350 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			350 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
 * $Id$
 | 
						|
 *
 | 
						|
 * ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version. The Blender
 | 
						|
 * Foundation also sells licenses for use in proprietary software under
 | 
						|
 * the Blender License.  See http://www.blender.org/BL/ for information
 | 
						|
 * about this.	
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 *
 | 
						|
 * The Original Code is Copyright (C) 2004 Blender Foundation.
 | 
						|
 * All rights reserved.
 | 
						|
 *
 | 
						|
 * Contributor(s): Blender Foundation (2008).
 | 
						|
 *
 | 
						|
 * ***** END GPL LICENSE BLOCK *****
 | 
						|
 */
 | 
						|
 | 
						|
#ifndef BKE_SEQUENCER_H
 | 
						|
#define BKE_SEQUENCER_H
 | 
						|
 | 
						|
/** \file BKE_sequencer.h
 | 
						|
 *  \ingroup bke
 | 
						|
 */
 | 
						|
 | 
						|
struct bContext;
 | 
						|
struct Editing;
 | 
						|
struct ImBuf;
 | 
						|
struct Main;
 | 
						|
struct Scene;
 | 
						|
struct Sequence;
 | 
						|
struct Strip;
 | 
						|
struct StripElem;
 | 
						|
struct bSound;
 | 
						|
 | 
						|
#define BUILD_SEQAR_COUNT_NOTHING  0
 | 
						|
#define BUILD_SEQAR_COUNT_CURRENT  1
 | 
						|
#define BUILD_SEQAR_COUNT_CHILDREN 2
 | 
						|
 | 
						|
#define EARLY_NO_INPUT		-1
 | 
						|
#define EARLY_DO_EFFECT		0
 | 
						|
#define EARLY_USE_INPUT_1	1
 | 
						|
#define EARLY_USE_INPUT_2	2
 | 
						|
 | 
						|
/* sequence iterator */
 | 
						|
 | 
						|
typedef struct SeqIterator {
 | 
						|
	struct Sequence **array;
 | 
						|
	int tot, cur;
 | 
						|
 | 
						|
	struct Sequence *seq;
 | 
						|
	int valid;
 | 
						|
} SeqIterator;
 | 
						|
 | 
						|
void seq_begin(struct Editing *ed, SeqIterator *iter, int use_pointer);
 | 
						|
void seq_next(SeqIterator *iter);
 | 
						|
void seq_end(SeqIterator *iter);
 | 
						|
void seq_array(struct Editing *ed, struct Sequence ***seqarray, int *tot, int use_pointer);
 | 
						|
 | 
						|
#define SEQP_BEGIN(ed, _seq) \
 | 
						|
{ \
 | 
						|
	SeqIterator iter;\
 | 
						|
		for(seq_begin(ed, &iter, 1); iter.valid; seq_next(&iter)) { \
 | 
						|
			_seq= iter.seq;
 | 
						|
			
 | 
						|
#define SEQ_BEGIN(ed, _seq) \
 | 
						|
	{ \
 | 
						|
		SeqIterator iter;\
 | 
						|
		for(seq_begin(ed, &iter, 0); iter.valid; seq_next(&iter)) { \
 | 
						|
			_seq= iter.seq;
 | 
						|
 | 
						|
#define SEQ_END \
 | 
						|
		} \
 | 
						|
		seq_end(&iter); \
 | 
						|
	}
 | 
						|
 | 
						|
typedef struct SeqRenderData {
 | 
						|
	struct Main *bmain;
 | 
						|
	struct Scene *scene;
 | 
						|
	int rectx;
 | 
						|
	int recty;
 | 
						|
	int preview_render_size;
 | 
						|
	int motion_blur_samples;
 | 
						|
	float motion_blur_shutter;
 | 
						|
} SeqRenderData;
 | 
						|
 | 
						|
SeqRenderData seq_new_render_data(
 | 
						|
	struct Main * bmain, struct Scene * scene,
 | 
						|
	int rectx, int recty, int preview_render_size);
 | 
						|
 | 
						|
int seq_cmp_render_data(const SeqRenderData * a, const SeqRenderData * b);
 | 
						|
unsigned int seq_hash_render_data(const SeqRenderData * a);
 | 
						|
 | 
						|
/* Wipe effect */
 | 
						|
enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
 | 
						|
	DO_IRIS_WIPE,DO_CLOCK_WIPE};
 | 
						|
 | 
						|
 | 
						|
struct SeqEffectHandle {
 | 
						|
	/* constructors & destructor */
 | 
						|
	/* init & init_plugin are _only_ called on first creation */
 | 
						|
	void (*init)(struct Sequence *seq);
 | 
						|
	void (*init_plugin)(struct Sequence *seq, const char *fname);
 | 
						|
	
