1113 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1113 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/collada/MeshImporter.cpp
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 *  \ingroup collada
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 */
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#include <algorithm>
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#if !defined(WIN32) || defined(FREE_WINDOWS)
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#include <iostream>
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#endif
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/* COLLADABU_ASSERT, may be able to remove later */
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#include "COLLADABUPlatform.h"
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#include "COLLADAFWMeshPrimitive.h"
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#include "COLLADAFWMeshVertexData.h"
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#include "COLLADAFWPolygons.h"
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extern "C" {
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	#include "BKE_blender.h"
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	#include "BKE_customdata.h"
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	#include "BKE_displist.h"
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	#include "BKE_global.h"
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	#include "BKE_library.h"
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	#include "BKE_main.h"
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	#include "BKE_material.h"
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	#include "BKE_mesh.h"
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	#include "BKE_object.h"
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	#include "BLI_listbase.h"
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	#include "BLI_math.h"
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	#include "BLI_string.h"
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	#include "BLI_edgehash.h"
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	#include "MEM_guardedalloc.h"
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}
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#include "ArmatureImporter.h"
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#include "MeshImporter.h"
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#include "collada_utils.h"
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// get node name, or fall back to original id if not present (name is optional)
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template<class T>
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static const std::string bc_get_dae_name(T *node)
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{
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	return node->getName().size() ? node->getName(): node->getOriginalId();
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}
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static const char *bc_primTypeToStr(COLLADAFW::MeshPrimitive::PrimitiveType type)
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{
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	switch (type) {
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		case COLLADAFW::MeshPrimitive::LINES:
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			return "LINES";
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		case COLLADAFW::MeshPrimitive::LINE_STRIPS:
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			return "LINESTRIPS";
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		case COLLADAFW::MeshPrimitive::POLYGONS:
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			return "POLYGONS";
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		case COLLADAFW::MeshPrimitive::POLYLIST:
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			return "POLYLIST";
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		case COLLADAFW::MeshPrimitive::TRIANGLES:
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			return "TRIANGLES";
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		case COLLADAFW::MeshPrimitive::TRIANGLE_FANS:
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			return "TRIANGLE_FANS";
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		case COLLADAFW::MeshPrimitive::TRIANGLE_STRIPS:
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			return "TRIANGLE_FANS";
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		case COLLADAFW::MeshPrimitive::POINTS:
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			return "POINTS";
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		case COLLADAFW::MeshPrimitive::UNDEFINED_PRIMITIVE_TYPE:
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			return "UNDEFINED_PRIMITIVE_TYPE";
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	}
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	return "UNKNOWN";
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}
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static const char *bc_geomTypeToStr(COLLADAFW::Geometry::GeometryType type)
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{
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	switch (type) {
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		case COLLADAFW::Geometry::GEO_TYPE_MESH:
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			return "MESH";
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		case COLLADAFW::Geometry::GEO_TYPE_SPLINE:
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			return "SPLINE";
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		case COLLADAFW::Geometry::GEO_TYPE_CONVEX_MESH:
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			return "CONVEX_MESH";
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		case COLLADAFW::Geometry::GEO_TYPE_UNKNOWN:
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		default:
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			return "UNKNOWN";
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	}
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}
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UVDataWrapper::UVDataWrapper(COLLADAFW::MeshVertexData& vdata) : mVData(&vdata)
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{
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}
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#ifdef COLLADA_DEBUG
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void WVDataWrapper::print()
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{
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	fprintf(stderr, "UVs:\n");
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	switch (mVData->getType()) {
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		case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
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		{
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			COLLADAFW::ArrayPrimitiveType<float> *values = mVData->getFloatValues();
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			if (values->getCount()) {
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				for (int i = 0; i < values->getCount(); i += 2) {
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					fprintf(stderr, "%.1f, %.1f\n", (*values)[i], (*values)[i + 1]);
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				}
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			}
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		}
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		break;
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		case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
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		{
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			COLLADAFW::ArrayPrimitiveType<double> *values = mVData->getDoubleValues();
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			if (values->getCount()) {
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				for (int i = 0; i < values->getCount(); i += 2) {
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					fprintf(stderr, "%.1f, %.1f\n", (float)(*values)[i], (float)(*values)[i + 1]);
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				}
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			}
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		}
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		break;
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	}
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	fprintf(stderr, "\n");
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}
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#endif
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void UVDataWrapper::getUV(int uv_index, float *uv)
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{
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	int stride = mVData->getStride(0);
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	if (stride == 0) stride = 2;
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	switch (mVData->getType()) {
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		case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
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		{
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			COLLADAFW::ArrayPrimitiveType<float> *values = mVData->getFloatValues();
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			if (values->empty()) return;
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			uv[0] = (*values)[uv_index * stride];
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			uv[1] = (*values)[uv_index * stride + 1];
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		}
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		break;
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		case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
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		{
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			COLLADAFW::ArrayPrimitiveType<double> *values = mVData->getDoubleValues();
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			if (values->empty()) return;
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			uv[0] = (float)(*values)[uv_index * stride];
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			uv[1] = (float)(*values)[uv_index * stride + 1];
