109 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file collada_utils.h
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 *  \ingroup collada
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 */
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#ifndef __COLLADA_UTILS_H__
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#define __COLLADA_UTILS_H__
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#include "COLLADAFWMeshPrimitive.h"
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#include "COLLADAFWGeometry.h"
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#include "COLLADAFWFloatOrDoubleArray.h"
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#include "COLLADAFWTypes.h"
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#include <vector>
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#include <map>
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extern "C" {
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#include "DNA_object_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_customdata_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_scene_types.h"
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#include "RNA_access.h"
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#include "BLI_linklist.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_object.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_scene.h"
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}
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#include "ExportSettings.h"
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#include "collada_internal.h"
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typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureArrayMap;
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extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index);
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extern int bc_test_parent_loop(Object *par, Object *ob);
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extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true);
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extern Object *bc_add_object(Scene *scene, int type, const char *name);
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extern Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
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extern Object *bc_get_assigned_armature(Object *ob);
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extern Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob);
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extern bool bc_is_base_node(LinkNode *export_set, Object *ob);
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extern bool bc_is_in_Export_set(LinkNode *export_set, Object *ob);
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extern bool bc_has_object_type(LinkNode *export_set, short obtype);
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extern int bc_is_marked(Object *ob);
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extern void bc_remove_mark(Object *ob);
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extern void bc_set_mark(Object *ob);
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extern char *bc_CustomData_get_layer_name(const CustomData *data, int type, int n);
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extern char *bc_CustomData_get_active_layer_name(const CustomData *data, int type);
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extern void bc_bubble_sort_by_Object_name(LinkNode *export_set);
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extern bool bc_is_root_bone(Bone *aBone, bool deform_bones_only);
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extern int  bc_get_active_UVLayer(Object *ob);
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extern std::string bc_replace_string(std::string data, const std::string& pattern, const std::string& replacement); 
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extern std::string bc_url_encode(std::string data); 
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extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene);
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extern void bc_match_scale(std::vector<Object *> *objects_done, UnitConverter &unit_converter, bool scale_to_scene);
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extern void bc_triangulate_mesh(Mesh *me);
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class BCPolygonNormalsIndices
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{
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	std::vector<unsigned int> normal_indices;
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	public:
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	void add_index(unsigned int index) {
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		normal_indices.push_back(index);
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	}
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	unsigned int operator[](unsigned int i) { 
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		return normal_indices[i]; 
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	}
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};
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#endif
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