 | 
						|
	/* number of input strips needed 
 | 
						|
		(called directly after construction) */
 | 
						|
	int (*num_inputs)(void);
 | 
						|
	
 | 
						|
	/* load is called first time after readblenfile in
 | 
						|
		get_sequence_effect automatically */
 | 
						|
	void (*load)(struct Sequence *seq);
 | 
						|
	
 | 
						|
	/* duplicate */
 | 
						|
	void (*copy)(struct Sequence *dst, struct Sequence *src);
 | 
						|
	
 | 
						|
	/* destruct */
 | 
						|
	void (*free)(struct Sequence *seq);
 | 
						|
	
 | 
						|
	/* returns: -1: no input needed,
 | 
						|
	0: no early out, 
 | 
						|
	1: out = ibuf1, 
 | 
						|
	2: out = ibuf2 */
 | 
						|
	int (*early_out)(struct Sequence *seq, float facf0, float facf1); 
 | 
						|
	
 | 
						|
	/* stores the y-range of the effect IPO */
 | 
						|
	void (*store_icu_yrange)(struct Sequence * seq,
 | 
						|
                                 short adrcode, float *ymin, float *ymax);
 | 
						|
	
 | 
						|
	/* stores the default facf0 and facf1 if no IPO is present */
 | 
						|
	void (*get_default_fac)(struct Sequence *seq, float cfra,
 | 
						|
                                float * facf0, float * facf1);
 | 
						|
	
 | 
						|
	/* execute the effect
 | 
						|
           sequence effects are only required to either support
 | 
						|
           float-rects or byte-rects 
 | 
						|
           (mixed cases are handled one layer up...) */
 | 
						|
	
 | 
						|
	struct ImBuf* (*execute)(
 | 
						|
		SeqRenderData context,
 | 
						|
		struct Sequence *seq, float cfra,
 | 
						|
		float facf0, float facf1,
 | 
						|
		struct ImBuf *ibuf1, struct ImBuf *ibuf2,
 | 
						|
		struct ImBuf *ibuf3);
 | 
						|
};
 | 
						|
 | 
						|
/* ********************* prototypes *************** */
 | 
						|
 | 
						|
/* **********************************************************************
 | 
						|
   * sequence.c
 | 
						|
 | 
						|
   * sequencer render functions
 | 
						|
   ********************************************************************** */
 | 
						|
 | 
						|
struct ImBuf *give_ibuf_seq(SeqRenderData context, float cfra, int chanshown);
 | 
						|
struct ImBuf *give_ibuf_seq_threaded(SeqRenderData context, float cfra, int chanshown);
 | 
						|
struct ImBuf *give_ibuf_seq_direct(SeqRenderData context, float cfra, struct Sequence *seq);
 | 
						|
struct ImBuf *give_ibuf_seqbase(SeqRenderData context, float cfra, int chan_shown, struct ListBase *seqbasep);
 | 
						|
void give_ibuf_prefetch_request(SeqRenderData context, float cfra, int chan_shown);
 | 
						|
 | 
						|
/* apply functions recursively */
 | 
						|
int seqbase_recursive_apply(struct ListBase *seqbase, int (*apply_func)(struct Sequence *seq, void *), void *arg);
 | 
						|
int seq_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence *, void *), void *arg);
 | 
						|
 | 
						|
/* maintainance functions, mostly for RNA */
 | 
						|
// extern 
 | 
						|
void seq_free_sequence(struct Scene *scene, struct Sequence *seq);
 | 
						|
void seq_free_sequence_recurse(struct Scene *scene, struct Sequence *seq);
 | 
						|
void seq_free_strip(struct Strip *strip);
 | 
						|
void seq_free_editing(struct Scene *scene);
 | 
						|
void seq_free_clipboard(void);
 | 
						|
struct Editing *seq_give_editing(struct Scene *scene, int alloc);
 | 
						|
const char *give_seqname(struct Sequence *seq);
 | 
						|
void calc_sequence(struct Scene *scene, struct Sequence *seq);
 | 
						|
void calc_sequence_disp(struct Scene *scene, struct Sequence *seq);
 | 
						|
void new_tstripdata(struct Sequence *seq);
 | 
						|
void reload_sequence_new_file(struct Scene *scene, struct Sequence * seq, int lock_range);
 | 
						|
void sort_seq(struct Scene *scene);
 | 
						|
void build_seqar_cb(struct ListBase *seqbase, struct Sequence  ***seqar, int *totseq,
 | 
						|
					int (*test_func)(struct Sequence * seq));
 | 
						|
int evaluate_seq_frame(struct Scene *scene, int cfra);
 | 
						|
struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
 | 
						|
 | 
						|
// intern
 | 
						|
void printf_strip(struct Sequence *seq); // debugging function (unused)
 | 
						|
void update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
 | 
						|
 | 
						|
int input_have_to_preprocess(
 | 
						|
	SeqRenderData context, struct Sequence * seq, float cfra);
 | 
						|
 | 
						|
void seq_proxy_rebuild(struct Main * bmain, 
 | 
						|
		       struct Scene *scene, struct Sequence * seq,
 | 
						|
		       short *stop, short *do_update, float *progress);
 | 
						|
 | 
						|
 | 
						|
/* **********************************************************************
 | 
						|
   seqcache.c
 | 
						|
 | 
						|
   Sequencer memory cache management functions
 | 
						|
   ********************************************************************** */
 | 
						|
 | 
						|
typedef enum {
 | 
						|
	SEQ_STRIPELEM_IBUF,
 | 
						|
	SEQ_STRIPELEM_IBUF_COMP,
 | 
						|
	SEQ_STRIPELEM_IBUF_STARTSTILL,
 | 
						|
	SEQ_STRIPELEM_IBUF_ENDSTILL
 | 
						|
} seq_stripelem_ibuf_t;
 | 
						|
 | 
						|
void seq_stripelem_cache_destruct(void);
 | 
						|
void seq_stripelem_cache_cleanup(void);
 | 
						|
 | 
						|
/* returned ImBuf is properly refed and has to be freed */
 | 
						|
struct ImBuf * seq_stripelem_cache_get(
 | 
						|
	SeqRenderData context, struct Sequence * seq, 
 | 
						|
	float cfra, seq_stripelem_ibuf_t type);
 | 
						|
 | 
						|
/* passed ImBuf is properly refed, so ownership is *not* 
 | 
						|
   transfered to the cache.
 | 
						|
   you can pass the same ImBuf multiple times to the cache without problems.
 | 
						|
*/
 | 
						|
   
