(&vc, &eve, &eed, &efa)) {
if (extend == 0) EDBM_flag_disable_all(vc.em, BM_ELEM_SELECT);
if (efa) {
/* set the last selected face */
BM_active_face_set(vc.em->bm, efa);
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
EDBM_editselection_store(vc.em, &efa->head);
BM_elem_select_set(vc.em->bm, efa, TRUE);
}
else if (extend) {
EDBM_editselection_remove(vc.em, &efa->head);
BM_elem_select_set(vc.em->bm, efa, FALSE);
}
}
else if (eed) {
if (!BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
EDBM_editselection_store(vc.em, &eed->head);
BM_elem_select_set(vc.em->bm, eed, TRUE);
}
else if (extend) {
EDBM_editselection_remove(vc.em, &eed->head);
BM_elem_select_set(vc.em->bm, eed, FALSE);
}
}
else if (eve) {
if (!BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
EDBM_editselection_store(vc.em, &eve->head);
BM_elem_select_set(vc.em->bm, eve, TRUE);
}
else if (extend) {
EDBM_editselection_remove(vc.em, &eve->head);
BM_elem_select_set(vc.em->bm, eve, FALSE);
}
}
EDBM_selectmode_flush(vc.em);
// if (EM_texFaceCheck()) {
if (efa && efa->mat_nr != vc.obedit->actcol - 1) {
vc.obedit->actcol = efa->mat_nr + 1;
vc.em->mat_nr = efa->mat_nr;
// BIF_preview_changed(ID_MA);
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit);
return 1;
}
return 0;
}
static void edbm_strip_selections(BMEditMesh *em)
{
BMEditSelection *ese, *nextese;
if (!(em->selectmode & SCE_SELECT_VERTEX)) {
ese = em->bm->selected.first;
while (ese) {
nextese = ese->next;
if (ese->htype == BM_VERT) BLI_freelinkN(&(em->bm->selected), ese);
ese = nextese;
}
}
if (!(em->selectmode & SCE_SELECT_EDGE)) {
ese = em->bm->selected.first;
while (ese) {
nextese = ese->next;
if (ese->htype == BM_EDGE) BLI_freelinkN(&(em->bm->selected), ese);
ese = nextese;
}
}
if (!(em->selectmode & SCE_SELECT_FACE)) {
ese = em->bm->selected.first;
while (ese) {
nextese = ese->next;
if (ese->htype == BM_FACE) BLI_freelinkN(&(em->bm->selected), ese);
ese = nextese;
}
}
}
/* when switching select mode, makes sure selection is consistent for editing */
/* also for paranoia checks to make sure edge or face mode works */
void EDBM_selectmode_set(BMEditMesh *em)
{
BMVert *eve;
BMEdge *eed;
BMFace *efa;
BMIter iter;
em->bm->selectmode = em->selectmode;
edbm_strip_selections(em); /* strip BMEditSelections from em->selected that are not relevant to new mode */
if (em->selectmode & SCE_SELECT_VERTEX) {
EDBM_select_flush(em);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
/* deselect vertices, and select again based on edge select */
eve = BM_iter_new(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
for (; eve; eve = BM_iter_step(&iter)) BM_elem_select_set(em->bm, eve, FALSE);
eed = BM_iter_new(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
for (; eed; eed = BM_iter_step(&iter)) {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
BM_elem_select_set(em->bm, eed, TRUE);
}
}
/* selects faces based on edge status */
EDBM_selectmode_flush(em);
}
else if (em->selectmode & SCE_SELECT_FACE) {
/* deselect eges, and select again based on face select */
eed = BM_iter_new(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
for (; eed; eed = BM_iter_step(&iter)) BM_elem_select_set(em->bm, eed, FALSE);
efa = BM_iter_new(&iter, em->bm, BM_FACES_OF_MESH, NULL);
for (; efa; efa = BM_iter_step(&iter)) {
if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_elem_select_set(em->bm, efa, TRUE);
}
}
}
}
void EDBM_selectmode_convert(BMEditMesh *em, short oldmode, short selectmode)
