Fixes for Collada exporter. Adds Second Life compatibility for armatures Adds objects parentinverse to exported transform if it's non-identity Fix mismatch between add_inv_bind_mats and add_joints_source accessor counts Fix bone exports in world space should be local space
		
			
				
	
	
		
			533 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			533 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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|  *                 Nathan Letwory
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/collada/ArmatureExporter.cpp
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|  *  \ingroup collada
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|  */
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| 
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| 
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| #include "COLLADASWBaseInputElement.h"
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| #include "COLLADASWInstanceController.h"
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| #include "COLLADASWPrimitves.h"
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| #include "COLLADASWSource.h"
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| 
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| #include "DNA_action_types.h"
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| #include "DNA_meshdata_types.h"
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| #include "DNA_modifier_types.h"
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| 
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| #include "BKE_action.h"
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| #include "BKE_armature.h"
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| #include "ED_armature.h"
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| 
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| #include "BLI_listbase.h"
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| 
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| #include "GeometryExporter.h"
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| #include "ArmatureExporter.h"
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| 
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| // XXX exporter writes wrong data for shared armatures.  A separate
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| // controller should be written for each armature-mesh binding how do
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| // we make controller ids then?
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| ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryControllers(sw), export_settings(export_settings) {}
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| 
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| // write bone nodes
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| void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce)
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| {
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| 	// write bone nodes
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| 	bArmature *arm = (bArmature*)ob_arm->data;
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| 	for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
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| 		// start from root bones
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| 		if (!bone->parent)
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| 			add_bone_node(bone, ob_arm);
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| 	}
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| }
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| 
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| bool ArmatureExporter::is_skinned_mesh(Object *ob)
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| {
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| 	return get_assigned_armature(ob) != NULL;
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| }
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| 
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| void ArmatureExporter::add_instance_controller(Object *ob)
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| {
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| 	Object *ob_arm = get_assigned_armature(ob);
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| 	bArmature *arm = (bArmature*)ob_arm->data;
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| 
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| 	const std::string& controller_id = get_controller_id(ob_arm, ob);
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| 
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| 	COLLADASW::InstanceController ins(mSW);
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| 	ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
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| 
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| 	// write root bone URLs
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| 	Bone *bone;
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| 	for (bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
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| 		if (!bone->parent)
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| 			ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
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| 	}
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| 
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| 	InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
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| 		
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| 	ins.add();
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| }
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| 
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| void ArmatureExporter::export_controllers(Scene *sce)
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| {
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| 	scene = sce;
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| 
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| 	openLibrary();
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| 
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| 	GeometryFunctor gf;
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| 	gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this, this->export_settings->selected);
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| 
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| 	closeLibrary();
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| }
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| 
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| void ArmatureExporter::operator()(Object *ob)
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| {
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| 	Object *ob_arm = get_assigned_armature(ob);
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| 
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| 	if (ob_arm /*&& !already_written(ob_arm)*/)
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| 		export_controller(ob, ob_arm);
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| }
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| #if 0
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| 
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| bool ArmatureExporter::already_written(Object *ob_arm)
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| {
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| 	return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
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| }
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| 
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| void ArmatureExporter::wrote(Object *ob_arm)
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| {
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| 	written_armatures.push_back(ob_arm);
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| }
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| 
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| void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
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| {
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| 	objects.clear();
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| 
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| 	Base *base= (Base*) sce->base.first;
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| 	while(base) {
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| 		Object *ob = base->object;
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| 		
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| 		if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
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| 			objects.push_back(ob);
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| 		}
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| 
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| 		base= base->next;
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| 	}
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| }
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| #endif
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| 
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| Object *ArmatureExporter::get_assigned_armature(Object *ob)
