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Joshua Leung f89e3d2517 2.5 - Context API access for Bones (EditMode and PoseMode)
* Added selected, selected+editable, and active to access EditBones for Armature Operators to use. These take into account X-Axis Mirror too, so there is really no need to check that sort of thing anymore in tools. 

* Added a quick testing operator for verifying that these loops filter the data correctly. I've dumped this in armature_ops.c for now. It can be activated using the TKEY hotkey in Armature EditMode only. This should be removed once we have a few more functional tools.

* Ported over cleaned up roll-calculation tools from AnimSys2
* Removed a few ugly stubs from posemode code
2009-02-05 03:28:07 +00:00
..
2008-12-23 16:07:24 +00:00
2.5
2009-02-04 17:40:50 +00:00
2009-01-04 18:16:34 +00:00
2008-10-22 11:28:10 +00:00