1338 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1338 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/collada/DocumentImporter.cpp
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 *  \ingroup collada
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 */
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// TODO:
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// * name imported objects
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// * import object rotation as euler
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#include <string>
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#include <map>
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#include <algorithm> // sort()
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#include "COLLADAFWRoot.h"
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#include "COLLADAFWStableHeaders.h"
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#include "COLLADAFWColorOrTexture.h"
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#include "COLLADAFWIndexList.h"
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#include "COLLADAFWMeshPrimitiveWithFaceVertexCount.h"
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#include "COLLADAFWPolygons.h"
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#include "COLLADAFWSampler.h"
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#include "COLLADAFWTypes.h"
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#include "COLLADAFWVisualScene.h"
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#include "COLLADAFWArrayPrimitiveType.h"
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#include "COLLADAFWLibraryNodes.h"
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#include "COLLADAFWCamera.h"
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#include "COLLADAFWLight.h"
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#include "COLLADASaxFWLLoader.h"
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#include "COLLADASaxFWLIExtraDataCallbackHandler.h"
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extern "C" {
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BLI_fileops.h"
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#include "BKE_camera.h"
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#include "BKE_main.h"
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#include "BKE_lamp.h"
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#include "BKE_library.h"
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#include "BKE_texture.h"
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#include "BKE_fcurve.h"
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#include "BKE_depsgraph.h"
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#include "BKE_scene.h"
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#include "BKE_global.h"
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#include "BKE_material.h"
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#include "BKE_image.h"
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#include "BLI_path_util.h"
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#include "DNA_camera_types.h"
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#include "DNA_lamp_types.h"
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#include "RNA_access.h"
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#include "MEM_guardedalloc.h"
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#include "WM_api.h"
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#include "WM_types.h"
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}
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#include "ExtraHandler.h"
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#include "ErrorHandler.h"
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#include "DocumentImporter.h"
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#include "TransformReader.h"
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#include "collada_internal.h"
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#include "collada_utils.h"
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/*
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 * COLLADA Importer limitations:
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 * - no multiple scene import, all objects are added to active scene
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 */
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// #define COLLADA_DEBUG
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// creates empties for each imported bone on layer 2, for debugging
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// #define ARMATURE_TEST
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DocumentImporter::DocumentImporter(bContext *C, const ImportSettings *import_settings) :
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	import_settings(import_settings),
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	mImportStage(General),
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	mContext(C),
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	armature_importer(&unit_converter, &mesh_importer, CTX_data_scene(C)),
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	mesh_importer(&unit_converter, &armature_importer, CTX_data_scene(C)),
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	anim_importer(&unit_converter, &armature_importer, CTX_data_scene(C))
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{
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}
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DocumentImporter::~DocumentImporter()
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{
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	TagsMap::iterator etit;
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	etit = uid_tags_map.begin();
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	while (etit != uid_tags_map.end()) {
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		delete etit->second;
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		etit++;
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	}
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}
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bool DocumentImporter::import()
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{
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	ErrorHandler errorHandler;
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	COLLADASaxFWL::Loader loader(&errorHandler);
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	COLLADAFW::Root root(&loader, this);
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	ExtraHandler *ehandler = new ExtraHandler(this, &(this->anim_importer));
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	loader.registerExtraDataCallbackHandler(ehandler);
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	// deselect all to select new objects
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	BKE_scene_base_deselect_all(CTX_data_scene(mContext));
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	std::string mFilename = std::string(this->import_settings->filepath);
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	const std::string encodedFilename = bc_url_encode(mFilename);
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	if (!root.loadDocument(encodedFilename)) {
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		fprintf(stderr, "COLLADAFW::Root::loadDocument() returned false on 1st pass\n");
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		return false;
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	}
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	if (errorHandler.hasError())
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		return false;
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	/** TODO set up scene graph and such here */
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	mImportStage = Controller;
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	COLLADASaxFWL::Loader loader2;
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	COLLADAFW::Root root2(&loader2, this);
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	if (!root2.loadDocument(encodedFilename)) {
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		fprintf(stderr, "COLLADAFW::Root::loadDocument() returned false on 2nd pass\n");
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		return false;
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	}
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	delete ehandler;
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	//XXX No longer needed (geometries are now created as bmesh)
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	//mesh_importer.bmeshConversion();
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	return true;
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}
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void DocumentImporter::cancel(const COLLADAFW::String& errorMessage)
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{
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	// TODO: if possible show error info
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	//
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	// Should we get rid of invisible Meshes that were created so far
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	// or maybe create objects at coordinate space origin?
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	//
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	// The latter sounds better.
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}
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void DocumentImporter::start()
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{
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}
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void DocumentImporter::finish()
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{
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	if (mImportStage != General)
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		return;
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	Main *bmain = CTX_data_main(mContext);
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	// TODO: create a new scene except the selected <visual_scene> - use current blender scene for it
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	Scene *sce = CTX_data_scene(mContext);
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	unit_converter.calculate_scale(*sce);
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	std::vector<Object *> *objects_to_scale = new std::vector<Object *>();
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	/** TODO Break up and put into 2-pass parsing of DAE */
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	std::vector<const COLLADAFW::VisualScene *>::iterator it;
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	for (it = vscenes.begin(); it != vscenes.end(); it++) {
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		PointerRNA sceneptr, unit_settings;
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		PropertyRNA *system, *scale;
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		// for scene unit settings: system, scale_length
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		RNA_id_pointer_create(&sce->id, &sceneptr);
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		unit_settings = RNA_pointer_get(&sceneptr, "unit_settings");
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		system = RNA_struct_find_property(&unit_settings, "system");
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		scale = RNA_struct_find_property(&unit_settings, "scale_length");
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		if (this->import_settings->import_units) {
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			switch (unit_converter.isMetricSystem()) {
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				case UnitConverter::Metric:
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					RNA_property_enum_set(&unit_settings, system, USER_UNIT_METRIC);
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					break;
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				case UnitConverter::Imperial:
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					RNA_property_enum_set(&unit_settings, system, USER_UNIT_IMPERIAL);
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					break;
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				default:
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					RNA_property_enum_set(&unit_settings, system, USER_UNIT_NONE);
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					break;
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			}
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			float unit_factor = unit_converter.getLinearMeter();
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			RNA_property_float_set(&unit_settings, scale, unit_factor);
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			fprintf(stdout, "Collada: Adjusting Blender units to Importset units: %f.\n", unit_factor);
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		}
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		// Write nodes to scene
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		const COLLADAFW::NodePointerArray& roots = (*it)->getRootNodes();
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		for (unsigned int i = 0; i < roots.getCount(); i++) {
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			std::vector<Object *> *objects_done = write_node(roots[i], NULL, sce, NULL, false);
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			objects_to_scale->insert(objects_to_scale->end(), objects_done->begin(), objects_done->end());
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		}
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		// update scene
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		DAG_relations_tag_update(bmain);
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		WM_event_add_notifier(mContext, NC_OBJECT | ND_TRANSFORM, NULL);
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	}
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	mesh_importer.optimize_material_assignements();
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	armature_importer.set_tags_map(this->uid_tags_map);
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	armature_importer.make_armatures(mContext);
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	armature_importer.make_shape_keys();
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	DAG_relations_tag_update(bmain);
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#if 0
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	armature_importer.fix_animation();
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#endif