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		}
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		break;
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		case COLLADAFW::MeshVertexData::DATA_TYPE_UNKNOWN:
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		default:
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			fprintf(stderr, "MeshImporter.getUV(): unknown data type\n");
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	}
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}
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MeshImporter::MeshImporter(UnitConverter *unitconv, ArmatureImporter *arm, Scene *sce) : unitconverter(unitconv), scene(sce), armature_importer(arm) {
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}
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void MeshImporter::set_poly_indices(MPoly *mpoly, MLoop *mloop, int loop_index, unsigned int *indices, int loop_count)
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{
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	mpoly->loopstart = loop_index;
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	mpoly->totloop   = loop_count;
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	for (int index=0; index < loop_count; index++) {
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		mloop->v = indices[index];
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		mloop++;
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	}
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}
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void MeshImporter::set_face_uv(MLoopUV *mloopuv, UVDataWrapper &uvs,
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                               int start_index, COLLADAFW::IndexList& index_list, int count)
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{
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	// per face vertex indices, this means for quad we have 4 indices, not 8
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	COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
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	for (int index = 0; index < count; index++) {
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		int uv_index = indices[index+start_index];
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		uvs.getUV(uv_index, mloopuv[index].uv);
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	}
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}
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#ifdef COLLADA_DEBUG
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void MeshImporter::print_index_list(COLLADAFW::IndexList& index_list)
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{
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	fprintf(stderr, "Index list for \"%s\":\n", index_list.getName().c_str());
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	for (int i = 0; i < index_list.getIndicesCount(); i += 2) {
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		fprintf(stderr, "%u, %u\n", index_list.getIndex(i), index_list.getIndex(i + 1));
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	}
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	fprintf(stderr, "\n");
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}
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#endif
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bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh)  // checks if mesh has supported primitive types: lines, polylist, triangles, triangle_fans
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{
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	COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
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	const std::string &name = bc_get_dae_name(mesh);
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	for (unsigned i = 0; i < prim_arr.getCount(); i++) {
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		COLLADAFW::MeshPrimitive *mp = prim_arr[i];
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		COLLADAFW::MeshPrimitive::PrimitiveType type = mp->getPrimitiveType();
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		const char *type_str = bc_primTypeToStr(type);
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		// OpenCollada passes POLYGONS type for <polylist>
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		if (type == COLLADAFW::MeshPrimitive::POLYLIST || type == COLLADAFW::MeshPrimitive::POLYGONS) {
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			COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons *)mp;
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			COLLADAFW::Polygons::VertexCountArray& vca = mpvc->getGroupedVerticesVertexCountArray();
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			for (unsigned int j = 0; j < vca.getCount(); j++) {
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				int count = vca[j];
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				if (count < 3) {
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					fprintf(stderr, "Primitive %s in %s has at least one face with vertex count < 3\n",
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					        type_str, name.c_str());
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					return false;
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				}
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			}
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		}
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		else if (type == COLLADAFW::MeshPrimitive::LINES) {
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			// TODO: Add Checker for line syntax here
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		}
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		else if (type != COLLADAFW::MeshPrimitive::TRIANGLES && type != COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
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			fprintf(stderr, "Primitive type %s is not supported.\n", type_str);
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			return false;
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		}
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	}
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	if (mesh->getPositions().empty()) {
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		fprintf(stderr, "Mesh %s has no vertices.\n", name.c_str());
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		return false;
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	}
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	return true;
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}
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void MeshImporter::read_vertices(COLLADAFW::Mesh *mesh, Mesh *me)
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{
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	// vertices
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	COLLADAFW::MeshVertexData& pos = mesh->getPositions();
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	int stride = pos.getStride(0);
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	if (stride == 0) stride = 3;
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	me->totvert = mesh->getPositions().getFloatValues()->getCount() / stride;
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	me->mvert = (MVert *)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, me->totvert);
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	MVert *mvert;
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	int i;
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	for (i = 0, mvert = me->mvert; i < me->totvert; i++, mvert++) {
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		get_vector(mvert->co, pos, i, stride);
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	}
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}
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// =====================================================================
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// condition 1: The Primitive has normals
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// condition 2: The number of normals equals the number of faces.
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// return true if both conditions apply.
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// return false otherwise.
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// =====================================================================
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bool MeshImporter::primitive_has_useable_normals(COLLADAFW::MeshPrimitive *mp) {
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	bool has_useable_normals = false;
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	int normals_count = mp->getNormalIndices().getCount();
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	if (normals_count > 0) {
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		int index_count   = mp->getPositionIndices().getCount();
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		if (index_count == normals_count) 
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			has_useable_normals = true;
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		else {
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			fprintf(stderr,
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			        "Warning: Number of normals %d is different from the number of vertices %d, skipping normals\n",
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			        normals_count, index_count);
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		}
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	}
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	return has_useable_normals;
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}
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// =====================================================================
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// Assume that only TRIANGLES, TRIANGLE_FANS, POLYLIST and POLYGONS
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// have faces. (to be verified)
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// =====================================================================