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| {
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| 	Object *ob_arm = NULL;
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| 
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| 	if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
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| 		ob_arm = ob->parent;
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| 	}
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| 	else {
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| 		ModifierData *mod = (ModifierData*)ob->modifiers.first;
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| 		while (mod) {
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| 			if (mod->type == eModifierType_Armature) {
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| 				ob_arm = ((ArmatureModifierData*)mod)->object;
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| 			}
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| 
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| 			mod = mod->next;
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| 		}
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| 	}
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| 
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| 	return ob_arm;
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| }
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| 
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| std::string ArmatureExporter::get_joint_sid(Bone *bone, Object *ob_arm)
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| {
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| 	return get_joint_id(bone, ob_arm);
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| }
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| 
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| // parent_mat is armature-space
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| void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm)
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| {
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| 	std::string node_id = get_joint_id(bone, ob_arm);
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| 	std::string node_name = std::string(bone->name);
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| 	std::string node_sid = get_joint_sid(bone, ob_arm);
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| 
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| 	COLLADASW::Node node(mSW);
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| 
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| 	node.setType(COLLADASW::Node::JOINT);
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| 	node.setNodeId(node_id);
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| 	node.setNodeName(node_name);
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| 	node.setNodeSid(node_sid);
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| 
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| 	/*if ( bone->childbase.first == NULL || BLI_countlist(&(bone->childbase))>=2)
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| 		add_blender_leaf_bone( bone, ob_arm , node );
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| 	else{*/
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| 	node.start();
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| 
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| 	add_bone_transform(ob_arm, bone, node);
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| 
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| 	for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
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| 		add_bone_node(child, ob_arm);
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| 	}
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| 	node.end();
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| 	//}
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| }
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| 
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| void ArmatureExporter::add_blender_leaf_bone(Bone *bone, Object *ob_arm, COLLADASW::Node& node)
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| {
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| 	node.start();
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| 	
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| 	add_bone_transform(ob_arm, bone, node);
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| 	
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| 	node.addExtraTechniqueParameter("blender", "tip_x", bone->tail[0] );
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| 	node.addExtraTechniqueParameter("blender", "tip_y", bone->tail[1] );
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| 	node.addExtraTechniqueParameter("blender", "tip_z", bone->tail[2] );
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| 	
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| 	for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
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| 		add_bone_node(child, ob_arm);
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| 	}
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| 	node.end();
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| 	
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| }
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| void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
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| {
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| 	bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
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| 
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| 	float mat[4][4];
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| 
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| 	if (bone->parent) {
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| 		// get bone-space matrix from armature-space
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| 		bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
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| 
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| 		float invpar[4][4];
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| 		invert_m4_m4(invpar, parchan->pose_mat);
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| 		mult_m4_m4m4(mat, invpar, pchan->pose_mat);
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| 	}
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| 	else {
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| 		copy_m4_m4(mat, pchan->pose_mat);
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| 		// Why? Joint's localspace is still it's parent node
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| 		//get world-space from armature-space
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| 		//mult_m4_m4m4(mat, ob_arm->obmat, pchan->pose_mat);
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| 	}
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| 
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| 	// SECOND_LIFE_COMPATIBILITY
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| 	if(export_settings->second_life)
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| 	{
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| 		// Remove rotations vs armature from transform
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| 		// parent_rest_rot * mat * irest_rot
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| 		float temp[4][4];
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| 		copy_m4_m4(temp, bone->arm_mat);
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| 		temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
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| 		invert_m4(temp);
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| 
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| 		mult_m4_m4m4(mat, mat, temp);
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| 
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| 		if(bone->parent)
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| 		{
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| 			copy_m4_m4(temp, bone->parent->arm_mat);
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| 			temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
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| 
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| 			mult_m4_m4m4(mat, temp, mat);
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| 		}
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| 	}
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| 
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| 	TransformWriter::add_node_transform(node, mat,NULL );
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| }
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| 
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| std::string ArmatureExporter::get_controller_id(Object *ob_arm, Object *ob)
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| {
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| 	return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
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| }
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| 
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| // ob should be of type OB_MESH
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| // both args are required