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	for (std::vector<const COLLADAFW::VisualScene *>::iterator it = vscenes.begin(); it != vscenes.end(); it++) {
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		const COLLADAFW::NodePointerArray& roots = (*it)->getRootNodes();
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		for (unsigned int i = 0; i < roots.getCount(); i++) {
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			translate_anim_recursive(roots[i], NULL, NULL);
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		}
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	}
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	if (libnode_ob.size()) {
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		Scene *sce = CTX_data_scene(mContext);
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		fprintf(stderr, "got %d library nodes to free\n", (int)libnode_ob.size());
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		// free all library_nodes
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		std::vector<Object *>::iterator it;
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		for (it = libnode_ob.begin(); it != libnode_ob.end(); it++) {
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			Object *ob = *it;
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			Base *base = BKE_scene_base_find(sce, ob);
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			if (base) {
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				BLI_remlink(&sce->base, base);
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				BKE_libblock_free_us(&G.main->object, base->object);
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				if (sce->basact == base)
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					sce->basact = NULL;
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				MEM_freeN(base);
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			}
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		}
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		libnode_ob.clear();
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		DAG_relations_tag_update(bmain);
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	}
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	bc_match_scale(objects_to_scale, unit_converter, !this->import_settings->import_units);
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}
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void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node, COLLADAFW::Node *par = NULL, Object *parob = NULL)
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{
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	// The split in #29246, rootmap must point at actual root when
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	// calculating bones in apply_curves_as_matrix. - actual root is the root node.
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	// This has to do with inverse bind poses being world space
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	// (the sources for skinned bones' restposes) and the way
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	// non-skinning nodes have their "restpose" recursively calculated.
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	// XXX TODO: design issue, how to support unrelated joints taking
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	// part in skinning.
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	if (par) { // && par->getType() == COLLADAFW::Node::JOINT) {
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		// par is root if there's no corresp. key in root_map
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		if (root_map.find(par->getUniqueId()) == root_map.end())
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			root_map[node->getUniqueId()] = node;
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		else
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			root_map[node->getUniqueId()] = root_map[par->getUniqueId()];
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	}
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#if 0
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	COLLADAFW::Transformation::TransformationType types[] = {
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		COLLADAFW::Transformation::ROTATE,
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		COLLADAFW::Transformation::SCALE,
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		COLLADAFW::Transformation::TRANSLATE,
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		COLLADAFW::Transformation::MATRIX
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	};
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	Object *ob;
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#endif
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	unsigned int i;
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	if (node->getType() == COLLADAFW::Node::JOINT && par == NULL) {
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		// For Skeletons without root node we have to simulate the
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		// root node here and recursively enter the same function
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		// XXX: maybe this can be made more elegant.
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		translate_anim_recursive(node, node, parob);
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	}
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	else {
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		anim_importer.translate_Animations(node, root_map, object_map, FW_object_map);
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		COLLADAFW::NodePointerArray &children = node->getChildNodes();
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		for (i = 0; i < children.getCount(); i++) {
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			translate_anim_recursive(children[i], node, NULL);
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		}
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	}
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}
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/** When this method is called, the writer must write the global document asset.
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 * \return The writer should return true, if writing succeeded, false otherwise.*/
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bool DocumentImporter::writeGlobalAsset(const COLLADAFW::FileInfo *asset)
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{
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	unit_converter.read_asset(asset);
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	return true;
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}
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/** When this method is called, the writer must write the scene.
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 * \return The writer should return true, if writing succeeded, false otherwise.*/
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bool DocumentImporter::writeScene(const COLLADAFW::Scene *scene)
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{
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	// XXX could store the scene id, but do nothing for now
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	return true;
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}
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Object *DocumentImporter::create_camera_object(COLLADAFW::InstanceCamera *camera, Scene *sce)
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{
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	const COLLADAFW::UniqueId& cam_uid = camera->getInstanciatedObjectId();
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	if (uid_camera_map.find(cam_uid) == uid_camera_map.end()) {
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		// fprintf(stderr, "Couldn't find camera by UID.\n");
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		return NULL;
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	}
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	Object *ob = bc_add_object(sce, OB_CAMERA, NULL);
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	Camera *cam = uid_camera_map[cam_uid];
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	Camera *old_cam = (Camera *)ob->data;
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	ob->data = cam;
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	old_cam->id.us--;
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	if (old_cam->id.us == 0)
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		BKE_libblock_free(&G.main->camera, old_cam);
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	return ob;
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}
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Object *DocumentImporter::create_lamp_object(COLLADAFW::InstanceLight *lamp, Scene *sce)
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{
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	const COLLADAFW::UniqueId& lamp_uid = lamp->getInstanciatedObjectId();
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	if (uid_lamp_map.find(lamp_uid) == uid_lamp_map.end()) {
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		fprintf(stderr, "Couldn't find lamp by UID.\n");
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		return NULL;
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	}
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	Object *ob = bc_add_object(sce, OB_LAMP, NULL);
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	Lamp *la = uid_lamp_map[lamp_uid];
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	Lamp *old_lamp = (Lamp *)ob->data;
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	ob->data = la;
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	old_lamp->id.us--;
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	if (old_lamp->id.us == 0)
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		BKE_libblock_free(&G.main->lamp, old_lamp);
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	return ob;
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}
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Object *DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Node *source_node, COLLADAFW::Node *instance_node, Scene *sce, bool is_library_node)
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{
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	fprintf(stderr, "create <instance_node> under node id=%s from node id=%s\n", instance_node ? instance_node->getOriginalId().c_str() : NULL, source_node ? source_node->getOriginalId().c_str() : NULL);
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	Object *obn = BKE_object_copy(source_ob);
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	DAG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
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	BKE_scene_base_add(sce, obn);
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 | 
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	if (instance_node) {
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		anim_importer.read_node_transform(instance_node, obn);
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		// if we also have a source_node (always ;), take its
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						|
		// transformation matrix and apply it to the newly instantiated
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						|
		// object to account for node hierarchy transforms in
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		// .dae
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		if (source_node) {
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			COLLADABU::Math::Matrix4 mat4 = source_node->getTransformationMatrix();
 | 
						|
			COLLADABU::Math::Matrix4 bmat4 = mat4.transpose(); // transpose to get blender row-major order
 | 
						|
			float mat[4][4];
 | 
						|
			for (int i = 0; i < 4; i++) {
 | 
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				for (int j = 0; j < 4; j++) {
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					mat[i][j] = bmat4[i][j];
 | 
						|
				}
 | 
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			}
 | 
						|
			// calc new matrix and apply
 | 
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			mul_m4_m4m4(obn->obmat, obn->obmat, mat);
 | 
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			BKE_object_apply_mat4(obn, obn->obmat, 0, 0);
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		}
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	}
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	else {
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		anim_importer.read_node_transform(source_node, obn);
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	}
 | 
						|
 | 
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	/*DAG_relations_tag_update(CTX_data_main(mContext));*/
 | 
						|
 | 
						|
	COLLADAFW::NodePointerArray &children = source_node->getChildNodes();
 | 
						|
	if (children.getCount()) {
 | 
						|
		for (unsigned int i = 0; i < children.getCount(); i++) {
 | 
						|
			COLLADAFW::Node *child_node = children[i];
 | 
						|
			const COLLADAFW::UniqueId& child_id = child_node->getUniqueId();
 | 
						|
			if (object_map.find(child_id) == object_map.end())
 | 
						|
				continue;
 | 
						|
			COLLADAFW::InstanceNodePointerArray &inodes = child_node->getInstanceNodes();
 | 
						|
			Object *new_child = NULL;
 | 
						|
			if (inodes.getCount()) { // \todo loop through instance nodes
 | 
						|
				const COLLADAFW::UniqueId& id = inodes[0]->getInstanciatedObjectId();
 | 
						|
				fprintf(stderr, "Doing %d child nodes\n", (int)node_map.count(id));
 | 
						|
				new_child = create_instance_node(object_map.find(id)->second, node_map[id], child_node, sce, is_library_node);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				new_child = create_instance_node(object_map.find(child_id)->second, child_node, NULL, sce, is_library_node);
 | 
						|
			}
 | 
						|
			bc_set_parent(new_child, obn, mContext, true);
 | 
						|
 | 
						|
			if (is_library_node)
 | 
						|
				libnode_ob.push_back(new_child);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return obn;
 | 
						|
}
 | 
						|
 | 
						|
// to create constraints off node <extra> tags. Assumes only constraint data in
 | 
						|
// current <extra> with blender profile.
 | 
						|
void DocumentImporter::create_constraints(ExtraTags *et, Object *ob)
 | 
						|
{
 | 
						|
	if (et && et->isProfile("blender")) {
 | 
						|
		std::string name;
 | 
						|
		short* type = 0;
 | 
						|
		et->setData("type", type);
 | 
						|
		BKE_add_ob_constraint(ob, "Test_con", *type);
 | 
						|
		