{
BMEdge *eed;
BMFace *efa;
BMIter iter;
/* have to find out what the selectionmode was previously */
if (oldmode == SCE_SELECT_VERTEX) {
if (selectmode == SCE_SELECT_EDGE) {
/* select all edges associated with every selected vertex */
eed = BM_iter_new(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
for (; eed; eed = BM_iter_step(&iter)) {
if ((BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)))
{
BM_elem_select_set(em->bm, eed, TRUE);
}
}
}
else if (selectmode == SCE_SELECT_FACE) {
BMIter liter;
BMLoop *l;
/* select all faces associated with every selected vertex */
efa = BM_iter_new(&iter, em->bm, BM_FACES_OF_MESH, NULL);
for (; efa; efa = BM_iter_step(&iter)) {
l = BM_iter_new(&liter, em->bm, BM_LOOPS_OF_FACE, efa);
for (; l; l = BM_iter_step(&liter)) {
if (BM_elem_flag_test(l->v, BM_ELEM_SELECT)) {
BM_elem_select_set(em->bm, efa, TRUE);
break;
}
}
}
}
}
if (oldmode == SCE_SELECT_EDGE) {
if (selectmode == SCE_SELECT_FACE) {
BMIter liter;
BMLoop *l;
/* select all faces associated with every selected vertex */
efa = BM_iter_new(&iter, em->bm, BM_FACES_OF_MESH, NULL);
for (; efa; efa = BM_iter_step(&iter)) {
l = BM_iter_new(&liter, em->bm, BM_LOOPS_OF_FACE, efa);
for (; l; l = BM_iter_step(&liter)) {
if (BM_elem_flag_test(l->v, BM_ELEM_SELECT)) {
BM_elem_select_set(em->bm, efa, TRUE);
break;
}
}
}
}
}
}
void EDBM_deselect_by_material(BMEditMesh *em, const short index, const short select)
{
BMIter iter;
BMFace *efa;
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN))
continue;
if (efa->mat_nr == index) {
BM_elem_select_set(em->bm, efa, select);
}
}
}
void EDBM_select_toggle_all(BMEditMesh *em) /* exported for UV */
{
if (em->bm->totvertsel || em->bm->totedgesel || em->bm->totfacesel)
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
else
EDBM_flag_enable_all(em, BM_ELEM_SELECT);
}
void EDBM_select_swap(BMEditMesh *em) /* exported for UV */
{
BMIter iter;
BMVert *eve;
BMEdge *eed;
BMFace *efa;
if (em->bm->selectmode & SCE_SELECT_VERTEX) {
BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (BM_elem_flag_test(eve, BM_ELEM_HIDDEN))
continue;
BM_elem_select_set(em->bm, eve, !BM_elem_flag_test(eve, BM_ELEM_SELECT));
}
}
else if (em->selectmode & SCE_SELECT_EDGE) {
BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN))
continue;
BM_elem_select_set(em->bm, eed, !BM_elem_flag_test(eed, BM_ELEM_SELECT));
}
}
else {
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN))
continue;
BM_elem_select_set(em->bm, efa, !BM_elem_flag_test(efa, BM_ELEM_SELECT));
}
}
// if (EM_texFaceCheck())
}
int EDBM_select_interior_faces(BMEditMesh *em)
{
BMesh *bm = em->bm;
BMIter iter;
BMIter eiter;
BMFace *efa;
BMEdge *eed;
int ok;
int change = FALSE;
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN))
continue;
ok = TRUE;
BM_ITER(eed, &eiter, bm, BM_EDGES_OF_FACE, efa) {
if (BM_edge_face_count(eed) < 3) {
ok = FALSE;
break;
}
}
if (ok) {
BM_elem_select_set(bm, efa, TRUE);
change = TRUE;
}
}
return change;
}
static void linked_limit_default(bContext *C, wmOperator *op)
{
if (!RNA_struct_property_is_set(op->ptr, "limit")) {
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
if (em->selectmode == SCE_SELECT_FACE)
RNA_boolean_set(op->ptr, "limit", TRUE);
else
RNA_boolean_set(op->ptr, "limit", FALSE);
}
}
static int edbm_select_linked_pick_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Object *obedit = CTX_data_edit_object(C);
ViewContext vc;
