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blender-archive/source/blender/bmesh/bmesh.h

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/*
* BMesh API.
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Geoffrey Bantle, Levi Schooley.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BMESH_H
#define BMESH_H
#ifdef __cplusplus
extern "C" {
#endif
#include "DNA_listBase.h"
#include "DNA_scene_types.h"
#include "DNA_customdata_types.h"
#include "BKE_customdata.h"
#include "BLI_utildefines.h"
/*
* short introduction:
*
* the bmesh structure is a boundary representation, supporting non-manifold
* locally modifiable topology. the API is designed to allow clean, maintainable
* code, that never (or almost never) directly inspects the underlying structure.
*
* The API includes iterators, including many useful topological iterators;
* walkers, which walk over a mesh, without the risk of hitting the recursion
* limit; operators, which are logical, reusable mesh modules; topological
* modification functions (like split face, join faces, etc), which are used for
* topological manipulations; and some (not yet finished) geometric utility
* functions.
*
* some definitions:
*
* tool flags: private flags for tools. each operator has it's own private
* tool flag "layer", which it can use to flag elements.
* tool flags are also used by various other parts of the api.
* header flags: stores persistent flags, such as selection state, hide state,
* etc. be careful of touching these.
*/
/*forward declarations*/
struct BMesh;
struct BMVert;
struct BMEdge;
struct BMFace;
struct BMLoop;
struct BMOperator;
struct Mesh;
struct EditMesh;
/*
* BMHeader
*
* All mesh elements begin with a BMHeader. This structure
* hold several types of data
*
* 1: The type of the element (vert, edge, loop or face)
* 2: Persistant "header" flags/markings (sharp, seam, select, hidden, ect)
note that this is different from the "tool" flags.
* 3: Unique ID in the bmesh.
* 4: some elements for internal record keeping.
*
*/
/*BMHeader->htype (char) */
#define BM_VERT 1
#define BM_EDGE 2
#define BM_LOOP 4
#define BM_FACE 8
#define BM_ALL (BM_VERT | BM_EDGE | BM_LOOP | BM_FACE)
/*BMHeader->hflag (char, all bits used!) */
#define BM_SELECT (1<<0)
#define BM_SEAM (1<<1)
#define BM_FGON (1<<2)
#define BM_HIDDEN (1<<3)
#define BM_SHARP (1<<4)
#define BM_SMOOTH (1<<5)
#define BM_ACTIVE (1<<6)
#define BM_TMP_TAG (1<<7) /* internal flag, used for ensuring correct normals
* during multires interpolation, and any other time
* when temp tagging is handy.
* always assume dirty & clear before use. */
/* #define BM_NONORMCALC (1<<8) */ /* UNUSED */
#include "bmesh_class.h"
/* stub */
void bmesh_error(void);
/* Mesh Level Ops */
/* ob is needed by multires */
BMesh *BM_Make_Mesh(struct Object *ob, int allocsize[4]);
BMesh *BM_Copy_Mesh(BMesh *bmold);
void BM_Free_Mesh(BMesh *bm);
/* frees mesh, but not actual BMesh struct */
void BM_Free_Mesh_Data(BMesh *bm);
void BM_Compute_Normals(BMesh *bm);
/* Construction */
BMVert *BM_Make_Vert(BMesh *bm, const float co[3], const BMVert *example);
BMEdge *BM_Make_Edge(BMesh *bm, BMVert *v1, BMVert *v2, const BMEdge *example, int nodouble);
BMFace *BM_Make_Face(BMesh *bm, BMVert **verts, BMEdge **edges, const int len, int nodouble);
BMFace *BM_Make_Face_QuadTri_v(BMesh *bm,
BMVert **verts, int len,
const BMFace *example, const int nodouble);
/* easier to use version of BM_Make_Face_QuadTri_v.
* creates edges if necassary. */
BMFace *BM_Make_Face_QuadTri(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4,
const BMFace *example, const int nodouble);
/* makes an ngon from an unordered list of edges. v1 and v2 must be the verts
* defining edges[0], and define the winding of the new face. */
BMFace *BM_Make_Ngon(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge **edges, int len, int nodouble);
/* stuff for dealing with header flags */
BM_INLINE char BM_TestHFlag(const void *element, const char hflag);
/* stuff for dealing with header flags */
BM_INLINE void BM_SetHFlag(void *element, const char hflag);
/* stuff for dealing with header flags */
BM_INLINE void BM_ClearHFlag(void *element, const char hflag);
/* stuff for dealing BM_ToggleHFlag header flags */
BM_INLINE void BM_ToggleHFlag(void *element, const char hflag);
BM_INLINE void BM_MergeHFlag(void *element_a, void *element_b);
/* notes on BM_SetIndex(...) usage,
* Set index is sometimes abused as temp storage, other times we cant be
* sure if the index values are valid because certain operations have modified
* the mesh structure.
*
* To set the elements to valid indicies 'BM_ElemIndex_Ensure' should be used
* rather then adding inline loops, however there are cases where we still
* set the index directly
*
* In an attempt to manage this, here are 3 tags Im adding to uses of
* 'BM_SetIndex'
*
* - 'set_inline' -- since the data is already being looped over set to a
* valid value inline.