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node, COLLADAFW::Node *parent_node, Scene *sce, Object *par, bool is_library_node)
 | 
						|
{
 | 
						|
	Object *ob = NULL;
 | 
						|
	bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
 | 
						|
	bool read_transform = true;
 | 
						|
	std::string id   = node->getOriginalId();
 | 
						|
	std::string name = node->getName();
 | 
						|
 | 
						|
	std::vector<Object *> *objects_done = new std::vector<Object *>();
 | 
						|
	std::vector<Object *> *root_objects = new std::vector<Object *>();
 | 
						|
 | 
						|
	fprintf(stderr,
 | 
						|
			"Writing node id='%s', name='%s'\n",
 | 
						|
			id.c_str(),
 | 
						|
			name.c_str());
 | 
						|
 | 
						|
	if (is_joint) {
 | 
						|
		if (parent_node == NULL) {
 | 
						|
			// A Joint on root level is a skeleton without root node.
 | 
						|
			// Here we add the armature "on the fly":
 | 
						|
			par = bc_add_object(sce, OB_ARMATURE, std::string("Armature").c_str());
 | 
						|
			objects_done->push_back(par);
 | 
						|
			root_objects->push_back(par);
 | 
						|
			object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), par));
 | 
						|
			node_map[node->getUniqueId()] = node;
 | 
						|
		}
 | 
						|
		if (parent_node == NULL || parent_node->getType() != COLLADAFW::Node::JOINT) {
 | 
						|
			armature_importer.add_root_joint(node, par);
 | 
						|
		}
 | 
						|
 | 
						|
		if (parent_node == NULL) {
 | 
						|
			// for skeletons without root node all has been done above.
 | 
						|
			// Skeletons with root node are handled further down.
 | 
						|
			return root_objects;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		COLLADAFW::InstanceGeometryPointerArray &geom = node->getInstanceGeometries();
 | 
						|
		COLLADAFW::InstanceCameraPointerArray &camera = node->getInstanceCameras();
 | 
						|
		COLLADAFW::InstanceLightPointerArray &lamp = node->getInstanceLights();
 | 
						|
		COLLADAFW::InstanceControllerPointerArray &controller = node->getInstanceControllers();
 | 
						|
		COLLADAFW::InstanceNodePointerArray &inst_node = node->getInstanceNodes();
 | 
						|
		size_t geom_done = 0;
 | 
						|
		size_t camera_done = 0;
 | 
						|
		size_t lamp_done = 0;
 | 
						|
		size_t controller_done = 0;
 | 
						|
		size_t inst_done = 0;
 | 
						|
 | 
						|
		// XXX linking object with the first <instance_geometry>, though a node may have more of them...
 | 
						|
		// maybe join multiple <instance_...> meshes into 1, and link object with it? not sure...
 | 
						|
		// <instance_geometry>
 | 
						|
		while (geom_done < geom.getCount()) {
 | 
						|
			ob = mesh_importer.create_mesh_object(node, geom[geom_done], false, uid_material_map,
 | 
						|
			                                      material_texture_mapping_map);
 | 
						|
			if (ob == NULL) {
 | 
						|
				fprintf(stderr,
 | 
						|
						"<node id=\"%s\", name=\"%s\" >...contains a reference to an unknown instance_mesh.\n",
 | 
						|
						id.c_str(),
 | 
						|
						name.c_str());
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				objects_done->push_back(ob);
 | 
						|
				if (parent_node == NULL) {
 | 
						|
					root_objects->push_back(ob);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			++geom_done;
 | 
						|
		}
 | 
						|
		while (camera_done < camera.getCount()) {
 | 
						|
			ob = create_camera_object(camera[camera_done], sce);
 | 
						|
			if (ob == NULL) {
 | 
						|
				std::string id   = node->getOriginalId();
 | 
						|
				std::string name = node->getName();
 | 
						|
				fprintf(stderr, "<node id=\"%s\", name=\"%s\" >...contains a reference to an unknown instance_camera.\n", id.c_str(), name.c_str());
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				objects_done->push_back(ob);
 | 
						|
				if (parent_node == NULL) {
 | 
						|
					root_objects->push_back(ob);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			++camera_done;
 | 
						|
		}
 | 
						|
		while (lamp_done < lamp.getCount()) {
 | 
						|
			ob = create_lamp_object(lamp[lamp_done], sce);
 | 
						|
			objects_done->push_back(ob);
 | 
						|
			if (parent_node == NULL) {
 | 
						|
				root_objects->push_back(ob);
 | 
						|
			}
 | 
						|
			++lamp_done;
 | 
						|
		}
 | 
						|
		while (controller_done < controller.getCount()) {
 | 
						|
			COLLADAFW::InstanceGeometry *geom = (COLLADAFW::InstanceGeometry *)controller[controller_done];
 | 
						|
			ob = mesh_importer.create_mesh_object(node, geom, true, uid_material_map, material_texture_mapping_map);
 | 
						|
			objects_done->push_back(ob);
 | 
						|
			if (parent_node == NULL) {
 | 
						|
				root_objects->push_back(ob);
 | 
						|
			}
 | 
						|
			++controller_done;
 | 
						|
		}
 | 
						|
		// XXX instance_node is not supported yet
 | 
						|
		while (inst_done < inst_node.getCount()) {
 | 
						|
			const COLLADAFW::UniqueId& node_id = inst_node[inst_done]->getInstanciatedObjectId();
 | 
						|
			if (object_map.find(node_id) == object_map.end()) {
 | 
						|
				fprintf(stderr, "Cannot find object for node referenced by <instance_node name=\"%s\">.\n", inst_node[inst_done]->getName().c_str());
 | 
						|
				ob = NULL;
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				std::pair<std::multimap<COLLADAFW::UniqueId, Object *>::iterator, std::multimap<COLLADAFW::UniqueId, Object *>::iterator> pair_iter = object_map.equal_range(node_id);
 | 
						|
				for (std::multimap<COLLADAFW::UniqueId, Object *>::iterator it2 = pair_iter.first; it2 != pair_iter.second; it2++) {
 | 
						|
					Object *source_ob = (Object *)it2->second;
 | 
						|
					COLLADAFW::Node *source_node = node_map[node_id];
 | 
						|
					ob = create_instance_node(source_ob, source_node, node, sce, is_library_node);
 | 
						|
					objects_done->push_back(ob);
 | 
						|
					if (parent_node == NULL) {
 | 
						|
						root_objects->push_back(ob);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			++inst_done;
 | 
						|
 | 
						|
			read_transform = false;
 | 
						|
		}
 | 
						|
 | 
						|
		// if node is empty - create empty object
 | 
						|
		// XXX empty node may not mean it is empty object, not sure about this
 | 
						|
		if ( (geom_done + camera_done + lamp_done + controller_done + inst_done) < 1) {
 | 
						|
			//Check if Object is armature, by checking if immediate child is a JOINT node.
 | 
						|
			if (is_armature(node)) {
 | 
						|
				ob = bc_add_object(sce, OB_ARMATURE, name.c_str());
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				ob = bc_add_object(sce, OB_EMPTY, NULL);
 | 
						|
			}
 | 
						|
			objects_done->push_back(ob);
 | 
						|
			if (parent_node == NULL) {
 | 
						|
				root_objects->push_back(ob);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		// XXX: if there're multiple instances, only one is stored
 | 
						|
 | 
						|
		if (!ob) return root_objects;
 | 
						|
 | 
						|
		for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end(); ++it) {
 | 
						|
			ob = *it;
 | 
						|
			std::string nodename = node->getName().size() ? node->getName() : node->getOriginalId();
 | 
						|
			rename_id(&ob->id, (char *)nodename.c_str());
 | 
						|
			object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), ob));
 | 
						|
			node_map[node->getUniqueId()] = node;
 | 
						|
 | 
						|
			if (is_library_node)
 | 
						|
				libnode_ob.push_back(ob);
 | 
						|
		}
 | 
						|
 | 
						|
 | 
						|
		//create_constraints(et,ob);
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end(); ++it) {
 | 
						|
		ob = *it;
 | 
						|
 | 
						|
		if (read_transform)
 | 
						|
			anim_importer.read_node_transform(node, ob);  // overwrites location set earlier
 | 
						|
 | 
						|
		if (!is_joint) {
 | 
						|
			if (par && ob) {
 | 
						|
				ob->parent = par;
 | 
						|
				ob->partype = PAROBJECT;
 | 
						|
				ob->parsubstr[0] = 0;
 | 
						|
 | 
						|
				//bc_set_parent(ob, par, mContext, false);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// if node has child nodes write them
 | 
						|
	COLLADAFW::NodePointerArray &child_nodes = node->getChildNodes();
 | 
						|
 | 
						|
	if (objects_done->size() > 0) {
 | 
						|
		ob = *objects_done->begin();
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		ob = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	for (unsigned int i = 0; i < child_nodes.getCount(); i++) {
 | 
						|
		write_node(child_nodes[i], node, sce, ob, is_library_node);
 | 
						|
	}
 | 
						|
 | 
						|
	return root_objects;
 | 
						|
}
 | 
						|
 | 
						|
/** When this method is called, the writer must write the entire visual scene.
 | 
						|
 *  Return The writer should return true, if writing succeeded, false otherwise. */
 | 
						|
bool DocumentImporter::writeVisualScene(const COLLADAFW::VisualScene *visualScene)
 | 
						|
{
 | 
						|
	if (mImportStage != General)
 | 
						|
		return true;
 | 
						|
		