BMesh *bm;
BMWalker walker;
BMEditMesh *em;
BMVert *eve;
BMEdge *e, *eed;
BMFace *efa;
int sel = !RNA_boolean_get(op->ptr, "deselect");
int limit;
linked_limit_default(C, op);
limit = RNA_boolean_get(op->ptr, "limit");
/* unified_finednearest needs ogl */
view3d_operator_needs_opengl(C);
/* setup view context for argument to callbacks */
em_setup_viewcontext(C, &vc);
em = vc.em;
if (em->bm->totedge == 0)
return OPERATOR_CANCELLED;
bm = em->bm;
vc.mval[0] = event->mval[0];
vc.mval[1] = event->mval[1];
/* return warning! */
if (unified_findnearest(&vc, &eve, &eed, &efa) == 0) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_CANCELLED;
}
if (em->selectmode == SCE_SELECT_FACE) {
BMIter iter;
if (efa == NULL)
return OPERATOR_CANCELLED;
if (limit) {
/* hflag no-seam --> bmo-tag */
BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
/* BMESH_TODO, don't use 'BM_ELEM_SELECT' here, its a HFLAG only! */
BMO_elem_flag_set(bm, e, BM_ELEM_SELECT, !BM_elem_flag_test(e, BM_ELEM_SEAM));
}
}
/* walk */
BMW_init(&walker, bm, BMW_ISLAND,
BMW_MASK_NOP, limit ? BM_ELEM_SELECT : BMW_MASK_NOP, BMW_MASK_NOP,
BMW_FLAG_TEST_HIDDEN,
BMW_NIL_LAY);
e = BMW_begin(&walker, efa);
for (; efa; efa = BMW_step(&walker)) {
BM_elem_select_set(bm, efa, sel);
}
BMW_end(&walker);
}
else {
if (efa) {
eed = BM_FACE_FIRST_LOOP(efa)->e;
}
else if (!eed) {
if (!eve || !eve->e)
return OPERATOR_CANCELLED;
eed = eve->e;
}
BMW_init(&walker, bm, BMW_SHELL,
BMW_MASK_NOP, BMW_MASK_NOP, BMW_MASK_NOP,
BMW_FLAG_TEST_HIDDEN,
BMW_NIL_LAY);
e = BMW_begin(&walker, eed->v1);
for (; e; e = BMW_step(&walker)) {
BM_elem_select_set(bm, e, sel);
}
BMW_end(&walker);
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_select_linked_pick(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Linked";
ot->idname = "MESH_OT_select_linked_pick";
/* api callbacks */
ot->invoke = edbm_select_linked_pick_invoke;
ot->poll = ED_operator_editmesh;
ot->description = "(De)select all vertices linked to the edge under the mouse cursor";
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "");
RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "");
}
static int edbm_select_linked_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMesh *bm = em->bm;
BMIter iter;
BMVert *v;
BMEdge *e;
BMWalker walker;
int limit;
linked_limit_default(C, op);
limit = RNA_boolean_get(op->ptr, "limit");
if (em->selectmode == SCE_SELECT_FACE) {
BMFace *efa;
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
BM_elem_flag_set(efa, BM_ELEM_TAG, (BM_elem_flag_test(efa, BM_ELEM_SELECT) &&
!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)));
}
if (limit) {
BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
/* BMESH_TODO, don't use 'BM_ELEM_SELECT' here, its a HFLAG only! */
BMO_elem_flag_set(bm, e, BM_ELEM_SELECT, !BM_elem_flag_test(e, BM_ELEM_SEAM));
}
}
BMW_init(&walker, bm, BMW_ISLAND,
BMW_MASK_NOP, limit ? BM_ELEM_SELECT : BMW_MASK_NOP, BMW_MASK_NOP,
BMW_FLAG_NOP, /* BMESH_TODO - should be BMW_FLAG_TEST_HIDDEN ? */
BMW_NIL_LAY);
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
e = BMW_begin(&walker, efa);
for (; efa; efa = BMW_step(&walker)) {
BM_elem_select_set(bm, efa, TRUE);
}
}
}
BMW_end(&walker);
}
else {
BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
BM_elem_flag_enable(v, BM_ELEM_TAG);
}
else {
BM_elem_flag_disable(v, BM_ELEM_TAG);
}
}
BMW_init(&walker, em->bm, BMW_SHELL,
BMW_MASK_NOP, BMW_MASK_NOP, BMW_MASK_NOP,