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bool MeshImporter::primitive_has_faces(COLLADAFW::MeshPrimitive *mp) {
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	bool has_faces = false;
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	int type = mp->getPrimitiveType();
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	switch (type) {
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		case COLLADAFW::MeshPrimitive::TRIANGLES:
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		case COLLADAFW::MeshPrimitive::TRIANGLE_FANS:
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		case COLLADAFW::MeshPrimitive::POLYLIST:
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		case COLLADAFW::MeshPrimitive::POLYGONS:
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		{
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			has_faces = true;
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			break;
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		}
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		default: {
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			has_faces = false; 
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			break;
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		}
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	}
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	return has_faces;
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}
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// =================================================================
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// Return the number of faces by summing up
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// the facecounts of the parts.
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// hint: This is done because mesh->getFacesCount() does
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// count loose edges as extra faces, which is not what we want here.
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// =================================================================
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void MeshImporter::allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me)
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{
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	COLLADAFW::MeshPrimitiveArray& prim_arr = collada_mesh->getMeshPrimitives();
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	int total_poly_count = 0;
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	int total_loop_count = 0;
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	// collect edge_count and face_count from all parts
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	for (int i = 0; i < prim_arr.getCount(); i++) {
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		COLLADAFW::MeshPrimitive *mp = prim_arr[i];
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		int type = mp->getPrimitiveType();
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		switch (type) {
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			case COLLADAFW::MeshPrimitive::TRIANGLES:
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			case COLLADAFW::MeshPrimitive::TRIANGLE_FANS:
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			case COLLADAFW::MeshPrimitive::POLYLIST:
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			case COLLADAFW::MeshPrimitive::POLYGONS:
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			{
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				COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons *)mp;
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				size_t prim_poly_count    = mpvc->getFaceCount();
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				size_t prim_loop_count    = 0;
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				for (int index=0; index < prim_poly_count; index++) {
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					prim_loop_count += get_vertex_count(mpvc, index);
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				}
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				total_poly_count += prim_poly_count;
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				total_loop_count += prim_loop_count;
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				break;
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			}
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			default:
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				break;
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		}
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	}
 | 
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	// Add the data containers
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						|
	if (total_poly_count > 0) {
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		me->totpoly = total_poly_count;
 | 
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		me->totloop = total_loop_count;
 | 
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		me->mpoly   = (MPoly *)CustomData_add_layer(&me->pdata, CD_MPOLY, CD_CALLOC, NULL, me->totpoly);
 | 
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		me->mloop   = (MLoop *)CustomData_add_layer(&me->ldata, CD_MLOOP, CD_CALLOC, NULL, me->totloop);
 | 
						|
 | 
						|
		unsigned int totuvset = collada_mesh->getUVCoords().getInputInfosArray().getCount();
 | 
						|
		for (int i = 0; i < totuvset; i++) {
 | 
						|
			if (collada_mesh->getUVCoords().getLength(i) == 0) {
 | 
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				totuvset = 0;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (totuvset > 0) {
 | 
						|
			for (int i = 0; i < totuvset; i++) {
 | 
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				COLLADAFW::MeshVertexData::InputInfos *info = collada_mesh->getUVCoords().getInputInfosArray()[i];
 | 
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				COLLADAFW::String &uvname = info->mName;
 | 
						|
				// Allocate space for UV_data
 | 
						|
				CustomData_add_layer_named(&me->pdata, CD_MTEXPOLY, CD_DEFAULT, NULL, me->totpoly, uvname.c_str());
 | 
						|
				CustomData_add_layer_named(&me->ldata, CD_MLOOPUV, CD_DEFAULT, NULL, me->totloop, uvname.c_str());
 | 
						|
			}
 | 
						|
			// activate the first uv map
 | 
						|
			me->mtpoly  = (MTexPoly *)CustomData_get_layer_n(&me->pdata, CD_MTEXPOLY, 0);
 | 
						|
			me->mloopuv = (MLoopUV *) CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, 0);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
unsigned int MeshImporter::get_vertex_count(COLLADAFW::Polygons *mp, int index) {
 | 
						|
	int type = mp->getPrimitiveType();
 | 
						|
	int result;
 | 
						|
	switch (type) {
 | 
						|
		case COLLADAFW::MeshPrimitive::TRIANGLES:
 | 
						|
		case COLLADAFW::MeshPrimitive::TRIANGLE_FANS:
 | 
						|
		{
 | 
						|
			result = 3;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case COLLADAFW::MeshPrimitive::POLYLIST:
 | 
						|
		case COLLADAFW::MeshPrimitive::POLYGONS:
 | 
						|
		{
 | 
						|
			result = mp->getGroupedVerticesVertexCountArray()[index];
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		default:
 | 
						|
		{
 | 
						|
			result = -1;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
unsigned int MeshImporter::get_loose_edge_count(COLLADAFW::Mesh *mesh) {
 | 
						|
	COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
 | 
						|
	int loose_edge_count = 0;
 | 
						|
 | 
						|
	// collect edge_count and face_count from all parts
 | 
						|
	for (int i = 0; i < prim_arr.getCount(); i++) {
 | 
						|
		COLLADAFW::MeshPrimitive *mp = prim_arr[i];
 | 
						|
		int type = mp->getPrimitiveType();
 | 
						|
		switch (type) {
 | 
						|
			case COLLADAFW::MeshPrimitive::LINES:
 | 
						|
			{
 | 
						|
				size_t prim_totface = mp->getFaceCount();
 | 
						|
				loose_edge_count += prim_totface;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			default:
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return loose_edge_count;
 | 
						|
}
 | 
						|
 | 
						|
// =================================================================
 | 
						|
// This functin is copied from source/blender/editors/mesh/mesh_data.c
 | 
						|
//
 | 
						|
// TODO: (As discussed with sergey-) :
 | 
						|
// Maybe move this function to blenderkernel/intern/mesh.c 
 | 
						|
// and add definition to BKE_mesh.c
 | 
						|
// =================================================================
 | 
						|
void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
 | 
						|
{
 | 
						|
	CustomData edata;
 | 
						|
	MEdge *medge;
 | 
						|
	int i, totedge;
 | 
						|
 | 
						|
	if (len == 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	totedge = mesh->totedge + len;
 | 
						|
 | 
						|
	/* update customdata  */
 | 
						|
	CustomData_copy(&mesh->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
 | 
						|
	CustomData_copy_data(&mesh->edata, &edata, 0, 0, mesh->totedge);
 | 
						|
 | 
						|
	if (!CustomData_has_layer(&edata, CD_MEDGE))
 | 
						|
		CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
 | 
						|
 | 
						|
	CustomData_free(&mesh->edata, mesh->totedge);
 | 
						|
	mesh->edata = edata;
 | 
						|
	BKE_mesh_update_customdata_pointers(mesh, false); /* new edges don't change tessellation */
 | 
						|
 | 
						|
	/* set default flags */
 | 
						|
	medge = &mesh->medge[mesh->totedge];
 | 
						|
	for (i = 0; i < len; i++, medge++)
 | 
						|
		medge->flag = ME_EDGEDRAW | ME_EDGERENDER | SELECT;
 | 
						|
 | 
						|
	mesh->totedge = totedge;
 | 
						|
}
 | 
						|
 | 
						|
// =================================================================
 | 
						|
// Read all loose edges.
 | 
						|
// Important: This function assumes that all edges from existing 
 | 
						|
// faces have allready been generated and added to me->medge
 | 
						|
// So this function MUST be called after read_faces() (see below)
 | 
						|
// =================================================================
 | 
						|
void MeshImporter::read_lines(COLLADAFW::Mesh *mesh, Mesh *me)
 | 
						|
{
 | 
						|
	unsigned int loose_edge_count = get_loose_edge_count(mesh);
 | 
						|
	if (loose_edge_count > 0) {
 | 
						|
 | 
						|
		unsigned int face_edge_count  = me->totedge;
 | 
						|
		/* unsigned int total_edge_count = loose_edge_count + face_edge_count; */ /* UNUSED */
 | 
						|
		