 | 
						|
	// this method called on post process after writeGeometry, writeMaterial, etc.
 | 
						|
 | 
						|
	// for each <node> in <visual_scene>:
 | 
						|
	// create an Object
 | 
						|
	// if Mesh (previously created in writeGeometry) to which <node> corresponds exists, link Object with that mesh
 | 
						|
 | 
						|
	// update: since we cannot link a Mesh with Object in
 | 
						|
	// writeGeometry because <geometry> does not reference <node>,
 | 
						|
	// we link Objects with Meshes here
 | 
						|
 | 
						|
	vscenes.push_back(visualScene);
 | 
						|
	
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** When this method is called, the writer must handle all nodes contained in the 
 | 
						|
 * library nodes.
 | 
						|
 * \return The writer should return true, if writing succeeded, false otherwise.*/
 | 
						|
bool DocumentImporter::writeLibraryNodes(const COLLADAFW::LibraryNodes *libraryNodes)
 | 
						|
{
 | 
						|
	if (mImportStage != General)
 | 
						|
		return true;
 | 
						|
		
 | 
						|
	Scene *sce = CTX_data_scene(mContext);
 | 
						|
 | 
						|
	const COLLADAFW::NodePointerArray& nodes = libraryNodes->getNodes();
 | 
						|
 | 
						|
	for (unsigned int i = 0; i < nodes.getCount(); i++) {
 | 
						|
		write_node(nodes[i], NULL, sce, NULL, true);
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** When this method is called, the writer must write the geometry.
 | 
						|
 * \return The writer should return true, if writing succeeded, false otherwise.*/
 | 
						|
bool DocumentImporter::writeGeometry(const COLLADAFW::Geometry *geom)
 | 
						|
{
 | 
						|
	if (mImportStage != General)
 | 
						|
		return true;
 | 
						|
		
 | 
						|
	return mesh_importer.write_geometry(geom);
 | 
						|
}
 | 
						|
 | 
						|
/** When this method is called, the writer must write the material.
 | 
						|
 * \return The writer should return true, if writing succeeded, false otherwise.*/
 | 
						|
bool DocumentImporter::writeMaterial(const COLLADAFW::Material *cmat)
 | 
						|
{
 | 
						|
	if (mImportStage != General)
 | 
						|
		return true;
 | 
						|
		
 | 
						|
	const std::string& str_mat_id = cmat->getName().size() ? cmat->getName() : cmat->getOriginalId();
 | 
						|
	Material *ma = BKE_material_add(G.main, (char *)str_mat_id.c_str());
 | 
						|
	
 | 
						|
	this->uid_effect_map[cmat->getInstantiatedEffect()] = ma;
 | 
						|
	this->uid_material_map[cmat->getUniqueId()] = ma;
 | 
						|
	