BMW_FLAG_NOP, /* BMESH_TODO - should be BMW_FLAG_TEST_HIDDEN ? */
BMW_NIL_LAY);
BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
e = BMW_begin(&walker, v);
for (; e; e = BMW_step(&walker)) {
BM_elem_select_set(em->bm, e->v1, TRUE);
BM_elem_select_set(em->bm, e->v2, TRUE);
}
}
}
BMW_end(&walker);
}
EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_select_linked(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Linked All";
ot->idname = "MESH_OT_select_linked";
/* api callbacks */
ot->exec = edbm_select_linked_exec;
ot->poll = ED_operator_editmesh;
ot->description = "Select all vertices linked to the active mesh";
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "");
}
/* ******************** **************** */
static int edbm_select_more_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
EDBM_select_more(em);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_select_more(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select More";
ot->idname = "MESH_OT_select_more";
ot->description = "Select more vertices, edges or faces connected to initial selection";
/* api callbacks */
ot->exec = edbm_select_more_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int edbm_select_less_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
EDBM_select_less(em);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_select_less(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Less";
ot->idname = "MESH_OT_select_less";
ot->description = "Deselect vertices, edges or faces at the boundary of each selection region";
/* api callbacks */
ot->exec = edbm_select_less_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* Walk all reachable elements of the same type as h_act in breadth-first
* order, starting from h_act. Deselects elements if the depth when they
* are reached is not a multiple of "nth". */
static void walker_deselect_nth(BMEditMesh *em, int nth, int offset, BMHeader *h_act)
{
BMElem *ele;
BMesh *bm = em->bm;
BMWalker walker;
BMIter iter;
int walktype = 0, itertype = 0, flushtype = 0;
short mask_vert = 0, mask_edge = 0, mask_face = 0;
/* No active element from which to start - nothing to do */
if (h_act == NULL) {
return;
}
/* Determine which type of iter, walker, and select flush to use
* based on type of the elements being deselected */
switch (h_act->htype) {
case BM_VERT:
itertype = BM_VERTS_OF_MESH;
walktype = BMW_CONNECTED_VERTEX;
flushtype = SCE_SELECT_VERTEX;
mask_vert = BM_ELEM_SELECT;
break;
case BM_EDGE:
itertype = BM_EDGES_OF_MESH;
walktype = BMW_SHELL;
flushtype = SCE_SELECT_EDGE;
mask_edge = BM_ELEM_SELECT;
break;
case BM_FACE:
itertype = BM_FACES_OF_MESH;
walktype = BMW_ISLAND;
flushtype = SCE_SELECT_FACE;
mask_face = BM_ELEM_SELECT;
break;
}
/* Walker restrictions uses BMO flags, not header flags,
* so transfer BM_ELEM_SELECT from HFlags onto a BMO flag layer. */
BMO_push(bm, NULL);
BM_ITER(ele, &iter, bm, itertype, NULL)
{
if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) {
/* BMESH_TODO, don't use 'BM_ELEM_SELECT' here, its a HFLAG only! */
BMO_elem_flag_enable(bm, (BMElemF *)ele, BM_ELEM_SELECT);
}
}
/* Walk over selected elements starting at active */
BMW_init(&walker, bm, walktype,
mask_vert, mask_edge, mask_face,
BMW_FLAG_NOP, /* BMESH_TODO - should be BMW_FLAG_TEST_HIDDEN ? */
BMW_NIL_LAY);
BLI_assert(walker.order == BMW_BREADTH_FIRST);
for (ele = BMW_begin(&walker, h_act); ele != NULL; ele = BMW_step(&walker)) {
/* Deselect elements that aren't at "nth" depth from active */
