94 lines
3.6 KiB
C++
94 lines
3.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_uvedit.h
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* \ingroup editors
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*/
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#ifndef ED_UVEDIT_H
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#define ED_UVEDIT_H
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struct ARegionType;
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struct EditFace;
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struct Image;
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struct Main;
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struct ImageUser;
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struct MTFace;
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struct Object;
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struct Scene;
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struct SpaceImage;
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struct bContext;
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struct bNode;
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struct wmKeyConfig;
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struct BMEditMesh;
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struct BMLoop;
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struct BMFace;
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struct MTexPoly;
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/* uvedit_ops.c */
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void ED_operatortypes_uvedit(void);
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void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
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void ED_uvedit_assign_image(struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
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int ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float *min, float *max);
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int ED_object_get_active_image(struct Object *ob, int mat_nr, struct Image **ima, struct ImageUser **iuser, struct bNode **node);
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void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima);
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int ED_uvedit_test_silent(struct Object *obedit);
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int ED_uvedit_test(struct Object *obedit);
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/* visibility and selection */
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int uvedit_face_visible(struct Scene *scene, struct Image *ima, struct BMFace *efa, struct MTexPoly *tf);
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int uvedit_face_selected(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
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int uvedit_edge_selected(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
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int uvedit_uv_selected(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
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int uvedit_face_select(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
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int uvedit_face_deselect(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
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void uvedit_edge_select(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
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void uvedit_edge_deselect(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
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void uvedit_uv_select(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
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void uvedit_uv_deselect(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
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int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, float co[2], float uv[2]);
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/* uvedit_unwrap_ops.c */
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void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
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void ED_uvedit_live_unwrap_re_solve(void);
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void ED_uvedit_live_unwrap_end(short cancel);
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/* single call up unwrap using scene settings, used for edge tag unwrapping */
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void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel);
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/* uvedit_draw.c */
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void draw_uvedit_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit, struct Object *obact);
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/* uvedit_buttons.c */
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void ED_uvedit_buttons_register(struct ARegionType *art);
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#endif /* ED_UVEDIT_H */
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