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
// create mtex, create texture, set texture image
 | 
						|
MTex *DocumentImporter::create_texture(COLLADAFW::EffectCommon *ef, COLLADAFW::Texture &ctex, Material *ma,
 | 
						|
                                       int i, TexIndexTextureArrayMap &texindex_texarray_map)
 | 
						|
{
 | 
						|
	COLLADAFW::SamplerPointerArray& samp_array = ef->getSamplerPointerArray();
 | 
						|
	COLLADAFW::Sampler *sampler = samp_array[ctex.getSamplerId()];
 | 
						|
		
 | 
						|
	const COLLADAFW::UniqueId& ima_uid = sampler->getSourceImage();
 | 
						|
	
 | 
						|
	if (uid_image_map.find(ima_uid) == uid_image_map.end()) {
 | 
						|
		fprintf(stderr, "Couldn't find an image by UID.\n");
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	ma->mtex[i] = add_mtex();
 | 
						|
	ma->mtex[i]->texco = TEXCO_UV;
 | 
						|
	ma->mtex[i]->tex = add_texture(G.main, "Texture");
 | 
						|
	ma->mtex[i]->tex->type = TEX_IMAGE;
 | 
						|
	ma->mtex[i]->tex->ima = uid_image_map[ima_uid];
 | 
						|
	
 | 
						|
	texindex_texarray_map[ctex.getTextureMapId()].push_back(ma->mtex[i]);
 | 
						|
	
 | 
						|
	return ma->mtex[i];
 | 
						|
}
 | 
						|
 | 
						|
void DocumentImporter::write_profile_COMMON(COLLADAFW::EffectCommon *ef, Material *ma)
 | 
						|
{
 | 
						|
	COLLADAFW::EffectCommon::ShaderType shader = ef->getShaderType();
 | 
						|
	
 | 
						|
	// blinn
 | 
						|
	if (shader == COLLADAFW::EffectCommon::SHADER_BLINN) {
 | 
						|
		ma->spec_shader = MA_SPEC_BLINN;
 | 
						|
		ma->spec = ef->getShininess().getFloatValue();
 | 
						|
	}
 | 
						|
	// phong
 | 
						|
	else if (shader == COLLADAFW::EffectCommon::SHADER_PHONG) {
 | 
						|
		ma->spec_shader = MA_SPEC_PHONG;
 | 
						|
		ma->har = ef->getShininess().getFloatValue();
 | 
						|
	}
 | 
						|
	// lambert
 | 
						|
	else if (shader == COLLADAFW::EffectCommon::SHADER_LAMBERT) {
 | 
						|
		ma->diff_shader = MA_DIFF_LAMBERT;
 | 
						|
	}
 | 
						|
	// default - lambert
 | 
						|
	else {
 | 
						|
		ma->diff_shader = MA_DIFF_LAMBERT;
 | 
						|
		fprintf(stderr, "Current shader type is not supported, default to lambert.\n");
 | 
						|
	}
 | 
						|
	// reflectivity
 | 
						|
	ma->ray_mirror = ef->getReflectivity().getFloatValue();
 | 
						|
	// index of refraction
 | 
						|
	ma->ang = ef->getIndexOfRefraction().getFloatValue();
 | 
						|
	
 | 
						|
	int i = 0;
 | 
						|
	COLLADAFW::Color col;
 | 
						|
	MTex *mtex = NULL;
 | 
						|
	TexIndexTextureArrayMap texindex_texarray_map;
 | 
						|
	
 | 
						|
	// DIFFUSE
 | 
						|
	// color
 | 
						|
	if (ef->getDiffuse().isColor()) {
 | 
						|
		col = ef->getDiffuse().getColor();
 | 
						|
		ma->r = col.getRed();
 | 
						|
		ma->g = col.getGreen();
 | 
						|
		ma->b = col.getBlue();
 | 
						|
	}
 | 
						|
	// texture
 | 
						|
	else if (ef->getDiffuse().isTexture()) {
 | 
						|
		COLLADAFW::Texture ctex = ef->getDiffuse().getTexture(); 
 | 
						|
		mtex = create_texture(ef, ctex, ma, i, texindex_texarray_map);
 | 
						|
		if (mtex != NULL) {
 | 
						|
			mtex->mapto = MAP_COL;
 | 
						|
			ma->texact = (int)i;
 | 
						|
			i++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	// AMBIENT
 | 
						|
	// color
 | 
						|
	if (ef->getAmbient().isColor()) {
 | 
						|
		col = ef->getAmbient().getColor();
 | 
						|
		ma->ambr = col.getRed();
 | 
						|
		ma->ambg = col.getGreen();
 | 
						|
		ma->ambb = col.getBlue();
 | 
						|
	}
 | 
						|
	// texture
 | 
						|
	else if (ef->getAmbient().isTexture()) {
 | 
						|
		COLLADAFW::Texture ctex = ef->getAmbient().getTexture(); 
 | 
						|
		mtex = create_texture(ef, ctex, ma, i, texindex_texarray_map);
 | 
						|
		if (mtex != NULL) {
 | 
						|
			mtex->mapto = MAP_AMB; 
 | 
						|
			i++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	// SPECULAR
 | 
						|
	// color
 | 
						|
	if (ef->getSpecular().isColor()) {
 | 
						|
		col = ef->getSpecular().getColor();
 | 
						|
		ma->specr = col.getRed();
 | 
						|
		ma->specg = col.getGreen();
 | 
						|
		ma->specb = col.getBlue();
 | 
						|
	}
 | 
						|
	// texture
 | 
						|
	else if (ef->getSpecular().isTexture()) {
 | 
						|
		COLLADAFW::Texture ctex = ef->getSpecular().getTexture(); 
 | 
						|
		mtex = create_texture(ef, ctex, ma, i, texindex_texarray_map);
 | 
						|
		if (mtex != NULL) {
 | 
						|
			mtex->mapto = MAP_SPEC; 
 | 
						|
			i++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	// REFLECTIVE
 | 
						|
	// color
 | 
						|
	if (ef->getReflective().isColor()) {
 | 
						|
		col = ef->getReflective().getColor();
 | 
						|
		ma->mirr = col.getRed();
 | 
						|
		ma->mirg = col.getGreen();
 | 
						|
		ma->mirb = col.getBlue();
 | 
						|
	}
 | 
						|
	// texture
 | 
						|
	else if (ef->getReflective().isTexture()) {
 | 
						|
		COLLADAFW::Texture ctex = ef->getReflective().getTexture(); 
 | 
						|
		mtex = create_texture(ef, ctex, ma, i, texindex_texarray_map);
 | 
						|
		if (mtex != NULL) {
 | 
						|
			mtex->mapto = MAP_REF; 
 | 
						|
			i++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	// EMISSION
 | 
						|
	// color
 | 
						|
	if (ef->getEmission().isColor()) {
 | 
						|
		// XXX there is no emission color in blender
 | 
						|
		// but I am not sure
 | 
						|
	}
 | 
						|
	// texture
 | 
						|
	else if (ef->getEmission().isTexture()) {
 | 
						|
		COLLADAFW::Texture ctex = ef->getEmission().getTexture(); 
 | 
						|
		mtex = create_texture(ef, ctex, ma, i, texindex_texarray_map);
 | 
						|
		if (mtex != NULL) {
 | 
						|
			mtex->mapto = MAP_EMIT; 
 | 
						|
			i++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (ef->getOpacity().isTexture()) {
 | 
						|
		COLLADAFW::Texture ctex = ef->getOpacity().getTexture();
 | 
						|
		mtex = create_texture(ef, ctex, ma, i, texindex_texarray_map);
 | 
						|
		if (mtex != NULL) {
 | 
						|
			mtex->mapto = MAP_ALPHA;
 | 
						|
			i++;
 | 
						|
			ma->spectra = ma->alpha = 0;
 | 
						|
			ma->mode |= MA_ZTRANSP | MA_TRANSP;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	// TRANSPARENT
 | 
						|
	// color
 | 
						|
#if 0
 | 
						|
	if (ef->getOpacity().isColor()) {
 | 
						|
		// XXX don't know what to do here
 | 
						|
	}
 | 
						|
	// texture
 | 
						|
	else if (ef->getOpacity().isTexture()) {
 | 
						|
		ctex = ef->getOpacity().getTexture();
 | 
						|
		if (mtex != NULL) mtex->mapto &= MAP_ALPHA;
 | 
						|
		else {
 | 
						|
			mtex = create_texture(ef, ctex, ma, i, texindex_texarray_map);
 | 
						|
			if (mtex != NULL) mtex->mapto = MAP_ALPHA;
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	material_texture_mapping_map[ma] = texindex_texarray_map;
 | 
						|
}
 | 
						|
 | 
						|
/** When this method is called, the writer must write the effect.
 | 
						|
 * \return The writer should return true, if writing succeeded, false otherwise.*/
 | 
						|
 | 
						|
bool DocumentImporter::writeEffect(const COLLADAFW::Effect *effect)
 | 
						|
{
 | 
						|
	if (mImportStage != General)
 | 
						|
		return true;
 | 
						|
	