 | 
						|
		mesh_add_edges(me, loose_edge_count);
 | 
						|
		MEdge *med = me->medge + face_edge_count;
 | 
						|
 | 
						|
		COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
 | 
						|
 | 
						|
		for (int i = 0; i < prim_arr.getCount(); i++) {
 | 
						|
			
 | 
						|
			COLLADAFW::MeshPrimitive *mp = prim_arr[i];
 | 
						|
 | 
						|
			int type = mp->getPrimitiveType();
 | 
						|
			if (type == COLLADAFW::MeshPrimitive::LINES) {
 | 
						|
				unsigned int edge_count  = mp->getFaceCount();
 | 
						|
				unsigned int *indices    = mp->getPositionIndices().getData();
 | 
						|
				
 | 
						|
				for (int i = 0; i < edge_count; i++, med++) {
 | 
						|
					med->bweight = 0;
 | 
						|
					med->crease  = 0;
 | 
						|
					med->flag   |= ME_LOOSEEDGE;
 | 
						|
					med->v1      = indices[2 * i];
 | 
						|
					med->v2      = indices[2 * i + 1];
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// =======================================================================
 | 
						|
// Read all faces from TRIANGLES, TRIANGLE_FANS, POLYLIST, POLYGON
 | 
						|
// Important: This function MUST be called before read_lines() 
 | 
						|
// Otherwise we will loose all edges from faces (see read_lines() above)
 | 
						|
//
 | 
						|
// TODO: import uv set names
 | 
						|
// ========================================================================
 | 
						|
void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
 | 
						|
{
 | 
						|
	unsigned int i;
 | 
						|
	
 | 
						|
	allocate_poly_data(collada_mesh, me);
 | 
						|
 | 
						|
	UVDataWrapper uvs(collada_mesh->getUVCoords());
 | 
						|
 | 
						|
	MPoly *mpoly = me->mpoly;
 | 
						|
	MLoop *mloop = me->mloop;
 | 
						|
	int loop_index = 0;
 | 
						|
 | 
						|
	MaterialIdPrimitiveArrayMap mat_prim_map;
 | 
						|
 | 
						|
	COLLADAFW::MeshPrimitiveArray& prim_arr = collada_mesh->getMeshPrimitives();
 | 
						|
	COLLADAFW::MeshVertexData& nor = collada_mesh->getNormals();
 | 
						|
 | 
						|
	for (i = 0; i < prim_arr.getCount(); i++) {
 | 
						|
		
 | 
						|
		COLLADAFW::MeshPrimitive *mp = prim_arr[i];
 | 
						|
 | 
						|
		// faces
 | 
						|
		size_t prim_totpoly            = mp->getFaceCount();
 | 
						|
		unsigned int *position_indices = mp->getPositionIndices().getData();
 | 
						|
		unsigned int *normal_indices   = mp->getNormalIndices().getData();
 | 
						|
 | 
						|
		bool mp_has_normals = primitive_has_useable_normals(mp);
 | 
						|
		bool mp_has_faces   = primitive_has_faces(mp);
 | 
						|
 | 
						|
		int collada_meshtype = mp->getPrimitiveType();
 | 
						|
		
 | 
						|
		// since we cannot set mpoly->mat_nr here, we store a portion of me->mpoly in Primitive
 | 
						|
		Primitive prim = {mpoly, 0};
 | 
						|
		COLLADAFW::IndexListArray& index_list_array = mp->getUVCoordIndicesArray();
 | 
						|
 | 
						|
		// If MeshPrimitive is TRIANGLE_FANS we split it into triangles
 | 
						|
		// The first trifan vertex will be the first vertex in every triangle
 | 
						|
		// XXX The proper function of TRIANGLE_FANS is not tested!!!
 | 
						|
		// XXX In particular the handling of the normal_indices looks very wrong to me
 | 
						|
		if (collada_meshtype == COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
 | 
						|
			unsigned grouped_vertex_count = mp->getGroupedVertexElementsCount();
 | 
						|
			for (unsigned int group_index = 0; group_index < grouped_vertex_count; group_index++) {
 | 
						|
				unsigned int first_vertex = position_indices[0]; // Store first trifan vertex
 | 
						|
				unsigned int first_normal = normal_indices[0]; // Store first trifan vertex normal
 | 
						|
				unsigned int vertex_count = mp->getGroupedVerticesVertexCount(group_index);
 | 
						|
 | 
						|
				for (unsigned int vertex_index = 0; vertex_index < vertex_count - 2; vertex_index++) {
 | 
						|
					// For each triangle store indeces of its 3 vertices
 | 
						|
					unsigned int triangle_vertex_indices[3] = {first_vertex, position_indices[1], position_indices[2]};
 | 
						|
					set_poly_indices(mpoly, mloop, loop_index, triangle_vertex_indices, 3);
 | 
						|
 | 
						|
					if (mp_has_normals) {  // vertex normals, same inplementation as for the triangles
 | 
						|
						// the same for vertces normals
 | 
						|
						unsigned int vertex_normal_indices[3] = {first_normal, normal_indices[1], normal_indices[2]};
 | 
						|
						if (!is_flat_face(vertex_normal_indices, nor, 3))
 | 
						|
							mpoly->flag |= ME_SMOOTH;
 | 
						|
						normal_indices++;
 | 
						|
					}
 | 
						|
				