*
* - 'set_dirty!' -- intentionally sets the index to an invalid value,
* flagging 'bm->elem_index_dirty' so we dont use it.
*
* - 'set_ok' -- this is valid use since the part of the code is low level.
*
* - 'set_ok_invalid' -- set to -1 on purpose since this should not be
* used without a full array re-index, do this on
* adding new vert/edge/faces since they may be added at
* the end of the array.
*
* - 'set_loop' -- currently loop index values are not used used much so
* assume each case they are dirty.
* - campbell */
BM_INLINE void BM_SetIndex(void *element, const int index);
BM_INLINE int BM_GetIndex(const void *element);
/* copies loop data from adjacent faces */
void BM_Face_CopyShared(BMesh *bm, BMFace *f);
/* copies attributes, e.g. customdata, header flags, etc, from one element
* to another of the same type.*/
void BM_Copy_Attributes(BMesh *source_mesh, BMesh *target_mesh, const void *source, void *target);
/* Modification */
/* join two adjacent faces together along an edge. note that
* the faces must only be joined by on edge. e is the edge you
* wish to dissolve.*/
BMFace *BM_Join_TwoFaces(BMesh *bm, BMFace *f1, BMFace *f2, BMEdge *e);
/* generic, flexible join faces function; note that most everything uses
* this, including BM_Join_TwoFaces*/
BMFace *BM_Join_Faces(BMesh *bm, BMFace **faces, int totface);
/* split a face along two vertices. returns the newly made face, and sets
* the nl member to a loop in the newly created edge.*/
BMFace *BM_Split_Face(BMesh *bm, BMFace *f,
BMVert *v1, BMVert *v2,
struct BMLoop **nl, BMEdge *example);
/* these 2 functions are very similar */
BMEdge* BM_Collapse_Vert_Faces(BMesh *bm, BMEdge *ke, BMVert *kv, float fac, const int join_faces);
BMEdge* BM_Collapse_Vert_Edges(BMesh *bm, BMEdge *ke, BMVert *kv);
/* splits an edge. ne is set to the new edge created. */
BMVert *BM_Split_Edge(BMesh *bm, BMVert *v, BMEdge *e, BMEdge **ne, float percent);
/* split an edge multiple times evenly*/
BMVert *BM_Split_Edge_Multi(BMesh *bm, BMEdge *e, int numcuts);
/* connect two verts together, through a face they share. this function may
* be removed in the future. */
BMEdge *BM_Connect_Verts(BMesh *bm, BMVert *v1, BMVert *v2, BMFace **nf);
/* rotates an edge topologically, either clockwise (if ccw=0) or counterclockwise
* (if ccw is 1). */
BMEdge *BM_Rotate_Edge(BMesh *bm, BMEdge *e, int ccw);
/* Rip a single face from a vertex fan */
BMVert *BM_Rip_Vertex(BMesh *bm, BMFace *sf, BMVert *sv);
/*updates a face normal*/
void BM_Face_UpdateNormal(BMesh *bm, BMFace *f);
void BM_Face_UpdateNormal_VertexCos(BMesh *bm, BMFace *f, float no[3], float (*vertexCos)[3]);
/*updates face and vertex normals incident on an edge*/
void BM_Edge_UpdateNormals(BMesh *bm, BMEdge *e);
/*update a vert normal (but not the faces incident on it)*/
void BM_Vert_UpdateNormal(BMesh *bm, BMVert *v);
void BM_Vert_UpdateAllNormals(BMesh *bm, BMVert *v);
void BM_flip_normal(BMesh *bm, BMFace *f);
/*dissolves all faces around a vert, and removes it.*/
int BM_Dissolve_Disk(BMesh *bm, BMVert *v);
/*dissolves vert, in more situations then BM_Dissolve_Disk
(e.g. if the vert is part of a wire edge, etc).*/
int BM_Dissolve_Vert(BMesh *bm, BMVert *v);
/* Projects co onto face f, and returns true if it is inside
* the face bounds. Note that this uses a best-axis projection
* test, instead of projecting co directly into f's orientation
* space, so there might be accuracy issues.*/
int BM_Point_In_Face(BMesh *bm, BMFace *f, const float co[3]);
/* Interpolation */
/* projects target onto source for customdata interpolation. note: only
* does loop customdata. multires is handled. */
void BM_face_interp_from_face(BMesh *bm, BMFace *target, BMFace *source);
/* projects a single loop, target, onto source for customdata interpolation. multires is handled.
