- Added functions to check if the cursor is at a number. - Added function to parse a number. - Joined skip_separator functions. - Added function to check if cursor is at any given set of characters.
218 lines
6.6 KiB
C++
218 lines
6.6 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2021 Blender Foundation.
|
|
* All rights reserved.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "BLI_dynstr.h"
|
|
#include "BLI_string.h"
|
|
#include "BLI_string_utils.h"
|
|
|
|
#include "gpu_shader_private.hh"
|
|
|
|
#include "GPU_platform.h"
|
|
|
|
#include "CLG_log.h"
|
|
|
|
static CLG_LogRef LOG = {"gpu.shader"};
|
|
|
|
namespace blender::gpu {
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Debug functions
|
|
* \{ */
|
|
|
|
void Shader::print_log(Span<const char *> sources,
|
|
char *log,
|
|
const char *stage,
|
|
const bool error,
|
|
GPULogParser *parser)
|
|
{
|
|
const char line_prefix[] = " | ";
|
|
char err_col[] = "\033[31;1m";
|
|
char warn_col[] = "\033[33;1m";
|
|
char info_col[] = "\033[0;2m";
|
|
char reset_col[] = "\033[0;0m";
|
|
char *sources_combined = BLI_string_join_arrayN((const char **)sources.data(), sources.size());
|
|
DynStr *dynstr = BLI_dynstr_new();
|
|
|
|
if (!CLG_color_support_get(&LOG)) {
|
|
err_col[0] = warn_col[0] = info_col[0] = reset_col[0] = '\0';
|
|
}
|
|
|
|
BLI_dynstr_appendf(dynstr, "\n");
|
|
|
|
char *log_line = log, *line_end;
|
|
|
|
LogCursor previous_location;
|
|
|
|
bool found_line_id = false;
|
|
while ((line_end = strchr(log_line, '\n'))) {
|
|
/* Skip empty lines. */
|
|
if (line_end == log_line) {
|
|
log_line++;
|
|
continue;
|
|
}
|
|
|
|
GPULogItem log_item;
|
|
log_line = parser->parse_line(log_line, log_item);
|
|
|
|
if (log_item.cursor.row == -1) {
|
|
found_line_id = false;
|
|
}
|
|
|
|
const char *src_line = sources_combined;
|
|
|
|
/* Separate from previous block. */
|
|
if (previous_location.source != log_item.cursor.source ||
|
|
previous_location.row != log_item.cursor.row) {
|
|
BLI_dynstr_appendf(dynstr, "%s%s%s\n", info_col, line_prefix, reset_col);
|
|
}
|
|
else if (log_item.cursor.column != previous_location.column) {
|
|
BLI_dynstr_appendf(dynstr, "%s\n", line_prefix);
|
|
}
|
|
/* Print line from the source file that is producing the error. */
|
|
if ((log_item.cursor.row != -1) && (log_item.cursor.row != previous_location.row ||
|
|
log_item.cursor.column != previous_location.column)) {
|
|
const char *src_line_end;
|
|
found_line_id = false;
|
|
/* error_line is 1 based in this case. */
|
|
int src_line_index = 1;
|
|
while ((src_line_end = strchr(src_line, '\n'))) {
|
|
if (src_line_index == log_item.cursor.row) {
|
|
found_line_id = true;
|
|
break;
|
|
}
|
|
/* TODO(fclem) Make this an option to display N lines before error. */
|
|
#if 0 /* Uncomment to print shader file up to the error line to have more context. */
|
|
BLI_dynstr_appendf(dynstr, "%5d | ", src_line_index);
|
|
BLI_dynstr_nappend(dynstr, src_line, (src_line_end + 1) - src_line);
|
|
#endif
|
|
/* Continue to next line. */
|
|
src_line = src_line_end + 1;
|
|