if ((offset + BMW_current_depth(&walker)) % nth) {
BM_elem_select_set(bm, ele, FALSE);
}
}
BMW_end(&walker);
BMO_pop(bm);
/* Flush selection up */
EDBM_selectmode_flush_ex(em, flushtype);
}
static void deselect_nth_active(BMEditMesh *em, BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa)
{
BMVert *v;
BMEdge *e;
BMFace *f;
BMIter iter;
BMEditSelection *ese;
*r_eve = NULL;
*r_eed = NULL;
*r_efa = NULL;
EDBM_selectmode_flush(em);
ese = (BMEditSelection *)em->bm->selected.last;
if (ese) {
switch (ese->htype) {
case BM_VERT:
*r_eve = (BMVert *)ese->ele;
return;
case BM_EDGE:
*r_eed = (BMEdge *)ese->ele;
return;
case BM_FACE:
*r_efa = (BMFace *)ese->ele;
return;
}
}
if (em->selectmode & SCE_SELECT_VERTEX) {
BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
*r_eve = v;
return;
}
}
}
else if (em->selectmode & SCE_SELECT_EDGE) {
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
*r_eed = e;
return;
}
}
}
else if (em->selectmode & SCE_SELECT_FACE) {
f = BM_active_face_get(em->bm, TRUE);
if (f) {
*r_efa = f;
return;
}
}
}
static int edbm_deselect_nth(BMEditMesh *em, int nth, int offset)
{
BMVert *v;
BMEdge *e;
BMFace *f;
deselect_nth_active(em, &v, &e, &f);
if (v) {
walker_deselect_nth(em, nth, offset, &v->head);
return 1;
}
else if (e) {
walker_deselect_nth(em, nth, offset, &e->head);
return 1;
}
else if (f) {
walker_deselect_nth(em, nth, offset, &f->head);
return 1;
}
return 0;
}
static int edbm_select_nth_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
int nth = RNA_int_get(op->ptr, "nth");
int offset = RNA_int_get(op->ptr, "offset");
offset = MIN2(nth, offset);
if (edbm_deselect_nth(em, nth, offset) == 0) {
BKE_report(op->reports, RPT_ERROR, "Mesh has no active vert/edge/face");
return OPERATOR_CANCELLED;
}
EDBM_update_generic(C, em, FALSE);
return OPERATOR_FINISHED;
}
void MESH_OT_select_nth(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Nth";
ot->description = "";
ot->idname = "MESH_OT_select_nth";
/* api callbacks */
ot->exec = edbm_select_nth_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_int(ot->srna, "nth", 2, 2, 100, "Nth Selection", "", 1, INT_MAX);
RNA_def_int(ot->srna, "offset", 0, 0, 100, "Offset", "", 0, INT_MAX);
}
void em_setup_viewcontext(bContext *C, ViewContext *vc)
{
view3d_set_viewcontext(C, vc);
if (vc->obedit) {
Mesh *me = vc->obedit->data;
vc->em = me->edit_btmesh;
}
}
/* poll call for mesh operators requiring a view3d context */
int EM_view3d_poll(bContext *C)
{
if (ED_operator_editmesh(C) && ED_operator_view3d_active(C))
return 1;
return 0;
}
static int edbm_select_sharp_edges_exec(bContext *C, wmOperator *op)
{
/* Find edges that have exactly two neighboring faces,
* check the angle between those faces, and if angle is
* small enough, select the edge
*/
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMIter iter;
BMEdge *e;
BMLoop *l1, *l2;
float sharp = RNA_float_get(op->ptr, "sharpness"), angle;
sharp = DEG2RADF(sharp);
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
if (BM_elem_flag_test(e, BM_ELEM_HIDDEN) || !e->l)
continue;
l1 = e->l;
l2 = l1->radial_next;
if (l1 == l2)
continue;
/* edge has exactly two neighboring faces, check angle */
angle = angle_normalized_v3v3(l1->f->no, l2->f->no);
if (fabsf(angle) > sharp) {
BM_elem_select_set(em->bm, e, TRUE);
}
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_edges_select_sharp(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Sharp Edges";