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| void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
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| {
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| 	// joint names
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| 	// joint inverse bind matrices
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| 	// vertex weights
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| 
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| 	// input:
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| 	// joint names: ob -> vertex group names
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| 	// vertex group weights: me->dvert -> groups -> index, weight
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| 
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| 	/*
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| 	me->dvert:
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| 
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| 	typedef struct MDeformVert {
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| 		struct MDeformWeight *dw;
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| 		int totweight;
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| 		int flag;	// flag only in use for weightpaint now
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| 	} MDeformVert;
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| 
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| 	typedef struct MDeformWeight {
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| 		int				def_nr;
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| 		float			weight;
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| 	} MDeformWeight;
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| 	*/
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| 
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| 	Mesh *me = (Mesh*)ob->data;
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| 	if (!me->dvert) return;
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| 
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| 	std::string controller_name = id_name(ob_arm);
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| 	std::string controller_id = get_controller_id(ob_arm, ob);
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| 
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| 	openSkin(controller_id, controller_name,
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| 	         COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));
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| 
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| 	add_bind_shape_mat(ob);
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| 
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| 	std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
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| 	std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
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| 	std::string weights_source_id = add_weights_source(me, controller_id);
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| 
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| 	add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
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| 	add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
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| 
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| 	closeSkin();
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| 	closeController();
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| }
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| 
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| void ArmatureExporter::add_joints_element(ListBase *defbase,
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| 						const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
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| {
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| 	COLLADASW::JointsElement joints(mSW);
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| 	COLLADASW::InputList &input = joints.getInputList();
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| 
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| 	input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
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| 							   COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
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| 	input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX,
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| 							   COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
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| 	joints.add();
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| }
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| 
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| void ArmatureExporter::add_bind_shape_mat(Object *ob)
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| {
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| 	double bind_mat[4][4];
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| 
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| 	converter.mat4_to_dae_double(bind_mat, ob->obmat);
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| 
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| 	addBindShapeTransform(bind_mat);
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| }
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| 
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| std::string ArmatureExporter::add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
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| {
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| 	std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
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| 
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| 	int totjoint = 0;
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| 	bDeformGroup *def;
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| 	for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
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| 		if (is_bone_defgroup(ob_arm, def))
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| 			totjoint++;
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| 	}
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| 
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| 	COLLADASW::NameSource source(mSW);
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| 	source.setId(source_id);
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| 	source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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| 	source.setAccessorCount(totjoint);
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| 	source.setAccessorStride(1);
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| 	
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| 	COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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| 	param.push_back("JOINT");
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| 
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| 	source.prepareToAppendValues();
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| 
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| 	for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
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| 		Bone *bone = get_bone_from_defgroup(ob_arm, def);
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| 		if (bone)
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| 			source.appendValues(get_joint_sid(bone, ob_arm));
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| 	}
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| 
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| 	source.finish();
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| 
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| 	return source_id;
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| }
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| 
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| std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
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| {
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| 	std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
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| 
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| 	int totjoint = 0;
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| 	for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
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| 		if (is_bone_defgroup(ob_arm, def))
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| 			totjoint++;
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| 	}
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| 
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| 	COLLADASW::FloatSourceF source(mSW);
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| 	source.setId(source_id);
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| 	source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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| 	source.setAccessorCount(totjoint); //BLI_countlist(defbase));
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| 	source.setAccessorStride(16);