src_line_index++;
|
|
}
|
|
/* Print error source. */
|
|
if (found_line_id) {
|
|
if (log_item.cursor.row != previous_location.row) {
|
|
BLI_dynstr_appendf(dynstr, "%5d | ", src_line_index);
|
|
}
|
|
else {
|
|
BLI_dynstr_appendf(dynstr, line_prefix);
|
|
}
|
|
BLI_dynstr_nappend(dynstr, src_line, (src_line_end + 1) - src_line);
|
|
/* Print char offset. */
|
|
BLI_dynstr_appendf(dynstr, line_prefix);
|
|
if (log_item.cursor.column != -1) {
|
|
for (int i = 0; i < log_item.cursor.column; i++) {
|
|
BLI_dynstr_appendf(dynstr, " ");
|
|
}
|
|
BLI_dynstr_appendf(dynstr, "^");
|
|
}
|
|
BLI_dynstr_appendf(dynstr, "\n");
|
|
}
|
|
}
|
|
BLI_dynstr_appendf(dynstr, line_prefix);
|
|
|
|
if (log_item.severity == Severity::Error) {
|
|
BLI_dynstr_appendf(dynstr, "%s%s%s: ", err_col, "Error", info_col);
|
|
}
|
|
else if (log_item.severity == Severity::Error) {
|
|
BLI_dynstr_appendf(dynstr, "%s%s%s: ", warn_col, "Warning", info_col);
|
|
}
|
|
/* Print the error itself. */
|
|
BLI_dynstr_append(dynstr, info_col);
|
|
BLI_dynstr_nappend(dynstr, log_line, (line_end + 1) - log_line);
|
|
BLI_dynstr_append(dynstr, reset_col);
|
|
/* Continue to next line. */
|
|
log_line = line_end + 1;
|
|
previous_location = log_item.cursor;
|
|
}
|
|
MEM_freeN(sources_combined);
|
|
|
|
CLG_Severity severity = error ? CLG_SEVERITY_ERROR : CLG_SEVERITY_WARN;
|
|
|
|
if (((LOG.type->flag & CLG_FLAG_USE) && (LOG.type->level >= 0)) ||
|
|
(severity >= CLG_SEVERITY_WARN)) {
|
|
const char *_str = BLI_dynstr_get_cstring(dynstr);
|
|
CLG_log_str(LOG.type, severity, this->name, stage, _str);
|
|
MEM_freeN((void *)_str);
|
|
}
|
|
|
|
BLI_dynstr_free(dynstr);
|
|
}
|
|
|
|
char *GPULogParser::skip_severity(char *log_line,
|
|
GPULogItem &log_item,
|
|
const char *error_msg,
|
|
const char *warning_msg) const
|
|
{
|
|
if (STREQLEN(log_line, error_msg, strlen(error_msg))) {
|
|
log_line += strlen(error_msg);
|
|
log_item.severity = Severity::Error;
|
|
}
|
|
else if (STREQLEN(log_line, warning_msg, strlen(warning_msg))) {
|
|
log_line += strlen(warning_msg);
|
|
log_item.severity = Severity::Warning;
|
|
}
|
|
return log_line;
|
|
}
|
|
|
|
char *GPULogParser::skip_separators(char *log_line, const StringRef separators) const
|
|
{
|
|
while (at_any(log_line, separators)) {
|
|
log_line++;
|
|
}
|
|
return log_line;
|
|
}
|
|
|
|
char *GPULogParser::skip_until(char *log_line, char stop_char) const
|
|
{
|
|
char *cursor = log_line;
|
|
while (!ELEM(cursor[0], '\n', '\0')) {
|
|
if (cursor[0] == stop_char) {
|
|
return cursor;
|
|
}
|
|
cursor++;
|
|
}
|
|
return log_line;
|
|
}
|
|
|
|
bool GPULogParser::at_number(const char *log_line) const
|
|
{
|
|
return log_line[0] >= '0' && log_line[0] <= '9';
|
|
}
|
|
|
|
bool GPULogParser::at_any(const char *log_line, const StringRef chars) const
|
|
{
|
|
return chars.find(log_line[0]) != StringRef::not_found;
|
|
}
|
|
|
|
int GPULogParser::parse_number(const char *log_line, char **r_new_position) const
|
|
{
|
|
return (int)strtol(log_line, r_new_position, 10);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::gpu
|