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blender-archive/source/blender/nodes/function/CMakeLists.txt
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

55 lines
1.2 KiB
CMake

# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2021 Blender Foundation. All rights reserved.
set(INC
.
..
../intern
../../blenkernel
../../blenlib
../../blentranslation
../../editors/include
../../functions
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
)
set(SRC
nodes/legacy/node_fn_random_float.cc
nodes/node_fn_align_euler_to_vector.cc
nodes/node_fn_boolean_math.cc
nodes/node_fn_compare.cc
nodes/node_fn_float_to_int.cc
nodes/node_fn_input_bool.cc
nodes/node_fn_input_color.cc
nodes/node_fn_input_int.cc
nodes/node_fn_input_special_characters.cc
nodes/node_fn_input_string.cc
nodes/node_fn_input_vector.cc
nodes/node_fn_random_value.cc
nodes/node_fn_replace_string.cc
nodes/node_fn_rotate_euler.cc
nodes/node_fn_slice_string.cc
nodes/node_fn_string_length.cc
nodes/node_fn_value_to_string.cc
node_function_util.cc
node_function_util.hh
)
set(LIB
bf_functions
)
blender_add_lib(bf_nodes_function "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(WITH_UNITY_BUILD)
set_target_properties(bf_nodes_function PROPERTIES UNITY_BUILD ON)
set_target_properties(bf_nodes_function PROPERTIES UNITY_BUILD_BATCH_SIZE 10)
endif()