 | 
						|
	const COLLADAFW::UniqueId& uid = effect->getUniqueId();
 | 
						|
	
 | 
						|
	if (uid_effect_map.find(uid) == uid_effect_map.end()) {
 | 
						|
		fprintf(stderr, "Couldn't find a material by UID.\n");
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	
 | 
						|
	Material *ma = uid_effect_map[uid];
 | 
						|
	std::map<COLLADAFW::UniqueId, Material *>::iterator iter;
 | 
						|
	for (iter = uid_material_map.begin(); iter != uid_material_map.end(); iter++) {
 | 
						|
		if (iter->second == ma) {
 | 
						|
			this->FW_object_map[iter->first] = effect;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	COLLADAFW::CommonEffectPointerArray common_efs = effect->getCommonEffects();
 | 
						|
	if (common_efs.getCount() < 1) {
 | 
						|
		fprintf(stderr, "Couldn't find <profile_COMMON>.\n");
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	// XXX TODO: Take all <profile_common>s
 | 
						|
	// Currently only first <profile_common> is supported
 | 
						|
	COLLADAFW::EffectCommon *ef = common_efs[0];
 | 
						|
	write_profile_COMMON(ef, ma);
 | 
						|
	this->FW_object_map[effect->getUniqueId()] = effect;
 | 
						|
		
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** When this method is called, the writer must write the camera.
 | 
						|
 * \return The writer should return true, if writing succeeded, false otherwise.*/
 | 
						|
bool DocumentImporter::writeCamera(const COLLADAFW::Camera *camera)
 | 
						|
{
 | 
						|
	if (mImportStage != General)
 | 
						|
		return true;
 | 
						|
		
 | 
						|
	Camera *cam = NULL;
 | 
						|
	std::string cam_id, cam_name;
 | 
						|
	
 | 
						|
	ExtraTags *et=getExtraTags(camera->getUniqueId());
 | 
						|
	cam_id = camera->getOriginalId();
 | 
						|
	cam_name = camera->getName();
 | 
						|
	if (cam_name.size()) cam = (Camera *)BKE_camera_add(G.main, (char *)cam_name.c_str());
 | 
						|
	else cam = (Camera *)BKE_camera_add(G.main, (char *)cam_id.c_str());
 | 
						|
	
 | 
						|
	if (!cam) {
 | 
						|
		fprintf(stderr, "Cannot create camera.\n");
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (et && et->isProfile("blender")) {
 | 
						|
		et->setData("shiftx",&(cam->shiftx));
 | 
						|
		et->setData("shifty",&(cam->shifty));
 | 
						|
		et->setData("YF_dofdist",&(cam->YF_dofdist));
 | 
						|
	}
 | 
						|
	cam->clipsta = camera->getNearClippingPlane().getValue();
 | 
						|
	cam->clipend = camera->getFarClippingPlane().getValue();
 | 
						|
	
 | 
						|
	COLLADAFW::Camera::CameraType type = camera->getCameraType();
 | 
						|
	switch (type) {
 | 
						|
		case COLLADAFW::Camera::ORTHOGRAPHIC:
 | 
						|
		{
 | 
						|
			cam->type = CAM_ORTHO;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
		case COLLADAFW::Camera::PERSPECTIVE:
 | 
						|
		{
 | 
						|
			cam->type = CAM_PERSP;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
		case COLLADAFW::Camera::UNDEFINED_CAMERATYPE:
 | 
						|
		{
 | 
						|
			fprintf(stderr, "Current camera type is not supported.\n");
 | 
						|
			cam->type = CAM_PERSP;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	
 | 
						|
	switch (camera->getDescriptionType()) {
 | 
						|
		case COLLADAFW::Camera::ASPECTRATIO_AND_Y:
 | 
						|
		{
 | 
						|
			switch (cam->type) {
 | 
						|
				case CAM_ORTHO:
 | 
						|
				{
 | 
						|
					double ymag = 2 * camera->getYMag().getValue();
 | 
						|
					double aspect = camera->getAspectRatio().getValue();
 | 
						|
					double xmag = aspect * ymag;
 | 
						|
					cam->ortho_scale = (float)xmag;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
				case CAM_PERSP:
 | 
						|
				default:
 | 
						|
				{
 | 
						|
					double yfov = camera->getYFov().getValue();
 | 
						|
					double aspect = camera->getAspectRatio().getValue();
 | 
						|
 | 
						|
					// NOTE: Needs more testing (As we curretnly have no official test data for this)
 | 
						|
 | 
						|
					double xfov = 2.0f * atanf(aspect * tanf(DEG2RADF(yfov) * 0.5f));
 | 
						|
					cam->lens = fov_to_focallength(xfov, cam->sensor_x);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
		/* XXX correct way to do following four is probably to get also render
 | 
						|
		 * size and determine proper settings from that somehow */
 | 
						|
		case COLLADAFW::Camera::ASPECTRATIO_AND_X:
 | 
						|
		case COLLADAFW::Camera::SINGLE_X:
 | 
						|
		case COLLADAFW::Camera::X_AND_Y:
 | 
						|
		{
 | 
						|
			switch (cam->type) {
 | 
						|
				case CAM_ORTHO:
 | 
						|
					cam->ortho_scale = (float)camera->getXMag().getValue() * 2;
 | 
						|
					break;
 | 
						|
				case CAM_PERSP:
 | 
						|
				default:
 | 
						|
				{
 | 
						|
					double x = camera->getXFov().getValue();
 | 
						|
					// x is in degrees, cam->lens is in millimiters
 | 
						|
					cam->lens = fov_to_focallength(DEG2RADF(x), cam->sensor_x);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
		case COLLADAFW::Camera::SINGLE_Y:
 | 
						|
		{
 | 
						|
			switch (cam->type) {
 | 
						|
				case CAM_ORTHO:
 | 
						|
					cam->ortho_scale = (float)camera->getYMag().getValue();
 | 
						|
					break;
 | 
						|
				case CAM_PERSP:
 | 
						|
				default:
 | 
						|
				{
 | 
						|
					double yfov = camera->getYFov().getValue();
 | 
						|
					// yfov is in degrees, cam->lens is in millimiters
 | 
						|
					cam->lens = fov_to_focallength(DEG2RADF(yfov), cam->sensor_x);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
		case COLLADAFW::Camera::UNDEFINED:
 | 
						|
			// read nothing, use blender defaults.
 | 
						|
			break;
 | 
						|
	}
 | 
						|
	