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| 	
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| 	source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
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| 	COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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| 	param.push_back("TRANSFORM");
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| 
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| 	source.prepareToAppendValues();
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| 
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| 	bPose *pose = ob_arm->pose;
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| 	bArmature *arm = (bArmature*)ob_arm->data;
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| 
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| 	int flag = arm->flag;
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| 
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| 	// put armature in rest position
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| 	if (!(arm->flag & ARM_RESTPOS)) {
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| 		arm->flag |= ARM_RESTPOS;
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| 		where_is_pose(scene, ob_arm);
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| 	}
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| 
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| 	for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
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| 		if (is_bone_defgroup(ob_arm, def)) {
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| 			bPoseChannel *pchan = get_pose_channel(pose, def->name);
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| 
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| 			float mat[4][4];
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| 			float world[4][4];
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| 			float inv_bind_mat[4][4];
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| 
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| 			// SECOND_LIFE_COMPATIBILITY
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| 			if(export_settings->second_life)
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| 			{
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| 				// Only translations, no rotation vs armature
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| 				float temp[4][4];
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| 				unit_m4(temp);
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| 				copy_v3_v3(temp[3], pchan->bone->arm_mat[3]);
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| 				mult_m4_m4m4(world, ob_arm->obmat, temp);
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| 			}
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| 			else
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| 			{
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| 				// make world-space matrix, arm_mat is armature-space
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| 				mult_m4_m4m4(world, ob_arm->obmat, pchan->bone->arm_mat);
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| 			}
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| 
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| 			invert_m4_m4(mat, world);
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| 			converter.mat4_to_dae(inv_bind_mat, mat);
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| 
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| 			source.appendValues(inv_bind_mat);
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| 		}
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| 	}
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| 
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| 	// back from rest positon
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| 	if (!(flag & ARM_RESTPOS)) {
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| 		arm->flag = flag;
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| 		where_is_pose(scene, ob_arm);
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| 	}
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| 
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| 	source.finish();
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| 
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| 	return source_id;
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| }
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| 
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| Bone *ArmatureExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def)
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| {
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| 	bPoseChannel *pchan = get_pose_channel(ob_arm->pose, def->name);
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| 	return pchan ? pchan->bone : NULL;
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| }
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| 
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| bool ArmatureExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup* def)
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| {
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| 	return get_bone_from_defgroup(ob_arm, def) != NULL;
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| }
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| 
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| std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& controller_id)
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| {
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| 	std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
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| 
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| 	int i;
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| 	int totweight = 0;
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| 
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| 	for (i = 0; i < me->totvert; i++) {
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| 		totweight += me->dvert[i].totweight;
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| 	}
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| 
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| 	COLLADASW::FloatSourceF source(mSW);
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| 	source.setId(source_id);
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| 	source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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| 	source.setAccessorCount(totweight);
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| 	source.setAccessorStride(1);
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| 	
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| 	COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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| 	param.push_back("WEIGHT");
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| 
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| 	source.prepareToAppendValues();
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| 
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| 	// NOTE: COLLADA spec says weights should be normalized
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| 
 | |
| 	for (i = 0; i < me->totvert; i++) {
 | |
| 		MDeformVert *vert = &me->dvert[i];
 | |
| 		for (int j = 0; j < vert->totweight; j++) {
 | |
| 			source.appendValues(vert->dw[j].weight);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	source.finish();
 | |
| 
 | |
| 	return source_id;
 | |
| }
 | |
| 
 | |
| void ArmatureExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
 | |
| 								Object *ob_arm, ListBase *defbase)
 | |
| {
 | |
| 	COLLADASW::VertexWeightsElement weights(mSW);
 | |
| 	COLLADASW::InputList &input = weights.getInputList();
 | |
| 
 | |
| 	int offset = 0;
 | |
| 	input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
 | |
| 									 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
 | |
| 	input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
 | |
| 									 COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
 | |
| 
 | |
| 	weights.setCount(me->totvert);
 | |
| 
 | |
| 	// write number of deformers per vertex
 | |
| 	COLLADASW::PrimitivesBase::VCountList vcount;
 | |
| 	int i;
 | |
| 	for (i = 0; i < me->totvert; i++) {
 | |
| 		vcount.push_back(me->dvert[i].totweight);
 | |
| 	}
 | |
| 
 | |
| 	weights.prepareToAppendVCountValues();
 | |
| 	weights.appendVertexCount(vcount);
 | |
| 
 | |
| 	// def group index -> joint index
 | |
| 	std::map<int, int> joint_index_by_def_index;
 | |
| 	bDeformGroup *def;
 | |
| 	int j;
 | |
| 	for (def = (bDeformGroup*)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
 | |
| 		if (is_bone_defgroup(ob_arm, def))
 | |
| 			joint_index_by_def_index[i] = j++;
 | |
| 		else
 | |
| 			joint_index_by_def_index[i] = -1;
 | |
| 	}
 | |
| 
 | |
| 	weights.CloseVCountAndOpenVElement();
 | |
| 
 | |
| 	// write deformer index - weight index pairs
 | |
| 	int weight_index = 0;
 | |
| 	for (i = 0; i < me->totvert; i++) {
 | |
| 		MDeformVert *dvert = &me->dvert[i];
 | |
| 		for (int j = 0; j < dvert->totweight; j++) {
 | |
| 			weights.appendValues(joint_index_by_def_index[dvert->dw[j].def_nr]);
 | |
| 			weights.appendValues(weight_index++);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	weights.finish();
 | |
| }
 |