174 lines
6.8 KiB
C++
174 lines
6.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/include/renderdatabase.h
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* \ingroup render
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*/
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#ifndef __RENDERDATABASE_H__
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#define __RENDERDATABASE_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct CustomData;
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struct HaloRen;
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struct Isect;
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struct MCol;
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struct MTFace;
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struct Main;
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struct Material;
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struct Object;
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struct ObjectInstanceRen;
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struct RadFace;
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struct Render;
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struct StrandBuffer;
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struct StrandRen;
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struct VertRen;
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struct VlakRen;
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#define RE_QUAD_MASK 0x7FFFFFF
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#define RE_QUAD_OFFS 0x8000000
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/* render allocates totvert/256 of these nodes, for lookup and quick alloc */
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typedef struct VertTableNode {
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struct VertRen *vert;
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float *rad;
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float *strand;
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float *tangent;
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float *stress;
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float *winspeed;
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/* Index of vertex in source mesh (before modifiers). */
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int *origindex;
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} VertTableNode;
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typedef struct VlakTableNode {
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struct VlakRen *vlak;
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struct MTFace *mtface;
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struct MCol *mcol;
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/* Index of mpoly in source mesh (before tessellation). */
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int *origindex;
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int totmtface, totmcol;
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float *surfnor;
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float *tangent_arrays[MAX_MTFACE];
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struct RadFace **radface;
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} VlakTableNode;
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typedef struct StrandTableNode {
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struct StrandRen *strand;
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float *winspeed;
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float *surfnor;
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float *simplify;
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int *face;
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struct MCol *mcol;
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float *uv;
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int totuv, totmcol;
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} StrandTableNode;
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/* renderdatabase.c */
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void free_renderdata_tables(struct Render *re);
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void free_renderdata_vertnodes(struct VertTableNode *vertnodes);
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void free_renderdata_vlaknodes(struct VlakTableNode *vlaknodes);
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void project_renderdata(struct Render *re, void (*projectfunc)(const float *, float mat[4][4], float *), bool do_pano, float xoffs, bool do_buckets);
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int clip_render_object(float boundbox[2][3], float bounds[4], float mat[4][4]);
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/* functions are not exported... so wrong names */
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struct VlakRen *RE_findOrAddVlak(struct ObjectRen *obr, int nr);
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struct VertRen *RE_findOrAddVert(struct ObjectRen *obr, int nr);
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struct StrandRen *RE_findOrAddStrand(struct ObjectRen *obr, int nr);
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struct HaloRen *RE_findOrAddHalo(struct ObjectRen *obr, int nr);
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struct HaloRen *RE_inithalo(struct Render *re, struct ObjectRen *obr, struct Material *ma,
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const float vec[3], const float vec1[3],
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const float *orco, float hasize, float vectsize, int seed);
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struct HaloRen *RE_inithalo_particle(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, struct Material *ma,
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const float vec[3], const float vec1[3],
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const float *orco, const float *uvco, float hasize, float vectsize, int seed,
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const float pa_co[3]);
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struct StrandBuffer *RE_addStrandBuffer(struct ObjectRen *obr, int totvert);
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struct ObjectRen *RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int psysindex, int lay);
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struct ObjectInstanceRen *RE_addRenderInstance(
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struct Render *re, struct ObjectRen *obr, struct Object *ob, struct Object *par,
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int index, int psysindex, float mat[4][4], int lay, const struct DupliObject *dob);
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void RE_makeRenderInstances(struct Render *re);
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void RE_updateRenderInstance(Render *re, ObjectInstanceRen *obi, int flag);
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void RE_instance_rotate_ray_start(struct ObjectInstanceRen *obi, struct Isect *is);
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void RE_instance_rotate_ray_dir(struct ObjectInstanceRen *obi, struct Isect *is);
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void RE_instance_rotate_ray(struct ObjectInstanceRen *obi, struct Isect *is);
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void RE_instance_rotate_ray_restore(struct ObjectInstanceRen *obi, struct Isect *is);
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float *RE_vertren_get_stress(struct ObjectRen *obr, struct VertRen *ver, int verify);
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float *RE_vertren_get_rad(struct ObjectRen *obr, struct VertRen *ver, int verify);
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float *RE_vertren_get_strand(struct ObjectRen *obr, struct VertRen *ver, int verify);
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float *RE_vertren_get_tangent(struct ObjectRen *obr, struct VertRen *ver, int verify);
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float *RE_vertren_get_winspeed(struct ObjectInstanceRen *obi, struct VertRen *ver, int verify);
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int *RE_vertren_get_origindex(struct ObjectRen *obr, VertRen *ver, int verify);
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struct MTFace *RE_vlakren_get_tface(struct ObjectRen *obr, VlakRen *ren, int n, char **name, int verify);
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struct MCol *RE_vlakren_get_mcol(struct ObjectRen *obr, VlakRen *ren, int n, char **name, int verify);
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int *RE_vlakren_get_origindex(struct ObjectRen *obr, VlakRen *vlak, int verify);
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float *RE_vlakren_get_surfnor(struct ObjectRen *obr, VlakRen *ren, int verify);
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float *RE_vlakren_get_nmap_tangent(ObjectRen *obr, VlakRen *vlak, int index, bool verify);
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RadFace **RE_vlakren_get_radface(struct ObjectRen *obr, VlakRen *ren, int verify);
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void RE_vlakren_get_normal(struct Render *re, struct ObjectInstanceRen *obi, struct VlakRen *vlr, float *nor);
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float *RE_strandren_get_surfnor(struct ObjectRen *obr, struct StrandRen *strand, int verify);
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float *RE_strandren_get_uv(struct ObjectRen *obr, struct StrandRen *strand, int n, char **name, int verify);
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struct MCol *RE_strandren_get_mcol(struct ObjectRen *obr, struct StrandRen *strand, int n, char **name, int verify);
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float *RE_strandren_get_simplify(struct ObjectRen *obr, struct StrandRen *strand, int verify);
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int *RE_strandren_get_face(struct ObjectRen *obr, struct StrandRen *strand, int verify);
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float *RE_strandren_get_winspeed(struct ObjectInstanceRen *obi, struct StrandRen *strand, int verify);
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struct VertRen *RE_vertren_copy(struct ObjectRen *obr, struct VertRen *ver);
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struct VlakRen *RE_vlakren_copy(struct ObjectRen *obr, struct VlakRen *vlr);
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void RE_set_customdata_names(struct ObjectRen *obr, struct CustomData *data);
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void area_lamp_vectors(struct LampRen *lar);
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/* haloren->type: flags */
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#define HA_ONLYSKY 1
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#define HA_VECT 2
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#define HA_XALPHA 4
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#define HA_FLARECIRC 8
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/* convertblender.c */
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void init_render_world(Render *re);
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void RE_Database_FromScene_Vectors(Render *re, struct Main *bmain, struct Scene *sce, unsigned int lay);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __RENDERDATABASE_H__ */
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