 | 
						|
void seq_stripelem_cache_put(
 | 
						|
	SeqRenderData context, struct Sequence * seq, 
 | 
						|
	float cfra, seq_stripelem_ibuf_t type, struct ImBuf * nval);
 | 
						|
 | 
						|
/* **********************************************************************
 | 
						|
   seqeffects.c 
 | 
						|
 | 
						|
   Sequencer effect strip managment functions
 | 
						|
   **********************************************************************
 | 
						|
*/
 | 
						|
 | 
						|
/* intern */
 | 
						|
struct SeqEffectHandle get_sequence_blend(struct Sequence *seq);
 | 
						|
void sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, int force);
 | 
						|
 | 
						|
/* extern */
 | 
						|
struct SeqEffectHandle get_sequence_effect(struct Sequence *seq);
 | 
						|
int get_sequence_effect_num_inputs(int seq_type);
 | 
						|
 | 
						|
 | 
						|
/* **********************************************************************
 | 
						|
   Sequencer editing functions
 | 
						|
   **********************************************************************
 | 
						|
*/
 | 
						|
   
 | 
						|
/* for transform but also could use elsewhere */
 | 
						|
int seq_tx_get_start(struct Sequence *seq);
 | 
						|
int seq_tx_get_end(struct Sequence *seq);
 | 
						|
int seq_tx_get_final_left(struct Sequence *seq, int metaclip);
 | 
						|
int seq_tx_get_final_right(struct Sequence *seq, int metaclip);
 | 
						|
void seq_tx_set_final_left(struct Sequence *seq, int val);
 | 
						|
void seq_tx_set_final_right(struct Sequence *seq, int val);
 | 
						|
void seq_tx_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
 | 
						|
int seq_tx_test(struct Sequence * seq);
 | 
						|
int seq_single_check(struct Sequence *seq);
 | 
						|
void seq_single_fix(struct Sequence *seq);
 | 
						|
int seq_test_overlap(struct ListBase * seqbasep, struct Sequence *test);
 | 
						|
void seq_translate(struct Scene *scene, struct Sequence *seq, int delta);
 | 
						|
void seq_sound_init(struct Scene *scene, struct Sequence *seq);
 | 
						|
struct Sequence *seq_foreground_frame_get(struct Scene *scene, int frame);
 | 
						|
struct ListBase *seq_seqbase(struct ListBase *seqbase, struct Sequence *seq);
 | 
						|
struct Sequence *seq_metastrip(
 | 
						|
	ListBase * seqbase /* = ed->seqbase */, 
 | 
						|
	struct Sequence * meta /* = NULL */, struct Sequence *seq);
 | 
						|
 | 
						|
void seq_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
 | 
						|
void seq_dupe_animdata(struct Scene *scene, char *name_from, char *name_to);
 | 
						|
int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test, struct Scene *evil_scene);
 | 
						|
int shuffle_seq_time(ListBase * seqbasep, struct Scene *evil_scene);
 | 
						|
int seqbase_isolated_sel_check(struct ListBase *seqbase);
 | 
						|
void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_mem_usage, int keep_file_handles);
 | 
						|
struct Sequence	*seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag);
 | 
						|
int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
 | 
						|
 | 
						|