 | 
						|
					mpoly++;
 | 
						|
					mloop += 3;
 | 
						|
					loop_index += 3;
 | 
						|
					prim.totpoly++;
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				// Moving cursor  to the next triangle fan.
 | 
						|
				if (mp_has_normals)
 | 
						|
					normal_indices += 2;
 | 
						|
 | 
						|
				position_indices +=  2;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (collada_meshtype == COLLADAFW::MeshPrimitive::POLYLIST ||
 | 
						|
			collada_meshtype == COLLADAFW::MeshPrimitive::POLYGONS ||
 | 
						|
			collada_meshtype == COLLADAFW::MeshPrimitive::TRIANGLES) {
 | 
						|
			COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons *)mp;
 | 
						|
			unsigned int start_index = 0;
 | 
						|
 | 
						|
			for (unsigned int j = 0; j < prim_totpoly; j++) {
 | 
						|
				
 | 
						|
				// Vertices in polygon:
 | 
						|
				int vcount = get_vertex_count(mpvc, j);
 | 
						|
				set_poly_indices(mpoly, mloop, loop_index, position_indices, vcount);
 | 
						|
 | 
						|
 | 
						|
				for (unsigned int uvset_index = 0; uvset_index < index_list_array.getCount(); uvset_index++) {
 | 
						|
					// get mtface by face index and uv set index
 | 
						|
					MLoopUV  *mloopuv = (MLoopUV  *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, uvset_index);
 | 
						|
					set_face_uv(mloopuv+loop_index, uvs, start_index, *index_list_array[uvset_index], vcount);
 | 
						|
				}
 | 
						|
 | 
						|
				if (mp_has_normals) {
 | 
						|
					if (!is_flat_face(normal_indices, nor, vcount))
 | 
						|
						mpoly->flag |= ME_SMOOTH;
 | 
						|
				}
 | 
						|
				
 | 
						|
				mpoly++;
 | 
						|
				mloop += vcount;
 | 
						|
				loop_index += vcount;
 | 
						|
				start_index += vcount;
 | 
						|
				prim.totpoly++;
 | 
						|
 | 
						|
				if (mp_has_normals)
 | 
						|
					normal_indices += vcount;
 | 
						|
 | 
						|
				position_indices += vcount;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		else if (collada_meshtype == COLLADAFW::MeshPrimitive::LINES) {
 | 
						|
			continue; // read the lines later after all the rest is done
 | 
						|
		}
 | 
						|
 | 
						|
		if (mp_has_faces)
 | 
						|
			mat_prim_map[mp->getMaterialId()].push_back(prim);
 | 
						|
	}
 | 
						|
 | 
						|
	geom_uid_mat_mapping_map[collada_mesh->getUniqueId()] = mat_prim_map;
 | 
						|
}
 | 
						|
 | 
						|
void MeshImporter::get_vector(float v[3], COLLADAFW::MeshVertexData& arr, int i, int stride)
 | 
						|
{
 | 
						|
	i *= stride;
 | 
						|
	
 | 
						|
	switch (arr.getType()) {
 | 
						|
		case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
 | 
						|
		{
 | 
						|
			COLLADAFW::ArrayPrimitiveType<float> *values = arr.getFloatValues();
 | 
						|
			if (values->empty()) return;
 | 
						|
 | 
						|
			v[0] = (*values)[i++];
 | 
						|
			v[1] = (*values)[i++];
 | 
						|
			if (stride>=3) {
 | 
						|
				v[2] = (*values)[i];
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				v[2] = 0.0f;
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
		break;
 | 
						|
		case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
 | 
						|
		{
 | 
						|
			COLLADAFW::ArrayPrimitiveType<double> *values = arr.getDoubleValues();
 | 
						|
			if (values->empty()) return;
 | 
						|
 | 
						|
			v[0] = (float)(*values)[i++];
 | 
						|
			v[1] = (float)(*values)[i++];
 | 
						|
			if (stride >= 3) {
 | 
						|
				v[2] = (float)(*values)[i];
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				v[2] = 0.0f;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool MeshImporter::is_flat_face(unsigned int *nind, COLLADAFW::MeshVertexData& nor, int count)
 | 
						|
{
 | 
						|
	float a[3], b[3];
 | 
						|
 | 
						|
	get_vector(a, nor, *nind, 3);
 | 
						|
	normalize_v3(a);
 | 
						|
 | 
						|
	nind++;
 | 
						|
 | 
						|
	for (int i = 1; i < count; i++, nind++) {
 | 
						|
		get_vector(b, nor, *nind, 3);
 | 
						|
		normalize_v3(b);
 | 
						|
 | 
						|
		float dp = dot_v3v3(a, b);
 | 
						|
 | 
						|
		if (dp < 0.99999f || dp > 1.00001f)
 | 
						|
			return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void MeshImporter::bmeshConversion()
 | 
						|
{
 | 
						|
	for (std::map<COLLADAFW::UniqueId, Mesh *>::iterator m = uid_mesh_map.begin();
 | 
						|
	     m != uid_mesh_map.end(); ++m)
 | 
						|
	{
 | 
						|
		if ((*m).second) {
 | 
						|
			Mesh *me = (*m).second;
 | 
						|
			BKE_mesh_tessface_clear(me);
 | 
						|
			BKE_mesh_calc_normals(me);
 | 
						|
			//BKE_mesh_validate(me, 1);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
Object *MeshImporter::get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid)
 | 
						|
{
 | 
						|
	if (uid_object_map.find(geom_uid) != uid_object_map.end())
 | 
						|
		return uid_object_map[geom_uid];
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
Mesh *MeshImporter::get_mesh_by_geom_uid(const COLLADAFW::UniqueId& mesh_uid)
 | 
						|
{
 | 
						|
	if (uid_mesh_map.find(mesh_uid) != uid_mesh_map.end())
 | 
						|
		return uid_mesh_map[mesh_uid];
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
std::string *MeshImporter::get_geometry_name(const std::string &mesh_name)
 | 
						|
{
 | 
						|
	if (this->mesh_geom_map.find(mesh_name) != this->mesh_geom_map.end())
 | 
						|
		return &this->mesh_geom_map[mesh_name];
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
MTex *MeshImporter::assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBinding &ctexture,
 | 
						|
                                               Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
 | 
						|
                                               MTex *color_texture)
 | 
						|
{
 | 
						|
	const COLLADAFW::TextureMapId texture_index = ctexture.getTextureMapId();
 | 
						|
	size_t setindex = ctexture.getSetIndex();
 | 
						|
	std::string uvname = ctexture.getSemantic();
 | 
						|
	