ot->description = "Marked selected edges as sharp";
ot->idname = "MESH_OT_edges_select_sharp";
/* api callbacks */
ot->exec = edbm_select_sharp_edges_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_float(ot->srna, "sharpness", 1.0f, 0.01f, FLT_MAX, "sharpness", "", 1.0f, 180.0f);
}
static int edbm_select_linked_flat_faces_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMIter iter, liter, liter2;
BMFace *f, **stack = NULL;
BLI_array_declare(stack);
BMLoop *l, *l2;
float sharp = RNA_float_get(op->ptr, "sharpness");
int i;
sharp = (sharp * M_PI) / 180.0;
BM_ITER(f, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
BM_elem_flag_disable(f, BM_ELEM_TAG);
}
BM_ITER(f, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
if (BM_elem_flag_test(f, BM_ELEM_HIDDEN) || !BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_TAG))
continue;
BLI_array_empty(stack);
i = 1;
BLI_array_growone(stack);
stack[i - 1] = f;
while (i) {
f = stack[i - 1];
i--;
BM_elem_select_set(em->bm, f, TRUE);
BM_elem_flag_enable(f, BM_ELEM_TAG);
BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, f) {
BM_ITER(l2, &liter2, em->bm, BM_LOOPS_OF_LOOP, l) {
float angle;
if (BM_elem_flag_test(l2->f, BM_ELEM_TAG) || BM_elem_flag_test(l2->f, BM_ELEM_HIDDEN))
continue;
/* edge has exactly two neighboring faces, check angle */
angle = angle_normalized_v3v3(f->no, l2->f->no);
/* invalidate: edge too sharp */
if (angle < sharp) {
BLI_array_growone(stack);
stack[i] = l2->f;
i++;
}
}
}
}
}
BLI_array_free(stack);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_faces_select_linked_flat(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Linked Flat Faces";
ot->description = "Select linked faces by angle";
ot->idname = "MESH_OT_faces_select_linked_flat";
/* api callbacks */
ot->exec = edbm_select_linked_flat_faces_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_float(ot->srna, "sharpness", 1.0f, 0.01f, FLT_MAX, "sharpness", "", 1.0f, 180.0f);
}
static int edbm_select_non_manifold_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMVert *v;
BMEdge *e;
BMIter iter;
/* Selects isolated verts, and edges that do not have 2 neighboring
* faces
*/
if (em->selectmode == SCE_SELECT_FACE) {
BKE_report(op->reports, RPT_ERROR, "Doesn't work in face selection mode");
return OPERATOR_CANCELLED;
}
BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN) && !BM_vert_is_manifold(v)) {
BM_elem_select_set(em->bm, v, TRUE);
}
}
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN) && BM_edge_face_count(e) != 2) {
BM_elem_select_set(em->bm, e, TRUE);
}
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_select_non_manifold(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Non Manifold";
ot->description = "Select all non-manifold vertices or edges";
ot->idname = "MESH_OT_select_non_manifold";
/* api callbacks */
ot->exec = edbm_select_non_manifold_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int edbm_select_random_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMVert *eve;
BMEdge *eed;
BMFace *efa;
BMIter iter;
float randfac = RNA_float_get(op->ptr, "percent") / 100.0f;
BLI_srand(BLI_rand()); /* random seed */
if (!RNA_boolean_get(op->ptr, "extend"))
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
if (em->selectmode & SCE_SELECT_VERTEX) {
BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN) && BLI_frand() < randfac) {
BM_elem_select_set(em->bm, eve, TRUE);
}
}