 | 
						|
	this->uid_camera_map[camera->getUniqueId()] = cam;
 | 
						|
	this->FW_object_map[camera->getUniqueId()] = camera;
 | 
						|
	// XXX import camera options
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** When this method is called, the writer must write the image.
 | 
						|
 * \return The writer should return true, if writing succeeded, false otherwise.*/
 | 
						|
bool DocumentImporter::writeImage(const COLLADAFW::Image *image)
 | 
						|
{
 | 
						|
	if (mImportStage != General)
 | 
						|
		return true;
 | 
						|
		
 | 
						|
	const std::string& imagepath = image->getImageURI().toNativePath();
 | 
						|
 | 
						|
	char dir[FILE_MAX];
 | 
						|
	char absolute_path[FILE_MAX];
 | 
						|
	const char *workpath;
 | 
						|
 | 
						|
	BLI_split_dir_part(this->import_settings->filepath, dir, sizeof(dir));
 | 
						|
	BLI_join_dirfile(absolute_path, sizeof(absolute_path), dir, imagepath.c_str());
 | 
						|
	if (BLI_exists(absolute_path)) {
 | 
						|
		workpath = absolute_path;
 | 
						|
	} 
 | 
						|
	else {
 | 
						|
		// Maybe imagepath was already absolute ?
 | 
						|
		if (!BLI_exists(imagepath.c_str())) {
 | 
						|
			fprintf(stderr, "Image not found: %s.\n", imagepath.c_str() );
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
		workpath = imagepath.c_str();
 | 
						|
	}
 | 
						|
 | 
						|
	Image *ima = BKE_image_load_exists(workpath);
 | 
						|
	if (!ima) {
 | 
						|
		fprintf(stderr, "Cannot create image: %s\n", workpath);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	this->uid_image_map[image->getUniqueId()] = ima;
 | 
						|
	
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** When this method is called, the writer must write the light.
 | 
						|
 * \return The writer should return true, if writing succeeded, false otherwise.*/
 | 
						|
bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
 | 
						|
{
 | 
						|
	if (mImportStage != General)
 | 
						|
		return true;
 | 
						|
 | 
						|
	Lamp *lamp = NULL;
 | 
						|
	std::string la_id, la_name;
 | 
						|
 | 
						|
	ExtraTags *et = getExtraTags(light->getUniqueId());
 | 
						|
	/*TagsMap::iterator etit;
 | 
						|
	ExtraTags *et = 0;
 | 
						|
	etit = uid_tags_map.find(light->getUniqueId().toAscii());
 | 
						|
	if (etit != uid_tags_map.end())
 | 
						|
		et = etit->second;*/
 | 
						|
 | 
						|
	la_id = light->getOriginalId();
 | 
						|
	la_name = light->getName();
 | 
						|
	if (la_name.size()) lamp = (Lamp *)BKE_lamp_add(G.main, (char *)la_name.c_str());
 | 
						|
	else lamp = (Lamp *)BKE_lamp_add(G.main, (char *)la_id.c_str());
 | 
						|
 | 
						|
	if (!lamp) {
 | 
						|
		fprintf(stderr, "Cannot create lamp.\n");
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	// if we find an ExtraTags for this, use that instead.
 | 
						|
	if (et && et->isProfile("blender")) {
 | 
						|
		et->setData("type", &(lamp->type));
 | 
						|
		et->setData("flag", &(lamp->flag));
 | 
						|
		et->setData("mode", &(lamp->mode));
 | 
						|
		et->setData("gamma", &(lamp->k));
 | 
						|
		et->setData("red", &(lamp->r));
 | 
						|
		et->setData("green", &(lamp->g));
 | 
						|
		et->setData("blue", &(lamp->b));
 | 
						|
		et->setData("shadow_r", &(lamp->shdwr));
 | 
						|
		et->setData("shadow_g", &(lamp->shdwg));
 | 
						|
		et->setData("shadow_b", &(lamp->shdwb));
 | 
						|
		et->setData("energy", &(lamp->energy));
 | 
						|
		et->setData("dist", &(lamp->dist));
 | 
						|
		et->setData("spotsize", &(lamp->spotsize));
 | 
						|
		et->setData("spotblend", &(lamp->spotblend));
 | 
						|
		et->setData("halo_intensity", &(lamp->haint));
 | 
						|
		et->setData("att1", &(lamp->att1));
 | 
						|
		et->setData("att2", &(lamp->att2));
 | 
						|
		et->setData("falloff_type", &(lamp->falloff_type));
 | 
						|
		et->setData("clipsta", &(lamp->clipsta));
 | 
						|
		et->setData("clipend", &(lamp->clipend));
 | 
						|
		et->setData("shadspotsize", &(lamp->shadspotsize));
 | 
						|
		et->setData("bias", &(lamp->bias));
 | 
						|
		et->setData("soft", &(lamp->soft));
 | 
						|
		et->setData("compressthresh", &(lamp->compressthresh));
 | 
						|
		et->setData("bufsize", &(lamp->bufsize));
 | 
						|
		et->setData("samp", &(lamp->samp));
 | 
						|
		et->setData("buffers", &(lamp->buffers));
 | 
						|
		et->setData("filtertype", &(lamp->filtertype));
 | 
						|
		et->setData("bufflag", &(lamp->bufflag));
 | 
						|
		et->setData("buftype", &(lamp->buftype));
 | 
						|
		et->setData("ray_samp", &(lamp->ray_samp));
 | 
						|
		et->setData("ray_sampy", &(lamp->ray_sampy));
 | 
						|
		et->setData("ray_sampz", &(lamp->ray_sampz));
 | 
						|
		et->setData("ray_samp_type", &(lamp->ray_samp_type));
 | 
						|
		et->setData("area_shape", &(lamp->area_shape));
 | 
						|
		et->setData("area_size", &(lamp->area_size));
 | 
						|
		et->setData("area_sizey", &(lamp->area_sizey));
 | 
						|
		et->setData("area_sizez", &(lamp->area_sizez));
 | 
						|
		et->setData("adapt_thresh", &(lamp->adapt_thresh));
 | 
						|
		et->setData("ray_samp_method", &(lamp->ray_samp_method));
 | 
						|
		et->setData("shadhalostep", &(lamp->shadhalostep));
 | 
						|
		et->setData("sun_effect_type", &(lamp->shadhalostep));
 | 
						|
		et->setData("skyblendtype", &(lamp->skyblendtype));
 | 
						|
		et->setData("horizon_brightness", &(lamp->horizon_brightness));
 | 
						|
		et->setData("spread", &(lamp->spread));
 | 
						|
		et->setData("sun_brightness", &(lamp->sun_brightness));
 | 
						|
		et->setData("sun_size", &(lamp->sun_size));
 | 
						|
		et->setData("backscattered_light", &(lamp->backscattered_light));
 | 
						|
		et->setData("sun_intensity", &(lamp->sun_intensity));
 | 
						|
		et->setData("atm_turbidity", &(lamp->atm_turbidity));
 | 
						|
		et->setData("atm_extinction_factor", &(lamp->atm_extinction_factor));
 | 
						|
		et->setData("atm_distance_factor", &(lamp->atm_distance_factor));
 | 
						|
		et->setData("skyblendfac", &(lamp->skyblendfac));
 | 
						|
		et->setData("sky_exposure", &(lamp->sky_exposure));
 | 
						|
		et->setData("sky_colorspace", &(lamp->sky_colorspace));
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		float constatt = light->getConstantAttenuation().getValue();
 | 
						|
		float linatt = light->getLinearAttenuation().getValue();
 | 
						|
		float quadatt = light->getQuadraticAttenuation().getValue();
 | 
						|
		float d = 25.0f;
 | 
						|
		float att1 = 0.0f;
 | 
						|
		float att2 = 0.0f;
 | 
						|
		float e = 1.0f;
 | 
						|
 | 
						|
		if (light->getColor().isValid()) {
 | 
						|
			COLLADAFW::Color col = light->getColor();
 | 
						|
			lamp->r = col.getRed();
 | 
						|
			lamp->g = col.getGreen();
 | 
						|
			lamp->b = col.getBlue();
 | 
						|
		}
 | 
						|
 | 
						|
		if (IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
 | 
						|
			att2 = quadatt;
 | 
						|
			d = sqrt(1.0f / quadatt);
 | 
						|
		}
 | 
						|
		// linear light
 | 
						|
		else if (IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
 | 
						|
			att1 = linatt;
 | 
						|
			d = (1.0f / linatt);
 | 
						|
		}
 | 
						|
		else if (IS_EQ(constatt, 1.0f)) {
 | 
						|
			att1 = 1.0f;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			// assuming point light (const att = 1.0);
 | 
						|
			att1 = 1.0f;
 | 
						|
		}
 | 
						|
		