void seq_update_sound_bounds_all(struct Scene *scene);
 | 
						|
void seq_update_sound_bounds(struct Scene* scene, struct Sequence *seq);
 | 
						|
void seq_update_muting(struct Editing *ed);
 | 
						|
void seq_update_sound(struct Scene *scene, struct bSound *sound);
 | 
						|
void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase);
 | 
						|
void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
 | 
						|
void seqbase_dupli_recursive(struct Scene *scene, struct Scene *scene_to, ListBase *nseqbase, ListBase *seqbase, int dupe_flag);
 | 
						|
 | 
						|
void clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce);
 | 
						|
 | 
						|
struct Sequence *get_seq_by_name(struct ListBase *seqbase, const char *name, int recursive);
 | 
						|
 | 
						|
struct Sequence *seq_active_get(struct Scene *scene);
 | 
						|
void seq_active_set(struct Scene *scene, struct Sequence *seq);
 | 
						|
int seq_active_pair_get(struct Scene *scene, struct Sequence **seq_act, struct Sequence **seq_other);
 | 
						|
 | 
						|
/* api for adding new sequence strips */
 | 
						|
typedef struct SeqLoadInfo {
 | 
						|
	int start_frame;
 | 
						|
	int end_frame;
 | 
						|
	int channel;
 | 
						|
	int flag;	/* use sound, replace sel */
 | 
						|
	int type;
 | 
						|
	int tot_success;
 | 
						|
	int tot_error;
 | 
						|
	int len;		/* only for image strips */
 | 
						|
	char path[512];
 | 
						|
	char name[32];
 | 
						|
} SeqLoadInfo;
 | 
						|
 | 
						|
/* SeqLoadInfo.flag */
 | 
						|
#define SEQ_LOAD_REPLACE_SEL	(1<<0)
 | 
						|
#define SEQ_LOAD_FRAME_ADVANCE	(1<<1)
 | 
						|
#define SEQ_LOAD_MOVIE_SOUND	(1<<2)
 | 
						|
#define SEQ_LOAD_SOUND_CACHE	(1<<3)
 | 
						|
 | 
						|
 | 
						|
/* seq_dupli' flags */
 | 
						|
#define SEQ_DUPE_UNIQUE_NAME	(1<<0)
 | 
						|
#define SEQ_DUPE_CONTEXT		(1<<1)
 | 
						|
#define SEQ_DUPE_ANIM			(1<<2)
 | 
						|
#define SEQ_DUPE_ALL			(1<<3) /* otherwise only selected are copied */
 | 
						|
 | 
						|
/* use as an api function */
 | 
						|
typedef struct Sequence *(*SeqLoadFunc)(struct bContext *, ListBase *, struct SeqLoadInfo *);
 | 
						|
 | 
						|
struct Sequence *alloc_sequence(ListBase *lb, int cfra, int machine);
 | 
						|
 | 
						|
void seq_load_apply(struct Scene *scene, struct Sequence *seq, struct SeqLoadInfo *seq_load);
 | 
						|
 | 
						|
struct Sequence *sequencer_add_image_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
 | 
						|
struct Sequence *sequencer_add_sound_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
 | 
						|
struct Sequence *sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
 | 
						|
 | 
						|
/* view3d draw callback, run when not in background view */
 | 
						|
typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, struct Object *, int, int, unsigned int, int, char[256]);
 | 
						|
extern SequencerDrawView sequencer_view3d_cb;
 | 
						|
 | 
						|
/* copy/paste */
 | 
						|
extern ListBase seqbase_clipboard;
 | 
						|
extern int seqbase_clipboard_frame;
 | 
						|
 | 
						|
#endif // BKE_SEQUENCER_H
 |