Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BKE_geometry_set.hh"
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namespace blender::geometry {
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struct RealizeInstancesOptions {
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/**
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* The default is to generate new ids for every element (when there was any id attribute in the
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* input). This avoids having a geometry that contains the same id many times.
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* When this is `true` the ids on the original geometries are kept unchanged and ids on instances
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* are ignored. Ids are zero initialized when the original geometry did not have an id.
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*/
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bool keep_original_ids = false;
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/**
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* When `true` the output geometry will contain all the generic attributes that existed on
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* instances. Otherwise, instance attributes are ignored.
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*/
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bool realize_instance_attributes = true;
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};
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/**
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* Join all instances into a single geometry component for each geometry type. For example, all
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* mesh instances (including the already realized mesh) are joined into a single mesh. The output
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* geometry set does not contain any instances. If the input did not contain any instances, it is
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* returned directly.
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*
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* The `id` attribute has special handling. If there is an id attribute on any component, the
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* output will contain an `id` attribute as well. The output id is generated by mixing/hashing ids
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* of instances and of the instanced geometry data.
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*/
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GeometrySet realize_instances(GeometrySet geometry_set, const RealizeInstancesOptions &options);
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GeometrySet realize_instances_legacy(GeometrySet geometry_set);
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} // namespace blender::geometry
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