 | 
						|
		d *= (1.0f / unit_converter.getLinearMeter());
 | 
						|
 | 
						|
		lamp->energy = e;
 | 
						|
		lamp->dist = d;
 | 
						|
 | 
						|
		COLLADAFW::Light::LightType type = light->getLightType();
 | 
						|
		switch (type) {
 | 
						|
			case COLLADAFW::Light::AMBIENT_LIGHT:
 | 
						|
			{
 | 
						|
				lamp->type = LA_HEMI;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
			case COLLADAFW::Light::SPOT_LIGHT:
 | 
						|
			{
 | 
						|
				lamp->type = LA_SPOT;
 | 
						|
				lamp->att1 = att1;
 | 
						|
				lamp->att2 = att2;
 | 
						|
				if (IS_EQ(att1, 0.0f) && att2 > 0)
 | 
						|
					lamp->falloff_type = LA_FALLOFF_INVSQUARE;
 | 
						|
				if (IS_EQ(att2, 0.0f) && att1 > 0)
 | 
						|
					lamp->falloff_type = LA_FALLOFF_INVLINEAR;
 | 
						|
				lamp->spotsize = light->getFallOffAngle().getValue();
 | 
						|
				lamp->spotblend = light->getFallOffExponent().getValue();
 | 
						|
			}
 | 
						|
			break;
 | 
						|
			case COLLADAFW::Light::DIRECTIONAL_LIGHT:
 | 
						|
			{
 | 
						|
				/* our sun is very strong, so pick a smaller energy level */
 | 
						|
				lamp->type = LA_SUN;
 | 
						|
				lamp->mode |= LA_NO_SPEC;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
			case COLLADAFW::Light::POINT_LIGHT:
 | 
						|
			{
 | 
						|
				lamp->type = LA_LOCAL;
 | 
						|
				lamp->att1 = att1;
 | 
						|
				lamp->att2 = att2;
 | 
						|
				if (IS_EQ(att1, 0.0f) && att2 > 0)
 | 
						|
					lamp->falloff_type = LA_FALLOFF_INVSQUARE;
 | 
						|
				if (IS_EQ(att2, 0.0f) && att1 > 0)
 | 
						|
					lamp->falloff_type = LA_FALLOFF_INVLINEAR;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
			case COLLADAFW::Light::UNDEFINED:
 | 
						|
			{
 | 
						|
				fprintf(stderr, "Current lamp type is not supported.\n");
 | 
						|
				lamp->type = LA_LOCAL;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	this->uid_lamp_map[light->getUniqueId()] = lamp;
 | 
						|
	this->FW_object_map[light->getUniqueId()] = light;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
// this function is called only for animations that pass COLLADAFW::validate
 | 
						|
bool DocumentImporter::writeAnimation(const COLLADAFW::Animation *anim)
 | 
						|
{
 | 
						|
	if (mImportStage != General)
 | 
						|
		return true;
 | 
						|
		
 | 
						|
	// return true;
 | 
						|
	return anim_importer.write_animation(anim);
 | 
						|
}
 | 
						|
 | 
						|
// called on post-process stage after writeVisualScenes
 | 
						|
bool DocumentImporter::writeAnimationList(const COLLADAFW::AnimationList *animationList)
 | 
						|
{
 | 
						|
	if (mImportStage != General)
 | 
						|
		return true;
 | 
						|
		
 | 
						|
	// return true;
 | 
						|
	return anim_importer.write_animation_list(animationList);
 | 
						|
}
 | 
						|
 | 
						|
/** When this method is called, the writer must write the skin controller data.
 | 
						|
 * \return The writer should return true, if writing succeeded, false otherwise.*/
 | 
						|
bool DocumentImporter::writeSkinControllerData(const COLLADAFW::SkinControllerData *skin)
 | 
						|
{
 | 
						|
	return armature_importer.write_skin_controller_data(skin);
 | 
						|
}
 | 
						|
 | 
						|
// this is called on postprocess, before writeVisualScenes
 | 
						|
bool DocumentImporter::writeController(const COLLADAFW::Controller *controller)
 | 
						|
{
 | 
						|
	if (mImportStage != General)
 | 
						|
		return true;
 | 
						|
		
 | 
						|
	return armature_importer.write_controller(controller);
 | 
						|
}
 | 
						|
 | 
						|
bool DocumentImporter::writeFormulas(const COLLADAFW::Formulas *formulas)
 | 
						|
{
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool DocumentImporter::writeKinematicsScene(const COLLADAFW::KinematicsScene *kinematicsScene)
 | 
						|
{
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
ExtraTags *DocumentImporter::getExtraTags(const COLLADAFW::UniqueId &uid)
 | 
						|
{
 | 
						|
	if (uid_tags_map.find(uid.toAscii()) == uid_tags_map.end()) {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	return uid_tags_map[uid.toAscii()];
 | 
						|
}
 | 
						|
 | 
						|
bool DocumentImporter::addExtraTags(const COLLADAFW::UniqueId &uid, ExtraTags *extra_tags)
 | 
						|
{
 | 
						|
	uid_tags_map[uid.toAscii()] = extra_tags;
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool DocumentImporter::is_armature(COLLADAFW::Node *node)
 | 
						|
{
 | 
						|
	COLLADAFW::NodePointerArray &child_nodes = node->getChildNodes();
 | 
						|
	for (unsigned int i = 0; i < child_nodes.getCount(); i++) {
 | 
						|
		if (child_nodes[i]->getType() == COLLADAFW::Node::JOINT) {
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	//no child is JOINT
 | 
						|
	return false;
 | 
						|
}
 |