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blender-archive/source/blender/python/api2_2x/vector.h
Michel Selten f999426daa * Object_getInverseMatrix now returns a correct matrix.
The problem was that the memory was allocated at the stack, but after the
  Python object was created, the pointer to the memory goes invalid.

  Thanks to Kester Maddoc for providing a patch - almost 2 weeks ago. Ouch,
  I should read my mail a little bit better.
2003-07-10 20:00:51 +00:00

80 lines
1.9 KiB
C++

/* Matrix and vector objects in Python */
/* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
#ifndef EXPP_vector_h
#define EXPP_vector_h
#include "Python.h"
#include "BKE_utildefines.h"
#include "gen_utils.h"
#include "vector.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/*****************************/
/* Matrix Python Object */
/*****************************/
/* temporar hack for typecasts */
typedef float (*Matrix4Ptr)[4];
typedef struct {
PyObject_VAR_HEAD
float *vec;
int size;
} VectorObject;
typedef struct {
PyObject_VAR_HEAD
PyObject *rows[4];
Matrix4Ptr mat;
Matrix4Ptr mem;
} MatrixObject;
/* PROTOS */
PyObject *newVectorObject(float *vec, int size);
PyObject *newMatrixObject(float mat[][4]);
void init_py_matrix(void);
#endif /* EXPP_vector_h */