This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
114 lines
3.9 KiB
C++
114 lines
3.9 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_node.h
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* \ingroup editors
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*/
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#ifndef __ED_NODE_H__
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#define __ED_NODE_H__
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struct ID;
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struct Main;
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struct Scene;
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struct Tex;
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struct bContext;
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struct bNodeTree;
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struct bNode;
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struct bNodeType;
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struct bNodeSocketType;
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struct bNodeTree;
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struct bNodeTreeType;
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struct ScrArea;
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struct Scene;
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struct View2D;
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typedef enum {
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NODE_TOP = 1,
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NODE_BOTTOM = 2,
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NODE_LEFT = 4,
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NODE_RIGHT = 8
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} NodeBorder;
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#define NODE_GRID_STEPS 5
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/* space_node.c */
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int ED_node_tree_path_length(struct SpaceNode *snode);
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void ED_node_tree_path_get(struct SpaceNode *snode, char *value);
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void ED_node_tree_path_get_fixedbuf(struct SpaceNode *snode, char *value, int max_length);
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void ED_node_tree_start(struct SpaceNode *snode, struct bNodeTree *ntree, struct ID *id, struct ID *from);
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void ED_node_tree_push(struct SpaceNode *snode, struct bNodeTree *ntree, struct bNode *gnode);
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void ED_node_tree_pop(struct SpaceNode *snode);
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int ED_node_tree_depth(struct SpaceNode *snode);
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struct bNodeTree *ED_node_tree_get(struct SpaceNode *snode, int level);
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void ED_node_set_active_viewer_key(struct SpaceNode *snode);
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/* drawnode.c */
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void ED_node_init_butfuncs(void);
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void ED_init_custom_node_type(struct bNodeType *ntype);
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void ED_init_custom_node_socket_type(struct bNodeSocketType *stype);
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void ED_init_standard_node_socket_type(struct bNodeSocketType *stype);
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void ED_init_node_socket_type_virtual(struct bNodeSocketType *stype);
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void ED_node_sample_set(const float col[4]);
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void ED_node_draw_snap(struct View2D *v2d, const float cent[2], float size, NodeBorder border);
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/* node_draw.c */
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void ED_node_tree_update(const struct bContext *C);
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void ED_node_tag_update_id(struct ID *id);
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void ED_node_tag_update_nodetree(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
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void ED_node_sort(struct bNodeTree *ntree);
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float ED_node_grid_size(void);
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/* node_relationships.c */
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void ED_node_link_intersect_test(struct ScrArea *sa, int test);
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void ED_node_link_insert(struct ScrArea *sa);
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/* node_edit.c */
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void ED_node_set_tree_type(struct SpaceNode *snode, struct bNodeTreeType *typeinfo);
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bool ED_node_is_compositor(struct SpaceNode *snode);
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bool ED_node_is_shader(struct SpaceNode *snode);
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bool ED_node_is_texture(struct SpaceNode *snode);
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void ED_node_shader_default(const struct bContext *C, struct ID *id);
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void ED_node_composit_default(const struct bContext *C, struct Scene *scene);
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void ED_node_texture_default(const struct bContext *C, struct Tex *tex);
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bool ED_node_select_check(ListBase *lb);
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void ED_node_post_apply_transform(struct bContext *C, struct bNodeTree *ntree);
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void ED_node_set_active(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
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void ED_node_composite_job(const struct bContext *C, struct bNodeTree *nodetree, struct Scene *scene_owner);
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/* node_ops.c */
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void ED_operatormacros_node(void);
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/* node_view.c */
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bool ED_space_node_color_sample(struct Scene *scene, struct SpaceNode *snode, struct ARegion *ar, int mval[2], float r_col[3]);
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#endif /* __ED_NODE_H__ */
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