EDBM_selectmode_flush(em);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && BLI_frand() < randfac) {
BM_elem_select_set(em->bm, eed, TRUE);
}
}
EDBM_selectmode_flush(em);
}
else {
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && BLI_frand() < randfac) {
BM_elem_select_set(em->bm, efa, TRUE);
}
}
EDBM_selectmode_flush(em);
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_select_random(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Random";
ot->description = "Randomly select vertices";
ot->idname = "MESH_OT_select_random";
/* api callbacks */
ot->exec = edbm_select_random_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_float_percentage(ot->srna, "percent", 50.f, 0.0f, 100.0f,
"Percent", "Percentage of elements to select randomly", 0.f, 100.0f);
RNA_def_boolean(ot->srna, "extend", 0,
"Extend Selection", "Extend selection instead of deselecting everything first");
}
static int edbm_select_next_loop_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMFace *f;
BMVert *v;
BMIter iter;
BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
BM_elem_flag_disable(v, BM_ELEM_TAG);
}
BM_ITER(f, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
BMLoop *l;
BMIter liter;
BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, f) {
if (BM_elem_flag_test(l->v, BM_ELEM_SELECT)) {
BM_elem_flag_enable(l->next->v, BM_ELEM_TAG);
BM_elem_select_set(em->bm, l->v, FALSE);
}
}
}
BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
BM_elem_select_set(em->bm, v, TRUE);
}
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_select_next_loop(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Next Loop";
ot->idname = "MESH_OT_select_next_loop";
ot->description = "";
/* api callbacks */
ot->exec = edbm_select_next_loop_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int edbm_region_to_loop_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMFace *f;
BMEdge *e;
BMIter iter;
ViewContext vc;
em_setup_viewcontext(C, &vc);
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
BM_elem_flag_disable(e, BM_ELEM_TAG);
}
BM_ITER(f, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
BMLoop *l1, *l2;
BMIter liter1, liter2;
BM_ITER(l1, &liter1, em->bm, BM_LOOPS_OF_FACE, f) {
int tot = 0, totsel = 0;
BM_ITER(l2, &liter2, em->bm, BM_LOOPS_OF_EDGE, l1->e) {
tot++;
totsel += BM_elem_flag_test(l2->f, BM_ELEM_SELECT) != 0;
}
if ((tot != totsel && totsel > 0) || (totsel == 1 && tot == 1))
BM_elem_flag_enable(l1->e, BM_ELEM_TAG);
}
}
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
if (BM_elem_flag_test(e, BM_ELEM_TAG) && !BM_elem_flag_test(e, BM_ELEM_HIDDEN))
BM_edge_select_set(em->bm, e, TRUE);
}
/* If in face-only select mode, switch to edge select mode so that
* an edge-only selection is not inconsistent state */
if (em->selectmode == SCE_SELECT_FACE) {
em->selectmode = SCE_SELECT_EDGE;
EDBM_selectmode_set(em);
EDBM_selectmode_to_scene(C);
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_region_to_loop(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Boundary Loop";
ot->idname = "MESH_OT_region_to_loop";
/* api callbacks */
ot->exec = edbm_region_to_loop_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int loop_find_region(BMEditMesh *em, BMLoop *l, int flag,
SmallHash *fhash, BMFace ***region_out)
{
BLI_array_declare(region);
BLI_array_declare(stack);
BMFace **region = NULL;
BMFace **stack = NULL;
BMFace *f;
BLI_array_append(stack, l->f);
BLI_smallhash_insert(fhash, (uintptr_t)l->f, NULL);