 | 
						|
	if (setindex == -1) return NULL;
 | 
						|
	
 | 
						|
	const CustomData *data = &me->fdata;
 | 
						|
	int layer_index = CustomData_get_layer_index(data, CD_MTFACE);
 | 
						|
 | 
						|
	if (layer_index == -1) return NULL;
 | 
						|
 | 
						|
	CustomDataLayer *cdl = &data->layers[layer_index + setindex];
 | 
						|
	
 | 
						|
	/* set uvname to bind_vertex_input semantic */
 | 
						|
	BLI_strncpy(cdl->name, uvname.c_str(), sizeof(cdl->name));
 | 
						|
 | 
						|
	if (texindex_texarray_map.find(texture_index) == texindex_texarray_map.end()) {
 | 
						|
		
 | 
						|
		fprintf(stderr, "Cannot find texture array by texture index.\n");
 | 
						|
		return color_texture;
 | 
						|
	}
 | 
						|
	
 | 
						|
	std::vector<MTex *> textures = texindex_texarray_map[texture_index];
 | 
						|
	
 | 
						|
	std::vector<MTex *>::iterator it;
 | 
						|
	
 | 
						|
	for (it = textures.begin(); it != textures.end(); it++) {
 | 
						|
		
 | 
						|
		MTex *texture = *it;
 | 
						|
		
 | 
						|
		if (texture) {
 | 
						|
			BLI_strncpy(texture->uvname, uvname.c_str(), sizeof(texture->uvname));
 | 
						|
			if (texture->mapto == MAP_COL) color_texture = texture;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return color_texture;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * this function checks if both objects have the same
 | 
						|
 * materials assigned to Object (in the same order)
 | 
						|
 * returns true if condition matches, otherwise false;
 | 
						|
 **/
 | 
						|
static bool bc_has_same_material_configuration(Object *ob1, Object *ob2)
 | 
						|
{
 | 
						|
	if (ob1->totcol != ob2->totcol) return false; // not same number of materials
 | 
						|
	if (ob1->totcol == 0) return false; // no material at all
 | 
						|
	
