In the process, I've removed the old operator (ANIM_OT_channels_visibility_set) and folded that option in with the hide operator, to make this consistent with how this is done in the 3D view and other parts of Blender.
In the process, I've removed the old operator (ANIM_OT_channels_visibility_set) and folded that option in with the hide operator, to make this consistent with how this is done in the 3D view and other parts of Blender.