while (BLI_array_count(stack) > 0) {
BMIter liter1, liter2;
BMLoop *l1, *l2;
f = BLI_array_pop(stack);
BLI_array_append(region, f);
BM_ITER(l1, &liter1, em->bm, BM_LOOPS_OF_FACE, f) {
if (BM_elem_flag_test(l1->e, flag))
continue;
BM_ITER(l2, &liter2, em->bm, BM_LOOPS_OF_EDGE, l1->e) {
if (BLI_smallhash_haskey(fhash, (uintptr_t)l2->f))
continue;
BLI_array_append(stack, l2->f);
BLI_smallhash_insert(fhash, (uintptr_t)l2->f, NULL);
}
}
}
BLI_array_free(stack);
*region_out = region;
return BLI_array_count(region);
}
static int verg_radial(const void *va, const void *vb)
{
BMEdge *e1 = *((void **)va);
BMEdge *e2 = *((void **)vb);
int a, b;
a = BM_edge_face_count(e1);
b = BM_edge_face_count(e2);
if (a > b) return -1;
if (a == b) return 0;
if (a < b) return 1;
return -1;
}
static int loop_find_regions(BMEditMesh *em, int selbigger)
{
SmallHash visithash;
BMIter iter;
BMEdge *e, **edges = NULL;
BLI_array_declare(edges);
BMFace *f;
int count = 0, i;
BLI_smallhash_init(&visithash);
BM_ITER(f, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
BM_elem_flag_disable(f, BM_ELEM_TAG);
}
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
BLI_array_append(edges, e);
BM_elem_flag_enable(e, BM_ELEM_TAG);
}
else {
BM_elem_flag_disable(e, BM_ELEM_TAG);
}
}
/* sort edges by radial cycle length */
qsort(edges, BLI_array_count(edges), sizeof(void *), verg_radial);
for (i = 0; i < BLI_array_count(edges); i++) {
BMIter liter;
BMLoop *l;
BMFace **region = NULL, **region_out;
int c, tot = 0;
e = edges[i];
if (!BM_elem_flag_test(e, BM_ELEM_TAG))
continue;
BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_EDGE, e) {
if (BLI_smallhash_haskey(&visithash, (uintptr_t)l->f))
continue;
c = loop_find_region(em, l, BM_ELEM_SELECT, &visithash, &region_out);
if (!region || (selbigger ? c >= tot : c < tot)) {
/* this region is the best seen so far */
tot = c;
if (region) {
/* free the previous best */
MEM_freeN(region);
}
/* track the current region as the new best */
region = region_out;
}
else {
/* this region is not as good as best so far, just free it */
MEM_freeN(region_out);
}
}
if (region) {
int j;
for (j = 0; j < tot; j++) {
BM_elem_flag_enable(region[j], BM_ELEM_TAG);
BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, region[j]) {
BM_elem_flag_disable(l->e, BM_ELEM_TAG);
}
}
count += tot;
MEM_freeN(region);
}
}
BLI_array_free(edges);
BLI_smallhash_release(&visithash);
return count;
}
static int edbm_loop_to_region_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
BMIter iter;
BMFace *f;
int selbigger = RNA_boolean_get(op->ptr, "select_bigger");
int a, b;
/* find the set of regions with smallest number of total faces */
a = loop_find_regions(em, selbigger);
b = loop_find_regions(em, !selbigger);
if ((a <= b) ^ selbigger) {
loop_find_regions(em, selbigger);
}
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_ITER(f, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
if (BM_elem_flag_test(f, BM_ELEM_TAG) && !BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
BM_face_select_set(em->bm, f, TRUE);
}
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
void MESH_OT_loop_to_region(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Loop Inner-Region";
ot->idname = "MESH_OT_loop_to_region";
/* api callbacks */
ot->exec = edbm_loop_to_region_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "select_bigger", 0, "Select Bigger", "Select bigger regions instead of smaller ones");
}