 | 
						|
	for (int index=0; index < ob1->totcol; index++) {
 | 
						|
		if (ob1->matbits[index] != ob2->matbits[index]) return false; // shouldn't happen
 | 
						|
		if (ob1->matbits[index] == 0) return false; // shouldn't happen
 | 
						|
		if (ob1->mat[index] != ob2->mat[index]) return false; // different material assignment
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 *
 | 
						|
 * Caution here: This code assumes tha all materials are assigned to Object
 | 
						|
 * and no material is assigned to Data.
 | 
						|
 * That is true right after the objects have been imported.
 | 
						|
 *
 | 
						|
 **/
 | 
						|
static void bc_copy_materials_to_data(Object *ob, Mesh *me)
 | 
						|
{
 | 
						|
	for (int index = 0; index < ob->totcol; index++) {
 | 
						|
		ob->matbits[index] = 0;
 | 
						|
		me->mat[index] = ob->mat[index];
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 *
 | 
						|
 * Remove all references to materials from the object
 | 
						|
 *
 | 
						|
 **/
 | 
						|
static void bc_remove_materials_from_object(Object *ob, Mesh *me)
 | 
						|
{
 | 
						|
	for (int index = 0; index < ob->totcol; index++) {
 | 
						|
		ob->matbits[index] = 0;
 | 
						|
		ob->mat[index] = NULL;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the list of Users of the given Mesh object.
 | 
						|
 * Note: This function uses the object user flag to control
 | 
						|
 * which objects have already been processed.
 | 
						|
 **/
 | 
						|
std::vector<Object *> MeshImporter::get_all_users_of(Mesh *reference_mesh)
 | 
						|
{
 | 
						|
	std::vector<Object *> mesh_users;
 | 
						|
	for (std::vector<Object *>::iterator it = imported_objects.begin();
 | 
						|
	     it != imported_objects.end(); ++it)
 | 
						|
	{
 | 
						|
		Object *ob = (*it);
 | 
						|
		if (bc_is_marked(ob)) {
 | 
						|
			bc_remove_mark(ob);
 | 
						|
			Mesh *me = (Mesh *) ob->data;
 | 
						|
			if (me == reference_mesh)
 | 
						|
				mesh_users.push_back(ob);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return mesh_users;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 *
 | 
						|
 * During import all materials have been assigned to Object.
 | 
						|
 * Now we iterate over the imported objects and optimize
 | 
						|
 * the assignments as follows:
 | 
						|
 *
 | 
						|
 * for each imported geometry:
 | 
						|
 *     if number of users is 1:
 | 
						|
 *         get the user (object)
 | 
						|
 *         move the materials from Object to Data
 | 
						|
 *     else:
 | 
						|
 *         determine which materials are assigned to the first user
 | 
						|
 *         check if all other users have the same materials in the same order
 | 
						|
 *         if the check is positive:
 | 
						|
 *             Add the materials of the first user to the geometry
 | 
						|
 *             adjust all other users accordingly.
 | 
						|
 *
 | 
						|
 **/
 | 
						|
void MeshImporter::optimize_material_assignements()
 | 
						|
{
 | 
						|
	for (std::vector<Object *>::iterator it = imported_objects.begin();
 | 
						|
	     it != imported_objects.end(); ++it)
 | 
						|
	{
 | 
						|
		Object *ob = (*it);
 | 
						|
		Mesh *me = (Mesh *) ob->data;
 | 
						|
		if (me->id.us==1) {
 | 
						|
			bc_copy_materials_to_data(ob, me);
 | 
						|
			bc_remove_materials_from_object(ob, me);
 | 
						|
			bc_remove_mark(ob);
 | 
						|
		}
 | 
						|
		else if (me->id.us > 1)
 | 
						|
		{
 | 
						|
			bool can_move = true;
 | 
						|
			std::vector<Object *> mesh_users = get_all_users_of(me);
 | 
						|
			if (mesh_users.size() > 1)
 | 
						|
			{
 | 
						|
				Object *ref_ob = mesh_users[0];
 | 
						|
				for (int index = 1; index < mesh_users.size(); index++) {
 | 
						|
					if (!bc_has_same_material_configuration(ref_ob, mesh_users[index])) {
 | 
						|
						can_move = false;
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				if (can_move) {
 | 
						|
					bc_copy_materials_to_data(ref_ob, me);
 | 
						|
					for (int index = 0; index < mesh_users.size(); index++) {
 | 
						|
						Object *object = mesh_users[index];
 | 
						|
						bc_remove_materials_from_object(object, me);
 | 
						|
						bc_remove_mark(object);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * We do not know in advance which objects will share geometries.
 | 
						|
 * And we do not know either if the objects which share geometries
 | 
						|
 * come along with different materials. So we first create the objects
 | 
						|
 * and assign the materials to Object, then in a later cleanup we decide
 | 
						|
 * which materials shall be moved to the created geometries. Also see
 | 
						|
 * optimize_material_assignements() above.
 | 
						|
 */
 | 
						|
MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
 | 
						|
                                              std::map<COLLADAFW::UniqueId, Material *>& uid_material_map,
 | 
						|
                                              Object *ob, const COLLADAFW::UniqueId *geom_uid,
 | 
						|
                                              char *layername, MTFace *texture_face,
 | 
						|
                                              std::map<Material *, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index)
 | 
						|
{
 | 
						|
	MTex *color_texture = NULL;
 | 
						|
	Mesh *me = (Mesh *)ob->data;
 | 
						|
	const COLLADAFW::UniqueId& ma_uid = cmaterial.getReferencedMaterial();
 | 
						|
	
 | 
						|
	// do we know this material?
 | 
						|
	if (uid_material_map.find(ma_uid) == uid_material_map.end()) {
 | 
						|
		
 | 
						|
		fprintf(stderr, "Cannot find material by UID.\n");
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	// first time we get geom_uid, ma_uid pair. Save for later check.
 | 
						|
	materials_mapped_to_geom.insert(std::pair<COLLADAFW::UniqueId, COLLADAFW::UniqueId>(*geom_uid, ma_uid));
 | 
						|
	
 | 
						|
	Material *ma = uid_material_map[ma_uid];
 | 
						|
 | 
						|
	// Attention! This temporaly assigns material to object on purpose!
 | 
						|
	// See note above.
 | 
						|
	ob->actcol=0;
 | 
						|
	assign_material(ob, ma, mat_index + 1, BKE_MAT_ASSIGN_OBJECT); 
 | 
						|
	
 | 
						|
	COLLADAFW::TextureCoordinateBindingArray& tex_array = 
 | 
						|
	    cmaterial.getTextureCoordinateBindingArray();
 | 
						|
	TexIndexTextureArrayMap texindex_texarray_map = material_texture_mapping_map[ma];
 | 
						|
	unsigned int i;
 | 
						|
	// loop through <bind_vertex_inputs>
 | 
						|
	for (i = 0; i < tex_array.getCount(); i++) {
 | 
						|
		
 | 
						|
		color_texture = assign_textures_to_uvlayer(tex_array[i], me, texindex_texarray_map,
 | 
						|
		                                            color_texture);
 | 
						|
	}
 | 
						|
	
 | 
						|
	// set texture face
 | 
						|
	if (color_texture &&
 | 
						|
	    strlen((color_texture)->uvname) &&
 | 
						|
	    strcmp(layername, color_texture->uvname) != 0) {
 | 
						|
		texture_face = (MTFace *)CustomData_get_layer_named(&me->fdata, CD_MTFACE,
 | 
						|
		                                                    color_texture->uvname);
 | 
						|
		strcpy(layername, color_texture->uvname);
 | 
						|
	}
 | 
						|
	
 | 
						|
	MaterialIdPrimitiveArrayMap& mat_prim_map = geom_uid_mat_mapping_map[*geom_uid];
 | 
						|
	COLLADAFW::MaterialId mat_id = cmaterial.getMaterialId();
 | 
						|
	
 | 
						|
	// assign material indices to mesh faces
 | 
						|
	if (mat_prim_map.find(mat_id) != mat_prim_map.end()) {
 | 
						|
		