* if do_vertex is true, target's vert data will also get interpolated.*/
void BM_loop_interp_from_face(BMesh *bm, BMLoop *target, BMFace *source,
int do_vertex, int do_multires);
/* smoothes boundaries between multires grids, including some borders in adjacent faces */
void BM_multires_smooth_bounds(BMesh *bm, BMFace *f);
/* project the multires grid in target onto source's set of multires grids */
void BM_loop_interp_multires(BMesh *bm, BMLoop *target, BMFace *source);
void BM_vert_interp_from_face(BMesh *bm, BMVert *v, BMFace *source);
void BM_Data_Interp_From_Verts (BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v, float fac);
void BM_Data_Facevert_Edgeinterp (BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v, struct BMEdge *e1, float fac);
void BM_add_data_layer (BMesh *em, CustomData *data, int type);
void BM_add_data_layer_named (BMesh *bm, CustomData *data, int type, const char *name);
void BM_free_data_layer (BMesh *em, CustomData *data, int type);
void BM_free_data_layer_n(BMesh *bm, CustomData *data, int type, int n);
float BM_GetCDf(struct CustomData *cd, void *element, int type);
void BM_SetCDf(struct CustomData *cd, void *element, int type, float val);
/* get the area of the face */
float BM_Compute_Face_Area(BMesh *bm, BMFace *f);
/* computes the centroid of a face, using the center of the bounding box */
void BM_Compute_Face_CenterBounds(BMesh *bm, BMFace *f, float center[3]);
/* computes the centroid of a face, using the mean average */
void BM_Compute_Face_CenterMean(BMesh *bm, BMFace *f, float center[3]);
void BM_SelectMode_Flush(BMesh *bm);
/*convert an editmesh to a bmesh*/
BMesh *editmesh_to_bmesh(struct EditMesh *em);
/* initializes editmesh to bmesh operator, but doesn't execute.
* this is used in situations where you need to get access to the
* conversion operator's editmesh->bmesh mapping slot (e.g. if you
* need to find the bmesh edge that corrusponds to a specific editmesh
* edge).*/
BMesh *init_editmesh_to_bmesh(struct EditMesh *em, struct BMOperator *op);
/* converts a bmesh to an editmesh */
struct EditMesh *bmesh_to_editmesh(BMesh *bm);
/* unused, type spesific functions below */
#if 0
/*convert between bmesh and Mesh flags*/
short BMFlags_To_MEFlags(void *element);
/* convert between Mesh and bmesh flags
* type must be BM_VERT/BM_EDGE/BM_FACE,
* and represents the type of the element
* parameter (the three defines map to
* MVert, MEdge, and MPoly, respectively). */
char MEFlags_To_BMFlags(const short hflag, const char htype);
#endif
/* flag conversion funcs */
char BM_Face_Flag_From_MEFlag(const char mflag);
char BM_Edge_Flag_From_MEFlag(const short mflag);
char BM_Vert_Flag_From_MEFlag(const char mflag);
/* reverse */
char BM_Face_Flag_To_MEFlag(BMFace *f);
short BM_Edge_Flag_To_MEFlag(BMEdge *e);
char BM_Vert_Flag_To_MEFlag(BMVert *v);
/* convert MLoop*** in a bmface to mtface and mcol in
* an MFace*/
void BM_loops_to_corners(BMesh *bm, struct Mesh *me, int findex,
BMFace *f, int numTex, int numCol);
void BM_Kill_Loop(BMesh *bm, BMLoop *l);
void BM_Kill_Face(BMesh *bm, BMFace *f);
void BM_Kill_Edge(BMesh *bm, BMEdge *e);
void BM_Kill_Vert(BMesh *bm, BMVert *v);
/* kills all edges associated with f, along with any other faces containing
* those edges*/
void BM_Kill_Face_Edges(BMesh *bm, BMFace *f);
/* kills all verts associated with f, along with any other faces containing
* those vertices*/
void BM_Kill_Face_Verts(BMesh *bm, BMFace *f);
/*clear all data in bm*/
void BM_Clear_Mesh(BMesh *bm);
void BM_ElemIndex_Ensure(BMesh *bm, const char hflag);
void BM_ElemIndex_Validate(BMesh *bm, const char *location, const char *func,
const char *msg_a, const char *msg_b);
BMVert *BM_Vert_AtIndex(BMesh *bm, const int index);
BMEdge *BM_Edge_AtIndex(BMesh *bm, const int index);
BMFace *BM_Face_AtIndex(BMesh *bm, const int index);
/*start/stop edit*/
void bmesh_begin_edit(BMesh *bm, int flag);
void bmesh_end_edit(BMesh *bm, int flag);
#define BM_FACE_FIRST_LOOP(p) (((BMLoopList *)((p)->loops.first))->first)
/* size to use for static arrays when dealing with NGons,
* alloc after this limit is reached.
* this value is rather arbitrary */
#define BM_NGON_STACK_SIZE 32
/* avoid inf loop, this value is arbtrary
* but should not error on valid cases */
#define BM_LOOP_RADIAL_MAX 10000
#define BM_NGON_MAX 100000
/* include the rest of the API */
#include "bmesh_filters.h"
#include "bmesh_marking.h"
#include "bmesh_operator_api.h"
#include "bmesh_operators.h"
#include "bmesh_error.h"
#include "bmesh_queries.h"
#include "bmesh_iterators.h"
#include "bmesh_walkers.h"
#include "intern/bmesh_inline.c"
#ifdef __cplusplus
}
#endif
#endif /* BMESH_H */