Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
55 lines
1.2 KiB
CMake
55 lines
1.2 KiB
CMake
# SPDX-License-Identifier: GPL-2.0-or-later
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# Copyright 2021 Blender Foundation. All rights reserved.
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set(INC
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.
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..
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../intern
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../../blenkernel
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../../blenlib
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../../blentranslation
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../../editors/include
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../../functions
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../../makesdna
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../../makesrna
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../../windowmanager
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../../../../intern/guardedalloc
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)
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set(SRC
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nodes/legacy/node_fn_random_float.cc
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nodes/node_fn_align_euler_to_vector.cc
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nodes/node_fn_boolean_math.cc
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nodes/node_fn_compare.cc
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nodes/node_fn_float_to_int.cc
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nodes/node_fn_input_bool.cc
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nodes/node_fn_input_color.cc
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nodes/node_fn_input_int.cc
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nodes/node_fn_input_special_characters.cc
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nodes/node_fn_input_string.cc
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nodes/node_fn_input_vector.cc
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nodes/node_fn_random_value.cc
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nodes/node_fn_replace_string.cc
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nodes/node_fn_rotate_euler.cc
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nodes/node_fn_slice_string.cc
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nodes/node_fn_string_length.cc
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nodes/node_fn_value_to_string.cc
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node_function_util.cc
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node_function_util.hh
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)
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set(LIB
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bf_functions
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)
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blender_add_lib(bf_nodes_function "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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if(WITH_UNITY_BUILD)
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set_target_properties(bf_nodes_function PROPERTIES UNITY_BUILD ON)
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set_target_properties(bf_nodes_function PROPERTIES UNITY_BUILD_BATCH_SIZE 10)
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endif()
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