 | 
						|
		std::vector<Primitive>& prims = mat_prim_map[mat_id];
 | 
						|
		
 | 
						|
		std::vector<Primitive>::iterator it;
 | 
						|
		
 | 
						|
		for (it = prims.begin(); it != prims.end(); it++) {
 | 
						|
			Primitive& prim = *it;
 | 
						|
			MPoly *mpoly = prim.mpoly;
 | 
						|
 | 
						|
			for (i = 0; i < prim.totpoly; i++, mpoly++) {
 | 
						|
				mpoly->mat_nr = mat_index;
 | 
						|
				// bind texture images to faces
 | 
						|
				if (texture_face && color_texture) {
 | 
						|
					texture_face->tpage = (Image *)color_texture->tex->ima;
 | 
						|
					texture_face++;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}	
 | 
						|
	return texture_face;
 | 
						|
}
 | 
						|
 | 
						|
Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
 | 
						|
                                         bool isController,
 | 
						|
                                         std::map<COLLADAFW::UniqueId, Material *>& uid_material_map,
 | 
						|
                                         std::map<Material *, TexIndexTextureArrayMap>& material_texture_mapping_map)
 | 
						|
{
 | 
						|
	const COLLADAFW::UniqueId *geom_uid = &geom->getInstanciatedObjectId();
 | 
						|
	
 | 
						|
	// check if node instanciates controller or geometry
 | 
						|
	if (isController) {
 | 
						|
		
 | 
						|
		geom_uid = armature_importer->get_geometry_uid(*geom_uid);
 | 
						|
		
 | 
						|
		if (!geom_uid) {
 | 
						|
			fprintf(stderr, "Couldn't find a mesh UID by controller's UID.\n");
 | 
						|
			return NULL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		
 | 
						|
		if (uid_mesh_map.find(*geom_uid) == uid_mesh_map.end()) {
 | 
						|
			// this could happen if a mesh was not created
 | 
						|
			// (e.g. if it contains unsupported geometry)
 | 
						|
			fprintf(stderr, "Couldn't find a mesh by UID.\n");
 | 
						|
			return NULL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (!uid_mesh_map[*geom_uid]) return NULL;
 | 
						|
	
 | 
						|
	// name Object
 | 
						|
	const std::string& id = node->getName().size() ? node->getName() : node->getOriginalId();
 | 
						|
	const char *name = (id.length()) ? id.c_str() : NULL;
 | 
						|
	
 | 
						|
	// add object
 | 
						|
	Object *ob = bc_add_object(scene, OB_MESH, name);
 | 
						|
	bc_set_mark(ob); // used later for material assignement optimization
 | 
						|
 | 
						|
 | 
						|
	// store object pointer for ArmatureImporter
 | 
						|
	uid_object_map[*geom_uid] = ob;
 | 
						|
	imported_objects.push_back(ob);
 | 
						|
	
 | 
						|
	// replace ob->data freeing the old one
 | 
						|
	Mesh *old_mesh = (Mesh *)ob->data;
 | 
						|
	Mesh *new_mesh = uid_mesh_map[*geom_uid];
 | 
						|
 | 
						|
	BKE_mesh_assign_object(ob, new_mesh);
 | 
						|
	BKE_mesh_calc_normals(new_mesh);
 | 
						|
 | 
						|
	if (old_mesh->id.us == 0) BKE_libblock_free(&G.main->mesh, old_mesh);
 | 
						|
	
 | 
						|
	char layername[100];
 | 
						|
	layername[0] = '\0';
 | 
						|
	MTFace *texture_face = NULL;
 | 
						|
	
 | 
						|
	COLLADAFW::MaterialBindingArray& mat_array =
 | 
						|
	    geom->getMaterialBindings();
 | 
						|
	
 | 
						|
	// loop through geom's materials
 | 
						|
	for (unsigned int i = 0; i < mat_array.getCount(); i++) {
 | 
						|
		
 | 
						|
		if (mat_array[i].getReferencedMaterial().isValid()) {
 | 
						|
			texture_face = assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid,
 | 
						|
			                                       layername, texture_face,
 | 
						|
			                                       material_texture_mapping_map, i);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			fprintf(stderr, "invalid referenced material for %s\n", mat_array[i].getName().c_str());
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return ob;
 | 
						|
}
 | 
						|
 | 
						|
// create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
 | 
						|
bool MeshImporter::write_geometry(const COLLADAFW::Geometry *geom)
 | 
						|
{
 | 
						|
 | 
						|
	if (geom->getType() != COLLADAFW::Geometry::GEO_TYPE_MESH) {
 | 
						|
		// TODO: report warning
 | 
						|
		fprintf(stderr, "Mesh type %s is not supported\n", bc_geomTypeToStr(geom->getType()));
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	
 | 
						|
	COLLADAFW::Mesh *mesh = (COLLADAFW::Mesh *)geom;
 | 
						|
	
 | 
						|
	if (!is_nice_mesh(mesh)) {
 | 
						|
		fprintf(stderr, "Ignoring mesh %s\n", bc_get_dae_name(mesh).c_str());
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	
 | 
						|
	const std::string& str_geom_id = mesh->getName().size() ? mesh->getName() : mesh->getOriginalId();
 | 
						|
	Mesh *me = BKE_mesh_add(G.main, (char *)str_geom_id.c_str());
 | 
						|
	me->id.us--; // is already 1 here, but will be set later in BKE_mesh_assign_object
 | 
						|
 | 
						|
	// store the Mesh pointer to link it later with an Object
 | 
						|
	// mesh_geom_map needed to map mesh to its geometry name (for shape key naming)
 | 
						|
	this->uid_mesh_map[mesh->getUniqueId()] = me;
 | 
						|
	this->mesh_geom_map[std::string(me->id.name)] = str_geom_id;
 | 
						|
	
 | 
						|
	read_vertices(mesh, me);
 | 
						|
	read_polys(mesh, me);
 | 
						|
	BKE_mesh_calc_edges(me, false, false);
 | 
						|
 | 
						|
	// read_lines() must be called after the face edges have been generated.
 | 
						|
	// Oterwise the loose edges will be silently deleted again.
 | 
						|
	read_lines(mesh, me);
 | 
						|
	return true;
 | 
						|
}
 |