In this bug report it resulted in rendering animations stopping too early, but this affected more areas. After the previous cleanup commit, it becomes clear that frame and ctime values were mixed up.
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*
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* Evaluation engine entry-points for Depsgraph Engine.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BKE_scene.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "intern/eval/deg_eval.h"
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#include "intern/eval/deg_eval_flush.h"
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_operation.h"
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#include "intern/node/deg_node_time.h"
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#include "intern/depsgraph.h"
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namespace deg = blender::deg;
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static void deg_flush_updates_and_refresh(deg::Depsgraph *deg_graph)
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{
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/* Update the time on the cow scene. */
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if (deg_graph->scene_cow) {
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BKE_scene_frame_set(deg_graph->scene_cow, deg_graph->frame);
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}
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deg::deg_graph_flush_updates(deg_graph);
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deg::deg_evaluate_on_refresh(deg_graph);
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}
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/* Evaluate all nodes tagged for updating. */
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void DEG_evaluate_on_refresh(Depsgraph *graph)
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{
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(graph);
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const Scene *scene = DEG_get_input_scene(graph);
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const float frame = BKE_scene_frame_get(scene);
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const float ctime = BKE_scene_ctime_get(scene);
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if (deg_graph->frame != frame || ctime != deg_graph->ctime) {
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deg_graph->tag_time_source();
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deg_graph->frame = frame;
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deg_graph->ctime = ctime;
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}
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deg_flush_updates_and_refresh(deg_graph);
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}
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/* Frame-change happened for root scene that graph belongs to. */
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void DEG_evaluate_on_framechange(Depsgraph *graph, float frame)
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{
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(graph);
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const Scene *scene = DEG_get_input_scene(graph);
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deg_graph->tag_time_source();
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deg_graph->frame = frame;
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deg_graph->ctime = BKE_scene_frame_to_ctime(scene, frame);
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deg_flush_updates_and_refresh(deg_graph);
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}
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